[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.3/staging' branch; Version is '6000.3.7f1 (696ec25a53d1) revision 6909634'; Using compiler version '194234433'; Build Type 'Release' OS: 'Windows 11 (10.0.26200) Core' Language: 'en' Physical Memory: 65311 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 [Licensing::IpcConnector] Successfully connected to: "LicenseClient-soull" at "2026-03-01T13:38:45.7125073Z" System architecture: x64 Process architecture: x64 Date: 2026-03-01T13:38:45Z COMMAND LINE ARGUMENTS: D:\Unity\Editors\6000.3.7f1\Editor\Unity.exe -batchmode -nographics -logFile logRunSetup.txt -projectPath D:\Projects\ichni Official_WwiseIntegrationTemp -executeMethod WwiseSetupWizard.RunMigrate -quit -wwiseInstallMigrateStart 20 -wwiseInstallMigrateStop 20 Successfully changed project path to: D:\Projects\ichni Official_WwiseIntegrationTemp D:/Projects/ichni Official_WwiseIntegrationTemp [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-gfx=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-cloud-worker=32768" Player connection [25404] Target information: Player connection [25404] * "[IP] 198.18.0.1 [Port] 55504 [Flags] 2 [Guid] 2703849632 [EditorId] 2703849632 [Version] 1048832 [Id] WindowsEditor(7,Soullies) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [25404] * "[IP] 192.168.1.15 [Port] 55504 [Flags] 2 [Guid] 2703849632 [EditorId] 2703849632 [Version] 1048832 [Id] WindowsEditor(7,Soullies) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [25404] Host joined multi-casting on [225.0.0.222:54997]... Player connection [25404] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Package Manager] Connected to IPC stream "Upm-36400" after 0.3 seconds. [Licensing::Module] Licensing is not yet initialized. [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.4+4293ba1 Session Id: 197c2dcfb32f48cb9fdc6c849a8e227b Correlation Id: 262d3c407e7b152bc225566161245fc2 External correlation Id: 2444009889718879493 Machine Id: xda7EKucnVqw6aQUJBiMjj6XKNA= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-soull" (connect: 0.00s, validation: 0.00s, handshake: 1.49s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-soull-notifications" at "2026-03-01T13:38:47.2002881Z" [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 4223294-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 1.50s [Licensing::Module] Licensing is initialized (took 0.98s). [Licensing::Client] Successfully resolved entitlement details Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Artifact Garbage Collection - Removed 85 unused hashed content files [Licensing::Client] Successfully resolved entitlement details Refreshing native plugins compatible for Editor in 1419.17 ms, found 1 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.3.7f1 (696ec25a53d1) [Subsystems] Discovering subsystems at path D:/Unity/Editors/6000.3.7f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Projects/ichni Official_WwiseIntegrationTemp/Assets Forcing GfxDevice: Null GfxDevice: creating device client; kGfxThreadingModeNonThreaded NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found Initialize mono Mono path[0] = 'D:/Unity/Editors/6000.3.7f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/Editors/6000.3.7f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/Editors/6000.3.7f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56400 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/Editors/6000.3.7f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: D:/Unity/Editors/6000.3.7f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/Editors/6000.3.7f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: D:/Unity/Editors/6000.3.7f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.003741 seconds. - Loaded All Assemblies, in 0.305 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 2145 ms Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found ScheduleIndexationOnStartup MainProcess:False IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.509 seconds Domain Reload Profiling: 2814ms BeginReloadAssembly (104ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (129ms) LoadAssemblies (105ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (126ms) TypeCache.Refresh (124ms) TypeCache.ScanAssembly (114ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (2509ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2484ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2226ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (69ms) ProcessInitializeOnLoadAttributes (123ms) ProcessInitializeOnLoadMethodAttributes (61ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start Package Manager log level set to [2] [Package Manager] Done resolving packages in 9.28 seconds [Licensing::Client] Successfully resolved entitlement details Embedded package [com.xuanxuan.nb.postprocessing] was found in the directory [D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\NBPostProcessing]. Please consider changing the directory name to match the package name. Embedded package [com.xuanxuan.nb.shaders] was found in the directory [D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\NBShaders]. Please consider changing the directory name to match the package name. Embedded package [com.xuanxuan.render.utility] was found in the directory [D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\XuanXuanRenderUtility]. Please consider changing the directory name to match the package name. [Package Manager] Registered 74 packages: Packages from [https://packages.unity.com]: com.unity.burst@1.8.27 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.burst@973857688024) com.unity.collab-proxy@2.11.3 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.collab-proxy@e566cd3e7623) com.unity.collections@2.6.2 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.collections@aea9d3bd5e19) com.unity.device-simulator.devices@1.0.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.device-simulator.devices@2af643ceec84) com.unity.ide.rider@3.0.39 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.rider@4504839d03f7) com.unity.ide.visualstudio@2.0.26 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.visualstudio@a99d56dec63f) com.unity.ide.vscode@1.2.5 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.vscode@82e68656b7bd) com.unity.inputsystem@1.18.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.inputsystem@57d0e36f6123) com.unity.splines@2.8.3 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.splines@56b2023b4b9f) com.unity.timeline@1.8.10 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.timeline@7f8b2fb101b6) com.unity.visualscripting@1.9.9 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69) com.unity.mathematics@1.3.3 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.mathematics@19a9377c4ffa) com.unity.settings-manager@2.1.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.settings-manager@0b8638c5ce86) com.unity.2d.animation@13.0.4 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.animation@7396d8477ca9) com.unity.2d.pixel-perfect@5.1.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.pixel-perfect@09d99455b901) com.unity.2d.psdimporter@12.0.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.psdimporter@9abe0f7cac7e) com.unity.2d.spriteshape@13.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.spriteshape@0738bab11647) com.unity.2d.tilemap.extras@6.0.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.tilemap.extras@3dde84bf3867) com.unity.2d.aseprite@3.0.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.aseprite@809e3a168ff7) com.unity.2d.tooling@1.0.2 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.tooling@249995156768) com.unity.nuget.mono-cecil@1.11.6 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff) com.unity.test-framework.performance@3.2.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework.performance@0840f58e4562) com.unity.searcher@4.9.4 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.searcher@d45a78918735) com.unity.2d.common@12.0.2 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.common@800085e896ad) Built-in packages: com.unity.feature.2d@2.0.2 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.feature.2d@0309d34ea7f2) com.unity.multiplayer.center@1.0.1 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.multiplayer.center@f01f4ba8d00a) com.unity.render-pipelines.universal@17.3.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal@a6e30d1f59f5) com.unity.test-framework@1.6.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework@0b7a23ab2e1d) com.unity.ugui@2.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.ugui@11343a6274f3) com.unity.modules.accessibility@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.accessibility) com.unity.modules.adaptiveperformance@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.adaptiveperformance) com.unity.modules.ai@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.unitywebrequestwww) com.unity.modules.vectorgraphics@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.vectorgraphics) com.unity.modules.vehicles@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.modules.hierarchycore) com.unity.ext.nunit@2.0.5 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.ext.nunit@d8c07649098d) com.unity.render-pipelines.core@17.3.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.core@d6dfd1e235d5) com.unity.shadergraph@17.3.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.shadergraph@0afb4c072efd) com.unity.render-pipelines.universal-config@17.0.3 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d) com.unity.2d.sprite@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.sprite@82f01c8c75ca) com.unity.2d.tilemap@1.0.0 (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Library\PackageCache\com.unity.2d.tilemap@2428aeee2f73) Embedded packages: com.xuanxuan.nb.postprocessing@file:D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\NBPostProcessing (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\NBPostProcessing) com.xuanxuan.nb.shaders@file:D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\NBShaders (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\NBShaders) com.xuanxuan.render.utility@file:D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\XuanXuanRenderUtility (location: D:\Projects\ichni Official_WwiseIntegrationTemp\Packages\XuanXuanRenderUtility) [Package Manager] com.unity.ide.vscode is deprecated: Visual Studio Code package is not supported anymore. You can continue to use it, but we won't provide any update anymore. [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds [ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: D:\Projects\ichni Official_WwiseIntegrationTemp\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 28.0657ms Starting: D:\Unity\Editors\6000.3.7f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1300b0aEDbg.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Projects/ichni Official_WwiseIntegrationTemp DisplayProgressbar: Compiling Scripts Starting: D:\Unity\Editors\6000.3.7f1\Editor\Data\netcorerun\netcorerun.exe "D:\Unity\Editors\6000.3.7f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1300b0aEDbg.dag.json" "Library/Bee/1300b0aEDbg-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: D:/Projects/ichni Official_WwiseIntegrationTemp ExitCode: 4 Duration: 0s484ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1300b0aEDbg-inputdata.json [ 817/1550 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.UI.dll.mvfrm [ 818/1550 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.TestRunner.dll.mvfrm *** Tundra requires additional run (0.44 seconds), 2 items updated, 816 evaluated ExitCode: 0 Duration: 0s872ms Starting: D:\Unity\Editors\6000.3.7f1\Editor\Data\Tools\BuildPipeline\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1300b0aEDbg.dag" --continue-on-failure --dagfilejson="Library\Bee\1300b0aEDbg.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: D:/Projects/ichni Official_WwiseIntegrationTemp info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "D:\Unity\Editors\6000.3.7f1\Editor\Data\PlaybackEngines\MacStandaloneSupport\UnityEditor.iOS.Extensions.Xcode.dll" in favor of "D:\Unity\Editors\6000.3.7f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "D:\Unity\Editors\6000.3.7f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "D:\Unity\Editors\6000.3.7f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "D:\Unity\Editors\6000.3.7f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "D:\Unity\Editors\6000.3.7f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 394.9434ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.dll, with 162 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.UI.dll, with 166 defines and 295 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.6569ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEngineBridge.004.dll, with 160 defines and 297 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Splines.dll, with 162 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Runtime.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Demo.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.9428ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.Utils.Scripts.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.6127ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.8977ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.7939ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 23.7506ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.SpriteShape.Runtime.dll, with 161 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.UnifiedRayTracing.Runtime.dll, with 161 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1300b0aEDbg.dag\Unity.Collections.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 20.7265ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@973857688024\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.TestFramework.dll, with 161 defines and 265 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.dll, with 163 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.dll, with 171 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/CW.Common.dll, with 161 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Core.dll, with 165 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 368.8006ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.3377ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.2643ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.8405ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 132.1181ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 156.1698ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 168.1480ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeanTouch.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 160 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.3208ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.1431ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.postprocessing.dll, with 161 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 160 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Animation.Runtime.dll, with 162 defines and 303 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.dll, with 161 defines and 302 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.shaders.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.PixelPerfect.dll, with 161 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.IK.Runtime.dll, with 160 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.render.utility.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 167 defines and 305 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8100ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Multiplayer.Center.Common.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.dll, with 161 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 160 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.7270ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.1007ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.1777ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.5260ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 43.5583ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 31.2186ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.8516ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 66.5519ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.1256ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Wingman.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeanPool.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.AtmosphericHeightFog.Runtime.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Ak.Wwise.Api.WAAPI.dll, with 160 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Utilities.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Demo.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9284ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0347ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9514ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.5773ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 181.8038ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.4309ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.6318ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.5712ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PerformanceTesting.dll, with 161 defines and 263 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 165 defines and 304 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 281.5466ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 803.5514ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEngineBridge.001.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.5157ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeanCommon.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.5150ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 41.4624ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.ForUI.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.State.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Flow.dll, with 168 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Timeline.dll, with 161 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 155.3305ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 40.0500ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 58.2020ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 58.5853ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.2336ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Extras.dll, with 160 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.dll, with 160 defines and 267 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.dll, with 160 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.dll, with 164 defines and 303 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.TextMeshPro.dll, with 161 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/IngameDebugConsole.Runtime.dll, with 161 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7252ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.1412ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.DocCodeExamples.dll, with 160 defines and 268 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.5526ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 36.0187ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.5111ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.0449ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Sprite.AIIntegration.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UniRx.dll, with 160 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UniRx.Examples.dll, with 160 defines and 265 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Editor.dll, with 159 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.0323ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.4158ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 211.2719ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PerformanceTesting.Editor.dll, with 159 defines and 279 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 68.5244ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 87.6202ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Core.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.0218ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/PsdPlugin.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.9706ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Editor.dll, with 158 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9919ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 52.3168ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/FR2.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.UI.dll, with 161 defines and 308 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Rendering.LightTransport.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 158 defines and 311 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.dll, with 159 defines and 315 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.1611ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 66.7173ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 54.7553ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 63.4562ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 75.5124ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.editor.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 73.6680ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.ShaderGraph.Utilities.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 38.8708ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Aseprite.Editor.dll, with 160 defines and 318 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.1065ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.CollabProxy.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PlasticSCM.Editor.Entities.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2917ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 32.1140ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.3913ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 86.1094ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9007ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.IK.Editor.dll, with 158 defines and 316 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.DocCodeSamples.dll, with 158 defines and 279 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Timeline.Editor.dll, with 159 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.9618ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.UI.Analytics.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 158 defines and 314 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.1356ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AmplifyShaderEditor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.8735ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 42.6063ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.8644ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.1921ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with D:\Unity\Editors\6000.3.7f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/ScriptablePacker.dll, with 158 defines and 282 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PlasticSCM.Editor.dll, with 158 defines and 280 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.Editor.dll, with 159 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.6997ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with D:\Unity\Editors\6000.3.7f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Multiplayer.Center.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1966.5586ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 103.9463ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.TextMeshPro.Editor.dll, with 158 defines and 311 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Shared.Editor.dll, with 158 defines and 315 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Flow.Editor.dll, with 160 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.SpriteShape.Editor.dll, with 159 defines and 314 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.4615ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.6116ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.7983ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 56.8848ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 51.7076ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil.Rocks, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@ecb9724e46ff\Mono.Cecil.Rocks.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Path.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Settings.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Animation.Editor.dll, with 161 defines and 318 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.shaders.Editor.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.7872ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 30.8437ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 767.1058ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1824.0102ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 39.8048ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 24.3431ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Splines.Editor.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Psdimporter.Editor.dll, with 161 defines and 319 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 158 defines and 314 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.render.utility.Editor.dll, with 158 defines and 312 references info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 158 defines and 315 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.Editor.dll, with 158 defines and 315 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.3562ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 158 defines and 315 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.7664ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 44.9818ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 159 defines and 316 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 76.2371ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 46.1233ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.4136ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 47.4051ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.postprocessing.Editor.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Searcher.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 91.1628ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 50.4206ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 48.0517ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.State.Editor.dll, with 158 defines and 314 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Sprite.Editor.dll, with 158 defines and 309 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Aseprite.Common.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/IngameDebugConsole.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEditorBridge.001.dll, with 159 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 182.1046ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 73.8975ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.0212ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2532.9761ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tooling.Editor.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2457.0158ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 87.9112ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 82.0013ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.AtmosphericHeightFog.Editor.dll, with 158 defines and 312 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.Utils.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 84.7987ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2031.8198ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 803.3715ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 29.8570ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 33.1575ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 57.7523ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2153.6662ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 454.3449ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3031.8709ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll, with 160 defines and 320 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.PixelPerfect.Editor.dll, with 160 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.ShaderGraph.Editor.dll, with 158 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Editor.dll, with 162 defines and 321 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/PPv2URPConverters.dll, with 158 defines and 313 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 929.8420ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 268.5936ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 325.0658ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 322.6371ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 310.3809ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 377.5498ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.Editor.dll, with 158 defines and 310 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4206ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-firstpass.dll, with 160 defines and 395 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 63.9387ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor-firstpass.dll, with 158 defines and 426 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.5342ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp.dll, with 160 defines and 396 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 161.1418ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 158 defines and 428 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 45.3090ms ExitCode: 0 Duration: 10s Finished compiling graph: 1594 nodes, 35462 flattened edges (28470 ToBuild, 272 ToUse), maximum node priority 1865 [ 136/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.TestRunner.rsp2 [ 154/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 176/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 181/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.UI.rsp2 [ 182/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.TestRunner.rsp2 [ 183/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.UnityAdditionalFile.txt [ 184/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.rsp2 [ 185/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.rsp2 [ 186/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.UnityAdditionalFile.txt [ 187/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.rsp2 [ 188/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.UnityAdditionalFile.txt [ 189/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 202/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.UnityAdditionalFile.txt [ 210/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.rsp2 [ 211/1590 0s] WriteText Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.UI.UnityAdditionalFile.txt [ 212/1590 0s] WriteText 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Library/Bee/artifacts/1300b0aEDbg.dag/Unity.ShaderGraph.Utilities.dll.mvfrm [ 857/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.dll.mvfrm [ 859/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Searcher.Editor.dll.mvfrm [ 860/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.Editor.dll.mvfrm [ 863/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.dll.mvfrm [ 864/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.dll.mvfrm [ 865/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.WwiseTypes.dll.mvfrm [ 867/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEngineBridge.004.dll.mvfrm [ 870/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.dll.mvfrm [ 871/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.Utils.Scripts.dll.mvfrm [ 872/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.dll.mvfrm [ 873/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.PixelPerfect.dll.mvfrm [ 874/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Path.Editor.dll.mvfrm [ 875/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Multiplayer.Center.Common.dll.mvfrm [ 876/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Ak.Wwise.Api.WAAPI.dll.mvfrm [ 877/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Timeline.dll.mvfrm [ 878/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEngineBridge.001.dll.mvfrm [ 879/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Sprite.Editor.dll.mvfrm [ 880/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Editor.dll.mvfrm [ 881/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Settings.Editor.dll.mvfrm [ 882/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PlasticSCM.Editor.dll.mvfrm [ 885/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/LeanCommon.dll.mvfrm [ 908/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll.mvfrm [ 909/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.Utils.Editor.dll.mvfrm [ 910/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.AtmosphericHeightFog.Runtime.dll.mvfrm [ 911/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualStudio.Editor.dll.mvfrm [ 912/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Rider.Editor.dll.mvfrm [ 913/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Sprite.AIIntegration.Editor.dll.mvfrm [ 918/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Shaders.dll.mvfrm [ 919/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VSCode.Editor.dll.mvfrm [ 923/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Rendering.LightTransport.Editor.dll.mvfrm [ 924/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll.mvfrm [ 925/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll.mvfrm [ 928/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UniRx.dll.mvfrm [ 931/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.CodeGen.dll.mvfrm [ 932/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.dll.mvfrm [ 935/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Splines.dll.mvfrm [ 936/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.TextMeshPro.dll.mvfrm [ 937/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Core.dll.mvfrm [ 938/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/PsdPlugin.dll.mvfrm [ 941/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEditorBridge.001.dll.mvfrm [ 942/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.Editor.dll.mvfrm [ 943/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Aseprite.Common.dll.mvfrm [ 944/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.Editor.dll.mvfrm [ 945/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.dll.mvfrm [ 946/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Extras.dll.mvfrm [ 954/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.dll.mvfrm [ 958/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.ForUI.dll.mvfrm [ 959/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Multiplayer.Center.Editor.dll.mvfrm [ 961/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Timeline.Editor.dll.mvfrm [ 963/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Wingman.dll.mvfrm [ 964/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.Editor.dll.mvfrm [ 969/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [ 973/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/LeanPool.dll.mvfrm [ 974/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableUpdater.dll.mvfrm [ 975/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/FR2.dll.mvfrm [ 976/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/LeanTouch.dll.mvfrm [ 977/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/IngameDebugConsole.Editor.dll.mvfrm [ 978/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.AtmosphericHeightFog.Editor.dll.mvfrm [ 979/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.CodeGen.dll.mvfrm [ 980/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Runtime.dll.mvfrm [ 981/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.dll.mvfrm [ 984/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.UnifiedRayTracing.Runtime.dll.mvfrm [ 990/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.dll.mvfrm [ 991/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/IngameDebugConsole.Runtime.dll.mvfrm [ 992/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.dll.mvfrm [ 993/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.UI.Analytics.dll.mvfrm [ 994/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tooling.Editor.dll.mvfrm [ 995/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Splines.Editor.dll.mvfrm [ 996/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.Editor.dll.mvfrm [ 997/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm [ 999/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Flow.dll.mvfrm [1002/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.shaders.Editor.dll.mvfrm [1003/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AmplifyShaderEditor.dll.mvfrm [1004/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Editor.dll.mvfrm [1005/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableInstaller.dll.mvfrm [1006/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Editor.dll.mvfrm [1007/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.Editor.dll.mvfrm [1008/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Demo.dll.mvfrm [1014/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Extras.Editor.dll.mvfrm [1015/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Demo.dll.mvfrm [1019/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Editor.dll.mvfrm [1020/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.SpriteShape.Runtime.dll.mvfrm [1030/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll.mvfrm [1031/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll.mvfrm [1033/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll.mvfrm [1041/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll.mvfrm [1042/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/CW.Common.dll.mvfrm [1054/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.render.utility.Editor.dll.mvfrm [1058/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.TextMeshPro.Editor.dll.mvfrm [1064/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.postprocessing.Editor.dll.mvfrm [1066/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.State.dll.mvfrm [1067/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm [1070/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm [1081/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PerformanceTesting.dll.mvfrm [1085/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.DocCodeExamples.dll.mvfrm [1086/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Runtime.dll.mvfrm [1087/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.dll.mvfrm [1090/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.TestFramework.dll.mvfrm [1091/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UniRx.Examples.dll.mvfrm [1094/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.CollabProxy.Editor.dll.mvfrm [1095/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PlasticSCM.Editor.Entities.dll.mvfrm [1098/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/ScriptablePacker.dll.mvfrm [1099/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.DocCodeSamples.dll.mvfrm [1108/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.State.Editor.dll.mvfrm [1109/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm [1114/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PerformanceTesting.Editor.dll.mvfrm [1118/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.render.utility.dll.mvfrm [1119/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.postprocessing.dll.mvfrm [1120/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.ShaderGraph.Editor.dll.mvfrm [1121/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Animation.Runtime.dll.mvfrm [1122/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.Shared.dll.mvfrm [1129/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm [1137/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm [1138/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.IK.Runtime.dll.mvfrm [1139/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Animation.Editor.dll.mvfrm [1147/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.dll.mvfrm [1148/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Editor.dll.mvfrm [1149/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Aseprite.Editor.dll.mvfrm [1150/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll.mvfrm [1151/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Psdimporter.Editor.dll.mvfrm [1152/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.IK.Editor.dll.mvfrm [1163/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/PPv2URPConverters.dll.mvfrm [1164/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.PixelPerfect.Editor.dll.mvfrm [1168/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Utilities.dll (+2 others) [1169/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [1170/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.dll (+2 others) Assets\Feel\NiceVibrations\Define\NiceVibrationsDefineSymbols.cs(31,45): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\Feel\NiceVibrations\Define\NiceVibrationsDefineSymbols.cs(34,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' [1171/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Editor.dll (+2 others) [1172/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/LeanPool.dll (+2 others) [1173/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.dll (+2 others) [1175/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Editor.dll (+2 others) [1176/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Demo.dll (+2 others) [1177/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.ProjectDatabase.dll (+2 others) [1178/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.editor.dll.mvfrm [1181/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-firstpass.dll.mvfrm [1182/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor.dll.mvfrm [1183/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor-firstpass.dll.mvfrm [1184/1590 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp.dll.mvfrm [1185/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.dll (+2 others) Assets\Wwise\API\Runtime\Handwritten\Common\AkCallbackManager.cs(373,7): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' [1186/1590 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [1187/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.API.