using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using IchniOnline.Online.Logic; using SLSUtilities.WwiseAssistance; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.UI { public class StartUIPage : UIPageBase { //public List logoParticles; public ParticleSystem floatingParticles; public GameObject peWarningWindow; public GameObject contentWindow; [Header("Login")] public LoginPage loginPage; protected override void Awake() { base.Awake(); } private void Start() { Sequence peWarningSequence = DOTween.Sequence(); peWarningSequence.Append(peWarningWindow.GetComponent().DOFade(1f, 0.5f)); peWarningSequence.AppendInterval(1f); peWarningSequence.Append(peWarningWindow.GetComponent().DOFade(0f, 0.5f).OnStart(() => contentWindow.SetActive(true))); peWarningSequence.AppendCallback(() => { peWarningWindow.SetActive(false); floatingParticles.Play(); }); peWarningSequence.Play(); } public void TouchToStart() { AudioManager.Post(AK.EVENTS.TOUCHTOSTART); // 已有登录缓存 → 跳过 LoginPage,直接进入章节选择 if (LoginCacheManager.HasValidSession) { FadeOut(); floatingParticles.GetComponent().material.DOColor(Color.clear, "_BaseColor", 0.5f).Play(); ChapterSelectionManager.instance.chapterSelectionUIPage.FadeIn(); return; } // 未登录 → 禁用 StartPage 交互,显示 LoginPage 覆盖层 mainCanvasGroup.interactable = false; mainCanvasGroup.blocksRaycasts = false; if (loginPage != null) { loginPage.FadeIn(); } } /// /// LoginPage 关闭后调用,恢复 StartPage 的交互 /// public void RestoreInteraction() { mainCanvasGroup.interactable = true; mainCanvasGroup.blocksRaycasts = true; } } }