using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using UnityEngine; namespace Ichni.RhythmGame { public class NoteVisualBaseHold : NoteVisualBase { public Hold hold; public virtual void UpdateHoldInMovableTrack() { } public virtual void UpdateHoldInStaticTrack() { } } public interface INoteVisualHold { public Hold hold { get; set; } public void UpdateHoldInMovableTrack(); public void UpdateHoldInStaticTrack(); } }