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1188/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityEngine.UI.dll, with 166 defines and 295 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1189/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1190/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/LeTai.TranslucentImage.Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Demo.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1191/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InternalAPIEngineBridge.004.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEngineBridge.004.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1192/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.WwiseTypes.dll (+2 others) [1193/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Boxophobic.Utils.Scripts.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.Utils.Scripts.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1194/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1195/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.dll (+2 others) Assets\Feel\MMFeedbacks\MMFeedbacks\Core\ObjectPool\MMMiniObjectPooler.cs(85,17): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraFieldOfView.cs(145,77): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraOrthographicSize.cs(126,92): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraShake.cs(94,47): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraZoom.cs(126,41): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_Flash.cs(106,8): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\URP\Helpers\MMURPHelpers.cs(33,28): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\MMTools\Feedbacks\MMF_Fade.cs(197,8): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\MMTools\Feedbacks\MMF_MMSoundManagerSound.cs(579,50): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Accessories\MMCinemachine\MMCinemachineZone\MMCinemachineZone2D.cs(91,5): warning CS0618: 'Collider2D.usedByComposite' is obsolete: 'usedByComposite has been deprecated. Please use compositeOperation.' Assets\Feel\MMTools\Accessories\MMCinemachine\MMCinemachineZone\MMCinemachineZone2D.cs(99,5): warning CS0618: 'Collider2D.usedByComposite' is obsolete: 'usedByComposite has been deprecated. Please use compositeOperation.' Assets\Feel\MMTools\Accessories\MMCinemachine\MMCinemachineZone\MMCinemachineZone2D.cs(108,5): warning CS0618: 'Collider2D.usedByComposite' is obsolete: 'usedByComposite has been deprecated. Please use compositeOperation.' Assets\Feel\MMTools\Accessories\MMDebugMenu\Scripts\UIClasses\MMDebugMenuRadioButton.cs(33,44): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Accessories\MMInput\MMAutoInputModule.cs(36,30): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\MMTools\Feedbacks\MMF_Sound.cs(516,50): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Accessories\MMPhysics\MMRigidbodyInterface.cs(121,13): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Feel\MMTools\Accessories\MMPhysics\MMRigidbodyInterface.cs(253,5): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Feel\MMTools\Core\MMAudio\MMAudioListener\MMAudioListener.cs(24,22): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMAudio\MMPlaylist\MMPlaylist.cs(327,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMAudio\MMSMPlaylist\MMSMPlaylistManager.cs(202,19): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMExtensions\MMGameObjectExtensions.cs(85,26): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMObjectPool\MMObjectPooler.cs(123,17): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMSingletons\MMPersistentSingleton.cs(31,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMSingletons\MMPersistentHumbleSingleton.cs(31,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMSingletons\MMSingleton.cs(25,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMSingletons\MMPersistentHumbleSingleton.cs(66,16): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMSaveLoad\MMPersistenceManager.cs(256,12): warning CS0618: 'Object.FindObjectsOfType(bool)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMHelpers\MMDebug.cs(576,41): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' [1196/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.dll (+2 others) Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required. [1197/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Ak.Wwise.Api.WAAPI.dll (+2 others) [1198/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.dll (+2 others) [1199/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Splines.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Splines.dll, with 162 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1200/1590 2s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AmplifyShaderEditor.dll (+2 others) [1201/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Core.dll, with 165 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1202/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.Runtime.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1203/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/CW.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/CW.Common.dll, with 161 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1204/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1205/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InputSystem.TestFramework.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.TestFramework.dll, with 161 defines and 265 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1206/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InputSystem.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.dll, with 171 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1207/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 160 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1208/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/LeanTouch.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeanTouch.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1209/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.Editor.dll (+2 others) Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(21,31): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(169,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(22,32): warning CS0618: 'TreeView' is obsolete: 'TreeView is now deprecated. You can likely now use TreeView instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeView to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(24,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(185,21): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(196,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(195,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(462,42): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(118,32): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(481,41): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(689,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(694,34): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(720,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(729,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(745,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(751,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(54,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(63,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(665,43): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(37,26): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,4): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,65): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(118,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(71,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(81,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(89,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(96,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(214,22): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(722,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' [1210/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.dll, with 161 defines and 302 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1211/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.Editor.dll (+2 others) Assets\Feel\MMFeedbacks\Editor\Core\MMF_PlayerCopy.cs(53,34): warning CS0618: 'Object.FindObjectsOfType(bool)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMFeedbacks\Editor\Core\MMF_PlayerCopy.cs(61,34): warning CS0618: 'Object.FindObjectsOfType(bool)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' [1212/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.API.WwiseTypes.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 160 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1213/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/com.xuanxuan.render.utility.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.render.utility.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1214/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1215/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.PixelPerfect.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.PixelPerfect.dll, with 161 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1216/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/com.xuanxuan.nb.postprocessing.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.postprocessing.dll, with 161 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1217/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Lofelt.NiceVibrations.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.dll, with 161 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1218/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/com.xuanxuan.nb.shaders.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.shaders.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1219/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Multiplayer.Center.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Multiplayer.Center.Common.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1220/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Universal.Config.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1221/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.Utilities.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Utilities.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1222/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Ak.Wwise.Api.WAAPI.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Ak.Wwise.Api.WAAPI.dll, with 160 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1223/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Lofelt.NiceVibrations.Demo.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Demo.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1224/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/LeanPool.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeanPool.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1225/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 167 defines and 305 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1226/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Boxophobic.AtmosphericHeightFog.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.AtmosphericHeightFog.Runtime.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1227/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1228/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Wingman.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Wingman.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1229/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.IK.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.IK.Runtime.dll, with 160 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1230/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.SpriteShape.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.SpriteShape.Runtime.dll, with 161 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1231/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.PerformanceTesting.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PerformanceTesting.dll, with 161 defines and 263 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1232/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InternalAPIEngineBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEngineBridge.001.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1233/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/LeanCommon.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeanCommon.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1234/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.Editor.dll (+2 others) [1235/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Universal.2D.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 165 defines and 304 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1236/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.State.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.State.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1237/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+2 others) Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(307,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(430,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' [1238/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InputSystem.ForUI.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.ForUI.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1239/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Flow.dll, with 168 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1240/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Timeline.dll, with 161 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1241/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/MoreMountains.Tools.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.dll, with 164 defines and 303 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1242/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UnityUIExtensions.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1243/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Tilemap.Extras.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Extras.dll, with 160 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1244/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/IngameDebugConsole.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/IngameDebugConsole.Runtime.dll, with 161 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1245/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.TextMeshPro.dll, with 161 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1246/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.DocCodeExamples.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.DocCodeExamples.dll, with 160 defines and 268 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1247/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/LeTai.TranslucentImage.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.Editor.dll, with 159 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1248/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Sprite.AIIntegration.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Sprite.AIIntegration.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1249/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableUpdater.dll (+2 others) [1250/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableInstaller.dll (+2 others) [1251/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.dll, with 160 defines and 267 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1252/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UniRx.Examples.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UniRx.Examples.dll, with 160 defines and 265 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1253/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UniRx.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UniRx.dll, with 160 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1254/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.PerformanceTesting.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PerformanceTesting.Editor.dll, with 159 defines and 279 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1255/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Core.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1256/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Lofelt.NiceVibrations.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Lofelt.NiceVibrations.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1257/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/PsdPlugin.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/PsdPlugin.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1258/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/FR2.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/FR2.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1259/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Common.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Editor.dll, with 158 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1260/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.UI.dll, with 161 defines and 308 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1261/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.Editor.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1262/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Rendering.LightTransport.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Rendering.LightTransport.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1263/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Tilemap.Extras.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Extras.Editor.dll, with 158 defines and 311 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1264/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UnityUIExtensions.editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityUIExtensions.editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1265/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.ShaderGraph.Utilities.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1266/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.ProjectDatabase.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1267/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.PlasticSCM.Editor.Entities.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PlasticSCM.Editor.Entities.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1268/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.CollabProxy.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1269/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Aseprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Aseprite.Editor.dll, with 160 defines and 318 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1270/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1271/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.IK.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.IK.Editor.dll, with 158 defines and 316 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1272/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InputSystem.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InputSystem.DocCodeSamples.dll, with 158 defines and 279 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1273/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AmplifyShaderEditor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AmplifyShaderEditor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1274/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Timeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Timeline.Editor.dll, with 159 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1275/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 158 defines and 314 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1276/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/UnityEditor.UI.Analytics.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/UnityEditor.UI.Analytics.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1277/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.PlasticSCM.Editor.dll, with 158 defines and 280 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1278/1590 2s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Common.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Runtime.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1279/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Collections.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.Editor.dll, with 159 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1280/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Multiplayer.Center.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Multiplayer.Center.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1281/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.TextMeshPro.Editor.dll, with 158 defines and 311 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1282/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Flow.Editor.dll, with 160 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1283/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.SpriteShape.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.SpriteShape.Editor.dll, with 159 defines and 314 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1284/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.Shared.Editor.dll, with 158 defines and 315 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1285/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Tilemap.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tilemap.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1286/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Common.Path.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Common.Path.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1287/1590 1s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Runtime.dll, with 163 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1288/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Core.Editor.dll, with 159 defines and 315 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1289/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Settings.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Settings.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1290/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/com.xuanxuan.nb.shaders.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.shaders.Editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1291/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.AddressableUpdater.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 158 defines and 314 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1292/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/com.xuanxuan.render.utility.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.render.utility.Editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1293/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.API.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.API.Editor.dll, with 158 defines and 315 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1294/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.AddressableInstaller.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 158 defines and 315 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1295/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Splines.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Splines.Editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1296/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.Timeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 159 defines and 316 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1297/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 158 defines and 315 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1298/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Psdimporter.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Psdimporter.Editor.dll, with 161 defines and 319 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1299/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/com.xuanxuan.nb.postprocessing.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/com.xuanxuan.nb.postprocessing.Editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1300/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Searcher.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Searcher.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1301/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Burst.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1302/1590 2s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/LeTai.TranslucentImage.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/LeTai.TranslucentImage.dll, with 160 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1303/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.VisualScripting.State.Editor.dll, with 158 defines and 314 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1304/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Sprite.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Sprite.Editor.dll, with 158 defines and 309 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1312/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.dll [1313/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.dll [1322/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.dll [1323/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Aseprite.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Aseprite.Common.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1324/1590 2s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.UnifiedRayTracing.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.UnifiedRayTracing.Runtime.dll, with 161 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1327/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.InternalAPIEditorBridge.001.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.InternalAPIEditorBridge.001.dll, with 159 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1332/1590 0s] CopyFiles Library/ScriptAssemblies/Lofelt.NiceVibrations.Demo.dll [1333/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/IngameDebugConsole.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/IngameDebugConsole.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1337/1590 0s] CopyFiles Library/ScriptAssemblies/LeanPool.dll [1341/1590 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.dll [1344/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.dll [1346/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Utilities.dll [1357/1590 2s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Animation.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Animation.Runtime.dll, with 162 defines and 303 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1358/1590 0s] CopyFiles Library/ScriptAssemblies/Lofelt.NiceVibrations.dll [1360/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/ScriptablePacker.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/ScriptablePacker.dll, with 158 defines and 282 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1361/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Boxophobic.AtmosphericHeightFog.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.AtmosphericHeightFog.Editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1362/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Boxophobic.Utils.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Boxophobic.Utils.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1367/1590 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.dll [1369/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Mathematics.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1375/1590 0s] CopyFiles Library/ScriptAssemblies/MoreMountains.Tools.dll [1389/1590 2s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.GPUDriven.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 160 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1391/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.pdb [1393/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.pdb [1396/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.dll [1402/1590 3s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.Collections.dll, with 162 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1403/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Tooling.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Tooling.Editor.dll, with 158 defines and 312 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1404/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.pdb [1405/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableUpdater.dll [1406/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.dll [1409/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableUpdater.pdb [1413/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.pdb [1421/1590 1s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.Animation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.Animation.Editor.dll, with 161 defines and 318 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1425/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.dll [1436/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.2D.Editor.Overrides.dll, with 160 defines and 320 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1441/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.dll [1445/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.2D.PixelPerfect.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.2D.PixelPerfect.Editor.dll, with 160 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1453/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/PPv2URPConverters.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/PPv2URPConverters.dll, with 158 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1454/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.ShaderGraph.Editor.dll, with 158 defines and 313 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1456/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Unity.RenderPipelines.Universal.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Unity.RenderPipelines.Universal.Editor.dll, with 162 defines and 321 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1457/1590 0s] CopyFiles Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.pdb [1468/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.pdb [1472/1590 0s] CopyFiles Library/ScriptAssemblies/AmplifyShaderEditor.pdb [1487/1590 0s] CopyFiles Library/ScriptAssemblies/Lofelt.NiceVibrations.Editor.dll [1488/1590 0s] CopyFiles Library/ScriptAssemblies/Lofelt.NiceVibrations.Editor.pdb [1492/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/MoreMountains.Tools.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/MoreMountains.Tools.Editor.dll, with 158 defines and 310 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1494/1590 0s] CopyFiles Library/ScriptAssemblies/MoreMountains.Tools.Editor.pdb [1500/1590 0s] CopyFiles Library/ScriptAssemblies/LeTai.TranslucentImage.Editor.pdb [1501/1590 0s] CopyFiles Library/ScriptAssemblies/LeTai.TranslucentImage.Editor.dll [1506/1590 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.pdb [1507/1590 0s] CopyFiles Library/ScriptAssemblies/MoreMountains.Tools.pdb [1523/1590 0s] CopyFiles Library/ScriptAssemblies/LeanPool.pdb [1524/1590 0s] CopyFiles Library/ScriptAssemblies/Lofelt.NiceVibrations.Demo.pdb [1525/1590 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.pdb [1527/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Utilities.pdb [1534/1590 0s] CopyFiles Library/ScriptAssemblies/Lofelt.NiceVibrations.pdb [1535/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.pdb [1536/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.pdb [1542/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.pdb [1552/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.pdb [1559/1590 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.dll [1562/1590 0s] CopyFiles Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll [1565/1590 1s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-firstpass.dll (+2 others) Assets\Plugins\Easy Save 3\Scripts\Types\Unity Types\ES3Type_Light.cs(33,39): warning CS0618: 'Light.cookieSize' is obsolete: 'Light.cookieSize has been deprecated. Use Light.cookieSize2D instead.' Assets\Plugins\Easy Save 3\Scripts\Types\Unity Types\ES3Type_Light.cs(90,7): warning CS0618: 'Light.cookieSize' is obsolete: 'Light.cookieSize has been deprecated. Use Light.cookieSize2D instead.' [1573/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor-firstpass.dll (+2 others) Assets\Plugins\Easy Save 3\Editor\ES3Postprocessor.cs(147,31): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' [1574/1590 0s] CopyFiles Library/ScriptAssemblies/MoreMountains.Tools.Editor.dll [1575/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-firstpass.dll, with 160 defines and 395 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1576/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-firstpass.pdb [1577/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll [1578/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor-firstpass.dll, with 158 defines and 426 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1579/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.pdb [1580/1590 0s] CopyFiles Library/ScriptAssemblies/AmplifyShaderEditor.dll [1581/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp.dll (+2 others) Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(22,30): warning CS0672: Member 'PixelateFeature.PixelatePass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'PixelateFeature.PixelatePass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(30,30): warning CS0672: Member 'PixelateFeature.PixelatePass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'PixelateFeature.PixelatePass.Execute(ScriptableRenderContext, ref RenderingData)'. Assets\Scripts\Game\GameElements\Notes\NoteVisual\NoteVisualBase.cs(27,42): warning CS0109: The member 'NoteVisualBase.GenerateElement(string, Guid, List, bool, string, string, GameElement, bool)' does not hide an accessible member. The new keyword is not required. Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(24,24): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for Compatibility Mode only which has been deprecated and hidden behind URP_COMPATIBILITY_MODE define. This will do nothing.' Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(27,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Scripts\Manager\BasePrefabsCollection.cs(69,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Wwise\SongPlayer.cs(159,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Skybox Blender\Script\SkyboxBlender.cs(287,21): warning CS0219: The variable 'indexForFirst' is assigned but its value is never used Assets\Scripts\Wwise\AudioContainer.cs(53,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Dreamteck\Splines\Core\TransformModule.cs(234,18): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Scripts\Wwise\AudioContainer.cs(104,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Wwise\AudioContainer.cs(112,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Skybox Blender\Script\SkyboxBlender.cs(469,13): warning CS0618: 'RenderSettings.customReflection' is obsolete: 'RenderSettings.customReflection has been deprecated in favor of RenderSettings.customReflectionTexture.' Assets\Dreamteck\Utilities\Singleton.cs(14,33): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(75,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(76,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(89,17): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(90,17): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Scripts\Settings\GameSettings.cs(52,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Settings\GameSettings.cs(53,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Settings\GameSettings.cs(54,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Settings\GameSettings.cs(55,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\I2\Localization\Scripts\Utils\ResourceManager.cs(23,35): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\UI\Settings\OffsetEditor.cs(120,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(127,31): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(129,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(137,31): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(139,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\I2\Localization\Scripts\Manager\LocalizationManager_Parameters.cs(28,37): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Modern UI Pack\Scripts\Button\ButtonManager.cs(91,14): warning CS0414: The field 'ButtonManager.isPointerOn' is assigned but its value is never used Assets\Dreamteck\Splines\Components\ComplexSurfaceGenerator.cs(150,22): warning CS0414: The field 'ComplexSurfaceGenerator._initializedInEditor' is assigned but its value is never used [1582/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll [1583/1590 0s] Csc Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(60,28): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(75,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs(115,22): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs(136,6): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(10,36): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(15,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(90,37): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(21,36): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(26,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(105,42): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\Tools\LevelTerrainTool.cs(88,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\DSSplineDrawer.cs(49,42): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\SplineComputerEditor.cs(42,25): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\SplineComputerEditor.cs(62,25): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\SplineEditor\DS Editor\ComputerMergeModule.cs(50,38): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\Tools\BakeTool.cs(211,21): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\I2\Localization\Scripts\Editor\EditorTools.cs(433,19): warning CS0618: 'HierarchyProperty' is obsolete: 'HierarchyProperty is deprecated. Use HierarchyIterator instead.' [1584/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp.dll, with 160 defines and 396 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1585/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1586/1590 0s] ILPostProcess Library/Bee/artifacts/1300b0aEDbg.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1300b0aEDbg.dag/Assembly-CSharp-Editor.dll, with 158 defines and 428 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1587/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1588/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1589/1590 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (10.22 seconds), 726 items updated, 1590 evaluated Assets\Feel\NiceVibrations\Define\NiceVibrationsDefineSymbols.cs(31,45): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\Feel\NiceVibrations\Define\NiceVibrationsDefineSymbols.cs(34,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Wwise\API\Runtime\Handwritten\Common\AkCallbackManager.cs(373,7): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' Assets\Feel\MMFeedbacks\MMFeedbacks\Core\ObjectPool\MMMiniObjectPooler.cs(85,17): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraFieldOfView.cs(145,77): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraOrthographicSize.cs(126,92): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraShake.cs(94,47): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_CameraZoom.cs(126,41): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacks\Feedbacks\MMF_Flash.cs(106,8): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\URP\Helpers\MMURPHelpers.cs(33,28): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\MMTools\Feedbacks\MMF_Fade.cs(197,8): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\MMTools\Feedbacks\MMF_MMSoundManagerSound.cs(579,50): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Accessories\MMCinemachine\MMCinemachineZone\MMCinemachineZone2D.cs(91,5): warning CS0618: 'Collider2D.usedByComposite' is obsolete: 'usedByComposite has been deprecated. Please use compositeOperation.' Assets\Feel\MMTools\Accessories\MMCinemachine\MMCinemachineZone\MMCinemachineZone2D.cs(99,5): warning CS0618: 'Collider2D.usedByComposite' is obsolete: 'usedByComposite has been deprecated. Please use compositeOperation.' Assets\Feel\MMTools\Accessories\MMCinemachine\MMCinemachineZone\MMCinemachineZone2D.cs(108,5): warning CS0618: 'Collider2D.usedByComposite' is obsolete: 'usedByComposite has been deprecated. Please use compositeOperation.' Assets\Feel\MMTools\Accessories\MMDebugMenu\Scripts\UIClasses\MMDebugMenuRadioButton.cs(33,44): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Accessories\MMInput\MMAutoInputModule.cs(36,30): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMFeedbacks\MMFeedbacksForThirdParty\MMTools\Feedbacks\MMF_Sound.cs(516,50): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Accessories\MMPhysics\MMRigidbodyInterface.cs(121,13): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Feel\MMTools\Accessories\MMPhysics\MMRigidbodyInterface.cs(253,5): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Feel\MMTools\Core\MMAudio\MMAudioListener\MMAudioListener.cs(24,22): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMAudio\MMPlaylist\MMPlaylist.cs(327,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMAudio\MMSMPlaylist\MMSMPlaylistManager.cs(202,19): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMExtensions\MMGameObjectExtensions.cs(85,26): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMObjectPool\MMObjectPooler.cs(123,17): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMSingletons\MMPersistentSingleton.cs(31,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMSingletons\MMPersistentHumbleSingleton.cs(31,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMSingletons\MMSingleton.cs(25,18): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Feel\MMTools\Core\MMSingletons\MMPersistentHumbleSingleton.cs(66,16): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMSaveLoad\MMPersistenceManager.cs(256,12): warning CS0618: 'Object.FindObjectsOfType(bool)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMTools\Core\MMHelpers\MMDebug.cs(576,41): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required. Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(21,31): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(169,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(22,32): warning CS0618: 'TreeView' is obsolete: 'TreeView is now deprecated. You can likely now use TreeView instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeView to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(24,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(185,21): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(196,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(195,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(462,42): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(118,32): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(481,41): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(689,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(694,34): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(720,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(729,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(745,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(751,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(54,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(63,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(665,43): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(37,26): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,4): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,65): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(118,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(71,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(81,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(89,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(96,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(214,22): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(722,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Feel\MMFeedbacks\Editor\Core\MMF_PlayerCopy.cs(53,34): warning CS0618: 'Object.FindObjectsOfType(bool)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Feel\MMFeedbacks\Editor\Core\MMF_PlayerCopy.cs(61,34): warning CS0618: 'Object.FindObjectsOfType(bool)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(307,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' Assets\Wwise\MonoBehaviour\Editor\WwiseSetupWizard\AkWwiseSetupWizard.cs(430,15): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' Assets\Plugins\Easy Save 3\Scripts\Types\Unity Types\ES3Type_Light.cs(33,39): warning CS0618: 'Light.cookieSize' is obsolete: 'Light.cookieSize has been deprecated. Use Light.cookieSize2D instead.' Assets\Plugins\Easy Save 3\Scripts\Types\Unity Types\ES3Type_Light.cs(90,7): warning CS0618: 'Light.cookieSize' is obsolete: 'Light.cookieSize has been deprecated. Use Light.cookieSize2D instead.' Assets\Plugins\Easy Save 3\Editor\ES3Postprocessor.cs(147,31): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.' Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(22,30): warning CS0672: Member 'PixelateFeature.PixelatePass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'PixelateFeature.PixelatePass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(30,30): warning CS0672: Member 'PixelateFeature.PixelatePass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'PixelateFeature.PixelatePass.Execute(ScriptableRenderContext, ref RenderingData)'. Assets\Scripts\Game\GameElements\Notes\NoteVisual\NoteVisualBase.cs(27,42): warning CS0109: The member 'NoteVisualBase.GenerateElement(string, Guid, List, bool, string, string, GameElement, bool)' does not hide an accessible member. The new keyword is not required. Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(24,24): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for Compatibility Mode only which has been deprecated and hidden behind URP_COMPATIBILITY_MODE define. This will do nothing.' Assets\ThemeBundles\DepartureToMultiverse\Shders\PixelateFeature.cs(27,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Scripts\Manager\BasePrefabsCollection.cs(69,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Wwise\SongPlayer.cs(159,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Skybox Blender\Script\SkyboxBlender.cs(287,21): warning CS0219: The variable 'indexForFirst' is assigned but its value is never used Assets\Scripts\Wwise\AudioContainer.cs(53,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Dreamteck\Splines\Core\TransformModule.cs(234,18): warning CS0618: 'Rigidbody2D.isKinematic' is obsolete: 'isKinematic has been deprecated. Please use bodyType.' Assets\Scripts\Wwise\AudioContainer.cs(104,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Wwise\AudioContainer.cs(112,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Skybox Blender\Script\SkyboxBlender.cs(469,13): warning CS0618: 'RenderSettings.customReflection' is obsolete: 'RenderSettings.customReflection has been deprecated in favor of RenderSettings.customReflectionTexture.' Assets\Dreamteck\Utilities\Singleton.cs(14,33): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(75,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(76,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(89,17): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Shaders\ScriptablePostProcessor\Volumes\AnimeBloom.cs(90,17): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Assets\Scripts\Settings\GameSettings.cs(52,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Settings\GameSettings.cs(53,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Settings\GameSettings.cs(54,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\Settings\GameSettings.cs(55,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\I2\Localization\Scripts\Utils\ResourceManager.cs(23,35): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Scripts\UI\Settings\OffsetEditor.cs(120,13): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(127,31): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(129,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(137,31): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\Scripts\UI\Settings\OffsetEditor.cs(139,17): warning CS0618: 'AkSoundEngine' is obsolete: 'AkSoundEngine has been renamed to AkUnitySoundEngine as of Wwise v2024.1.0.' Assets\I2\Localization\Scripts\Manager\LocalizationManager_Parameters.cs(28,37): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Modern UI Pack\Scripts\Button\ButtonManager.cs(91,14): warning CS0414: The field 'ButtonManager.isPointerOn' is assigned but its value is never used Assets\Dreamteck\Splines\Components\ComplexSurfaceGenerator.cs(150,22): warning CS0414: The field 'ComplexSurfaceGenerator._initializedInEditor' is assigned but its value is never used Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(60,28): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(75,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs(115,22): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\I2\Localization\Scripts\Editor\UpgradeManager.cs(136,6): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(10,36): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(15,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(90,37): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(21,36): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\Dreamteck\Utilities\Editor\ScriptingDefineUtility.cs(26,13): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' Assets\Dreamteck\Splines\Editor\Tools\UpdateTool.cs(105,42): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\Tools\LevelTerrainTool.cs(88,34): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\DSSplineDrawer.cs(49,42): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\SplineComputerEditor.cs(42,25): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\SplineComputerEditor.cs(62,25): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\SplineEditor\DS Editor\ComputerMergeModule.cs(50,38): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Dreamteck\Splines\Editor\Tools\BakeTool.cs(211,21): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\I2\Localization\Scripts\Editor\EditorTools.cs(433,19): warning CS0618: 'HierarchyProperty' is obsolete: 'HierarchyProperty is deprecated. Use HierarchyIterator instead.' AssetDatabase: script compilation time: 12.079500s Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 102.82 ms, found 15 plugins. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 28.714 seconds 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms_Description.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Categorize.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Scenes.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Google.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_CharSet.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Languages.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Local.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_MergeTerms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Warnings.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Inspectors/LocalizationEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_NoLocalized.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_ParseTerms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Script.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Start importing Assets/Wwise/Gizmos using Guid(001d92f8e7f1d9e46a988791f4957ffc) (DefaultImporter) -> (artifact id: '7f89e5ba5ecb32a22a9fa8e4f9eab528') in 0.0753618 seconds Start importing Assets/Wwise/API using Guid(d4fbb96881490d54e845be0281a36cea) (DefaultImporter) -> (artifact id: '2017c61e9103297db7a1f34afda9b4ac') in 0.013151 seconds Start importing Assets/Wwise/Tools using Guid(3636fa0de0616aa4f9b2a59fece529be) (DefaultImporter) -> (artifact id: 'b904e488e165309e83aed2c040faa715') in 0.0091895 seconds Start importing Assets/Wwise/Timeline using Guid(0c05772ec48471d47a211d23bdf26d8a) (DefaultImporter) -> (artifact id: '28a59fec9fcaaeef5fbd79d6b4cf191b') in 0.0112732 seconds Start importing Assets/Wwise/ScriptableObjects using Guid(3c797a372eec7f043b2337f28656de6a) (DefaultImporter) -> (artifact id: '051b870cd93245c5c63305ba66166b5b') in 0.0132129 seconds Start importing Assets/Wwise/ProjectDatabase using Guid(bd5c6336e45ce874ba8ba4b40edca183) (DefaultImporter) -> (artifact id: '5507e39895109aade71beb0d611a1daf') in 0.0113065 seconds Start importing Assets/Wwise/MonoBehaviour using Guid(4e3eaf5da4351fd439504385b15ac4a2) (DefaultImporter) -> (artifact id: '7e1351493c5f08234912c71dcf97470d') in 0.0121311 seconds Start importing Assets/Wwise/Documentation using Guid(ee338e55a2d5d654baf1a98501e13457) (DefaultImporter) -> (artifact id: '48d9a86291d98a53c2feb58e71b3cb08') in 0.0099167 seconds Start importing Assets/Wwise/Utilities using Guid(2f9e7453822e7b04ab4b6a3d1e0a5222) (DefaultImporter) -> (artifact id: 'f76e5c0441ea1bc6aa600cb608fe5064') in 0.0111732 seconds Start importing Assets/Wwise/MonoBehaviour/Runtime using Guid(a1729c4cae02bf043a119a7fa52d031a) (DefaultImporter) -> (artifact id: '95b9099f2b71221cd7e8bfaec0372cc9') in 0.0140629 seconds Start importing Assets/Wwise/Utilities/Runtime using Guid(92a59e7d28520af4caea8f76598a2508) (DefaultImporter) -> (artifact id: '0b91edc29d996461453c176451c1edee') in 0.0146258 seconds Start importing Assets/Wwise/API/Runtime using Guid(03fdf05e4f00de144b42a41d5d0d6b70) (DefaultImporter) -> (artifact id: '50e3b83bc08fb9636c89077ec896a7af') in 0.0112335 seconds Start importing Assets/Wwise/Timeline/Runtime using Guid(25dc2d6084f65594f80de8bcb3e20393) (DefaultImporter) -> (artifact id: '6a1e06c963ab2cc3b16eb03981c13f95') in 0.0118616 seconds Start importing Assets/Wwise/Timeline/Editor using Guid(e5774d5cfe7aab64b9797c5abe02f9b9) (DefaultImporter) -> (artifact id: 'cb8ae02ff35b2f5e24e65ec1154587f7') in 0.0134584 seconds Start importing Assets/Wwise/Documentation/AppleCommon using Guid(d7ff951f75eb81f48a0c5b77f9f262b6) (DefaultImporter) -> (artifact id: '00debfd9798c6eff4e774e32e80de1a5') in 0.0237189 seconds Start importing Assets/Wwise/Documentation/Android using Guid(b8b9e8b587e9c6a42b62ab254fcfc8fc) (DefaultImporter) -> (artifact id: 'a36532317cf1ffdd07346395b6c595e5') in 0.0153692 seconds Start importing Assets/Wwise/API/Editor using Guid(e8ac1e6f123217e4da08f77ab9648623) (DefaultImporter) -> (artifact id: '10edbc7e7709b2e2953263eb759a0019') in 0.0109297 seconds Start importing Assets/Wwise/Tools/AddressableInstaller using Guid(797ee861009f2404480d07165093dfa9) (DefaultImporter) -> (artifact id: '486ec1a6f16deac0b4c2177d8870cc1b') in 0.0083077 seconds Start importing Assets/Wwise/MonoBehaviour/Editor using Guid(6b458eb17836ca54fa929994b089bf31) (DefaultImporter) -> (artifact id: '42a3cb706c4c36f96a13659c9541351b') in 0.0134643 seconds Start importing Assets/Wwise/Tools/AddressableUpdater using Guid(1cf19fea6938556488db79489664c019) (DefaultImporter) -> (artifact id: '777ba11aa37e6d04bb2bcc1eee1261bb') in 0.0122263 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime using Guid(ed94657c586a1504a8d260a335c83346) (DefaultImporter) -> (artifact id: 'd3e21213a203e620f341acdd899a01f7') in 0.0118328 seconds Start importing Assets/Wwise/Documentation/Windows using Guid(5edbfe1de91ff84439ebba3535ac1421) (DefaultImporter) -> (artifact id: '99f04285cdb37e3781c1121d5de77783') in 0.0100753 seconds Start importing Assets/Wwise/Tools/AddressableUpdater/Editor using Guid(200d7698221c7d942bd39386fa2c55fb) (DefaultImporter) -> (artifact id: '6cd0c2eb23c2cfdd36a9c98899ed2d10') in 0.0138287 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows using Guid(3042ec84b0178fa4e88a7520d506c241) (DefaultImporter) -> (artifact id: '40b0e9874b493d95792e331794301f5d') in 0.0118864 seconds Start importing Assets/Wwise/Documentation/Windows/ko using Guid(f0e3d6a89aa3d354d9ab30c56450cce8) (DefaultImporter) -> (artifact id: 'db5578b10db63f5a14c42d203985e6af') in 0.0116508 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes using Guid(017f8aaa69b9e124d8b1aef2eae2f196) (DefaultImporter) -> (artifact id: '85c1594b769b5f1187e633a868ea542f') in 0.0131391 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins using Guid(91c8f6c4a55744c46940ae710db9cdbd) (DefaultImporter) -> (artifact id: '501f18300342505df56b5c6c04fcc2db') in 0.0116587 seconds Start importing Assets/Wwise/Documentation/AppleCommon/en using Guid(72c967dfcbac9ef47884d57bd6b3dfad) (DefaultImporter) -> (artifact id: '58d0c78bc97384124d1a027ccbacefd3') in 0.0119375 seconds Start importing Assets/Wwise/API/Editor/WwiseTypes using Guid(72fa2262747b142449be352a9674dcbf) (DefaultImporter) -> (artifact id: 'e2671d3ca2bee8b653dce908802114cb') in 0.0117218 seconds Start importing Assets/Wwise/Documentation/Android/ko using Guid(c28b2ba505b6fcb40a77bc1e2a1040da) (DefaultImporter) -> (artifact id: '841d84eb77c7a8d57d897f0cf7dc0159') in 0.0123428 seconds Start importing Assets/Wwise/API/Editor/PluginActivator using Guid(54c17dc8cb6d37a48a3d2d1579b0ca62) (DefaultImporter) -> (artifact id: 'f23f84ba994f8db94cc6adfd190828a9') in 0.0103573 seconds Start importing Assets/Wwise/Documentation/AppleCommon/zh using Guid(6480c5a611687aa4dac89a4527c21313) (DefaultImporter) -> (artifact id: 'b398b9d0e80275b0f890bf98d4cef27a') in 0.010522 seconds Start importing Assets/Wwise/API/Runtime/Plugins using Guid(254449307f2736c4d9952c86aad900ac) (DefaultImporter) -> (artifact id: '1e86916deb391440b54b137645f7e10c') in 0.0065154 seconds Start importing Assets/Wwise/Tools/AddressableInstaller/Editor using Guid(75ce6e6ce8385e94c9405a423daf1bfb) (DefaultImporter) -> (artifact id: '1a1762fee74cc1e3f5fbb6cc734fd709') in 0.0120027 seconds Start importing Assets/Wwise/Documentation/Windows/en using Guid(a55bb8d4e98ba43459e09bdf901c0379) (DefaultImporter) -> (artifact id: 'e1d38ae4e8a50350fc6f495b986c1b9b') in 0.0122171 seconds Start importing Assets/Wwise/API/Runtime/Handwritten using Guid(46f2ee216cdc9674ba6a3fe2b7088dfa) (DefaultImporter) -> (artifact id: '703ce35e6c59b4717b32c886bbedb084') in 0.0121235 seconds Start importing Assets/Wwise/Documentation/Android/en using Guid(a66481bf5bb598c4abc3506e25f124b8) (DefaultImporter) -> (artifact id: 'ef94d1f92cb2fc1235373e6de208fa5f') in 0.0102284 seconds Start importing Assets/Wwise/Documentation/Windows/ja using Guid(67bf335bce10a2a47ac6db0f273c02ce) (DefaultImporter) -> (artifact id: '7ba9e672b197d2c66ff7808ce2fb1723') in 0.0126467 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard using Guid(9789f3b524c4f014ca490ac5e4c8c05d) (DefaultImporter) -> (artifact id: '38324f41fe9011d65cdaf121f9057869') in 0.0130948 seconds Start importing Assets/Wwise/Documentation/Android/ja using Guid(48797ac8a1d3c734597a00451f07d1ce) (DefaultImporter) -> (artifact id: 'b0d5cd26cf0a5a3b7b44830703907e00') in 0.011956 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ko using Guid(9881767ce1676bf4e93026bc6734dcbf) (DefaultImporter) -> (artifact id: '91edfde6f129d1e6a36734264eb566f6') in 0.011479 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten using Guid(5a8ee7d80e76d1e4aa4f51b993997b2a) (DefaultImporter) -> (artifact id: '2dd1a15b2ed1c39ed16c364ff4abc2a6') in 0.0127954 seconds Start importing Assets/Wwise/Documentation/Android/zh using Guid(ebfb2ea6400d2e0459b7952fc7cc6f33) (DefaultImporter) -> (artifact id: '08193c1cd286d1ed17a24522cd98d854') in 0.0143686 seconds Start importing Assets/Wwise/Documentation/Windows/zh using Guid(4c860ff901469cf4fa316e32cd444598) (DefaultImporter) -> (artifact id: '2911fe1d44acb107fef9a7f69f8bcc14') in 0.0140314 seconds Start importing Assets/Wwise/API/Runtime/Generated using Guid(1dc76a3285aa13f4e8b9737927f7f8a3) (DefaultImporter) -> (artifact id: 'c882f5edf576a8b583a34a7140755688') in 0.0125617 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ja using Guid(7f8274a16cc215844bd9901944a9dcad) (DefaultImporter) -> (artifact id: 'bac71a3e02b3a57177e2bee1f2d7b3fb') in 0.0134616 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu using Guid(bf3afcc0bc3c2c84fa82975911901e5e) (DefaultImporter) -> (artifact id: 'fe508972379c6e55688371669e5f2b5a') in 0.0124941 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers using Guid(cf8831f7a6c1e9b40a9fd56c4b7ecf3d) (DefaultImporter) -> (artifact id: '571a75ca549d21261ed9006d6eebbf22') in 0.013142 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Common using Guid(800f8a9d6c3d8fd4fb4562169ac31334) (DefaultImporter) -> (artifact id: '4b460a5617a41803002b4cbff7be23ab') in 0.0136465 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Android using Guid(c0ad2a590985c89459a41ca719087b4c) (DefaultImporter) -> (artifact id: 'ec99b1fe61299f1e4b60532505c7749f') in 0.0131235 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons using Guid(11c00edf64ca9d8438fac7be226b254e) (DefaultImporter) -> (artifact id: '2f243090a15ea2868641f64625388b8c') in 0.0150598 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Android using Guid(c19b542710c87a14ca8d4c91c5d9f61d) (DefaultImporter) -> (artifact id: '178011d371dff81d7df1625a3470e57b') in 0.0104032 seconds Start importing Assets/Wwise/API/Runtime/Generated/Mac using Guid(32b91a35eb472024abd21431a316b30e) (DefaultImporter) -> (artifact id: '6242586c68921180cce91139732402ad') in 0.0128164 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/iOS using Guid(92a2e8f48e559b74c9a7354e8fceed3a) (DefaultImporter) -> (artifact id: '2107259088281937836d372a78fdb934') in 0.0133991 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Windows using Guid(c22255df2426409488f75a780cbb0e1b) (DefaultImporter) -> (artifact id: '2cee073f3ecef00014a384979b77872b') in 0.011719 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Mac using Guid(33d0ed98d6cd02d47840c205527af68d) (DefaultImporter) -> (artifact id: 'fe3f0027bb34f30442ad8a980f041c77') in 0.0133281 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/iOS using Guid(149872ffcc30731479330211c452f06a) (DefaultImporter) -> (artifact id: '12f5e7f1a84a307b120f4130db170de1') in 0.0137696 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Windows using Guid(059275dc61b97484d88364eecc31dcb4) (DefaultImporter) -> (artifact id: '79dff4a32f0a4ba88043c29525f8b2dd') in 0.0128012 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Linux using Guid(4577217042e4e6a47864e9e39b4e509b) (DefaultImporter) -> (artifact id: 'e97c87562f19867704ba1ec2e1a9f0ed') in 0.0142741 seconds Start importing Assets/Wwise/API/Runtime/Generated/Common using Guid(456fb313f715225439a2b6dfd3ff8a1d) (DefaultImporter) -> (artifact id: '90573a44e5db8162b80c06743e22a38b') in 0.0126895 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android using Guid(95b2f45a99024eb4b89ffa807cb07efd) (DefaultImporter) -> (artifact id: '675972fbf87b2091f525f023a5d26f0c') in 0.0092227 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Common using Guid(c506a18e0498ea74ba1c85bad463bf70) (DefaultImporter) -> (artifact id: '5b15758f3c28650694a6030af564ae0d') in 0.0140984 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Mac using Guid(06c6d9f11ec2a6646af4c52604ff934f) (DefaultImporter) -> (artifact id: 'cfbe773d874cd63d9c64add526e1914d') in 0.0129213 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/iOS using Guid(16600e95f2153c64190a51250c38a6c4) (DefaultImporter) -> (artifact id: '8d6ea07d145625016e5048ef24f7b176') in 0.0116435 seconds Start importing Assets/Wwise/API/Runtime/Generated/Android using Guid(36f7d26e9e2ad3f48b08d5cfa822d964) (DefaultImporter) -> (artifact id: 'a6aff67f42c4492f703f884e30853a8a') in 0.0113508 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/iOS using Guid(56c0aa236fb59464ca7b981f21fb0a71) (DefaultImporter) -> (artifact id: 'dc8bb5b34ab8f4bea589c69deab5fe59') in 0.0087236 seconds Start importing Assets/Wwise/API/Runtime/Generated/iOS using Guid(d66b6d7dc1e2d5c46b043c3df1a454a6) (DefaultImporter) -> (artifact id: 'e727333d5796e976970efeb3474b8904') in 0.0133771 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Mac using Guid(276beb7dd1a55da4582731be41e4b5a5) (DefaultImporter) -> (artifact id: '7b5d3b887b4994d2269b1fee07460498') in 0.0130043 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS using Guid(37a8e5a4999d1fc44994f3c29d378e18) (DefaultImporter) -> (artifact id: '306fbb78cf41199223a91e65dfce5ea5') in 0.0127899 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseTypes using Guid(6716112b24d283b479708a6f233eee0e) (DefaultImporter) -> (artifact id: 'da386d889e3df26b1b280424992ff5cf') in 0.0118359 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Common using Guid(d7a0a2d7b38f9e1418f3826c6391eaac) (DefaultImporter) -> (artifact id: '289cc52db34c75a3859d7562930b4aad') in 0.0130386 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Common using Guid(6826229043cdf31409ca74ca0ed3d5f1) (DefaultImporter) -> (artifact id: '1f6ead57ca5a7a44e3c8cf2ba9d96b6c') in 0.0124297 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjectsManagers using Guid(a8ca8afda40798841b498bf5bb8ce83e) (DefaultImporter) -> (artifact id: 'b4b1b1475207201b79dfd9f29a143bc6') in 0.0123078 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Android using Guid(c8b0d7a6d0762d04fb74f9efdd32c6e5) (DefaultImporter) -> (artifact id: '37c11a6cb1a3d3cf2acc58b2321ba176') in 0.0124808 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects using Guid(59987f98e9e5fff4aabd9488580dd3f7) (DefaultImporter) -> (artifact id: 'e566060d131247c00cf3bd343e870d56') in 0.009189 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Windows using Guid(e91626727e1baec43ad20aedfb09079e) (DefaultImporter) -> (artifact id: '4263cf560a36291e056ac2113356170e') in 0.0132415 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Android using Guid(ca7455d5661da7b4e9e1061dbcf2abdc) (DefaultImporter) -> (artifact id: '7640078d91df59c6473eddcad3c4f0e8') in 0.0145507 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Windows using Guid(4bf03f8abbd4fec4097bb799e4e3a75d) (DefaultImporter) -> (artifact id: '8382ac8044e7cacc5c921f43b4ede043') in 0.0128212 seconds Start importing Assets/Wwise/API/Runtime/Generated/Windows using Guid(4bc5c98b3ecc4b84c95bbf344a3b8383) (DefaultImporter) -> (artifact id: '5c60b044402577e72b67c142ff6325c2') in 0.0139374 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Mac using Guid(bb85649435c3dec4da178f87a52a8503) (DefaultImporter) -> (artifact id: 'adf4edf52737d4a1580eb0c82af6ae62') in 0.0127162 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows using Guid(cbdd7ccc5e8b1554099beddaa86da53f) (DefaultImporter) -> (artifact id: '21be0d9b6280ba5bced1b75ff9465228') in 0.0149571 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Mac using Guid(eb8e685375fe52f4ca024872e782b274) (DefaultImporter) -> (artifact id: '106fc1facc6c206b61606a9d7ea38925') in 0.01163 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Windows using Guid(0ce36f1ba18bcc840952b38876415f36) (DefaultImporter) -> (artifact id: 'fa794091c766f0228e28b5a58ca27cbf') in 0.0130899 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac using Guid(7c6fe628654a4994396a0dfde391d7fb) (DefaultImporter) -> (artifact id: '43d71776217c58ca55a146d6e58bb99e') in 0.0116616 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows using Guid(2e5a200ff3a6203488212b7c2f82eede) (DefaultImporter) -> (artifact id: '9f1e08cec71cc369dd71cec59080150c') in 0.0125597 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI using Guid(5fbe0672037978a429b49a1aaf687a6f) (DefaultImporter) -> (artifact id: '1cd31462a85a87d8b9e94c93f95cd659') in 0.0121262 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac using Guid(5fbeae48a6be9324995fc60c4c72854b) (DefaultImporter) -> (artifact id: '05a93a1dc93b0da78d7eab6b9b19372b') in 0.0124736 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86_64 using Guid(2230a9523f48716498bdd36f8cbe574a) (DefaultImporter) -> (artifact id: 'e1407748b9dcaf6bfba1a02352f6329a') in 0.0131056 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/DSP using Guid(523aa7809a30c054e8f1fee5c43585ef) (DefaultImporter) -> (artifact id: 'b68dbb658f42178d1254bd5608cc8b80') in 0.0146963 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac/DSP using Guid(1383039fef05c7049998013d2601b28b) (DefaultImporter) -> (artifact id: '7f0d3e244986f48b92f6b14b69841fa3') in 0.0068777 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphonesimulator using Guid(e46e2827a8bc4f442bdfc1f5852dc5b5) (DefaultImporter) -> (artifact id: 'a96a0ea4d8ec4915710c7db63410d268') in 0.0117903 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphoneos using Guid(a5efc79090ed04749bf53d9febaaa0fd) (DefaultImporter) -> (artifact id: 'bac34557020f768eda4f299e88d4eaeb') in 0.0119474 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug using Guid(189eb7dafedc4c54eb66dcb5745ddf55) (DefaultImporter) -> (artifact id: '84fb57b357e812f7a6d705574693294d') in 0.0130677 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86 using Guid(18afa05e41ad060419ad2bb9a064c443) (DefaultImporter) -> (artifact id: 'bd039c2e9a9ee051361d8cff882d137d') in 0.0134343 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Common/Arrays using Guid(f8e7f7cb537ae9546b3ce2d50183df62) (DefaultImporter) -> (artifact id: '1ac4ecca65f2724d95390d77d27c2e94') in 0.0147139 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64 using Guid(a981f7969f732e644a5e02bd4a5d5ffd) (DefaultImporter) -> (artifact id: '3f9b75db9005c564e5860117022cc12c') in 0.0135177 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile using Guid(da78a3dc42c384d42913d79f0ffb19b6) (DefaultImporter) -> (artifact id: 'c67bf1ec7232cff6eb18a4d8ccac3e65') in 0.0106371 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86 using Guid(4d6a026b5818c274c925bdc70bf8cb27) (DefaultImporter) -> (artifact id: 'f3a5dcf8f5cc7c5a58f7f6e65ecb401b') in 0.0117803 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release using Guid(8d1e9dee7cb5c7e40b567e5a8378936d) (DefaultImporter) -> (artifact id: '6dcb9f4cfd3990063ef24c603e7c8342') in 0.0118687 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64 using Guid(ddcd84f954300ee478d46cbd9f2dd5a5) (DefaultImporter) -> (artifact id: '3129fcbf0d0c90d8db2c2dfb867c9d6b') in 0.0148412 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/arm64-v8a using Guid(ed83e36bdf9f8164684c137f82c7eeb4) (DefaultImporter) -> (artifact id: '3b00089d87d1105541580b6b306c4c83') in 0.0147315 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/armeabi-v7a using Guid(6f710428e4724f74598b3a2223fa7f98) (DefaultImporter) -> (artifact id: 'c200afea74bec5b9de58ea2a16e27f00') in 0.0130015 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Debug using Guid(70286f657ed5e244f802321629e112f7) (DefaultImporter) -> (artifact id: '7910c65816f3f29760bc52525a059f9c') in 0.0123532 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphoneos/Debug using Guid(61d5b634baa687c478cc18c5f4a7d56c) (DefaultImporter) -> (artifact id: '92f1bc9eb49220acf8fba5eb35793cbb') in 0.0122428 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/arm64-v8a/Profile using Guid(91cca81f4a639d94caa70ba53d7e9530) (DefaultImporter) -> (artifact id: 'c6b1f352b20f797b46dfb3aeca558433') in 0.0134305 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86/Debug using Guid(0225a60fddbac6d4d9b5cd7db4fb2b22) (DefaultImporter) -> (artifact id: '88c8d2a9ffae58b1d12184633d1bd711') in 0.0135344 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM using Guid(c351357b2ec43664da8ab14e202cff23) (DefaultImporter) -> (artifact id: '7cf30b706854f7e37191c132f596a54d') in 0.0120342 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM using Guid(a41fb31ccd1906d48883ceaa03a2dea3) (DefaultImporter) -> (artifact id: '28696ffd28627caca409aad255caf4dd') in 0.0139508 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Release using Guid(b5dda543c3d394f48b66767217ad6ae5) (DefaultImporter) -> (artifact id: '516b47998c0e9e81cb28e36449770cbf') in 0.0125165 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphoneos/Profile using Guid(1740e6f9a9959cb41bbc27db1a400fb7) (DefaultImporter) -> (artifact id: '635473455e5ce2ef8d7b47603e5a9b63') in 0.014027 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile using Guid(67230ced57f88584aba536da2ba8109f) (DefaultImporter) -> (artifact id: '0295b3603d47facb3ce40df171c9eec6') in 0.012863 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64/DSP using Guid(08ea77421ec730c4cba767dbeb1736f9) (DefaultImporter) -> (artifact id: 'fb1c983050dcdad2eb584f00fc55915c') in 0.0127222 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/armeabi-v7a/Debug using Guid(48daf2c6a05ef78449bf3eb7ac6018bd) (DefaultImporter) -> (artifact id: '577dc9c8d0f7d59064326e7565e6e90c') in 0.0121265 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/arm64-v8a/Debug using Guid(6896090049c08ef4bb3dd799f55ca350) (DefaultImporter) -> (artifact id: '40162bc093b076c24283e56de7bb3319') in 0.0092579 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86/Profile using Guid(c84acbad9dfcf8745880c269d8ae121b) (DefaultImporter) -> (artifact id: 'e2ca03eb321aa6c4abac303866c638d3') in 0.012953 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug using Guid(f87ab6764c8fbbb4b9dae34211c0fadf) (DefaultImporter) -> (artifact id: '65edf3479e84785838aeafd801a559b5') in 0.0129867 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile using Guid(a96a5523e3ecc814ab415f3d613fcb83) (DefaultImporter) -> (artifact id: '48bcb92edea9a1d73881e09392db75c3') in 0.0120742 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/armeabi-v7a/DSP using Guid(7a374e2a4b6c876499f7cb856d678c08) (DefaultImporter) -> (artifact id: '7b93dece3bdb64b4e634ddd4c8dd08d5') in 0.0122523 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/armeabi-v7a/Profile using Guid(9a573aacec01d9f4b813f24ce27fcd37) (DefaultImporter) -> (artifact id: 'ed171f6c4e50b789159152a1324a42f8') in 0.0103143 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86/Release using Guid(3bd233a95fab0874bb62c293f617a953) (DefaultImporter) -> (artifact id: '31f27c6b3b91e228e831ea980dae9b4c') in 0.0115867 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86_64/DSP using Guid(ab9766df346bdba4f81cfdcb9dd3fb73) (DefaultImporter) -> (artifact id: '694dce234e4ac62566c198fbaabb2582') in 0.0100387 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/arm64-v8a/Release using Guid(eb6b09d101cf3a042be0b6f950afa0fe) (DefaultImporter) -> (artifact id: 'aa9008392fb5a929a2eebc8bb3960cef') in 0.0134345 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/arm64-v8a/DSP using Guid(ec85868dbc0219440878e56d0d5c51ad) (DefaultImporter) -> (artifact id: '9b0e80fb768244f57546a7fc28d9327f') in 0.0106018 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphonesimulator/Profile using Guid(1d11a7cc85f404c4c89bca41334e4317) (DefaultImporter) -> (artifact id: '371c592037059f9e273b2cb53d301d4c') in 0.0124842 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphonesimulator/Debug using Guid(9dd1ce2e5f40c3b4895714df0dd144ad) (DefaultImporter) -> (artifact id: 'ed2916ec294379d4f132542eb1a2cae5') in 0.0137373 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP using Guid(ad1a255de7612da42a5983ddbeb42dcf) (DefaultImporter) -> (artifact id: 'b5ce458753229b8eb5b2c58831a0e955') in 0.0115072 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/armeabi-v7a/Release using Guid(cd64e159b101d7b4585f04764424ccc0) (DefaultImporter) -> (artifact id: '1dd3a178e5edd1e5ed03e54947dccf64') in 0.011209 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP using Guid(1e43dde1265d06c4f8741f4d6ea12776) (DefaultImporter) -> (artifact id: 'fbe800dc885f08ca98c442f4797461cc') in 0.0117875 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release using Guid(2eeab1b4f0bdc3c4cbbbe919fff4e009) (DefaultImporter) -> (artifact id: 'ec265d693f348e335f18e7d2820dfd80') in 0.0117535 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Android/x86/DSP using Guid(8e6acd893165a6447bfac469f359a092) (DefaultImporter) -> (artifact id: '4d152b9651cc0b946865863b2a00f8ae') in 0.0105312 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphonesimulator/DSP using Guid(be42d1a5b12f5fa4894138d8b5f861d6) (DefaultImporter) -> (artifact id: 'd75d804b2ddc0bbbaab7cac210e777ab') in 0.0132503 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphonesimulator/Release using Guid(ced861bae1160bb45921becfa7980bcc) (DefaultImporter) -> (artifact id: '9b529bfe1b224211eaa4753957caab2d') in 0.0113549 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphoneos/DSP using Guid(0fab5f0f659b80b4ca53e63cad0875cc) (DefaultImporter) -> (artifact id: '1fd51516088641e99ecc3e094f643b98') in 0.0126606 seconds Start importing Assets/Wwise/API/Runtime/Plugins/iOS/iphoneos/Release using Guid(3fa4483b90f4a0d4bb68f2bccf62fae4) (DefaultImporter) -> (artifact id: '666c6eb7fd8a98502825b9e25d1be378') in 0.0129359 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM using Guid(ef350064d09dfeb46842fae291a714d9) (DefaultImporter) -> (artifact id: 'f98567429386116a77818f1c9cffcdc7') in 0.0157092 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(368b200b7706dfa469b9ff2de0c75f53) (DefaultImporter) -> (artifact id: 'eb44ec210bbe989b52415cd04888355e') in 0.010887 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(e86a67944b0fa7546a750f8db35ce679) (DefaultImporter) -> (artifact id: '76f5f94ce123cb49bf97242394a8fe80') in 0.0126892 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(99785e3d028cf6b4fbefb097728ef9bf) (DefaultImporter) -> (artifact id: 'b360855bd16e3f25cf656c2d805937ba') in 0.0126762 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(014b35395852316468248e1cb3310b29) (DefaultImporter) -> (artifact id: '0beca8be29e4a4ac1aec20b7ba93448e') in 0.0160938 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(c44b1da4409c68c47b825333dc291cac) (DefaultImporter) -> (artifact id: '61cc4faa712b6d55af7f90abffba0ec1') in 0.0132108 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(3e4ee46d7a1dc9049a9be14a901c414b) (DefaultImporter) -> (artifact id: 'f230697079fe819b2b9d58c8ea375785') in 0.0122272 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(45d7354e0d34d754eadefd5f1ab2a3ae) (DefaultImporter) -> (artifact id: 'f88df5f9e1dffd2ad3993d75d5addac6') in 0.0124099 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(97e9de8afb92a99498d93c4a877132b6) (DefaultImporter) -> (artifact id: 'dcff0c064edd988b025a986a61f90802') in 0.01222 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(0a93b9c029702354286d8a1c7136d630) (DefaultImporter) -> (artifact id: '1ad4bcef5aa6fb31ad7aad2a9446e73c') in 0.0126051 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(db455143f63f942419a5583001ff5dce) (DefaultImporter) -> (artifact id: '1c87bfffdbbb77830968b6e1ae76259b') in 0.013165 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(bdb3b395c522cc24d9f301f37a746340) (DefaultImporter) -> (artifact id: '405fbc619437e042159fe41e363f5071') in 0.0145436 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(2e2404dc20de33f4f8dc18895638eef0) (DefaultImporter) -> (artifact id: 'de0185bfe698a844d4c78fefcacbe960') in 0.0122426 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(8118edf0c6da1db44995ef29eb60a594) (DefaultImporter) -> (artifact id: 'd458ab69e09a1d2a3537f88bcec1419a') in 0.0100661 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(122d0c2e96c03c64c8e923023170733a) (DefaultImporter) -> (artifact id: '29d281b83143e1f880dfd54aa4fb7dfc') in 0.0131001 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(12ffe8369dc29e64aa022c2774c5bfc3) (DefaultImporter) -> (artifact id: '00ee630f6292f87b096e3198e2b8ddcc') in 0.0152972 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(c4190bbe5fb44be4c9b2cfd33a017276) (DefaultImporter) -> (artifact id: '287deab4ce836bd0815087abf5b3aff7') in 0.0133982 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(b9e3f5a1d9c0b70449cab42b741c810b) (DefaultImporter) -> (artifact id: 'f13699ac7f7e66754e56ef3ca5cdeda5') in 0.0129119 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(5debe7f93153a2c4ca04e87c18f897ad) (DefaultImporter) -> (artifact id: '0003bb9a277893b8cad6628b19dede30') in 0.0117623 seconds Start importing Assets/Wwise/API/Runtime/AK.Wwise.Unity.API.asmdef using Guid(8017400dc3a8d3c4e8a805361276efd0) (AssemblyDefinitionImporter) -> (artifact id: '81f343f77ce7505faea9b75cb4208888') in 0.0210652 seconds Start importing Assets/Wwise/Timeline/Editor/AK.Wwise.Unity.Timeline.Editor.asmdef using Guid(21b03ae2e37a1214da64be2d4a7cf024) (AssemblyDefinitionImporter) -> (artifact id: 'e2e560cc0fe80bde8cd9d93254beb315') in 0.0103068 seconds Start importing Assets/Wwise/Timeline/Runtime/AK.Wwise.Unity.Timeline.asmdef using Guid(619fce2256ad7d0469ac3a0e733c09ed) (AssemblyDefinitionImporter) -> (artifact id: '4d309abd7a96109bfc38cf0432ccd7cd') in 0.0015141 seconds Start importing Assets/Wwise/Tools/AddressableInstaller/Editor/AK.Wwise.Unity.AddressableInstaller.asmdef using Guid(52462d5907ad0004b948548edce69059) (AssemblyDefinitionImporter) -> (artifact id: '511130ab64bc3e4cd772039e8f01409e') in 0.0072135 seconds Start importing Assets/Wwise/Tools/AddressableUpdater/Editor/AK.Wwise.Unity.AddressableUpdater.asmdef using Guid(734962f9f5a11634f98493aca757dc4b) (AssemblyDefinitionImporter) -> (artifact id: '0f245a36f69934ea2816f9a0980770ee') in 0.0077652 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI/Ak.Wwise.Api.WAAPI.asmdef using Guid(83faa61d865943c458d202f73edb19a7) (AssemblyDefinitionImporter) -> (artifact id: 'b20c8a6bd47beff9f91281dbbd84db97') in 0.0121984 seconds Start importing Assets/Wwise/MonoBehaviour/Runtime/AK.Wwise.Unity.MonoBehaviour.asmdef using Guid(c49fe482843f72340918c71478c6df05) (AssemblyDefinitionImporter) -> (artifact id: 'd8495fe6c5d1c84bf3c1b90594910344') in 0.0011771 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/AK.Wwise.Unity.ProjectDataBase.asmdef using Guid(f5debde27c862e6439dfab30103d2a9e) (AssemblyDefinitionImporter) -> (artifact id: '89aec0244e0236d92596ec2bd6193d97') in 0.0081372 seconds Start importing Assets/Wwise/Utilities/Runtime/AK.Wwise.Unity.Runtime.Utilities.asmdef using Guid(260509584e1ac5f43986f2ae9a3a5dbd) (AssemblyDefinitionImporter) -> (artifact id: 'afed5bdba602ba969a9e16ba9a0a6bda') in 0.0072874 seconds Start importing Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef using Guid(0d2c6408b2f870d44891e311a4cc87b0) (AssemblyDefinitionImporter) -> (artifact id: '38adb0445c0d4b023a84cdd39da9e026') in 0.0112206 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/AK.Wwise.Unity.MonoBehaviour.Editor.asmdef using Guid(3f0a89c11bd910048876bf78d2abfe1f) (AssemblyDefinitionImporter) -> (artifact id: 'ba9776478a1a6bc70d9b4ac7de0eec4a') in 0.011234 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/AK.Wwise.Unity.API.WwiseTypes.asmdef using Guid(bf41a3c927b459f40a6588443b81113c) (AssemblyDefinitionImporter) -> (artifact id: '62bada1ae1cabeaa931e546662080c61') in 0.0111418 seconds Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 19.31 ms, found 15 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found [Licensing::Client] Successfully resolved entitlement details WwiseUnity: Cannot find ProjectInfo.json at D:\Projects\ichni Official\ichni Official_WwiseProject\..\..\ichni Official\Assets\StreamingAssets\Audio\GeneratedSoundBanks\. Ensure that the Generate JSON Metadata option is enabled in the Wwise Project Settings on the SoundBanks tab, then regenerate the SoundBanks. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/d__17:MoveNext () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__17> (Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/d__17&) Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher:InitProjectDB (string,string,System.DateTime) Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<>c__DisplayClass15_0:b__0 () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:85) System.Threading.Tasks.Task`1:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs Line: 111) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor () Burst.Compiler.IL.Jit.StubManager`1:.ctor () Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate) Burst.Compiler.IL.Jit.JitCompilerService:.ctor () Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs:164) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs line 164] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor () Burst.Compiler.IL.Jit.StubManager`1:.ctor () Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate) Burst.Compiler.IL.Jit.JitCompilerService:.ctor () Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs:164) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [./Library/PackageCache/com.unity.burst@973857688024/Runtime/Editor/BurstLoader.cs line 164] Refreshing native plugins compatible for Editor in 21.30 ms, found 15 plugins. [Licensing::Client] Successfully resolved entitlement details ScheduleIndexationOnStartup MainProcess:True IndexOnStartup:True Mono: successfully reloaded assembly - Finished resetting the current domain, in 11.285 seconds Domain Reload Profiling: 39998ms BeginReloadAssembly (265ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (131ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (28387ms) LoadAssemblies (28179ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (303ms) TypeCache.Refresh (204ms) TypeCache.ScanAssembly (189ms) BuildScriptInfoCaches (74ms) ResolveRequiredComponents (19ms) FinalizeReload (11285ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (9998ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (205ms) ProcessInitializeOnLoadAttributes (9516ms) ProcessInitializeOnLoadMethodAttributes (238ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) Start importing Assets/Wwise/Tools/WwiseIDConverter.py using Guid(e6032d1a732b9a44ab00fd07d67e4521) (DefaultImporter) -> (artifact id: 'd96436e20ba1f96a171fb51f27e3bb28') in 0.0484684 seconds Start importing Assets/Wwise/Documentation/AppleCommon/zh/WwiseUnityIntegrationHelp_Mac_zh.chm using Guid(21f24fcf29029ba4db833c05a2f89750) (DefaultImporter) -> (artifact id: '8e7d3173e0041b332d3f7d8d12a53fb7') in 0.056343 seconds Start importing Assets/Wwise/Documentation/Android/zh/WwiseUnityIntegrationHelp_Android_zh.chm using Guid(b10322335c01a0445a60e2186734da59) (DefaultImporter) -> (artifact id: '840479f0b1eef5d39b5b57f35efbe748') in 0.0175265 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ko/WwiseUnityIntegrationHelp_Mac_ko.chm using Guid(e46cf6df768d8e144ad8cf87b6b96549) (DefaultImporter) -> (artifact id: '5f6e69b026358c9340767032fce8e5e5') in 0.0285748 seconds Start importing Assets/Wwise/Documentation/Windows/zh/WwiseUnityIntegrationHelp_zh.chm using Guid(9570794bf1c42db408d19ceb090f87d3) (DefaultImporter) -> (artifact id: 'c75580bbd7995fe8a4ee1fca8dfa972f') in 0.012034 seconds Start importing Assets/Wwise/Documentation/AppleCommon/en/WwiseUnityIntegrationHelp_Mac_en.chm using Guid(663d6a8c421113a49a9756fdb2fc0f12) (DefaultImporter) -> (artifact id: 'a8b9ed929b27739aa2856a372693af72') in 0.0135929 seconds Start importing Assets/Wwise/Documentation/Android/en/WwiseUnityIntegrationHelp_Android_en.chm using Guid(769d21ae813dfb743a62b96a15edf290) (DefaultImporter) -> (artifact id: 'bf12bed971ca766a7d98b754f55eff5a') in 0.0142298 seconds Start importing Assets/Wwise/Documentation/Windows/ko/WwiseUnityIntegrationHelp_ko.chm using Guid(278518a14290cdd40923ab2e1904105c) (DefaultImporter) -> (artifact id: '5bcbf5becfd0ca5e1fca608dab6cebab') in 0.0146764 seconds Start importing Assets/Wwise/Documentation/Windows/en/WwiseUnityIntegrationHelp_en.chm using Guid(d75329ebc8edddf4ca9ff91c3f4e24ae) (DefaultImporter) -> (artifact id: '97b62d1a9f13a82c53a9c704bc9486e5') in 0.0134752 seconds Start importing Assets/Wwise/Documentation/Android/ja/WwiseUnityIntegrationHelp_Android_ja.chm using Guid(881c7307e44a17042aa24fad0b52252e) (DefaultImporter) -> (artifact id: '55fb6013f68bc2d91b37cdb50385043e') in 0.0149536 seconds Start importing Assets/Wwise/Documentation/Android/ko/WwiseUnityIntegrationHelp_Android_ko.chm using Guid(9abd4b346d2e7e44289e8bc35cf7137d) (DefaultImporter) -> (artifact id: 'd423a4bf990b4896d9c3fac9abd646c1') in 0.0143024 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ja/WwiseUnityIntegrationHelp_Mac_ja.chm using Guid(3b319556d1910724393fa6b1cb0d9105) (DefaultImporter) -> (artifact id: '051f5463d9ef3b0ac65d650f966678bf') in 0.0132331 seconds Start importing Assets/Wwise/Documentation/Windows/ja/WwiseUnityIntegrationHelp_ja.chm using Guid(cccf38d5a89e7134faecbb944ccc0113) (DefaultImporter) -> (artifact id: 'bc25266ceb9cecda65112827e85ecc86') in 0.0118265 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/Auro.pdb using Guid(60131bec98098cf45866950e60ea9efb) (DefaultImporter) -> (artifact id: '62d72f0ff78527ae14f94cc18f014824') in 0.0203335 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundEngineDLL.pdb using Guid(6043ba4088184cb448b128f802fad66d) (DefaultImporter) -> (artifact id: 'af689580f6aa655f284a636fdb922fa5') in 0.0068558 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Debug/AkUnitySoundEngine.pdb using Guid(d234865ce044c6b448494156473d5499) (DefaultImporter) -> (artifact id: '1760bad43f524cd7289b561869b12d50') in 0.0081752 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkConvolutionReverb.pdb using Guid(43c6667df0fe4c14ab3a337e1c9abb52) (DefaultImporter) -> (artifact id: '17e783f58c6c1c1e2dea25b97b8f5aeb') in 0.0133545 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkMotion.pdb using Guid(b3938c43670d7d847a5cc210ab59adde) (DefaultImporter) -> (artifact id: '1bb2c7a7cbdc532fc834910ce2a2ff2e') in 0.0075381 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.pdb using Guid(147df5f24310fca4e9f6e88e52d3f2c9) (DefaultImporter) -> (artifact id: '906fefb38810dfac5f06207e0747aeee') in 0.0069543 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64/DSP/WwiseProjectDatabase.pdb using Guid(e43cafef7c40e2f48bca06ced17d2218) (DefaultImporter) -> (artifact id: 'a2ffc1495886da273db6378813f4ea81') in 0.0062271 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/McDSP.pdb using Guid(d527d2e5807db164e84a7791517ee04c) (DefaultImporter) -> (artifact id: '7d0d8445aea66859448a40d2899fa7a1') in 0.0059852 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/McDSP.pdb using Guid(06135488b7522dd45a7f650d2e611c2a) (DefaultImporter) -> (artifact id: 'f7553e693a55cd92a3d3844bf341d7e2') in 0.0067365 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.pdb using Guid(6623ff5c7aa9ca042b0a0bc5e5e5ad19) (DefaultImporter) -> (artifact id: '40ae1c8ee5884fde8abbf7a2388e4331') in 0.0064959 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/iZotope.pdb using Guid(b6078b5bfb649164ab71d959d150641b) (DefaultImporter) -> (artifact id: '412cb292bdb6f8a0948a88ace7dc67f1') in 0.0064361 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.pdb using Guid(9791546f2bbab4d4ab7fcbe8e1885d1a) (DefaultImporter) -> (artifact id: '15aa501cb629f99ba15aac19a05acdd3') in 0.0059206 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedAir.pdb using Guid(b8a8616ae0de1a44295d7c6aeef1c6de) (DefaultImporter) -> (artifact id: '9ea972ab84ae6225a8add5b3caa56455') in 0.0067916 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedGrain.pdb using Guid(391ccd114101e3d439725edad17ff1da) (DefaultImporter) -> (artifact id: '7bc4543fd4f547314615e14f4af1e3ee') in 0.007065 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/iZotope.pdb using Guid(499c1a5972a6ffe4283ef0af5c218493) (DefaultImporter) -> (artifact id: '5ed20749524bf6496271fb9b4ee644b1') in 0.0063373 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.pdb using Guid(0a2bf2efbc869414dadc72098cc2feb4) (DefaultImporter) -> (artifact id: 'faac90a1661458b8f0954adf6aea0a29') in 0.0068183 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/Auro.pdb using Guid(bb266b3eb48c68540bdfa24d6635e94d) (DefaultImporter) -> (artifact id: 'cd81e64ba354eb517c2f6a27c0653920') in 0.0066366 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.pdb using Guid(dc6d80520a4a69b4da9ea3490a2729e9) (DefaultImporter) -> (artifact id: 'b23edc773111e7f78a7187903882fda4') in 0.0122424 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Release/AkUnitySoundEngine.pdb using Guid(1d6521e95636bbc469b71a3ecc31f9ff) (DefaultImporter) -> (artifact id: '646d3195b20f631d306e68449fce9ca0') in 0.0109471 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.pdb using Guid(4dcfff4a198fdd24f8968052bca37de4) (DefaultImporter) -> (artifact id: 'decf66810b2b5607776c0ced6c6f43bc') in 0.0139357 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkMotion.pdb using Guid(fd62781ed3f9a25449a45c8ccb01a345) (DefaultImporter) -> (artifact id: 'b56a88db83fa2806cb7be21ed115622b') in 0.0125226 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.pdb using Guid(5e9bd0c6d19ab294fb1779c3d68bad27) (DefaultImporter) -> (artifact id: 'dd9b97193362f189bf0215c20891b30c') in 0.011671 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundEngineDLL.pdb using Guid(fe8c25a435d2a1048a6425e964dd8247) (DefaultImporter) -> (artifact id: '7f9d0c2aa4c22a3e4fe789f8429fb583') in 0.0105802 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Info.plist using Guid(0305810e556a23947af3adcd85647d4f) (DefaultImporter) -> (artifact id: '7855b847539705c211e8d3cf32613679') in 0.0182094 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Info.plist using Guid(f9645f8bd387d4441adaa2bb417a4a5d) (DefaultImporter) -> (artifact id: '7d92f4486cf0a32aaaf91f4a58e0f111') in 0.0126796 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Info.plist using Guid(0a224d2cf7a8fbf4bbb74e591f2ee64c) (DefaultImporter) -> (artifact id: 'df193a0e12fe16f5bf7acaec0e926564') in 0.0131969 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkUnitySoundEngine using Guid(c5390d81a4a5ae044abc579702348aa5) (DefaultImporter) -> (artifact id: 'e8c786bf2397cf2f49cc3e7fda9e6409') in 0.0109125 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkUnitySoundEngine using Guid(3607909a29cd73b45bace879fe485956) (DefaultImporter) -> (artifact id: 'e4fde3661aecf21aab3d59fda14eea07') in 0.0146544 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkUnitySoundEngine using Guid(f7cf9e063fe0c4d40a38bac4ebd8eb55) (DefaultImporter) -> (artifact id: 'acd0240532aea22324f6772e1d57cc2a') in 0.010682 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64/AkUnitySoundEngine.yml using Guid(1520403a16fcae446802958ad983637a) (DefaultImporter) -> (artifact id: '496adfabf00a9510d257a27164f11705') in 0.0206781 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64/AkUnitySoundEngine.yml using Guid(955a8f70fdbcbf441bcfb3e132d1dd6f) (DefaultImporter) -> (artifact id: '7766c56a5aa1fa28fa175cd412464f48') in 0.0109855 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(d6def6dcf07c50247b75c509b1cf8efa) (DefaultImporter) -> (artifact id: '663b9f980e655e9ba8b1958876ab74bb') in 0.0135495 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(aa5d5bd76cd33cc4787ddd8b1b4aac3e) (DefaultImporter) -> (artifact id: '42742cc17a1b15ac8726a4d7c809e09d') in 0.0096141 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(1c472893460bdd649bf4318edf24838f) (DefaultImporter) -> (artifact id: '9f1b57147608c1019fb1d0a0ae1ec2a5') in 0.0131547 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64/AkUnitySoundEngine.yml using Guid(ae2455881a88bdd4b8770f1e20d0150f) (DefaultImporter) -> (artifact id: '6760130b6e778f05651954cba1059754') in 0.0154571 seconds Start importing Assets/Wwise/Gizmos/wwise_white_on_gray.png using Guid(40d281fa0ff267c4bab7081c6f5b9fbb) [Licensing::Client] Successfully resolved entitlement details (TextureImporter) -> (artifact id: 'e64cd339f27124775501bd01d2148b5a') in 0.0718758 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/bus_nor.png using Guid(a11866854eec5c14f987db412a1e814a) (TextureImporter) -> (artifact id: '013e06d553890dd1c6671842f4aa9f2a') in 0.0162429 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switch_nor.png using Guid(220343896d54cd140b9f842c1d90d279) (TextureImporter) -> (artifact id: '058d9098ac3d9d58b0497592b4d43b14') in 0.0154252 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switchgroup_nor.png using Guid(d26e61f57759e5241ae849897455ddd2) (TextureImporter) -> (artifact id: 'f75c6ae8119ab452a056678c1aa8ed98') in 0.016705 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/wproj.png using Guid(e227b0d15e9f8c94e817f46ddaa6ef59) (TextureImporter) -> (artifact id: '68c79b4e8f3c37a816ea2e737840f02f') in 0.0152484 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/folder_nor.png using Guid(669826d1561cb9b4e86ccb60d86a0c88) (TextureImporter) -> (artifact id: '5ff8f975a1693bcdaae0a64ae2a1bd51') in 0.0158547 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/physical_folder_nor.png using Guid(96693aa1eadf60f4488eb722145918c8) (TextureImporter) -> (artifact id: '1fca5226113c404ba5253c6ce5cc82eb') in 0.016271 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/stategroup_nor.png using Guid(07e44becb7b1ae44689911a6412317ab) (TextureImporter) -> (artifact id: '1ac3aee59c88ee27cd6c7dc829dbfa76') in 0.0188737 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/state_nor.png using Guid(48c0c89a078f60c4587a33bdb2e78b49) (TextureImporter) -> (artifact id: '38bcfd87db99224ff606c40c0adff212') in 0.0155976 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/trigger_nor.png using Guid(482355056acbc8f47a374b66a41636a3) (TextureImporter) -> (artifact id: 'eac6e009b0b65b7cd161958701cdbf00') in 0.0172234 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/soundbank_nor.png using Guid(faab119afd3ccec41ba3e09ede5af3b2) (TextureImporter) -> (artifact id: 'fd52d9a0c379879e96f4639c8b96b62d') in 0.0153482 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/blank.png using Guid(ec1c6927da63db845b61bb1edaa23ec4) (TextureImporter) -> (artifact id: '091c00501db753eb9ff0399848215f07') in 0.0159407 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/acoustictexture_nor.png using Guid(0deced57ea12df54faf8e96ffd4c04b7) (TextureImporter) -> (artifact id: '0b5a101ab8d887ddb1129e4b68819486') in 0.0141472 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/workunit_nor.png using Guid(1d9f2e06ad15fc04fada3aba32985e41) (TextureImporter) -> (artifact id: '42d0a7e888814329cb02a5bda156691b') in 0.0158753 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/event_nor.png using Guid(7dbc05cdc3492db4585c143cb707c174) (TextureImporter) -> (artifact id: '9b2f1493b425fb30d0a4c85099dada0a') in 0.0175705 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/gameparameter_nor.png using Guid(cdb5ce0c60d29074e9a483697ac2b036) (TextureImporter) -> (artifact id: '34ce478c8ffc55e7503358d8c2bb559c') in 0.0178203 seconds Start importing Assets/Wwise/Gizmos/WwiseAudioSpeaker.png using Guid(3e6fca64ceb65064eb6ec6a3dea1f255) (TextureImporter) -> (artifact id: 'acd9d213531a3519c1a371061460538b') in 0.0189921 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/auxbus_nor.png using Guid(9fdcc6bb1a32cd14a81c6df8afe7a32e) (TextureImporter) -> (artifact id: '2ab51d6f14422f33ecac565f936452f6') in 0.016397 seconds Start importing Assets/Wwise/MonoBehaviour/package.json using Guid(905096350472bc74bb01bb3bc2db9188) (TextScriptImporter) -> (artifact id: 'dddea0ec49ec7f8f7b8593282f99cf65') in 0.0072284 seconds Start importing Assets/Wwise/MonoBehaviour/CHANGELOG.md using Guid(c04bfea171fc07044a7d59f835d2889d) (TextScriptImporter) -> (artifact id: '127345e8f8c23cf8b6c6e2dec3995d00') in 0.0079057 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader using Guid(1142bbad8b9e8c44c83a9775ff120d37) (ScriptedImporter)Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds -> (artifact id: 'a0324130e34c2e4d4f7133f0ae3f40c2') in 0.0953805 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RisEstimation.urtshader using Guid(713f6141bd66a134383b787f2eaa7c11) (ScriptedImporter) -> (artifact id: 'd0b657213b3a4d1e89c6243a0e1554ee') in 0.1214576 seconds Start importing Assets/Wwise/API/LICENSE.md using Guid(523b3c8d28fb7064397c3d85df94db9a) (TextScriptImporter) -> (artifact id: 'f00438d1f5c575ddf61d81a976b3f6f2') in 0.0223749 seconds Start importing Assets/Wwise/Timeline/LICENSE.md using Guid(f2b2c80b2d420e647953b054693a758d) (TextScriptImporter) -> (artifact id: '3f87b60e01b1d57fe833b13b208cbb24') in 0.0072556 seconds Start importing Assets/Wwise/MonoBehaviour/LICENSE.md using Guid(e3c479bc1f2b1cb4480bb5bd15c1a097) (TextScriptImporter) -> (artifact id: '119a8abbd7f5b1d9531e30771e784dd6') in 0.0070249 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader using Guid(94a070d33e408384bafc1dea4a565df9) (ScriptedImporter) -> (artifact id: '731e68a50f0995ee84e79bd973f51f0e') in 0.1044047 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/UniformEstimation.urtshader using Guid(94a39d12848d8d64ca962a72b74e7c50) (ScriptedImporter) -> (artifact id: '76376e8bbed8936982274aa250d413dd') in 0.0197719 seconds Start importing Assets/Wwise/API/CHANGELOG.md using Guid(a49be3bb75293cd46b92c60af3b6d05c) (TextScriptImporter) -> (artifact id: '3110c436f31aec12cfcc518bf7a04c63') in 0.0064468 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceTransparentRays.urtshader using Guid(6513c3b892e933c4f8d00c19d5c47532) (ScriptedImporter) -> (artifact id: '650da414545284e06b092b9b52f9f3b8') in 0.0149171 seconds Start importing Assets/Wwise/Timeline/package.json using Guid(4708a5cb1852b7a45b35c6da48892d64) (TextScriptImporter) -> (artifact id: 'bdcfafd4cd3bde8db220bf4c3c624c95') in 0.0076953 seconds Start importing Assets/Wwise/MonoBehaviour/README.md using Guid(691cb34eb1d263443945af2392925b92) (TextScriptImporter) -> (artifact id: '22e693329e774b0df084683171c48c55') in 0.0070459 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader using Guid(5a2a534753fbdb44e96c3c78b5a6999d) (ScriptedImporter) -> (artifact id: 'e66c0769dd0085ae0ca118b337367e71') in 0.0146627 seconds Start importing Assets/Wwise/Timeline/CHANGELOG.md using Guid(9ab9f5f719e294e49b42e6eba9c9bc92) (TextScriptImporter) -> (artifact id: 'ef53af3c277329088bcc4a346f2ff0e4') in 0.0069395 seconds Start importing Packages/com.unity.render-pipelines.core/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader using Guid(fbc59f55df2416344b008dc23753cae2) (ScriptedImporter) -> (artifact id: '7ea45221f29b955621f4782ed63c94af') in 0.0151839 seconds Start importing Assets/WwiseSettings.xml using Guid(2cd865365ff60fe45a1f80504bb5bb43) (TextScriptImporter) -> (artifact id: '94a83f4fe543eb5f37f3f95802cfec9d') in 0.0013059 seconds Start importing Assets/Wwise/API/README.md using Guid(cc4be2e56c255ee4dba29a91cb14417a) (TextScriptImporter) -> (artifact id: '2032fee5f493147abd6a2dbb986dc601') in 0.0142708 seconds Start importing Assets/Wwise/API/package.json using Guid(4d9df3cc39095f842ae5281a7e554586) (TextScriptImporter) -> (artifact id: '06e2c39584bc2e36e2ea4008f2722cde') in 0.0153371 seconds Start importing Packages/com.unity.render-pipelines.universal/Runtime/RendererFeatures/SurfaceCacheGI/SurfaceCacheCore/RestirCandidateTemporal.urtshader using Guid(ad3a9f9982f8c4f4a839a78955e78458) (ScriptedImporter) -> (artifact id: 'f74af8bf3b6a6e28b13fa2b7ed99c5fe') in 0.0357238 seconds Start importing Assets/Wwise/Version.txt using Guid(5e12eef26a037704cb9af5bad406f011) (TextScriptImporter) -> (artifact id: 'f8162aea851873394da62cd3d3e630bb') in 0.0073126 seconds Start importing Assets/Wwise/Timeline/README.md using Guid(def95fb7928c9374d99b9a9d0667ca13) (TextScriptImporter) -> (artifact id: 'dd02bec5b52a6e496118a1986ad8309d') in 0.0069311 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader using Guid(ff2cbab5da58bf04d82c5f34037ed123) (ScriptedImporter) -> (artifact id: '7d54793460f5f1a5e6c88e2b14040542') in 0.0342362 seconds Start importing Assets/Prefabs/GameElements/AudioEmptyObject.prefab using Guid(e3708c94d5457194f93da5c077888870) (PrefabImporter) -> (artifact id: '9fe9048e1894c5f065c7bf3f50967624') in 0.0029706 seconds Start importing Assets/Prefabs/GameElements/GameCamera.prefab using Guid(5e49956564dfa491cb6aa8fe57c1b2d6) (PrefabImporter) -> (artifact id: '74f3d1316276d5093b35619809c949d2') in 0.0382106 seconds WwiseUnity: Plugins successfully activated for Profile in Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:289) AkPluginActivator:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:45) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 289) WwiseUnity : Created new AkWwiseProjectData asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkWwiseProjectInfo:CreateWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:121) AkWwiseProjectInfo:GetData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:99) AkWwiseWWUBuilder:GatherModifiedFiles () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:449) AkWwiseWWUBuilder:InitializeWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:122) AkWwiseWWUBuilder:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:48) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) (Filename: Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs Line: 121) Start importing Assets/Wwise/Editor using Guid(7fd2d5c225501f14995c79ff3ba5e005) (DefaultImporter) -> (artifact id: '38d2137907e71b5c4fbd01c3fed26579') in 0.0100075 seconds Start importing Assets/Wwise/Editor/ProjectData using Guid(d88ef9454f896534d9315a12193c14c3) (DefaultImporter) -> (artifact id: '8ac6a7e7e43f356b5deced326daa7c9e') in 0.011049 seconds Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(60b284c88aaa5664ea362882bfe74dd4) (NativeFormatImporter) -> (artifact id: '75ec02259f3c2473b1709690a8f558b5') in 0.0014873 seconds DisplayProgressbar: Populating Wwise Picker Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () AkUnitySoundEngine:IsInitialized () (at Assets/Wwise/API/Runtime/Generated/Windows/AkUnitySoundEngine_Windows.cs:167) WwiseEventReference:OnEnable () (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseEventReference.cs:220) UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type) UnityEditor.AssetDatabase:LoadAssetAtPath (string) WwiseObjectReference:FetchAssetsOfType (WwiseObjectType) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseObjectReference.cs:163) WwiseObjectReference:FindExistingWwiseObject (WwiseObjectType,System.Guid,string) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseObjectReference.cs:140) WwiseObjectReference:UpdateWwiseObject (WwiseObjectType,string,System.Guid) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseObjectReference.cs:236) AkWwiseWWUBuilder:FlagForInsertion (AkWwiseProjectData/AkBaseInformation,WwiseObjectType) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:421) AkWwiseWWUBuilder:AddElementToList (string,System.Xml.XmlReader,AkWwiseWWUBuilder/AssetType,System.Collections.Generic.LinkedList`1,string,int,WwiseObjectType) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:747) AkWwiseWWUBuilder:RecurseWorkUnit (AkWwiseWWUBuilder/AssetType,System.IO.FileInfo,string,string,System.Collections.Generic.LinkedList`1,string) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:277) AkWwiseWWUBuilder:UpdateWorkUnit (string,string,string) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:988) AkWwiseWWUBuilder:CreateWorkUnit (string,string,string) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:968) AkWwiseWWUBuilder:UpdateFiles () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:558) AkWwiseWWUBuilder:InitializeWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:123) AkWwiseWWUBuilder:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:48) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) [Assets/Wwise/API/Runtime/Generated/Windows/AkUnitySoundEngine_Windows.cs line 167] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () AkUnitySoundEngine:IsInitialized () (at Assets/Wwise/API/Runtime/Generated/Windows/AkUnitySoundEngine_Windows.cs:167) WwiseEventReference:OnEnable () (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseEventReference.cs:220) UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type) UnityEditor.AssetDatabase:LoadAssetAtPath (string) WwiseObjectReference:FetchAssetsOfType (WwiseObjectType) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseObjectReference.cs:163) WwiseObjectReference:FindExistingWwiseObject (WwiseObjectType,System.Guid,string) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseObjectReference.cs:140) WwiseObjectReference:UpdateWwiseObject (WwiseObjectType,string,System.Guid) (at Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects/WwiseObjectReference.cs:236) AkWwiseWWUBuilder:FlagForInsertion (AkWwiseProjectData/AkBaseInformation,WwiseObjectType) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:421) AkWwiseWWUBuilder:AddElementToList (string,System.Xml.XmlReader,AkWwiseWWUBuilder/AssetType,System.Collections.Generic.LinkedList`1,string,int,WwiseObjectType) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:747) AkWwiseWWUBuilder:RecurseWorkUnit (AkWwiseWWUBuilder/AssetType,System.IO.FileInfo,string,string,System.Collections.Generic.LinkedList`1,string) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:277) AkWwiseWWUBuilder:UpdateWorkUnit (string,string,string) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:988) AkWwiseWWUBuilder:CreateWorkUnit (string,string,string) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:968) AkWwiseWWUBuilder:UpdateFiles () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:558) AkWwiseWWUBuilder:InitializeWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:123) AkWwiseWWUBuilder:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:48) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) [Assets/Wwise/API/Runtime/Generated/Windows/AkUnitySoundEngine_Windows.cs line 167] Refreshing native plugins compatible for Editor in 27.67 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 22.14 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=76f57112fc9a7fd49829364f631aa80d): Total: 84.316 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=258 (actual=258, local cache=0, cache server=0) Asset DB Process Time: managed=114 ms, native=32648 ms Asset DB Callback time: managed=1077 ms, native=9552 ms Scripting: domain reloads=1, domain reload time=28715 ms, compile time=12081 ms, other=127 ms Project Asset Count: scripts=2916, non-scripts=7597 Asset File Changes: new=356, changed=842, moved=0, deleted=203 Scan Filter Count: 5 InvokeCustomDependenciesCallbacks: 0.003ms InvokePackagesCallback: 9341.139ms ApplyChangesToAssetFolders: 1.934ms Scan: 5092.173ms OnSourceAssetsModified: 3.012ms CategorizeAssetsWithTransientArtifact: 9892.452ms ProcessAssetsWithTransientArtifactChanges: 116.751ms UnregisterDeletedAssets: 0.030ms CategorizeAssets: 154.272ms ImportOutOfDateAssets: 15176.528ms (-738.820ms without children) ImportManagerImport: 3811.656ms (26.025ms without children) ImportInProcess: 3783.667ms UpdateCategorizedAssets: 1.964ms CompileScripts: 12080.615ms ReloadNativeAssets: 2.297ms UnloadImportedAssets: 1.130ms ReloadImportedAssets: 14.386ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 3.689ms InitializingProgressBar: 0.017ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.556ms PostProcessAllAssets: 1359.626ms Hotreload: 26.201ms GatherAllCurrentPrimaryArtifactRevisions: 1.279ms UnloadStreamsBegin: 5.725ms PersistCurrentRevisions: 1.896ms UnloadStreamsEnd: 0.107ms GenerateScriptTypeHashes: 6.443ms Untracked: 43142.445ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 13.760ms Initializing Unity extensions: [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-ichni Official Unloading 65 Unused Serialized files (Serialized files now loaded: 0) Unloading 10565 unused Assets / (3.8 MB). Loaded Objects now: 11556. Memory consumption went from 356.5 MB to 352.7 MB. Total: 23.289500 ms (FindLiveObjects: 0.829900 ms CreateObjectMapping: 0.639100 ms MarkObjects: 19.949400 ms DeleteObjects: 1.869800 ms) WwiseUnity: Running migration setup... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:115) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 115) WwiseUnity: Reading parameters... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:116) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 116) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating from Unity Integration Version 19 to 20 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:451) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 451) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.09 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.14 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.02 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=45ed3c3523865854eb333a7fb2fb2fd5): Total: 0.167 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.36 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.67 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ee847f7c3022fee489046229554d4c61): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.37 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.74 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.52 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=29574078d496af7429baa14c7e1feecf): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.97 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.09 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.27 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b4f152d6ec7ffd54792af7c360c53bf7): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4ad234bb1e9b2a14ba259d5e7b2a4643): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.89 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.58 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.41 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7e402d2d17b7f8146b60982c8ed0d63a): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.95 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.71 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1b7834d018d0f114098d3da11afdea4e): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=93da1d31f1003d04aa2e78b03c70a1ed): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.12 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=44d7fe1e048f98542bbed27634e37d0e): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.90 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.76 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.83 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f04bdddeab0ccd543beccece4e14510d): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.41 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6e5ace0d521915e4b9e07880d2aa3cf5): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.94 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.33 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1689fb5694b432e4187e325c4e8f53d5): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.25 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=15835fcecbd728c488befbda0ca9e52a): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.81 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.91 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5af9f81f7b17a914aa54e18e163ec1a7): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.59 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=10ace0993ed4d4c4fb8676684896c643): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.31 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.14 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6c9ca7b2dbbadca4593c1e205adebc98): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.60 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.61 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.76 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5f29c89c39667e1418d1559c55a3702b): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.52 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.80 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.72 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=137d96407f6e14f42b2e1aa1e41ae66b): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.87 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=969bee5f1f6995c4bb624692935492f2): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.91 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.33 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.06 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5017a44dcf5824e458883abcf74dcf89): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.22 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.22 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=596a0947ac3d8e84c8fb07c0059efd37): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.19 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5f2bde61d2b5330468eed5a6e73fb730): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.84 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.71 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.80 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6f7ad2d13fb9be74db38740864615cb8): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.97 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.68 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.74 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=89431d54dc9f1874db937c6e0bdc2e23): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.73 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.15 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=95810e92d6bfa3a40abff5a38f50afcd): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.09 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e216a84046cb09a489c960ff01c6002e): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.32 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=be8cfeb4c393d0c4e91d06e22177dcb0): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.52 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.61 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b95cefc2fcf47984ebfb34cc3219b8a5): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.94 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=25a1c8025f2bbde48bccc513be0a7d80): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.79 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.61 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1abe61d445da69849a2e1154ad613680): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.58 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.73 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.39 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=db57e29401bc6de4eab36f982d710a65): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.47 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.93 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0b00c72ebd70bf8408123ee5609ad2dd): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.56 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.24 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b7f9a0e393184ca468ef422b5a3165df): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.71 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4a77d15c714e2784d9c74a24958341bd): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.52 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=87d1b1cfeca5afb47abde7104c092993): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.98 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.85 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.86 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2d7609e0caa498d41891dd9e9a1c02d4): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.39 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.15 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=bbaf87ad105e94543b5190298a083edf): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.44 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.74 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.55 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2c9164f250ecf964bb95f79eeec0e26c): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.14 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.20 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3588793440da9964297d8610e6bf31b9): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.60 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=87fadbbfcdf5e9843b6f94541ff03112): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.61 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2a97d1fd77ac51d41b24f6337aa4aa36): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.60 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.98 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.02 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7860edfe0dbe6cd45a1be0e67a24cd2a): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.86 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.90 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.10 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0f8619cc1a3de8d4badf0fdfca6d6a00): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.78 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=14a58241dd67a584b843d79f25f70f2b): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.02 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.39 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5ca5cd527ae2f2942817cca8dca8138a): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.39 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cbc4c83d758e4ad488c108b27d80a7e7): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.78 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=abd540a42e30d86438518ee0b48d5898): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.35 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.06 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d50af77e33fc8e14b99940499b504283): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.88 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 22.25 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=52526c3c9260d7e42a0ccc85e1e09c81): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.89 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.57 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6acb131f1430ebf41a7bca91d2ffba31): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.86 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.37 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.85 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6fb1668d7e40c7e4297624020312c3c6): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.03 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.63 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.41 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c7aea9b9fcd6cc846802092991a6e234): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.70 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.57 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.45 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8603d6920b9968843b3c91a4723a800a): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.14 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.55 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=eb2d2e63bcacc8340addad43b1a845c0): Total: 0.119 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.29 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.56 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=910ed420d29af36439c25ddc682a28fa): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.67 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.87 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c72ecb75bc546354c8df221a8f474562): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.23 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.38 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c564a031aea89144f8a0035c10016cce): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.61 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.44 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.73 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f2aadb3eee21459468c6f814d38302e0): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.26 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.44 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.45 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=95f0611b31b1ddb4193eb55fb9b50b50): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.67 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.97 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.79 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4f77f1fd686ac90449c7635c83b9206a): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.41 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.95 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a30c6bd9ae3dcad4e93a6c684d6a7b05): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.19 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=64dea81247f834741b3f31fc29a40327): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.55 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.29 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a41153b8ce15d0b408f5b192ecb51e54): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.00 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ff5eba048a34f5040bc879e55f9f18a0): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.97 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.44 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.08 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ec9afd22d7df1d64abd60e37206dca4f): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.12 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6d1df7ff7d82d064c98ee2fad965d739): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.53 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3f00b991be2ebc64188a449775c1b729): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 24.15 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.78 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.65 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ff2da43aca1dde84bb93c6db9fe14603): Total: 0.118 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.30 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.83 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e7b15ba544844e040a77f07ea659411e): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.85 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.87 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d77676122bce4124cb3338d47b1e332b): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.41 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.02 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.32 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=037a2961ef575e948acd2ccfa3b0add9): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.20 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.60 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.18 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f6a89494ce49fbb45a06464754e2da60): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.56 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.65 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.29 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4a044c3047716124bbb49e66b54bc22f): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.04 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.46 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=08b253cebf2a1dd468f581c2a6bfe61a): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.26 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.07 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.38 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4f018edadd8bc034d83266823ab81363): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.41 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.42 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.51 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a0625d1cf74ad884ba56293ca607c624): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.32 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=31d41927ae241334d84bf3134021f079): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.33 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8162af58940b27045a188b7a3c471c9a): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.04 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.36 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6af8f72d32dae3541981b3c23cf53815): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.60 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.59 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.72 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=080556c0266abca47a23c055714e5617): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.12 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.68 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d70800a1c12e83846a07e1482bf73e1a): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.00 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.25 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d13d36482fa9bb144b63218059e018f4): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.50 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.57 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.73 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=594ce1bbcb8bc3549aa1312648cb8c0d): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.84 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.82 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a524f365687e99d4a8a0a826c826087a): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.18 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.06 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.55 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=eb4ffb29553c65746a2eb293bdf7d52d): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.12 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.33 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.03 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=02307550372cbf44699bcee6262e715a): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.83 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=babeb568a63cdfd469feef6396cb5361): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.12 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.65 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e1b6ab7ffd113b24883c376d11f30004): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.55 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.33 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.43 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ef470e85a36b85a43bd734048d568f1d): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.50 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.76 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.40 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5215b10141d5c36468b981dfe27c946c): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.49 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.63 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.33 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a0b50715fe28b3b4e97807ba22512045): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.63 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.27 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=39698f63dcaf20243a4b24340fcc3ed8): Total: 0.128 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.92 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.88 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=42f22b489143c914292225410d335c04): Total: 0.119 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.29 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f10ae7e94679ebf4ca5207c538260642): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.89 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.33 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.57 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9672fdb0f471d1c4d878f1a3f8018773): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.58 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.57 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.56 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f8df2949adb24be46a67e857956c5d21): Total: 0.117 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.83 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.70 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=53aab8cf1c5353c4a975bc13a5335acf): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.88 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.81 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.58 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5a8461eed146f9a44be9969287431712): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.04 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cf7f81b7b85f6f64b937b47cb8c4f964): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.85 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=dc9aa83d240051f46a3257a38e71b8e1): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.63 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.98 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=715f9eb38dc745f4ba71afeacad03112): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.66 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.45 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c67941df64adbe84290370620c26cf73): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.57 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.94 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9c4fdc11752e3a8478a34e581cd7f69f): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.49 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.33 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b88eac57db0bdd94d86fc8bd503ab88c): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.88 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.80 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.27 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7781c2aafc6d7924ca90f54687f34202): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.37 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.52 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.19 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3239e4baa7b16b24aa718b116e079b27): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 23.38 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.59 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.69 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5556b3c95d5c48741b2294e3f2ddd20d): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.94 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.65 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5652e662088e03d47a2abc849c1d013e): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.22 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.45 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=efd2964af3f0da748b642fa054d821ab): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.35 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.86 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2a334a58df833b746aa80a36074dce3c): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.33 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.94 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.57 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7e5b34e196103c24eba822418cfc51ba): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.89 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.80 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ad10d86bcff590248a30a61246ad4098): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.42 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=62f67dbdcca6f7b4abed7ae234fecdd5): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.18 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.50 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.33 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3824f06b4a2fb9546a2162e3230cbc23): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.94 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.42 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.12 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=08af2d9dcc6b9324b9cefda6df937688): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.36 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 22.38 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=428f78908c56bea489214d29cc6e5cff): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.70 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.89 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ef7568efc3b595d42b7cfaa6ad4ceace): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.53 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.96 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.27 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=bcf431fd0c9b06d4d80b974209f9c265): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.01 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=389937ed74ee1ae40b29a8ddd8983921): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.31 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=429789555311bbe4a8d3a7ba274ca49b): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.35 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.87 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f0d86ad9e7c004f4e9482c35c2d35cf8): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.53 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.00 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9c986886428134545ab252303c6bcbe4): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.86 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.70 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=59a9748f21e9857499c32f21771e6a96): Total: 0.117 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.30 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.87 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.60 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=43c1dd950ad64e642b78fa068bac19cf): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.05 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=69a7273167b2c304a8f7b010ccd10115): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.94 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.61 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.61 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=880b69b91126151478dd1954ea9eb3f8): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.83 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.36 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.32 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1a7af3a0976b2be489bf54d2739bbfc8): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.43 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.52 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.04 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cbce2612595c54543ba2e7830a5b307a): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.57 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.25 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9ee9e352d87206340aa98785aaaab40c): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.63 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.96 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3f091ab2e51e6ab459bdb25411f15bc0): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.01 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.65 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.93 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0b92421914b36be4d90c4ae80e938a3a): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.40 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.56 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=68832e3c82da70444b292656df241173): Total: 0.119 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.51 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.94 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=103d9eb0fc85f88499cec8c422133c8c): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.96 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.47 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f51156afac9a2db4a89cf59084bdcd7d): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.00 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=580889aa250989c46a97f84a28917d13): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.52 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.55 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.93 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ce317c70fabd5764cb545a805bd8f79e): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.42 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.97 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.94 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=99c933c43c7c2e347983098b05d67f9c): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.00 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=590027d881fa25a4682ee49c7c92baa7): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.38 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.30 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a65515726e7c31645870185b0689337b): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.36 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.46 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ad790b3d7fa36034fb1d8069cc8435a4): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.31 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.03 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.63 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8ec1488640017d34888d0e5a3367d73c): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.34 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.03 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.69 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3f5aeba0c2cbf514dbdbe2ed06328873): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.44 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.95 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.17 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cd4ab321be88b134db3b36893b61ee31): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.61 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=39a344554514ecf479aae63e9993a3bd): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.49 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.53 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=dde9d3e4bc0eed94fb0d915967d213d6): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.18 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.47 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b3e2fb1683fe6aa419d002df665f8128): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.36 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.49 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5c64debfcbe259f45ac1906d9519dc41): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.37 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.83 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8fb6bb80d175a5142a635b1280add805): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.34 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.15 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a25682c71a04e4246be11dcd26e599aa): Total: 0.107 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.98 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.72 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=19d8d7c4af03794448fa859d54f63598): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.74 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.55 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.04 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=da4e49f48b00f0748a139958c38b0d97): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.63 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.32 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.56 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=aeb4519a274d3c04c9eadeddcbc8a167): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.12 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.00 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.21 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=be2c0f69e08e0df429302ed841b27925): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.46 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=821d890de7a15614a870f4affcd94980): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.85 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.52 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c96790d411b08344caa0a442471d709a): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.31 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.03 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.31 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=fb79af551c719ef439849d31b8e53bba): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.46 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.54 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.20 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=eed3497d7965fb94aa423097389f21f0): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.40 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.25 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.41 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=44b411af77621c945ad3794f3a691969): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.07 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.03 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=fcf24f2e5c177614c8c605cd500690bb): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.84 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.13 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d06fac18f1c21aa42b50b967b96c1132): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.87 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.73 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.71 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b18df1a4806ca8a428da27b824efa565): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.40 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.06 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=58d91da3acc32c4489b2ab2303e47c64): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.74 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.07 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=925475c7347256046b99a5eb1f842ac2): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.46 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.31 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.54 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=da7c2803b08fe0c408cb867550231869): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.95 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=20f5e6125b7674148b2ab370d630c5af): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.27 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.93 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.73 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c7e210b3dfbc8c54c95c19feb3a2b4bb): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.10 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.18 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9d56285155cbf794da7ebcbe4aa4fbff): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.54 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.44 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=731bd603babb6ce41a38a7e0c9e199a2): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.67 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.81 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e6913dd72397e234189500dcf6d5ea8b): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.68 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.04 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=eb3c33ad29a48924eb1cbdc20184514a): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.47 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.92 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.86 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6b353f046131d6442a09854cb8715940): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.55 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.48 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4bba1b74107e8814b8b3efb57fa6d992): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.29 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.34 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8cdd3ca628018fd43b01181da4f3bcf0): Total: 0.117 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.31 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=624addcc682264e4c87abac9097f20bb): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.90 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.26 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7028cd8d4d7d44148958ea5b909c261e): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.76 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.69 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e2eb3389611ee0b4e971a1bf48facf62): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.38 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c732faf549df38a4c8d5d1b93fe81d19): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.19 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.34 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.29 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c6cba3b0641c08e4badee63d5c2175e5): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.75 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.60 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3c7ba585d01bdf74b891d477af46dfff): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.06 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.72 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=70f62ef4bc630aa4d8c124b504ba37fe): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.35 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.98 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1b800cf1d46b480409d618cf1df8eefb): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.72 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.52 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e9e8154a0762bef4fa058537ab899a0e): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.08 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=21ece801b4e71b84ead67a519ebbfda1): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.45 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.68 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.45 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0f6006379a0aa994c944f13ce970aefc): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.06 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.30 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ec0b8d00afb7e174399b099bd7a2c3b6): Total: 0.108 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.66 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.84 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9e7c4954512287b41a290a6ff505c130): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.40 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.12 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d1a3c2a1b1cd6bb408b663b11ee9e41b): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.76 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.77 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.84 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ae625ba96becbb74f80624fa3c6c5073): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.69 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.78 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=35fb451f1c9e5bc47a083978ddc9fa91): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.04 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.44 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.45 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c0ffc6dfb8ebedf49b3fee202874a86c): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.50 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.14 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.45 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=453512db8677ded429a0b453a228a784): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.85 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.32 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.99 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f6c250771a097c1499094f303732d0b9): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.57 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.21 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8de2da6c1db933d49b546a4d426d9a50): Total: 0.115 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.06 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.15 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.30 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4e2e8ef87aac29945bf0665a34757e4b): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.99 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.89 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f60cce735d67a754b98054e86aad974c): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.84 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=21b082b6742059a479d31fb673d5046d): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.33 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.43 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2a6e76ffab014784bbbfbcaadba44529): Total: 0.057 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.71 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.21 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=39ce529fec5173e41a49aba2be3c3614): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.39 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.13 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e1acaa3c644915747b7d8a01721a02e8): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.05 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.34 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=8a17309f0f05527428ce7188d02b15a3): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.76 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.29 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.39 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9c96e49b8286e6547bcd9f5717fff20d): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.49 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.35 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.00 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1d41a137756ab4f4c9f663db8badf108): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.18 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.99 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.24 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b52986b0f4691c041829fac9196aee5b): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 21.40 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.56 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.94 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b8739c2390fd6d94497b6c00537a92d7): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.28 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.16 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.95 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0a679a0ee3fc69a4886245cca8fe8c67): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.73 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.61 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=fca7df951d69a9b4e88d4203318d4335): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.91 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.13 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.34 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b239619c0c6a883449eb4fbeea4ffa97): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.04 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.82 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a1030586ad54d8f439a55e26777788d0): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.32 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1054b7cd876c6d548b0a5fddd6b97ca0): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.98 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.76 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a24ea90591eff0f4bae9cc75703f9987): Total: 0.054 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.07 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.17 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7d76d1c2d60e8e048a8f1d662d0c5bad): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.48 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.18 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.62 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7a01a6d8ff832464d84f611b7541dc17): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.83 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 20.23 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.35 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=131512eedb6b7294c807f0f1ab1dc5cd): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.47 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.93 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.41 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=757c26ce4d083fc4e9739b6b31694269): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 18.66 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.92 ms, found 15 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4566e0e1963add14584c246add7c2f42): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:453) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 19.98 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.39 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.86 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=69779087beafedc4f9ee4518dcc1acff): Total: 0.114 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.29 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.54 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.95 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=fb0b637969fb89744bf0f4e97a622c78): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.90 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.10 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.33 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=afe92b489911f374086cf53962fed539): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.18 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.00 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.35 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0952d40bf561aad42904cedd0d009f91): Total: 0.107 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.90 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.83 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.13 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=628fd583e32b02245978bf3340e64346): Total: 0.108 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.98 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.12 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0386bdd68cbe3a94b8e101119db30f34): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 20.19 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.32 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2ee82545710536340a1c252aa1d86383): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.50 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.16 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.30 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=42c7dda6748db0f46954564a64c1d5a0): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.31 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.94 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f12733a79c1847343bd36497bc3dd862): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.01 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.00 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.20 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=86da8dad4654ea64d80705c44822f523): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.69 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.77 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=975065c8faf1ba840966d885da23ffb6): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.99 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 20.09 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.20 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=99eec0495c1d1b44199a98c5b346ca24): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.71 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.84 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.75 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f54a86532df0ecb4ebf52551fed4aeaa): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.96 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.27 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 20.23 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cb9e9210cbf3a7e4dad87baeb7729db0): Total: 0.116 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.04 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.59 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 20.24 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=08f85317a6754324297e9a1c0aad7f9c): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.07 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.33 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.05 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ed12d6b107913a24fafc798031220f17): Total: 0.105 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.60 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.61 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.28 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3d84ecc9b173e384b96e7256987a203e): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 17.83 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.16 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.00 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ab050d0094fec08489af686f9f7247d1): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.44 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.15 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.87 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ebba6929324ead349b38269790cb931d): Total: 0.111 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.63 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.39 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.95 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9a99c081bb0dde24c81b2e213e237e27): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.83 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 20.80 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.30 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6c19fa4ee00c8f841b9a350705acd431): Total: 0.113 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.30 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.69 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.47 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=899b177d06d7b8a4a9005601149b2d2e): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.47 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.21 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.63 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=20390473595a19a4b9e35eeba3dcdff7): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.60 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.11 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7313bd8f6e1e501468be150d45f8edd1): Total: 0.058 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.25 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.47 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c3d8e83c8f0d9c34aa399a9683965ea3): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.13 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.10 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.92 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=90df1300e9f919e4bb17a9ec55e2469c): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.81 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.25 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.72 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c385d29327e42ce41900c7f43dee5cb4): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.04 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.22 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.43 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=af7407dd3147cc648b9f62650a589cf5): Total: 0.112 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 18.74 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.26 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.22 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b46f762bfec9b3b47a0690827e6711dc): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.64 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.03 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 19.01 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3b653dd77e8aae04d8483318fc3a07c7): Total: 0.109 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 19.84 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.18 ms, found 15 plugins. Refreshing native plugins compatible for Editor in 18.07 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0f8dc56d080d1524b8acb368a2d8d8c1): Total: 0.110 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=cbecd44d34f99ab4a9f5e7bee2eb196f): Total: 0.001 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) WwiseUnity: Plugins successfully activated for Profile in Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:289) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:455) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 289) Asset Pipeline Refresh (id=f91c3d27171277d4a91210c0af40b274): Total: 0.024 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 310 unused Assets / (16.9 KB). Loaded Objects now: 11564. Memory consumption went from 321.4 MB to 321.4 MB. Total: 20.658000 ms (FindLiveObjects: 0.440200 ms CreateObjectMapping: 0.218200 ms MarkObjects: 19.885800 ms DeleteObjects: 0.112600 ms) WwiseUnity: Updating Wwise Object References UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkWwiseWWUBuilder:UpdateWwiseObjectReferenceData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:168) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:482) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs Line: 168) WwiseUnity: Migrating Prefabs... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:484) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 484) WwiseUnity: Done migrating Prefabs UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:486) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 486) WwiseUnity: Migrating Scenes... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:488) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 488) WwiseUnity: Migrating scene: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Demo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (0 B). Loaded Objects now: 11564. Memory consumption went from 336.6 MB to 336.6 MB. Total: 19.744700 ms (FindLiveObjects: 0.478100 ms CreateObjectMapping: 0.264500 ms MarkObjects: 18.977800 ms DeleteObjects: 0.023300 ms) Opening scene 'Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Demo.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Demo.unity' Deserialize: 17.556 ms Integration: 316.493 ms Integration of assets: 0.045 ms Thread Wait Time: 0.038 ms Total Operation Time: 334.132 ms Unloading 6 unused Assets / (8.8 KB). Loaded Objects now: 11673. Memory consumption went from 326.5 MB to 326.5 MB. Total: 20.178500 ms (FindLiveObjects: 0.441100 ms CreateObjectMapping: 0.197600 ms MarkObjects: 19.452600 ms DeleteObjects: 0.086200 ms) WwiseUnity: Migrating scene: Assets/External VFXs/BOXOPHOBIC/Utils/Scene/Scene Empty.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (13.2 KB). Loaded Objects now: 11673. Memory consumption went from 326.5 MB to 326.5 MB. Total: 20.248800 ms (FindLiveObjects: 0.457500 ms CreateObjectMapping: 0.163200 ms MarkObjects: 19.609800 ms DeleteObjects: 0.017200 ms) Opening scene 'Assets/External VFXs/BOXOPHOBIC/Utils/Scene/Scene Empty.unity' Unloading 12 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. DisplayProgressbar: Baking Adaptive Probe Volumes Created GICache directory at C:/Users/soull/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.006s, timestamps: [129.577 - 129.583] [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 108.18ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C9FCFBF0) in 5.45ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [00:00:01] Builtin Sky manager started. [PathTracer] Finished packing lightmaps in 0.000003 seconds. [00:00:01] Finished 1 Layout Systems job (0.20s execute, 0.00s integrate, 1.18s wallclock) [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:01] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] [00:00:01] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.24s wallclock) [00:00:01] Precompute took 1.414745 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::PostProcessStage] Started. [BakePipeline::Run] Completed succesfully. Starting cubemap convolution for '' (size 128) ...took 0.043 seconds Loaded scene 'Assets/External VFXs/BOXOPHOBIC/Utils/Scene/Scene Empty.unity' Deserialize: 64.958 ms Integration: 3337.333 ms Integration of assets: 0.682 ms Thread Wait Time: 0.100 ms Total Operation Time: 3403.072 ms Unloading 19 unused Assets / (30.3 KB). Loaded Objects now: 11766. Memory consumption went from 336.7 MB to 336.7 MB. Total: 20.389700 ms (FindLiveObjects: 0.460900 ms CreateObjectMapping: 0.333600 ms MarkObjects: 19.345500 ms DeleteObjects: 0.248600 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Feel/MMFeedbacks/Demos/MMFeedbacksDemo/MMF_PlayerDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11766. Memory consumption went from 336.5 MB to 336.5 MB. Total: 21.322900 ms (FindLiveObjects: 0.449600 ms CreateObjectMapping: 0.199400 ms MarkObjects: 20.650500 ms DeleteObjects: 0.022400 ms) Opening scene 'Assets/Feel/MMFeedbacks/Demos/MMFeedbacksDemo/MMF_PlayerDemo.unity' The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioSource is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Scale is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Position is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_ShaderController is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_HoldingPause is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Sound is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_CameraShake is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_SetActive is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPText is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Pause is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPCharacterSpacing is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Fade is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Text is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TextFontSize is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_CinemachineTransition is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RectTransformOffset is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RotatePositionAround is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulseSource is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AnimatorSpeed is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPSoftness is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RectTransformPivot is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Looper is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_PlayerChain is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_InstantiateObject is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_GlobalPPVolumeAutoBlend is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Flash is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioSourcePitch is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_SpringFloat is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_NVClip is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioFilterReverb is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_FreezeFrame is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_CinemachineImpulse is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_MMSoundManagerSound is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_MMSoundManagerTrackFade is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_MMSoundManagerTrackControl is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Graphic is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_Vignette is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioFilterEcho is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Flicker is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Destroy is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioSourceVolume is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_CameraFieldOfView is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Property is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Particles is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Rotation is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_Bloom is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_FloatingText is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_LensDistortion is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TimescaleModifier is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_LookAt is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_ScaleSpring is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Events is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Animation is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_NVPreset is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Material is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_PositionShake is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPCountTo is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_DestinationTransform is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TextColor is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Skybox is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_SquashAndStretchSpring is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_NVContinuous is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPFontSize is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPParagraphSpacing is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. LightingSettings: switching bake backend from 2 to 1. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_CameraZoom is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Blink is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPAlpha is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Feedbacks is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Light is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_ColorGrading is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioFilterDistortion is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_SpriteRenderer is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPCountToLong is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Rigidbody2D is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_ChromaticAberration is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_ImageFill is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_SquashAndStretch is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_DebugLog is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_PPMovingFilter is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_NVEmphasis is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Wiggle is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Image is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPOutlineWidth is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TextureOffset is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioFilterHighPass is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Broadcast is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPWordSpacing is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RotationShake is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_LooperStart is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_FloatController is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_CameraClippingPlanes is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioFilterLowPass is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TextureScale is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPOutlineColor is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RadioSignal is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_CanvasGroup is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.FeedbacksForThirdParty.MMF_DepthOfField is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_PlayerControl is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPTextReveal is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AudioSourceStereoPan is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPDilate is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_ImageAlpha is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPColor is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Rigidbody is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RectTransformSizeDelta is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_ParticlesInstantiation is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_TMPLineSpacing is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RotationSpring is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_PositionSpring is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_ScaleShake is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_GraphicCrossFade is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_AnimationCrossfade is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Enable is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_Fog is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_MaterialSetProperty is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_RectTransformAnchor is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. Unloading 33 Unused Serialized files (Serialized files now loaded: 0) Lighting data asset ‘LightingData’ is incompatible with the current Unity version because the scene it was baked for was not serialized. Please use Generate Lighting to rebuild the lighting data, or assign the target scene to the Lighting Data Asset in the inspector. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] [00:00:00] Builtin Sky manager took 2.693615 seconds. Cancelled, so not done yet. Loaded scene 'Assets/Feel/MMFeedbacks/Demos/MMFeedbacksDemo/MMF_PlayerDemo.unity' Deserialize: 301.860 ms Integration: 505.988 ms Integration of assets: 5.054 ms Thread Wait Time: -0.036 ms Total Operation Time: 812.865 ms Unloading 38 unused Assets / (12.3 KB). Loaded Objects now: 15450. Memory consumption went from 365.6 MB to 365.6 MB. Total: 21.417500 ms (FindLiveObjects: 0.676900 ms CreateObjectMapping: 0.290400 ms MarkObjects: 20.361200 ms DeleteObjects: 0.088000 ms) WwiseUnity: Migrating scene: Assets/Feel/MMFeedbacks/Demos/SequencingDemo/SequencerDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.3 KB). Loaded Objects now: 15450. Memory consumption went from 365.5 MB to 365.5 MB. Total: 20.734200 ms (FindLiveObjects: 0.595900 ms CreateObjectMapping: 0.257200 ms MarkObjects: 19.856900 ms DeleteObjects: 0.022500 ms) Opening scene 'Assets/Feel/MMFeedbacks/Demos/SequencingDemo/SequencerDemo.unity' Unloading 21 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMFeedbacks/Demos/SequencingDemo/SequencerDemo.unity' Deserialize: 43.080 ms Integration: 257.310 ms Integration of assets: 0.300 ms Thread Wait Time: 0.063 ms Total Operation Time: 300.753 ms Unloading 251 unused Assets / (365.5 KB). Loaded Objects now: 11969. Memory consumption went from 354.6 MB to 354.2 MB. Total: 20.789500 ms (FindLiveObjects: 0.441200 ms CreateObjectMapping: 0.206800 ms MarkObjects: 19.854900 ms DeleteObjects: 0.285400 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Core/MMSaveLoad/MMSaveLoadTestScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11969. Memory consumption went from 346.0 MB to 346.0 MB. Total: 20.536400 ms (FindLiveObjects: 0.419300 ms CreateObjectMapping: 0.231800 ms MarkObjects: 19.865100 ms DeleteObjects: 0.019300 ms) Opening scene 'Assets/Feel/MMTools/Core/MMSaveLoad/MMSaveLoadTestScene.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMTools/Core/MMSaveLoad/MMSaveLoadTestScene.unity' Deserialize: 19.725 ms Integration: 256.238 ms Integration of assets: 0.565 ms Thread Wait Time: 0.008 ms Total Operation Time: 276.536 ms Unloading 48 unused Assets / (0.7 MB). Loaded Objects now: 11709. Memory consumption went from 344.3 MB to 343.6 MB. Total: 20.858800 ms (FindLiveObjects: 0.484800 ms CreateObjectMapping: 0.161000 ms MarkObjects: 20.068100 ms DeleteObjects: 0.143900 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/LoadingScreen.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11709. Memory consumption went from 343.5 MB to 343.5 MB. Total: 20.942300 ms (FindLiveObjects: 0.414100 ms CreateObjectMapping: 0.282700 ms MarkObjects: 20.221700 ms DeleteObjects: 0.022600 ms) Opening scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/LoadingScreen.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/LoadingScreen.unity' Deserialize: 20.824 ms Integration: 258.190 ms Integration of assets: 0.214 ms Thread Wait Time: 0.011 ms Total Operation Time: 279.239 ms Unloading 14 unused Assets / (1.9 MB). Loaded Objects now: 11713. Memory consumption went from 345.7 MB to 343.8 MB. Total: 19.915200 ms (FindLiveObjects: 0.417500 ms CreateObjectMapping: 0.229600 ms MarkObjects: 19.175600 ms DeleteObjects: 0.091800 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreen.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (19.8 KB). Loaded Objects now: 11713. Memory consumption went from 343.8 MB to 343.8 MB. Total: 20.206200 ms (FindLiveObjects: 0.458400 ms CreateObjectMapping: 0.161800 ms MarkObjects: 19.564000 ms DeleteObjects: 0.021200 ms) Opening scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreen.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreen.unity' Deserialize: 12.273 ms Integration: 259.940 ms Integration of assets: 0.963 ms Thread Wait Time: 0.033 ms Total Operation Time: 273.208 ms Unloading 3 unused Assets / (1.7 KB). Loaded Objects now: 11717. Memory consumption went from 342.6 MB to 342.6 MB. Total: 22.251700 ms (FindLiveObjects: 0.436100 ms CreateObjectMapping: 0.192300 ms MarkObjects: 21.563800 ms DeleteObjects: 0.058300 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenBigText.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11717. Memory consumption went from 342.6 MB to 342.6 MB. Total: 20.472400 ms (FindLiveObjects: 0.408600 ms CreateObjectMapping: 0.185400 ms MarkObjects: 19.858900 ms DeleteObjects: 0.018500 ms) Opening scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenBigText.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenBigText.unity' Deserialize: 1.293 ms Integration: 259.733 ms Integration of assets: 0.079 ms Thread Wait Time: 0.038 ms Total Operation Time: 261.144 ms Unloading 3 unused Assets / (1.7 KB). Loaded Objects now: 11713. Memory consumption went from 342.7 MB to 342.7 MB. Total: 21.094100 ms (FindLiveObjects: 0.471300 ms CreateObjectMapping: 0.211900 ms MarkObjects: 20.345900 ms DeleteObjects: 0.063800 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenFastFade.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11713. Memory consumption went from 342.7 MB to 342.7 MB. Total: 20.743600 ms (FindLiveObjects: 0.418300 ms CreateObjectMapping: 0.208300 ms MarkObjects: 20.082100 ms DeleteObjects: 0.034100 ms) Opening scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenFastFade.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenFastFade.unity' Deserialize: 0.811 ms Integration: 267.099 ms Integration of assets: 0.001 ms Thread Wait Time: 0.024 ms Total Operation Time: 267.935 ms Unloading 19 unused Assets / (44.0 KB). Loaded Objects now: 11668. Memory consumption went from 342.5 MB to 342.4 MB. Total: 22.838100 ms (FindLiveObjects: 0.533500 ms CreateObjectMapping: 0.294600 ms MarkObjects: 21.875300 ms DeleteObjects: 0.133600 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenSimple.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11668. Memory consumption went from 342.4 MB to 342.4 MB. Total: 21.060100 ms (FindLiveObjects: 0.611400 ms CreateObjectMapping: 0.218200 ms MarkObjects: 20.208900 ms DeleteObjects: 0.020200 ms) Opening scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenSimple.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Core/MMSceneLoading/LoadingScreens/MMAdditiveLoadingScreenSimple.unity' Deserialize: 2.008 ms Integration: 262.378 ms Integration of assets: 0.420 ms Thread Wait Time: 0.010 ms Total Operation Time: 264.815 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11703. Memory consumption went from 341.0 MB to 341.0 MB. Total: 20.979400 ms (FindLiveObjects: 0.463500 ms CreateObjectMapping: 0.332700 ms MarkObjects: 20.142200 ms DeleteObjects: 0.039900 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMBezierLineRenderer/MMBezierLineRenderer.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11703. Memory consumption went from 341.0 MB to 341.0 MB. Total: 22.233800 ms (FindLiveObjects: 0.418100 ms CreateObjectMapping: 0.201600 ms MarkObjects: 21.594100 ms DeleteObjects: 0.019100 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMBezierLineRenderer/MMBezierLineRenderer.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.03ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C77DB180) in 1.43ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000000 seconds. [00:00:00] Builtin Sky manager started. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.02s wallclock) [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.030958 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] [BakePipeline::Run] Completed succesfully. Starting cubemap convolution for '' (size 128) ...took 0.042 seconds Loaded scene 'Assets/Feel/MMTools/Demos/MMBezierLineRenderer/MMBezierLineRenderer.unity' Deserialize: 2.199 ms Integration: 1893.964 ms Integration of assets: 0.001 ms Thread Wait Time: 0.019 ms Total Operation Time: 1896.183 ms Unloading 10 unused Assets / (34.3 KB). Loaded Objects now: 11803. Memory consumption went from 345.0 MB to 345.0 MB. Total: 20.907500 ms (FindLiveObjects: 0.419700 ms CreateObjectMapping: 0.200400 ms MarkObjects: 20.203000 ms DeleteObjects: 0.083300 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMControls/MMControlsDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11803. Memory consumption went from 345.0 MB to 345.0 MB. Total: 20.903800 ms (FindLiveObjects: 0.537100 ms CreateObjectMapping: 0.217800 ms MarkObjects: 20.128900 ms DeleteObjects: 0.018800 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMControls/MMControlsDemo.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) [00:00:00] Builtin Sky manager took 1.922583 seconds. Cancelled, so not done yet. DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.03ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C5DDAAA0) in 3.01ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000000 seconds. [00:00:00] Builtin Sky manager started. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.05s wallclock) [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.057183 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] [BakePipeline::Run] Completed succesfully. Starting cubemap convolution for '' (size 128) ...took 0.042 seconds Loaded scene 'Assets/Feel/MMTools/Demos/MMControls/MMControlsDemo.unity' Deserialize: 14.543 ms Integration: 1966.793 ms Integration of assets: 0.459 ms Thread Wait Time: 0.012 ms Total Operation Time: 1981.808 ms Unloading 6 unused Assets / (6.7 KB). Loaded Objects now: 11880. Memory consumption went from 353.2 MB to 353.2 MB. Total: 20.476200 ms (FindLiveObjects: 0.435600 ms CreateObjectMapping: 0.209100 ms MarkObjects: 19.771800 ms DeleteObjects: 0.058300 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMDebugMenu/MMDebugMenu.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11880. Memory consumption went from 353.2 MB to 353.2 MB. Total: 20.588300 ms (FindLiveObjects: 0.637000 ms CreateObjectMapping: 0.304400 ms MarkObjects: 19.626600 ms DeleteObjects: 0.019100 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMDebugMenu/MMDebugMenu.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. [00:00:00] Builtin Sky manager took 2.111917 seconds. Cancelled, so not done yet. Loaded scene 'Assets/Feel/MMTools/Demos/MMDebugMenu/MMDebugMenu.unity' Deserialize: 12.667 ms Integration: 393.415 ms Integration of assets: 0.360 ms Thread Wait Time: 0.013 ms Total Operation Time: 406.455 ms Unloading 10 unused Assets / (11.3 KB). Loaded Objects now: 12214. Memory consumption went from 358.3 MB to 358.3 MB. Total: 21.045900 ms (FindLiveObjects: 0.440100 ms CreateObjectMapping: 0.237300 ms MarkObjects: 20.277600 ms DeleteObjects: 0.090000 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMFollowTarget/MMFollowTargetDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.3 KB). Loaded Objects now: 12214. Memory consumption went from 358.2 MB to 358.1 MB. Total: 19.954500 ms (FindLiveObjects: 0.445000 ms CreateObjectMapping: 0.195000 ms MarkObjects: 19.291300 ms DeleteObjects: 0.022100 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMFollowTarget/MMFollowTargetDemo.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMTools/Demos/MMFollowTarget/MMFollowTargetDemo.unity' Deserialize: 2.356 ms Integration: 257.805 ms Integration of assets: 0.002 ms Thread Wait Time: 0.017 ms Total Operation Time: 260.178 ms Unloading 375 unused Assets / (1.9 MB). Loaded Objects now: 11762. Memory consumption went from 355.0 MB to 353.0 MB. Total: 21.447100 ms (FindLiveObjects: 0.438100 ms CreateObjectMapping: 0.204400 ms MarkObjects: 20.524900 ms DeleteObjects: 0.278600 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMGhostCamera/MMGhostCameraDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11762. Memory consumption went from 353.0 MB to 353.0 MB. Total: 19.796500 ms (FindLiveObjects: 0.396800 ms CreateObjectMapping: 0.189700 ms MarkObjects: 19.191500 ms DeleteObjects: 0.017800 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMGhostCamera/MMGhostCameraDemo.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMTools/Demos/MMGhostCamera/MMGhostCameraDemo.unity' Deserialize: 4.637 ms Integration: 279.508 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 284.188 ms Unloading 6 unused Assets / (0.7 MB). Loaded Objects now: 11765. Memory consumption went from 362.6 MB to 361.9 MB. Total: 21.028000 ms (FindLiveObjects: 0.424500 ms CreateObjectMapping: 0.201300 ms MarkObjects: 20.275000 ms DeleteObjects: 0.126100 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMGizmos/MMGizmoDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11765. Memory consumption went from 361.9 MB to 361.9 MB. Total: 21.173600 ms (FindLiveObjects: 0.428700 ms CreateObjectMapping: 0.208300 ms MarkObjects: 20.514400 ms DeleteObjects: 0.021200 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMGizmos/MMGizmoDemo.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMTools/Demos/MMGizmos/MMGizmoDemo.unity' Deserialize: 2.104 ms Integration: 258.912 ms Integration of assets: 0.002 ms Thread Wait Time: 0.109 ms Total Operation Time: 261.128 ms Unloading 35 unused Assets / (4.6 KB). Loaded Objects now: 11746. Memory consumption went from 361.6 MB to 361.5 MB. Total: 22.009000 ms (FindLiveObjects: 0.505400 ms CreateObjectMapping: 0.220800 ms MarkObjects: 21.194200 ms DeleteObjects: 0.087700 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMObservable/MMObservableDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11746. Memory consumption went from 361.5 MB to 361.5 MB. Total: 20.553100 ms (FindLiveObjects: 0.423400 ms CreateObjectMapping: 0.197300 ms MarkObjects: 19.894400 ms DeleteObjects: 0.036900 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMObservable/MMObservableDemo.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMTools/Demos/MMObservable/MMObservableDemo.unity' Deserialize: 1.478 ms Integration: 250.659 ms Integration of assets: 0.310 ms Thread Wait Time: 0.007 ms Total Operation Time: 252.455 ms Unloading 2 unused Assets / (1.8 KB). Loaded Objects now: 11693. Memory consumption went from 352.0 MB to 351.9 MB. Total: 22.604700 ms (FindLiveObjects: 0.434500 ms CreateObjectMapping: 0.221600 ms MarkObjects: 21.910800 ms DeleteObjects: 0.036900 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMPrototypeTextures/MMPrototypeTexturesDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11693. Memory consumption went from 351.9 MB to 351.9 MB. Total: 21.270000 ms (FindLiveObjects: 0.411700 ms CreateObjectMapping: 0.205200 ms MarkObjects: 20.634100 ms DeleteObjects: 0.018000 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMPrototypeTextures/MMPrototypeTexturesDemo.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Feel/MMTools/Demos/MMPrototypeTextures/MMPrototypeTexturesDemo.unity' Deserialize: 5.847 ms Integration: 326.913 ms Integration of assets: 0.003 ms Thread Wait Time: 0.008 ms Total Operation Time: 332.770 ms Unloading 3 unused Assets / (0.6 MB). Loaded Objects now: 12370. Memory consumption went from 371.0 MB to 370.3 MB. Total: 22.900300 ms (FindLiveObjects: 0.485100 ms CreateObjectMapping: 0.169700 ms MarkObjects: 22.173000 ms DeleteObjects: 0.071200 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMRadio/MMRadioDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12370. Memory consumption went from 370.3 MB to 370.3 MB. Total: 21.212400 ms (FindLiveObjects: 0.478000 ms CreateObjectMapping: 0.217000 ms MarkObjects: 20.497300 ms DeleteObjects: 0.018900 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMRadio/MMRadioDemo.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Demos/MMRadio/MMRadioDemo.unity' Deserialize: 10.003 ms Integration: 261.909 ms Integration of assets: 0.328 ms Thread Wait Time: 0.003 ms Total Operation Time: 272.243 ms Unloading 30 unused Assets / (77.6 KB). Loaded Objects now: 12500. Memory consumption went from 362.6 MB to 362.5 MB. Total: 21.413200 ms (FindLiveObjects: 0.573400 ms CreateObjectMapping: 0.223000 ms MarkObjects: 20.450900 ms DeleteObjects: 0.164400 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMSceneLoading/MMSceneLoadingDemoSceneA.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12500. Memory consumption went from 356.0 MB to 356.0 MB. Total: 20.491000 ms (FindLiveObjects: 0.448500 ms CreateObjectMapping: 0.204600 ms MarkObjects: 19.819600 ms DeleteObjects: 0.017500 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMSceneLoading/MMSceneLoadingDemoSceneA.unity' Unloading 19 Unused Serialized files (Serialized files now loaded: 0) The type MoreMountains.Tools MoreMountains.Feedbacks.MMF_LoadScene is being serialized by [SerializeReference], but is missing the [Serializable] attribute. To suppress this warning add [Serializable] or use [MakeSerializable]. Loaded scene 'Assets/Feel/MMTools/Demos/MMSceneLoading/MMSceneLoadingDemoSceneA.unity' Deserialize: 37.073 ms Integration: 336.595 ms Integration of assets: 0.269 ms Thread Wait Time: 0.002 ms Total Operation Time: 373.938 ms Unloading 4 unused Assets / (0.7 MB). Loaded Objects now: 11778. Memory consumption went from 363.4 MB to 362.8 MB. Total: 21.185700 ms (FindLiveObjects: 0.407900 ms CreateObjectMapping: 0.211800 ms MarkObjects: 20.490900 ms DeleteObjects: 0.074000 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMSceneLoading/MMSceneLoadingDemoSceneB.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.8 KB). Loaded Objects now: 11778. Memory consumption went from 362.8 MB to 362.7 MB. Total: 20.836400 ms (FindLiveObjects: 0.423500 ms CreateObjectMapping: 0.203300 ms MarkObjects: 20.189300 ms DeleteObjects: 0.018500 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMSceneLoading/MMSceneLoadingDemoSceneB.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Feel/MMTools/Demos/MMSceneLoading/MMSceneLoadingDemoSceneB.unity' Deserialize: 1.015 ms Integration: 262.405 ms Integration of assets: 0.004 ms Thread Wait Time: 0.036 ms Total Operation Time: 263.460 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11778. Memory consumption went from 361.6 MB to 361.6 MB. Total: 21.699100 ms (FindLiveObjects: 0.423600 ms CreateObjectMapping: 0.207200 ms MarkObjects: 21.025500 ms DeleteObjects: 0.041600 ms) WwiseUnity: Migrating scene: Assets/Feel/MMTools/Demos/MMTween/MMTweenPlotter.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11778. Memory consumption went from 361.6 MB to 361.6 MB. Total: 20.005700 ms (FindLiveObjects: 0.413700 ms CreateObjectMapping: 0.187200 ms MarkObjects: 19.386000 ms DeleteObjects: 0.017600 ms) Opening scene 'Assets/Feel/MMTools/Demos/MMTween/MMTweenPlotter.unity' Unloading 17 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.19ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C77EAE30) in 2.40ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000001 seconds. [00:00:00] Builtin Sky manager started. [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.Rendering.ScriptableRenderContext:Submit () UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.UniversalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:921) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,UnityEngine.Rendering.Universal.UniversalAdditionalCameraData&,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:720) UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,bool) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:695) UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) (at ./Library/PackageCache/com.unity.render-pipelines.universal@a6e30d1f59f5/Runtime/UniversalRenderPipeline.cs:512) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.02s wallclock) [00:00:00] Precompute took 0.035222 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::Run] Completed succesfully. Starting cubemap convolution for '' (size 128) ...took 0.042 seconds Loaded scene 'Assets/Feel/MMTools/Demos/MMTween/MMTweenPlotter.unity' Deserialize: 27.792 ms Integration: 1744.371 ms Integration of assets: 0.692 ms Thread Wait Time: 0.006 ms Total Operation Time: 1772.862 ms Unloading 14 unused Assets / (3.4 KB). Loaded Objects now: 12004. Memory consumption went from 362.6 MB to 362.6 MB. Total: 21.601500 ms (FindLiveObjects: 0.501600 ms CreateObjectMapping: 0.319700 ms MarkObjects: 20.715300 ms DeleteObjects: 0.063800 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Feel/NiceVibrations/Demo/NiceVibrationsDemo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 12004. Memory consumption went from 362.6 MB to 362.6 MB. Total: 20.904300 ms (FindLiveObjects: 0.490100 ms CreateObjectMapping: 0.218900 ms MarkObjects: 20.175500 ms DeleteObjects: 0.018800 ms) Opening scene 'Assets/Feel/NiceVibrations/Demo/NiceVibrationsDemo.unity' Unloading 34 Unused Serialized files (Serialized files now loaded: 0) [00:00:00] Builtin Sky manager took 1.995010 seconds. Cancelled, so not done yet. DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.03ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C55BDF70) in 1.22ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000001 seconds. [00:00:00] Builtin Sky manager started. [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.022668 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Feel/NiceVibrations/Demo/NiceVibrationsDemo.unity' Deserialize: 172.461 ms Integration: 466.626 ms Integration of assets: 1.260 ms Thread Wait Time: 0.047 ms Total Operation Time: 640.393 ms Unloading 119 unused Assets / (1.3 MB). Loaded Objects now: 13926. Memory consumption went from 367.8 MB to 366.5 MB. Total: 22.633000 ms (FindLiveObjects: 0.674000 ms CreateObjectMapping: 0.360700 ms MarkObjects: 21.440600 ms DeleteObjects: 0.156600 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization features Callbacks and Parameters.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 13926. Memory consumption went from 366.4 MB to 366.4 MB. Total: 21.932100 ms (FindLiveObjects: 0.536700 ms CreateObjectMapping: 0.326100 ms MarkObjects: 21.030200 ms DeleteObjects: 0.037500 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features Callbacks and Parameters.unity' Unloading 5 Unused Serialized files (Serialized files now loaded: 0) [00:00:01] Builtin Sky manager took 1.575588 seconds. Cancelled, so not done yet. Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features Callbacks and Parameters.unity' Deserialize: 35.537 ms Integration: 1317.498 ms Integration of assets: 0.474 ms Thread Wait Time: 0.006 ms Total Operation Time: 1353.515 ms Unloading 153 unused Assets / (224.7 KB). Loaded Objects now: 11838. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.091200 ms (FindLiveObjects: 0.437000 ms CreateObjectMapping: 0.198900 ms MarkObjects: 20.170600 ms DeleteObjects: 0.283500 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization features LocalizedString.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 15 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.1 KB). Loaded Objects now: 11838. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.405000 ms (FindLiveObjects: 0.459800 ms CreateObjectMapping: 0.221000 ms MarkObjects: 21.704200 ms DeleteObjects: 0.018400 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features LocalizedString.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features LocalizedString.unity' Deserialize: 8.920 ms Integration: 261.176 ms Integration of assets: 0.129 ms Thread Wait Time: 0.024 ms Total Operation Time: 270.250 ms Unloading 5 unused Assets / (2.8 KB). Loaded Objects now: 11816. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.764800 ms (FindLiveObjects: 0.426500 ms CreateObjectMapping: 0.213700 ms MarkObjects: 22.035300 ms DeleteObjects: 0.088200 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization features Plurals.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11816. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.270900 ms (FindLiveObjects: 0.407400 ms CreateObjectMapping: 0.186700 ms MarkObjects: 20.657900 ms DeleteObjects: 0.017900 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features Plurals.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features Plurals.unity' Deserialize: 7.741 ms Integration: 266.339 ms Integration of assets: 0.041 ms Thread Wait Time: 0.033 ms Total Operation Time: 274.154 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11833. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.321700 ms (FindLiveObjects: 0.433500 ms CreateObjectMapping: 0.154700 ms MarkObjects: 20.703300 ms DeleteObjects: 0.029200 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization features Realtime Translation.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11833. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.984800 ms (FindLiveObjects: 0.430200 ms CreateObjectMapping: 0.197800 ms MarkObjects: 22.334900 ms DeleteObjects: 0.020700 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features Realtime Translation.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features Realtime Translation.unity' Deserialize: 8.465 ms Integration: 261.898 ms Integration of assets: 0.004 ms Thread Wait Time: 0.014 ms Total Operation Time: 270.380 ms Unloading 6 unused Assets / (141.3 KB). Loaded Objects now: 11763. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.453000 ms (FindLiveObjects: 0.416900 ms CreateObjectMapping: 0.216100 ms MarkObjects: 20.749800 ms DeleteObjects: 0.069100 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization features RightToLeft Text Rendering.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11763. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.435500 ms (FindLiveObjects: 0.556800 ms CreateObjectMapping: 0.203000 ms MarkObjects: 20.655500 ms DeleteObjects: 0.019100 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features RightToLeft Text Rendering.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization features RightToLeft Text Rendering.unity' Deserialize: 13.497 ms Integration: 266.707 ms Integration of assets: 0.405 ms Thread Wait Time: 0.107 ms Total Operation Time: 280.715 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11843. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.885900 ms (FindLiveObjects: 0.455800 ms CreateObjectMapping: 0.468000 ms MarkObjects: 20.925500 ms DeleteObjects: 0.035400 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization Standard Components.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11843. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.421700 ms (FindLiveObjects: 0.444100 ms CreateObjectMapping: 0.280100 ms MarkObjects: 21.676200 ms DeleteObjects: 0.019700 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization Standard Components.unity' Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization Standard Components.unity' Deserialize: 27.889 ms Integration: 288.124 ms Integration of assets: 0.116 ms Thread Wait Time: 0.013 ms Total Operation Time: 316.141 ms Unloading 4 unused Assets / (2.4 KB). Loaded Objects now: 11871. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.738200 ms (FindLiveObjects: 0.445400 ms CreateObjectMapping: 0.223700 ms MarkObjects: 22.015100 ms DeleteObjects: 0.052900 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization UnityUI.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (11.0 KB). Loaded Objects now: 11871. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.663100 ms (FindLiveObjects: 0.412600 ms CreateObjectMapping: 0.200800 ms MarkObjects: 21.027500 ms DeleteObjects: 0.020800 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization UnityUI.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization UnityUI.unity' Deserialize: 10.742 ms Integration: 261.764 ms Integration of assets: 0.172 ms Thread Wait Time: 0.007 ms Total Operation Time: 272.684 ms Unloading 20 unused Assets / (0.8 MB). Loaded Objects now: 11957. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.505500 ms (FindLiveObjects: 0.435400 ms CreateObjectMapping: 0.198700 ms MarkObjects: 21.725500 ms DeleteObjects: 0.144700 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization 2DToolKit.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11957. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.043200 ms (FindLiveObjects: 0.440300 ms CreateObjectMapping: 0.211500 ms MarkObjects: 20.369900 ms DeleteObjects: 0.019300 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization 2DToolKit.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization 2DToolKit.unity' Deserialize: 10.300 ms Integration: 257.344 ms Integration of assets: 0.004 ms Thread Wait Time: 0.040 ms Total Operation Time: 267.688 ms Unloading 11 unused Assets / (231.0 KB). Loaded Objects now: 11849. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.264400 ms (FindLiveObjects: 0.463500 ms CreateObjectMapping: 0.221200 ms MarkObjects: 20.490200 ms DeleteObjects: 0.088300 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization NGUI.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11849. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.501600 ms (FindLiveObjects: 0.436500 ms CreateObjectMapping: 0.186000 ms MarkObjects: 20.857400 ms DeleteObjects: 0.020700 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization NGUI.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization NGUI.unity' Deserialize: 14.908 ms Integration: 261.560 ms Integration of assets: 0.003 ms Thread Wait Time: 0.012 ms Total Operation Time: 276.483 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11848. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.136500 ms (FindLiveObjects: 0.425700 ms CreateObjectMapping: 0.244600 ms MarkObjects: 21.432600 ms DeleteObjects: 0.032700 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization SVGImporter.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11848. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.547800 ms (FindLiveObjects: 0.414900 ms CreateObjectMapping: 0.227800 ms MarkObjects: 20.870200 ms DeleteObjects: 0.033800 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization SVGImporter.unity' Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization SVGImporter.unity' Deserialize: 13.639 ms Integration: 267.680 ms Integration of assets: 0.033 ms Thread Wait Time: 0.009 ms Total Operation Time: 281.362 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11827. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.367800 ms (FindLiveObjects: 0.429600 ms CreateObjectMapping: 0.213500 ms MarkObjects: 21.692400 ms DeleteObjects: 0.031400 ms) WwiseUnity: Migrating scene: Assets/I2/Localization/Examples/Scenes/I2Localization TextMeshPro.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 11827. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.299800 ms (FindLiveObjects: 0.408800 ms CreateObjectMapping: 0.191300 ms MarkObjects: 21.672400 ms DeleteObjects: 0.026300 ms) Opening scene 'Assets/I2/Localization/Examples/Scenes/I2Localization TextMeshPro.unity' Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Font Asset [ARIAL SDF] Units Per EM set to 2048. Please commit the newly serialized value. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) TMPro.TMP_FontAsset:ReadFontAssetDefinition () (at ./Library/PackageCache/com.unity.ugui@11343a6274f3/Runtime/TMP/TMP_FontAsset.cs:819) TMPro.TMP_FontAsset:get_characterLookupTable () (at ./Library/PackageCache/com.unity.ugui@11343a6274f3/Runtime/TMP/TMP_FontAsset.cs:193) TMPro.TextMeshPro:LoadFontAsset () (at ./Library/PackageCache/com.unity.ugui@11343a6274f3/Runtime/TMP/TextMeshPro.cs:975) TMPro.TextMeshPro:Awake () (at ./Library/PackageCache/com.unity.ugui@11343a6274f3/Runtime/TMP/TextMeshPro.cs:614) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: ./Library/PackageCache/com.unity.ugui@11343a6274f3/Runtime/TMP/TMP_FontAsset.cs Line: 819) Loaded scene 'Assets/I2/Localization/Examples/Scenes/I2Localization TextMeshPro.unity' Deserialize: 21.192 ms Integration: 260.709 ms Integration of assets: 0.405 ms Thread Wait Time: 0.028 ms Total Operation Time: 282.335 ms Unloading 2 unused Assets / (1.1 KB). Loaded Objects now: 11831. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.017600 ms (FindLiveObjects: 0.789000 ms CreateObjectMapping: 0.287300 ms MarkObjects: 20.892100 ms DeleteObjects: 0.048300 ms) WwiseUnity: Migrating scene: Assets/Le Tai's Asset/TranslucentImage/Demo/00_Scenes/00_Minimal.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11831. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.875700 ms (FindLiveObjects: 0.425200 ms CreateObjectMapping: 0.202800 ms MarkObjects: 21.227100 ms DeleteObjects: 0.019200 ms) Opening scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/00_Scenes/00_Minimal.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/00_Scenes/00_Minimal.unity' Deserialize: 24.326 ms Integration: 269.099 ms Integration of assets: 0.134 ms Thread Wait Time: 0.035 ms Total Operation Time: 293.594 ms Unloading 4 unused Assets / (2.2 KB). Loaded Objects now: 11789. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.872900 ms (FindLiveObjects: 0.550500 ms CreateObjectMapping: 0.351100 ms MarkObjects: 20.898500 ms DeleteObjects: 0.071700 ms) WwiseUnity: Migrating scene: Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo Fullscreen FX.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11789. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.065300 ms (FindLiveObjects: 0.496800 ms CreateObjectMapping: 0.281000 ms MarkObjects: 21.269300 ms DeleteObjects: 0.017100 ms) Opening scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo Fullscreen FX.unity' Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo Fullscreen FX.unity' Deserialize: 40.850 ms Integration: 259.704 ms Integration of assets: 0.205 ms Thread Wait Time: 0.019 ms Total Operation Time: 300.778 ms Unloading 6 unused Assets / (3.6 KB). Loaded Objects now: 11845. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.275000 ms (FindLiveObjects: 0.433300 ms CreateObjectMapping: 0.196100 ms MarkObjects: 21.571300 ms DeleteObjects: 0.073300 ms) WwiseUnity: Migrating scene: Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo Main.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11845. Memory consumption went from 0.54 GB to 0.54 GB. Total: 20.982500 ms (FindLiveObjects: 0.420600 ms CreateObjectMapping: 0.195400 ms MarkObjects: 20.348600 ms DeleteObjects: 0.017100 ms) Opening scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo Main.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo Main.unity' Deserialize: 22.080 ms Integration: 312.046 ms Integration of assets: 0.045 ms Thread Wait Time: 0.028 ms Total Operation Time: 334.199 ms Unloading 9 unused Assets / (14.6 KB). Loaded Objects now: 12101. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.351100 ms (FindLiveObjects: 0.452300 ms CreateObjectMapping: 0.188900 ms MarkObjects: 20.621400 ms DeleteObjects: 0.087600 ms) WwiseUnity: Migrating scene: Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo UI Blur.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 12101. Memory consumption went from 0.54 GB to 0.54 GB. Total: 23.059700 ms (FindLiveObjects: 0.477900 ms CreateObjectMapping: 0.200200 ms MarkObjects: 22.362500 ms DeleteObjects: 0.017300 ms) Opening scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo UI Blur.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo UI Blur.unity' Deserialize: 13.765 ms Integration: 274.607 ms Integration of assets: 0.015 ms Thread Wait Time: 0.007 ms Total Operation Time: 288.395 ms Unloading 155 unused Assets / (300.1 KB). Loaded Objects now: 11955. Memory consumption went from 0.54 GB to 0.54 GB. Total: 22.763700 ms (FindLiveObjects: 0.429100 ms CreateObjectMapping: 0.211200 ms MarkObjects: 21.951500 ms DeleteObjects: 0.170800 ms) WwiseUnity: Migrating scene: Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo World Space UI.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11955. Memory consumption went from 0.54 GB to 0.54 GB. Total: 20.728600 ms (FindLiveObjects: 0.419800 ms CreateObjectMapping: 0.147800 ms MarkObjects: 20.138800 ms DeleteObjects: 0.020300 ms) Opening scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo World Space UI.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Le Tai's Asset/TranslucentImage/Demo/BiRP/00_Scenes/Demo World Space UI.unity' Deserialize: 10.383 ms Integration: 263.667 ms Integration of assets: 0.015 ms Thread Wait Time: 0.012 ms Total Operation Time: 274.077 ms Unloading 76 unused Assets / (345.0 KB). Loaded Objects now: 11968. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.551400 ms (FindLiveObjects: 0.430400 ms CreateObjectMapping: 0.232000 ms MarkObjects: 20.770900 ms DeleteObjects: 0.117100 ms) WwiseUnity: Migrating scene: Assets/Modern UI Pack/Scenes/Demo.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11968. Memory consumption went from 0.54 GB to 0.54 GB. Total: 21.509800 ms (FindLiveObjects: 0.593500 ms CreateObjectMapping: 0.311800 ms MarkObjects: 20.584100 ms DeleteObjects: 0.019100 ms) Opening scene 'Assets/Modern UI Pack/Scenes/Demo.unity' Unloading 171 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Modern UI Pack/Scenes/Demo.unity' Deserialize: 847.777 ms Integration: 3307.794 ms Integration of assets: 1.847 ms Thread Wait Time: -0.143 ms Total Operation Time: 4157.274 ms Unloading 92 unused Assets / (7.3 KB). Loaded Objects now: 34819. Memory consumption went from 0.62 GB to 0.62 GB. Total: 32.433200 ms (FindLiveObjects: 1.555400 ms CreateObjectMapping: 0.661300 ms MarkObjects: 30.063000 ms DeleteObjects: 0.152500 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanPool/Examples/01 Pool.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 396 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 34819. Memory consumption went from 0.62 GB to 0.62 GB. Total: 30.760500 ms (FindLiveObjects: 1.379300 ms CreateObjectMapping: 0.744400 ms MarkObjects: 28.584200 ms DeleteObjects: 0.051200 ms) Opening scene 'Assets/Plugins/CW/LeanPool/Examples/01 Pool.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.16ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C5FE1790) in 3.07ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000000 seconds. [00:00:00] Builtin Sky manager started. [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.024354 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/CW/LeanPool/Examples/01 Pool.unity' Deserialize: 18.787 ms Integration: 462.476 ms Integration of assets: 5.581 ms Thread Wait Time: 0.108 ms Total Operation Time: 486.953 ms Unloading 8823 unused Assets / (11.8 MB). Loaded Objects now: 11986. Memory consumption went from 0.57 GB to 0.56 GB. Total: 28.149300 ms (FindLiveObjects: 0.748700 ms CreateObjectMapping: 0.427700 ms MarkObjects: 22.351600 ms DeleteObjects: 4.620200 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanPool/Examples/02 Send Message.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (19.8 KB). Loaded Objects now: 11986. Memory consumption went from 0.56 GB to 0.56 GB. Total: 23.948300 ms (FindLiveObjects: 0.435700 ms CreateObjectMapping: 0.266400 ms MarkObjects: 23.223500 ms DeleteObjects: 0.021500 ms) Opening scene 'Assets/Plugins/CW/LeanPool/Examples/02 Send Message.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) [00:00:00] Builtin Sky manager took 0.486049 seconds. Cancelled, so not done yet. DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.11ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C7366410) in 2.14ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000000 seconds. [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.023525 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/CW/LeanPool/Examples/02 Send Message.unity' Deserialize: 11.865 ms Integration: 429.636 ms Integration of assets: 0.048 ms Thread Wait Time: 0.103 ms Total Operation Time: 441.652 ms Unloading 25 unused Assets / (25.0 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 24.108100 ms (FindLiveObjects: 0.738000 ms CreateObjectMapping: 0.317200 ms MarkObjects: 22.986800 ms DeleteObjects: 0.065200 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanPool/Examples/03 Broadcast Message.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.586100 ms (FindLiveObjects: 0.487000 ms CreateObjectMapping: 0.304300 ms MarkObjects: 21.769300 ms DeleteObjects: 0.024300 ms) Opening scene 'Assets/Plugins/CW/LeanPool/Examples/03 Broadcast Message.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.13ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C7366410) in 1.74ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000001 seconds. [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.02s wallclock) [BakePipeline::Run] Completed succesfully. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.033447 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. Loaded scene 'Assets/Plugins/CW/LeanPool/Examples/03 Broadcast Message.unity' Deserialize: 11.663 ms Integration: 428.140 ms Integration of assets: 0.006 ms Thread Wait Time: 0.039 ms Total Operation Time: 439.847 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.481900 ms (FindLiveObjects: 0.415500 ms CreateObjectMapping: 0.207500 ms MarkObjects: 21.793000 ms DeleteObjects: 0.064900 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanPool/Examples/04 Poolable Interface.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.476800 ms (FindLiveObjects: 0.432800 ms CreateObjectMapping: 0.170600 ms MarkObjects: 21.845800 ms DeleteObjects: 0.026600 ms) Opening scene 'Assets/Plugins/CW/LeanPool/Examples/04 Poolable Interface.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.15ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C7366410) in 2.41ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000000 seconds. [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.023871 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/CW/LeanPool/Examples/04 Poolable Interface.unity' Deserialize: 7.295 ms Integration: 422.316 ms Integration of assets: 0.004 ms Thread Wait Time: 0.041 ms Total Operation Time: 429.656 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.213700 ms (FindLiveObjects: 0.530900 ms CreateObjectMapping: 0.326200 ms MarkObjects: 22.205800 ms DeleteObjects: 0.149700 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanPool/Examples/05 Capacity.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.433300 ms (FindLiveObjects: 0.433800 ms CreateObjectMapping: 0.196100 ms MarkObjects: 22.781000 ms DeleteObjects: 0.021200 ms) Opening scene 'Assets/Plugins/CW/LeanPool/Examples/05 Capacity.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.15ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C7366410) in 1.17ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000000 seconds. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.022899 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::PostProcessStage] Started. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/CW/LeanPool/Examples/05 Capacity.unity' Deserialize: 8.666 ms Integration: 423.970 ms Integration of assets: 0.005 ms Thread Wait Time: 0.039 ms Total Operation Time: 432.680 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.757600 ms (FindLiveObjects: 0.425900 ms CreateObjectMapping: 0.228300 ms MarkObjects: 21.038700 ms DeleteObjects: 0.063700 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanPool/Examples/06 Recycle.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.911000 ms (FindLiveObjects: 0.506800 ms CreateObjectMapping: 0.201200 ms MarkObjects: 21.183500 ms DeleteObjects: 0.017600 ms) Opening scene 'Assets/Plugins/CW/LeanPool/Examples/06 Recycle.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.11ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C7366410) in 2.27ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000001 seconds. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.023802 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::PostProcessStage] Started. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/CW/LeanPool/Examples/06 Recycle.unity' Deserialize: 12.407 ms Integration: 415.099 ms Integration of assets: 0.007 ms Thread Wait Time: 0.047 ms Total Operation Time: 427.560 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.971500 ms (FindLiveObjects: 0.426500 ms CreateObjectMapping: 0.228300 ms MarkObjects: 22.258300 ms DeleteObjects: 0.057400 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/01 Finger Down.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11988. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.553900 ms (FindLiveObjects: 0.409900 ms CreateObjectMapping: 0.174400 ms MarkObjects: 21.947700 ms DeleteObjects: 0.020900 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/01 Finger Down.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/01 Finger Down.unity' Deserialize: 15.206 ms Integration: 265.264 ms Integration of assets: 0.076 ms Thread Wait Time: 0.030 ms Total Operation Time: 280.576 ms Unloading 85 unused Assets / (10.0 KB). Loaded Objects now: 11941. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.318200 ms (FindLiveObjects: 0.444200 ms CreateObjectMapping: 0.224900 ms MarkObjects: 21.522000 ms DeleteObjects: 0.126200 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/02 Finger Up.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11941. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.434000 ms (FindLiveObjects: 0.404300 ms CreateObjectMapping: 0.205200 ms MarkObjects: 20.803700 ms DeleteObjects: 0.019900 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/02 Finger Up.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/02 Finger Up.unity' Deserialize: 12.139 ms Integration: 266.745 ms Integration of assets: 0.003 ms Thread Wait Time: 0.018 ms Total Operation Time: 278.905 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11948. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.170100 ms (FindLiveObjects: 0.469200 ms CreateObjectMapping: 0.204200 ms MarkObjects: 21.445600 ms DeleteObjects: 0.050200 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/03 Finger Swipe.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11948. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.502700 ms (FindLiveObjects: 0.563300 ms CreateObjectMapping: 0.218100 ms MarkObjects: 21.701800 ms DeleteObjects: 0.018500 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/03 Finger Swipe.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/03 Finger Swipe.unity' Deserialize: 18.012 ms Integration: 260.614 ms Integration of assets: 0.009 ms Thread Wait Time: 0.042 ms Total Operation Time: 278.677 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11975. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.747300 ms (FindLiveObjects: 0.484700 ms CreateObjectMapping: 0.343000 ms MarkObjects: 22.868900 ms DeleteObjects: 0.049800 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/04 Rotation.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11975. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.779700 ms (FindLiveObjects: 0.424900 ms CreateObjectMapping: 0.202000 ms MarkObjects: 22.133800 ms DeleteObjects: 0.017900 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/04 Rotation.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/04 Rotation.unity' Deserialize: 12.950 ms Integration: 259.177 ms Integration of assets: 0.136 ms Thread Wait Time: 0.014 ms Total Operation Time: 272.277 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11949. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.895500 ms (FindLiveObjects: 0.426900 ms CreateObjectMapping: 0.145900 ms MarkObjects: 22.269000 ms DeleteObjects: 0.052700 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/05 Direction 4.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11949. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.897800 ms (FindLiveObjects: 0.414500 ms CreateObjectMapping: 0.191700 ms MarkObjects: 21.273300 ms DeleteObjects: 0.017200 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/05 Direction 4.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/05 Direction 4.unity' Deserialize: 7.516 ms Integration: 257.385 ms Integration of assets: 0.005 ms Thread Wait Time: 0.038 ms Total Operation Time: 264.944 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11964. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.616500 ms (FindLiveObjects: 0.771200 ms CreateObjectMapping: 0.299800 ms MarkObjects: 21.494400 ms DeleteObjects: 0.049900 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/06 Direction 8.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11964. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.373600 ms (FindLiveObjects: 0.600800 ms CreateObjectMapping: 0.220600 ms MarkObjects: 21.529800 ms DeleteObjects: 0.021400 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/06 Direction 8.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/06 Direction 8.unity' Deserialize: 8.292 ms Integration: 256.577 ms Integration of assets: 0.003 ms Thread Wait Time: 0.120 ms Total Operation Time: 264.993 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11980. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.263400 ms (FindLiveObjects: 0.447700 ms CreateObjectMapping: 0.202800 ms MarkObjects: 22.560300 ms DeleteObjects: 0.051700 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/07 Finger Tap.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11980. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.774800 ms (FindLiveObjects: 0.423300 ms CreateObjectMapping: 0.204600 ms MarkObjects: 21.124400 ms DeleteObjects: 0.021600 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/07 Finger Tap.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/07 Finger Tap.unity' Deserialize: 13.197 ms Integration: 255.973 ms Integration of assets: 0.002 ms Thread Wait Time: 0.016 ms Total Operation Time: 269.189 ms Unloading 21 unused Assets / (2.0 KB). Loaded Objects now: 11957. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.512600 ms (FindLiveObjects: 0.462400 ms CreateObjectMapping: 0.202200 ms MarkObjects: 21.763400 ms DeleteObjects: 0.083600 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/08 Spawn.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11957. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.468900 ms (FindLiveObjects: 0.434200 ms CreateObjectMapping: 0.198200 ms MarkObjects: 21.815100 ms DeleteObjects: 0.020100 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/08 Spawn.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/08 Spawn.unity' Deserialize: 11.535 ms Integration: 264.776 ms Integration of assets: 0.004 ms Thread Wait Time: 0.013 ms Total Operation Time: 276.328 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11943. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.988300 ms (FindLiveObjects: 0.471800 ms CreateObjectMapping: 0.226500 ms MarkObjects: 22.238000 ms DeleteObjects: 0.051100 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/09 Block.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11943. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.286700 ms (FindLiveObjects: 0.403900 ms CreateObjectMapping: 0.334300 ms MarkObjects: 21.528100 ms DeleteObjects: 0.019300 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/09 Block.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/09 Block.unity' Deserialize: 13.624 ms Integration: 259.556 ms Integration of assets: 0.141 ms Thread Wait Time: 0.089 ms Total Operation Time: 273.410 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11974. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.646200 ms (FindLiveObjects: 0.430600 ms CreateObjectMapping: 0.139900 ms MarkObjects: 22.021100 ms DeleteObjects: 0.053600 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/10 Double.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11974. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.875500 ms (FindLiveObjects: 0.434600 ms CreateObjectMapping: 0.190000 ms MarkObjects: 21.223500 ms DeleteObjects: 0.026200 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/10 Double.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/10 Double.unity' Deserialize: 7.951 ms Integration: 254.565 ms Integration of assets: 0.004 ms Thread Wait Time: 0.053 ms Total Operation Time: 262.573 ms Unloading 21 unused Assets / (2.0 KB). Loaded Objects now: 11945. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.477400 ms (FindLiveObjects: 0.439700 ms CreateObjectMapping: 0.157500 ms MarkObjects: 21.809900 ms DeleteObjects: 0.069500 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/11 Finger Old.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11945. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.205400 ms (FindLiveObjects: 0.402700 ms CreateObjectMapping: 0.194500 ms MarkObjects: 21.577900 ms DeleteObjects: 0.029200 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/11 Finger Old.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/11 Finger Old.unity' Deserialize: 11.997 ms Integration: 255.599 ms Integration of assets: 0.003 ms Thread Wait Time: 0.009 ms Total Operation Time: 267.609 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11953. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.977600 ms (FindLiveObjects: 0.439200 ms CreateObjectMapping: 0.217100 ms MarkObjects: 22.250600 ms DeleteObjects: 0.069500 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/12 Transform.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11953. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.455200 ms (FindLiveObjects: 0.411000 ms CreateObjectMapping: 0.192500 ms MarkObjects: 21.820300 ms DeleteObjects: 0.029100 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/12 Transform.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/12 Transform.unity' Deserialize: 10.923 ms Integration: 270.466 ms Integration of assets: 0.132 ms Thread Wait Time: 0.031 ms Total Operation Time: 281.552 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12011. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.002000 ms (FindLiveObjects: 0.436000 ms CreateObjectMapping: 0.210200 ms MarkObjects: 22.290500 ms DeleteObjects: 0.064100 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/13 Relative.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (13.2 KB). Loaded Objects now: 12011. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.774200 ms (FindLiveObjects: 0.420200 ms CreateObjectMapping: 0.188100 ms MarkObjects: 22.138700 ms DeleteObjects: 0.024300 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/13 Relative.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/13 Relative.unity' Deserialize: 9.273 ms Integration: 260.225 ms Integration of assets: 0.002 ms Thread Wait Time: 0.199 ms Total Operation Time: 269.698 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12011. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.025400 ms (FindLiveObjects: 0.479500 ms CreateObjectMapping: 0.209000 ms MarkObjects: 21.287000 ms DeleteObjects: 0.049100 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/14 Selectable.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12011. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.912500 ms (FindLiveObjects: 0.437900 ms CreateObjectMapping: 0.228500 ms MarkObjects: 22.226000 ms DeleteObjects: 0.018800 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/14 Selectable.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/14 Selectable.unity' Deserialize: 10.570 ms Integration: 261.212 ms Integration of assets: 0.002 ms Thread Wait Time: 0.017 ms Total Operation Time: 271.800 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12005. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.904100 ms (FindLiveObjects: 0.449400 ms CreateObjectMapping: 0.221000 ms MarkObjects: 22.177400 ms DeleteObjects: 0.055200 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/15 Tap To Select.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12005. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.565400 ms (FindLiveObjects: 0.477400 ms CreateObjectMapping: 0.305500 ms MarkObjects: 22.763200 ms DeleteObjects: 0.018300 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/15 Tap To Select.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/15 Tap To Select.unity' Deserialize: 10.632 ms Integration: 258.460 ms Integration of assets: 0.004 ms Thread Wait Time: 0.039 ms Total Operation Time: 269.135 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.382600 ms (FindLiveObjects: 0.474700 ms CreateObjectMapping: 0.241300 ms MarkObjects: 21.608500 ms DeleteObjects: 0.056700 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/16 Limit = Stop At Max.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.132700 ms (FindLiveObjects: 0.420000 ms CreateObjectMapping: 0.217400 ms MarkObjects: 21.474600 ms DeleteObjects: 0.019300 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/16 Limit = Stop At Max.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/16 Limit = Stop At Max.unity' Deserialize: 9.005 ms Integration: 263.142 ms Integration of assets: 0.002 ms Thread Wait Time: 0.054 ms Total Operation Time: 272.203 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.951200 ms (FindLiveObjects: 0.617400 ms CreateObjectMapping: 0.311200 ms MarkObjects: 22.971700 ms DeleteObjects: 0.050100 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/17 Limit = Deselect First.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.813600 ms (FindLiveObjects: 0.478000 ms CreateObjectMapping: 0.214400 ms MarkObjects: 22.103500 ms DeleteObjects: 0.016800 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/17 Limit = Deselect First.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/17 Limit = Deselect First.unity' Deserialize: 11.093 ms Integration: 256.989 ms Integration of assets: 0.006 ms Thread Wait Time: 0.103 ms Total Operation Time: 268.190 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 27.045600 ms (FindLiveObjects: 0.438800 ms CreateObjectMapping: 0.225200 ms MarkObjects: 26.315700 ms DeleteObjects: 0.064900 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/18 Destroy.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.168200 ms (FindLiveObjects: 0.428500 ms CreateObjectMapping: 0.191800 ms MarkObjects: 22.526200 ms DeleteObjects: 0.020600 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/18 Destroy.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/18 Destroy.unity' Deserialize: 8.004 ms Integration: 259.731 ms Integration of assets: 0.004 ms Thread Wait Time: 0.029 ms Total Operation Time: 267.769 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.499600 ms (FindLiveObjects: 0.485700 ms CreateObjectMapping: 0.437100 ms MarkObjects: 21.522900 ms DeleteObjects: 0.052900 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/19 Transform.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.438900 ms (FindLiveObjects: 0.427400 ms CreateObjectMapping: 0.198500 ms MarkObjects: 22.791000 ms DeleteObjects: 0.019600 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/19 Transform.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/19 Transform.unity' Deserialize: 9.245 ms Integration: 263.765 ms Integration of assets: 0.009 ms Thread Wait Time: 0.032 ms Total Operation Time: 273.051 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.574200 ms (FindLiveObjects: 0.458800 ms CreateObjectMapping: 0.218500 ms MarkObjects: 22.834900 ms DeleteObjects: 0.060700 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/20 Transform Relative.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.661800 ms (FindLiveObjects: 0.435200 ms CreateObjectMapping: 0.204000 ms MarkObjects: 23.002400 ms DeleteObjects: 0.019000 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/20 Transform Relative.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/20 Transform Relative.unity' Deserialize: 12.007 ms Integration: 263.821 ms Integration of assets: 0.006 ms Thread Wait Time: 0.008 ms Total Operation Time: 275.842 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.213000 ms (FindLiveObjects: 0.431200 ms CreateObjectMapping: 0.303800 ms MarkObjects: 21.418600 ms DeleteObjects: 0.058400 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/21 Tap To Toggle.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.305000 ms (FindLiveObjects: 0.455500 ms CreateObjectMapping: 0.194000 ms MarkObjects: 21.634900 ms DeleteObjects: 0.019700 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/21 Tap To Toggle.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/21 Tap To Toggle.unity' Deserialize: 10.590 ms Integration: 262.206 ms Integration of assets: 0.004 ms Thread Wait Time: 0.012 ms Total Operation Time: 272.812 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.380500 ms (FindLiveObjects: 0.491600 ms CreateObjectMapping: 0.326600 ms MarkObjects: 21.510700 ms DeleteObjects: 0.050800 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/22 Press To Select.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.481100 ms (FindLiveObjects: 0.461800 ms CreateObjectMapping: 0.240500 ms MarkObjects: 22.758700 ms DeleteObjects: 0.018700 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/22 Press To Select.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/22 Press To Select.unity' Deserialize: 10.589 ms Integration: 265.530 ms Integration of assets: 0.005 ms Thread Wait Time: 0.010 ms Total Operation Time: 276.134 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.092300 ms (FindLiveObjects: 0.432900 ms CreateObjectMapping: 0.230000 ms MarkObjects: 22.366400 ms DeleteObjects: 0.061700 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/23 Transform Relative.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12009. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.129000 ms (FindLiveObjects: 0.494000 ms CreateObjectMapping: 0.288200 ms MarkObjects: 21.325000 ms DeleteObjects: 0.020600 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/23 Transform Relative.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/23 Transform Relative.unity' Deserialize: 9.101 ms Integration: 258.471 ms Integration of assets: 0.002 ms Thread Wait Time: 0.014 ms Total Operation Time: 267.588 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.297300 ms (FindLiveObjects: 0.421300 ms CreateObjectMapping: 0.209900 ms MarkObjects: 22.614700 ms DeleteObjects: 0.050400 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/24 Isolate.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.905700 ms (FindLiveObjects: 0.431200 ms CreateObjectMapping: 0.193600 ms MarkObjects: 21.248500 ms DeleteObjects: 0.030900 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/24 Isolate.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/24 Isolate.unity' Deserialize: 12.338 ms Integration: 256.875 ms Integration of assets: 0.005 ms Thread Wait Time: 0.036 ms Total Operation Time: 269.254 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.942400 ms (FindLiveObjects: 0.458900 ms CreateObjectMapping: 0.319100 ms MarkObjects: 23.113000 ms DeleteObjects: 0.050300 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/Finger Trail.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12036. Memory consumption went from 0.55 GB to 0.55 GB. Total: 24.083900 ms (FindLiveObjects: 0.515600 ms CreateObjectMapping: 0.225300 ms MarkObjects: 23.313200 ms DeleteObjects: 0.028200 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/Finger Trail.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/Finger Trail.unity' Deserialize: 8.860 ms Integration: 259.626 ms Integration of assets: 0.004 ms Thread Wait Time: 0.117 ms Total Operation Time: 268.606 ms Unloading 24 unused Assets / (4.0 KB). Loaded Objects now: 11940. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.319300 ms (FindLiveObjects: 0.479800 ms CreateObjectMapping: 0.311900 ms MarkObjects: 21.433300 ms DeleteObjects: 0.092600 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/LeanTouch+.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11940. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.116500 ms (FindLiveObjects: 0.446500 ms CreateObjectMapping: 0.214600 ms MarkObjects: 21.435800 ms DeleteObjects: 0.018400 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/LeanTouch+.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/LeanTouch+.unity' Deserialize: 15.512 ms Integration: 257.862 ms Integration of assets: 0.086 ms Thread Wait Time: 0.044 ms Total Operation Time: 273.504 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11947. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.425200 ms (FindLiveObjects: 0.455700 ms CreateObjectMapping: 0.242500 ms MarkObjects: 21.668300 ms DeleteObjects: 0.058000 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/Sidescroll2D.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11947. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.919500 ms (FindLiveObjects: 0.432600 ms CreateObjectMapping: 0.230300 ms MarkObjects: 22.236100 ms DeleteObjects: 0.019500 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/Sidescroll2D.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/Sidescroll2D.unity' Deserialize: 9.683 ms Integration: 264.079 ms Integration of assets: 0.006 ms Thread Wait Time: 0.041 ms Total Operation Time: 273.810 ms Unloading 21 unused Assets / (2.3 KB). Loaded Objects now: 11972. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.161400 ms (FindLiveObjects: 0.515900 ms CreateObjectMapping: 0.215000 ms MarkObjects: 21.362200 ms DeleteObjects: 0.067400 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/Sidescroll3D.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11972. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.451000 ms (FindLiveObjects: 0.422400 ms CreateObjectMapping: 0.187300 ms MarkObjects: 21.821700 ms DeleteObjects: 0.018800 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/Sidescroll3D.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/Sidescroll3D.unity' Deserialize: 9.543 ms Integration: 260.539 ms Integration of assets: 0.002 ms Thread Wait Time: 0.018 ms Total Operation Time: 270.102 ms Unloading 21 unused Assets / (346.8 KB). Loaded Objects now: 11977. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.055700 ms (FindLiveObjects: 0.510100 ms CreateObjectMapping: 0.221100 ms MarkObjects: 22.250300 ms DeleteObjects: 0.073100 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/TouchEvents.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11977. Memory consumption went from 0.55 GB to 0.55 GB. Total: 21.882500 ms (FindLiveObjects: 0.449200 ms CreateObjectMapping: 0.202700 ms MarkObjects: 21.209900 ms DeleteObjects: 0.019600 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/TouchEvents.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/TouchEvents.unity' Deserialize: 7.982 ms Integration: 257.550 ms Integration of assets: 0.004 ms Thread Wait Time: 0.042 ms Total Operation Time: 265.579 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11937. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.641300 ms (FindLiveObjects: 0.434300 ms CreateObjectMapping: 0.197400 ms MarkObjects: 21.956700 ms DeleteObjects: 0.051900 ms) WwiseUnity: Migrating scene: Assets/Plugins/CW/LeanTouch/Examples/TwistRotateCustomAxis.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11937. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.097500 ms (FindLiveObjects: 0.424900 ms CreateObjectMapping: 0.190100 ms MarkObjects: 21.444000 ms DeleteObjects: 0.037300 ms) Opening scene 'Assets/Plugins/CW/LeanTouch/Examples/TwistRotateCustomAxis.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/CW/LeanTouch/Examples/TwistRotateCustomAxis.unity' Deserialize: 12.440 ms Integration: 260.824 ms Integration of assets: 0.003 ms Thread Wait Time: 0.010 ms Total Operation Time: 273.277 ms Unloading 19 unused Assets / (0.7 KB). Loaded Objects now: 11941. Memory consumption went from 0.55 GB to 0.55 GB. Total: 24.118000 ms (FindLiveObjects: 0.549200 ms CreateObjectMapping: 0.344500 ms MarkObjects: 23.171900 ms DeleteObjects: 0.051300 ms) WwiseUnity: Migrating scene: Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11941. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.111300 ms (FindLiveObjects: 0.421000 ms CreateObjectMapping: 0.187700 ms MarkObjects: 21.477100 ms DeleteObjects: 0.023300 ms) Opening scene 'Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Advanced.unity' Deserialize: 3.893 ms Integration: 278.608 ms Integration of assets: 0.002 ms Thread Wait Time: 0.019 ms Total Operation Time: 282.522 ms Unloading 57 unused Assets / (137.6 KB). Loaded Objects now: 12019. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.664400 ms (FindLiveObjects: 0.622600 ms CreateObjectMapping: 0.400200 ms MarkObjects: 21.528600 ms DeleteObjects: 0.112100 ms) WwiseUnity: Migrating scene: Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12019. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.020900 ms (FindLiveObjects: 0.409700 ms CreateObjectMapping: 0.191400 ms MarkObjects: 22.399300 ms DeleteObjects: 0.019500 ms) Opening scene 'Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenAnimation_Basics.unity' Deserialize: 11.374 ms Integration: 255.648 ms Integration of assets: 0.078 ms Thread Wait Time: 0.070 ms Total Operation Time: 267.171 ms Unloading 2 unused Assets / (1.0 KB). Loaded Objects now: 11879. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.033800 ms (FindLiveObjects: 0.459300 ms CreateObjectMapping: 0.175200 ms MarkObjects: 22.362500 ms DeleteObjects: 0.035800 ms) WwiseUnity: Migrating scene: Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11879. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.732300 ms (FindLiveObjects: 0.448100 ms CreateObjectMapping: 0.363600 ms MarkObjects: 21.901200 ms DeleteObjects: 0.018400 ms) Opening scene 'Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Plugins/Demigiant/DOTweenPro Examples/DOTweenPath.unity' Deserialize: 2.267 ms Integration: 262.822 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 265.098 ms Unloading 4 unused Assets / (3.6 KB). Loaded Objects now: 11865. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.562500 ms (FindLiveObjects: 0.482900 ms CreateObjectMapping: 0.207600 ms MarkObjects: 21.808200 ms DeleteObjects: 0.062400 ms) WwiseUnity: Migrating scene: Assets/Plugins/UniRx/Examples/Sample12Scene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11865. Memory consumption went from 0.55 GB to 0.55 GB. Total: 22.539900 ms (FindLiveObjects: 0.427100 ms CreateObjectMapping: 0.189200 ms MarkObjects: 21.905200 ms DeleteObjects: 0.017500 ms) Opening scene 'Assets/Plugins/UniRx/Examples/Sample12Scene.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Component GUI Layer in Main Camera for Scene Assets/Plugins/UniRx/Examples/Sample12Scene.unity is no longer available. It will be removed after you edit this GameObject and save the Scene. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.03ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C77D7730) in 2.04ms. Size: 1.50MB. [00:00:00] Builtin Sky manager started. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000001 seconds. TrimDiskCacheJob: Current cache size 4700mb [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.02s wallclock) [BakePipeline::PostProcessStage] Started. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.033169 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/UniRx/Examples/Sample12Scene.unity' Deserialize: 18.892 ms Integration: 431.603 ms Integration of assets: 0.133 ms Thread Wait Time: 0.010 ms Total Operation Time: 450.637 ms Unloading 2 unused Assets / (1.0 KB). Loaded Objects now: 11906. Memory consumption went from 0.55 GB to 0.55 GB. Total: 24.439800 ms (FindLiveObjects: 0.455200 ms CreateObjectMapping: 0.424900 ms MarkObjects: 23.524100 ms DeleteObjects: 0.034600 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Plugins/UniRx/Examples/Sample13Scene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11906. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.420900 ms (FindLiveObjects: 0.425300 ms CreateObjectMapping: 0.195900 ms MarkObjects: 22.778100 ms DeleteObjects: 0.020500 ms) Opening scene 'Assets/Plugins/UniRx/Examples/Sample13Scene.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Component GUI Layer in Main Camera for Scene Assets/Plugins/UniRx/Examples/Sample13Scene.unity is no longer available. It will be removed after you edit this GameObject and save the Scene. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) [Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs line 393] [00:00:00] Builtin Sky manager took 0.493691 seconds. Cancelled, so not done yet. DisplayProgressbar: Baking Adaptive Probe Volumes [00:00:00] Precompute started. [BakePipeline::Driver] Extracted OOTS snapshot with 0 instances, 0 geometries, 0 meshes, 0 materials, 0 lights, 0 cookies in 0.03ms. [BakePipeline::Driver] Transformed OOTS snapshot into LightBaker scene input (000001C3C7BE4690) in 1.94ms. Size: 1.50MB. [BakePipeline::PreprocessStage] Background thread started. [PathTracer] Finished packing lightmaps in 0.000001 seconds. [00:00:00] Finished 1 Layout Systems job (0.01s execute, 0.00s integrate, 0.01s wallclock) [BakePipeline::BakeStage] Background thread started. Calling LightBaker. [BakePipeline::BakeStage] LightBaker bake took 0.00ms and succeeded. [00:00:00] Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.01s wallclock) [00:00:00] Precompute took 0.022825 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date. [BakePipeline::PostProcessStage] Started. [BakePipeline::Run] Completed succesfully. Loaded scene 'Assets/Plugins/UniRx/Examples/Sample13Scene.unity' Deserialize: 16.388 ms Integration: 420.909 ms Integration of assets: 0.261 ms Thread Wait Time: 0.108 ms Total Operation Time: 437.667 ms Unloading 1 unused Assets / (0.5 KB). Loaded Objects now: 11910. Memory consumption went from 0.55 GB to 0.55 GB. Total: 24.164800 ms (FindLiveObjects: 0.496600 ms CreateObjectMapping: 0.344000 ms MarkObjects: 23.285500 ms DeleteObjects: 0.037800 ms) DisplayProgressbar: Wwise Integration WwiseUnity: Migrating scene: Assets/Scenes/GameScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11910. Memory consumption went from 0.55 GB to 0.55 GB. Total: 23.969800 ms (FindLiveObjects: 0.524100 ms CreateObjectMapping: 0.324000 ms MarkObjects: 23.088000 ms DeleteObjects: 0.032400 ms) Opening scene 'Assets/Scenes/GameScene.unity' Unloading 96 Unused Serialized files (Serialized files now loaded: 0) WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114) AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114) Loaded scene 'Assets/Scenes/GameScene.unity' Deserialize: 531.080 ms Integration: 283.495 ms Integration of assets: 7.313 ms Thread Wait Time: -0.089 ms Total Operation Time: 821.799 ms Unloading 22 unused Assets / (3.7 KB). Loaded Objects now: 12875. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.820500 ms (FindLiveObjects: 0.509400 ms CreateObjectMapping: 0.335400 ms MarkObjects: 21.890500 ms DeleteObjects: 0.084100 ms) WwiseUnity: Migrating scene: Assets/Scenes/GameScene_DEV.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (21.9 KB). Loaded Objects now: 12875. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.979700 ms (FindLiveObjects: 0.482000 ms CreateObjectMapping: 0.202100 ms MarkObjects: 22.272500 ms DeleteObjects: 0.021200 ms) Opening scene 'Assets/Scenes/GameScene_DEV.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114) AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114) Loaded scene 'Assets/Scenes/GameScene_DEV.unity' Deserialize: 23.829 ms Integration: 259.428 ms Integration of assets: 0.062 ms Thread Wait Time: 0.034 ms Total Operation Time: 283.352 ms Unloading 7 unused Assets / (2.7 KB). Loaded Objects now: 12853. Memory consumption went from 0.59 GB to 0.59 GB. Total: 25.638600 ms (FindLiveObjects: 0.485400 ms CreateObjectMapping: 0.230800 ms MarkObjects: 24.873900 ms DeleteObjects: 0.047600 ms) WwiseUnity: Migrating scene: Assets/Scenes/MenuScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (2.2 KB). Loaded Objects now: 12853. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.725900 ms (FindLiveObjects: 0.633800 ms CreateObjectMapping: 0.225300 ms MarkObjects: 21.843300 ms DeleteObjects: 0.022500 ms) Opening scene 'Assets/Scenes/MenuScene.unity' Unloading 114 Unused Serialized files (Serialized files now loaded: 0) WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114) AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114) Loaded scene 'Assets/Scenes/MenuScene.unity' Deserialize: 445.653 ms Integration: 563.811 ms Integration of assets: 1.612 ms Thread Wait Time: -0.091 ms Total Operation Time: 1010.984 ms Unloading 229 unused Assets / (172.3 KB). Loaded Objects now: 15098. Memory consumption went from 0.60 GB to 0.60 GB. Total: 27.364400 ms (FindLiveObjects: 1.085200 ms CreateObjectMapping: 0.294500 ms MarkObjects: 25.680700 ms DeleteObjects: 0.303000 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Demo Default.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 44 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (21.9 KB). Loaded Objects now: 15098. Memory consumption went from 0.60 GB to 0.60 GB. Total: 24.777900 ms (FindLiveObjects: 0.706000 ms CreateObjectMapping: 0.385100 ms MarkObjects: 23.646300 ms DeleteObjects: 0.039200 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Demo Default.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Demo Default.unity' Deserialize: 15.933 ms Integration: 572.364 ms Integration of assets: 0.134 ms Thread Wait Time: 0.008 ms Total Operation Time: 588.439 ms Unloading 975 unused Assets / (1.7 MB). Loaded Objects now: 13043. Memory consumption went from 0.60 GB to 0.60 GB. Total: 23.957500 ms (FindLiveObjects: 0.575400 ms CreateObjectMapping: 0.266700 ms MarkObjects: 22.523400 ms DeleteObjects: 0.591300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Demo Lightweight.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 66 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 13043. Memory consumption went from 0.60 GB to 0.60 GB. Total: 25.402100 ms (FindLiveObjects: 0.508800 ms CreateObjectMapping: 0.331200 ms MarkObjects: 24.499500 ms DeleteObjects: 0.061100 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Demo Lightweight.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Demo Lightweight.unity' Deserialize: 10.213 ms Integration: 279.964 ms Integration of assets: 0.003 ms Thread Wait Time: 0.070 ms Total Operation Time: 290.251 ms Unloading 494 unused Assets / (0.8 MB). Loaded Objects now: 12266. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.819500 ms (FindLiveObjects: 0.482900 ms CreateObjectMapping: 0.222300 ms MarkObjects: 22.652400 ms DeleteObjects: 0.460900 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Classic_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 12266. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.591100 ms (FindLiveObjects: 0.450400 ms CreateObjectMapping: 0.210100 ms MarkObjects: 22.899000 ms DeleteObjects: 0.030500 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Classic_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Classic_PresetScene.unity' Deserialize: 7.938 ms Integration: 260.867 ms Integration of assets: 0.005 ms Thread Wait Time: 0.036 ms Total Operation Time: 268.847 ms Unloading 63 unused Assets / (366.7 KB). Loaded Objects now: 12231. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.743600 ms (FindLiveObjects: 0.519400 ms CreateObjectMapping: 0.341400 ms MarkObjects: 23.666000 ms DeleteObjects: 0.216200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Desert_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (13.2 KB). Loaded Objects now: 12231. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.631100 ms (FindLiveObjects: 0.417300 ms CreateObjectMapping: 0.179700 ms MarkObjects: 22.997700 ms DeleteObjects: 0.035500 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Desert_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Desert_PresetScene.unity' Deserialize: 13.746 ms Integration: 669.049 ms Integration of assets: 0.003 ms Thread Wait Time: 0.010 ms Total Operation Time: 682.809 ms Unloading 49 unused Assets / (9.1 KB). Loaded Objects now: 12416. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.417600 ms (FindLiveObjects: 0.455700 ms CreateObjectMapping: 0.212000 ms MarkObjects: 22.666400 ms DeleteObjects: 0.082900 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/DigitalRain_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 12416. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.561500 ms (FindLiveObjects: 0.452200 ms CreateObjectMapping: 0.214000 ms MarkObjects: 21.874300 ms DeleteObjects: 0.019700 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/DigitalRain_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/DigitalRain_PresetScene.unity' Deserialize: 8.397 ms Integration: 260.934 ms Integration of assets: 0.004 ms Thread Wait Time: 0.043 ms Total Operation Time: 269.378 ms Unloading 122 unused Assets / (28.9 KB). Loaded Objects now: 11979. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.630400 ms (FindLiveObjects: 0.472300 ms CreateObjectMapping: 0.202300 ms MarkObjects: 22.789900 ms DeleteObjects: 0.165300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Earth_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11979. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.699900 ms (FindLiveObjects: 0.421000 ms CreateObjectMapping: 0.182600 ms MarkObjects: 22.074800 ms DeleteObjects: 0.020900 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Earth_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Earth_PresetScene.unity' Deserialize: 7.048 ms Integration: 263.025 ms Integration of assets: 0.002 ms Thread Wait Time: 0.013 ms Total Operation Time: 270.089 ms Unloading 2 unused Assets / (3.3 KB). Loaded Objects now: 11988. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.861300 ms (FindLiveObjects: 0.496700 ms CreateObjectMapping: 0.341300 ms MarkObjects: 22.977800 ms DeleteObjects: 0.044600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Error_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11988. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.531800 ms (FindLiveObjects: 0.442300 ms CreateObjectMapping: 0.162200 ms MarkObjects: 22.908100 ms DeleteObjects: 0.018600 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Error_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Error_PresetScene.unity' Deserialize: 12.402 ms Integration: 263.537 ms Integration of assets: 0.004 ms Thread Wait Time: 0.041 ms Total Operation Time: 275.984 ms Unloading 9 unused Assets / (4.3 KB). Loaded Objects now: 12112. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.606400 ms (FindLiveObjects: 0.454900 ms CreateObjectMapping: 0.201700 ms MarkObjects: 22.901600 ms DeleteObjects: 0.047600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Floralshoppe_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (11.0 KB). Loaded Objects now: 12112. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.213400 ms (FindLiveObjects: 0.463400 ms CreateObjectMapping: 0.283700 ms MarkObjects: 23.448200 ms DeleteObjects: 0.017000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Floralshoppe_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Floralshoppe_PresetScene.unity' Deserialize: 9.550 ms Integration: 259.639 ms Integration of assets: 0.007 ms Thread Wait Time: 0.102 ms Total Operation Time: 269.298 ms Unloading 53 unused Assets / (11.2 KB). Loaded Objects now: 11985. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.980900 ms (FindLiveObjects: 0.525300 ms CreateObjectMapping: 0.293500 ms MarkObjects: 23.053600 ms DeleteObjects: 0.107200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Interstellar_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11985. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.702000 ms (FindLiveObjects: 0.496200 ms CreateObjectMapping: 0.295000 ms MarkObjects: 22.889500 ms DeleteObjects: 0.020000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Interstellar_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Interstellar_PresetScene.unity' Deserialize: 10.495 ms Integration: 260.628 ms Integration of assets: 0.004 ms Thread Wait Time: 0.008 ms Total Operation Time: 271.134 ms Unloading 2 unused Assets / (3.4 KB). Loaded Objects now: 11988. Memory consumption went from 0.58 GB to 0.58 GB. Total: 22.512200 ms (FindLiveObjects: 0.443800 ms CreateObjectMapping: 0.207900 ms MarkObjects: 21.819200 ms DeleteObjects: 0.040700 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Matrix_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11988. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.661000 ms (FindLiveObjects: 0.531700 ms CreateObjectMapping: 0.183700 ms MarkObjects: 22.926600 ms DeleteObjects: 0.017800 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Matrix_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Matrix_PresetScene.unity' Deserialize: 12.542 ms Integration: 254.291 ms Integration of assets: 0.007 ms Thread Wait Time: 0.006 ms Total Operation Time: 266.846 ms Unloading 9 unused Assets / (4.2 KB). Loaded Objects now: 11974. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.399900 ms (FindLiveObjects: 0.507300 ms CreateObjectMapping: 0.288100 ms MarkObjects: 22.553600 ms DeleteObjects: 0.050200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Minimalist_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11974. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.371800 ms (FindLiveObjects: 0.508000 ms CreateObjectMapping: 0.202400 ms MarkObjects: 22.640400 ms DeleteObjects: 0.020000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Minimalist_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Minimalist_PresetScene.unity' Deserialize: 8.566 ms Integration: 261.927 ms Integration of assets: 0.005 ms Thread Wait Time: 0.034 ms Total Operation Time: 270.532 ms Unloading 2 unused Assets / (3.4 KB). Loaded Objects now: 11985. Memory consumption went from 0.58 GB to 0.58 GB. Total: 24.733000 ms (FindLiveObjects: 0.432000 ms CreateObjectMapping: 0.196200 ms MarkObjects: 24.061800 ms DeleteObjects: 0.042300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/NeonRoad_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11985. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.981300 ms (FindLiveObjects: 0.413800 ms CreateObjectMapping: 0.200900 ms MarkObjects: 23.347200 ms DeleteObjects: 0.018900 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/NeonRoad_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/NeonRoad_PresetScene.unity' Deserialize: 18.571 ms Integration: 266.152 ms Integration of assets: 0.007 ms Thread Wait Time: 0.042 ms Total Operation Time: 284.772 ms Unloading 2 unused Assets / (3.3 KB). Loaded Objects now: 12490. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.635700 ms (FindLiveObjects: 0.501900 ms CreateObjectMapping: 0.371700 ms MarkObjects: 23.723600 ms DeleteObjects: 0.037300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/NightCity_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (11.0 KB). Loaded Objects now: 12490. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.729400 ms (FindLiveObjects: 0.531600 ms CreateObjectMapping: 0.213500 ms MarkObjects: 21.963500 ms DeleteObjects: 0.020000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/NightCity_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/NightCity_PresetScene.unity' Deserialize: 14.320 ms Integration: 262.424 ms Integration of assets: 0.003 ms Thread Wait Time: 0.029 ms Total Operation Time: 276.775 ms Unloading 175 unused Assets / (20.8 KB). Loaded Objects now: 12376. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.805200 ms (FindLiveObjects: 0.487100 ms CreateObjectMapping: 0.337300 ms MarkObjects: 22.828800 ms DeleteObjects: 0.151300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Nightsky_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 30 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 12376. Memory consumption went from 0.59 GB to 0.59 GB. Total: 25.044700 ms (FindLiveObjects: 0.461700 ms CreateObjectMapping: 0.205300 ms MarkObjects: 24.357900 ms DeleteObjects: 0.018400 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Nightsky_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Nightsky_PresetScene.unity' Deserialize: 10.490 ms Integration: 257.779 ms Integration of assets: 0.006 ms Thread Wait Time: 0.038 ms Total Operation Time: 268.312 ms Unloading 101 unused Assets / (26.5 KB). Loaded Objects now: 11982. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.253800 ms (FindLiveObjects: 0.441500 ms CreateObjectMapping: 0.209900 ms MarkObjects: 22.454500 ms DeleteObjects: 0.146900 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Onebit_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11982. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.607300 ms (FindLiveObjects: 0.429100 ms CreateObjectMapping: 0.187800 ms MarkObjects: 21.972200 ms DeleteObjects: 0.017400 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Onebit_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Onebit_PresetScene.unity' Deserialize: 14.223 ms Integration: 261.333 ms Integration of assets: 0.005 ms Thread Wait Time: 0.039 ms Total Operation Time: 275.601 ms Unloading 9 unused Assets / (4.3 KB). Loaded Objects now: 11968. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.655200 ms (FindLiveObjects: 0.465600 ms CreateObjectMapping: 0.325800 ms MarkObjects: 22.802600 ms DeleteObjects: 0.060200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Orange_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11968. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.320700 ms (FindLiveObjects: 0.444800 ms CreateObjectMapping: 0.198000 ms MarkObjects: 22.657900 ms DeleteObjects: 0.019400 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Orange_PresetScene.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Orange_PresetScene.unity' Deserialize: 7.606 ms Integration: 263.369 ms Integration of assets: 0.157 ms Thread Wait Time: 0.012 ms Total Operation Time: 271.144 ms Unloading 3 unused Assets / (3.8 KB). Loaded Objects now: 11977. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.308900 ms (FindLiveObjects: 0.440800 ms CreateObjectMapping: 0.207500 ms MarkObjects: 23.603500 ms DeleteObjects: 0.056100 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Outrun_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11977. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.380500 ms (FindLiveObjects: 0.450600 ms CreateObjectMapping: 0.300800 ms MarkObjects: 22.592200 ms DeleteObjects: 0.034600 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Outrun_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Outrun_PresetScene.unity' Deserialize: 10.609 ms Integration: 258.056 ms Integration of assets: 0.007 ms Thread Wait Time: 0.009 ms Total Operation Time: 268.681 ms Unloading 3 unused Assets / (3.8 KB). Loaded Objects now: 11990. Memory consumption went from 0.59 GB to 0.59 GB. Total: 25.020900 ms (FindLiveObjects: 0.439700 ms CreateObjectMapping: 0.194800 ms MarkObjects: 24.347800 ms DeleteObjects: 0.038000 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Pastel_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (8.8 KB). Loaded Objects now: 11990. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.033400 ms (FindLiveObjects: 0.675300 ms CreateObjectMapping: 0.281500 ms MarkObjects: 22.055500 ms DeleteObjects: 0.020200 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Pastel_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Pastel_PresetScene.unity' Deserialize: 10.684 ms Integration: 254.896 ms Integration of assets: 0.005 ms Thread Wait Time: 0.041 ms Total Operation Time: 265.625 ms Unloading 2 unused Assets / (3.3 KB). Loaded Objects now: 11985. Memory consumption went from 0.59 GB to 0.59 GB. Total: 25.115900 ms (FindLiveObjects: 0.423200 ms CreateObjectMapping: 0.210000 ms MarkObjects: 24.434500 ms DeleteObjects: 0.047500 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/PixelCar_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11985. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.699300 ms (FindLiveObjects: 0.453900 ms CreateObjectMapping: 0.234300 ms MarkObjects: 21.984300 ms DeleteObjects: 0.026000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/PixelCar_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/PixelCar_PresetScene.unity' Deserialize: 10.439 ms Integration: 261.368 ms Integration of assets: 0.006 ms Thread Wait Time: 0.047 ms Total Operation Time: 271.860 ms Unloading 9 unused Assets / (4.3 KB). Loaded Objects now: 12075. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.075900 ms (FindLiveObjects: 0.454100 ms CreateObjectMapping: 0.208800 ms MarkObjects: 23.365500 ms DeleteObjects: 0.046600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Prime_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (11.0 KB). Loaded Objects now: 12075. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.293600 ms (FindLiveObjects: 0.465300 ms CreateObjectMapping: 0.196700 ms MarkObjects: 23.613100 ms DeleteObjects: 0.017000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Prime_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Prime_PresetScene.unity' Deserialize: 6.820 ms Integration: 259.168 ms Integration of assets: 0.004 ms Thread Wait Time: 0.013 ms Total Operation Time: 266.005 ms Unloading 53 unused Assets / (11.3 KB). Loaded Objects now: 11990. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.424600 ms (FindLiveObjects: 0.443500 ms CreateObjectMapping: 0.170500 ms MarkObjects: 22.713700 ms DeleteObjects: 0.096200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Punked_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11990. Memory consumption went from 0.58 GB to 0.58 GB. Total: 24.613700 ms (FindLiveObjects: 0.401500 ms CreateObjectMapping: 0.192400 ms MarkObjects: 23.991300 ms DeleteObjects: 0.027900 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Punked_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Punked_PresetScene.unity' Deserialize: 8.828 ms Integration: 254.250 ms Integration of assets: 0.004 ms Thread Wait Time: 0.009 ms Total Operation Time: 263.090 ms Unloading 2 unused Assets / (3.4 KB). Loaded Objects now: 11990. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.874300 ms (FindLiveObjects: 0.431200 ms CreateObjectMapping: 0.317100 ms MarkObjects: 23.082500 ms DeleteObjects: 0.042600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Redzone_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11990. Memory consumption went from 0.58 GB to 0.58 GB. Total: 22.861900 ms (FindLiveObjects: 0.415200 ms CreateObjectMapping: 0.199100 ms MarkObjects: 22.214100 ms DeleteObjects: 0.019700 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Redzone_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Redzone_PresetScene.unity' Deserialize: 7.245 ms Integration: 253.137 ms Integration of assets: 0.006 ms Thread Wait Time: 0.039 ms Total Operation Time: 260.427 ms Unloading 2 unused Assets / (3.3 KB). Loaded Objects now: 11990. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.717100 ms (FindLiveObjects: 0.443200 ms CreateObjectMapping: 0.195400 ms MarkObjects: 23.035400 ms DeleteObjects: 0.042400 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/RetroRoad_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11990. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.326000 ms (FindLiveObjects: 0.429500 ms CreateObjectMapping: 0.196000 ms MarkObjects: 22.682000 ms DeleteObjects: 0.017700 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/RetroRoad_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/RetroRoad_PresetScene.unity' Deserialize: 12.418 ms Integration: 263.611 ms Integration of assets: 0.008 ms Thread Wait Time: 0.034 ms Total Operation Time: 276.071 ms Unloading 9 unused Assets / (4.3 KB). Loaded Objects now: 12563. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.490500 ms (FindLiveObjects: 0.539300 ms CreateObjectMapping: 0.302600 ms MarkObjects: 22.597500 ms DeleteObjects: 0.050100 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Road_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 33 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 12563. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.653500 ms (FindLiveObjects: 0.477300 ms CreateObjectMapping: 0.226400 ms MarkObjects: 21.925600 ms DeleteObjects: 0.023200 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Road_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Road_PresetScene.unity' Deserialize: 10.834 ms Integration: 258.931 ms Integration of assets: 0.008 ms Thread Wait Time: 0.131 ms Total Operation Time: 269.904 ms Unloading 152 unused Assets / (33.5 KB). Loaded Objects now: 12515. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.377800 ms (FindLiveObjects: 0.471100 ms CreateObjectMapping: 0.220400 ms MarkObjects: 22.503900 ms DeleteObjects: 0.181600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SandCity_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (11.0 KB). Loaded Objects now: 12515. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.916000 ms (FindLiveObjects: 0.445900 ms CreateObjectMapping: 0.205000 ms MarkObjects: 23.240500 ms DeleteObjects: 0.023600 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SandCity_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SandCity_PresetScene.unity' Deserialize: 9.697 ms Integration: 266.435 ms Integration of assets: 0.005 ms Thread Wait Time: 0.010 ms Total Operation Time: 276.147 ms Unloading 175 unused Assets / (18.7 KB). Loaded Objects now: 12188. Memory consumption went from 0.60 GB to 0.60 GB. Total: 24.943700 ms (FindLiveObjects: 0.484800 ms CreateObjectMapping: 0.251700 ms MarkObjects: 23.970500 ms DeleteObjects: 0.235600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Saturn_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 38 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (22.0 KB). Loaded Objects now: 12188. Memory consumption went from 0.60 GB to 0.60 GB. Total: 24.563800 ms (FindLiveObjects: 0.427400 ms CreateObjectMapping: 0.191100 ms MarkObjects: 23.917500 ms DeleteObjects: 0.026000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Saturn_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Saturn_PresetScene.unity' Deserialize: 10.077 ms Integration: 259.613 ms Integration of assets: 0.005 ms Thread Wait Time: 0.014 ms Total Operation Time: 269.710 ms Unloading 109 unused Assets / (34.6 KB). Loaded Objects now: 11990. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.577000 ms (FindLiveObjects: 0.450800 ms CreateObjectMapping: 0.210800 ms MarkObjects: 22.762500 ms DeleteObjects: 0.151700 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SignalLost_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11990. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.765100 ms (FindLiveObjects: 0.560900 ms CreateObjectMapping: 0.216500 ms MarkObjects: 21.969000 ms DeleteObjects: 0.018000 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SignalLost_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SignalLost_PresetScene.unity' Deserialize: 9.011 ms Integration: 265.982 ms Integration of assets: 0.005 ms Thread Wait Time: 0.040 ms Total Operation Time: 275.038 ms Unloading 9 unused Assets / (4.2 KB). Loaded Objects now: 11993. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.015700 ms (FindLiveObjects: 0.422800 ms CreateObjectMapping: 0.214600 ms MarkObjects: 23.328200 ms DeleteObjects: 0.049200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Skull_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11993. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.207500 ms (FindLiveObjects: 0.410500 ms CreateObjectMapping: 0.185400 ms MarkObjects: 22.591100 ms DeleteObjects: 0.019500 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Skull_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Skull_PresetScene.unity' Deserialize: 8.949 ms Integration: 266.697 ms Integration of assets: 0.005 ms Thread Wait Time: 0.035 ms Total Operation Time: 275.685 ms Unloading 9 unused Assets / (4.3 KB). Loaded Objects now: 11976. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.918800 ms (FindLiveObjects: 0.442000 ms CreateObjectMapping: 0.229200 ms MarkObjects: 23.194800 ms DeleteObjects: 0.051900 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SportsCar_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11976. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.370700 ms (FindLiveObjects: 0.641300 ms CreateObjectMapping: 0.297300 ms MarkObjects: 22.413900 ms DeleteObjects: 0.017300 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SportsCar_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/SportsCar_PresetScene.unity' Deserialize: 8.214 ms Integration: 269.777 ms Integration of assets: 0.003 ms Thread Wait Time: 0.010 ms Total Operation Time: 278.004 ms Unloading 2 unused Assets / (3.3 KB). Loaded Objects now: 12321. Memory consumption went from 0.59 GB to 0.59 GB. Total: 25.083800 ms (FindLiveObjects: 0.438700 ms CreateObjectMapping: 0.217500 ms MarkObjects: 24.386000 ms DeleteObjects: 0.041200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Summer_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (15.4 KB). Loaded Objects now: 12321. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.292400 ms (FindLiveObjects: 0.608600 ms CreateObjectMapping: 0.224700 ms MarkObjects: 22.433300 ms DeleteObjects: 0.024700 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Summer_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Summer_PresetScene.unity' Deserialize: 8.758 ms Integration: 262.166 ms Integration of assets: 0.006 ms Thread Wait Time: 0.039 ms Total Operation Time: 270.969 ms Unloading 182 unused Assets / (29.9 KB). Loaded Objects now: 11990. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.483600 ms (FindLiveObjects: 0.439400 ms CreateObjectMapping: 0.216100 ms MarkObjects: 23.642100 ms DeleteObjects: 0.185100 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/TVCard_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11990. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.674800 ms (FindLiveObjects: 0.429700 ms CreateObjectMapping: 0.205700 ms MarkObjects: 24.018200 ms DeleteObjects: 0.020500 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/TVCard_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/TVCard_PresetScene.unity' Deserialize: 8.637 ms Integration: 257.117 ms Integration of assets: 0.006 ms Thread Wait Time: 0.036 ms Total Operation Time: 265.795 ms Unloading 9 unused Assets / (4.2 KB). Loaded Objects now: 11993. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.245100 ms (FindLiveObjects: 0.468800 ms CreateObjectMapping: 0.318000 ms MarkObjects: 22.409000 ms DeleteObjects: 0.048300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/TVRoad_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11993. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.634000 ms (FindLiveObjects: 0.455600 ms CreateObjectMapping: 0.214200 ms MarkObjects: 22.946500 ms DeleteObjects: 0.016900 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/TVRoad_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/TVRoad_PresetScene.unity' Deserialize: 14.923 ms Integration: 269.520 ms Integration of assets: 0.004 ms Thread Wait Time: 0.011 ms Total Operation Time: 284.457 ms Unloading 2 unused Assets / (3.4 KB). Loaded Objects now: 12473. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.854200 ms (FindLiveObjects: 0.683200 ms CreateObjectMapping: 0.308500 ms MarkObjects: 22.821600 ms DeleteObjects: 0.040400 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Vapor_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 12473. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.715300 ms (FindLiveObjects: 0.486500 ms CreateObjectMapping: 0.231700 ms MarkObjects: 22.968800 ms DeleteObjects: 0.027500 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Vapor_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 2 to 1. Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/Vapor_PresetScene.unity' Deserialize: 7.946 ms Integration: 258.252 ms Integration of assets: 0.005 ms Thread Wait Time: 0.045 ms Total Operation Time: 266.248 ms Unloading 10 unused Assets / (4.8 KB). Loaded Objects now: 11977. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.807800 ms (FindLiveObjects: 0.444300 ms CreateObjectMapping: 0.257400 ms MarkObjects: 23.054900 ms DeleteObjects: 0.050300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/VHS_PresetScene.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (6.6 KB). Loaded Objects now: 11977. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.853300 ms (FindLiveObjects: 0.477400 ms CreateObjectMapping: 0.287400 ms MarkObjects: 23.070800 ms DeleteObjects: 0.017100 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/VHS_PresetScene.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Preset Scenes/VHS_PresetScene.unity' Deserialize: 8.946 ms Integration: 258.732 ms Integration of assets: 0.008 ms Thread Wait Time: 0.105 ms Total Operation Time: 267.792 ms Unloading 2 unused Assets / (3.3 KB). Loaded Objects now: 11977. Memory consumption went from 0.59 GB to 0.59 GB. Total: 22.914500 ms (FindLiveObjects: 0.433100 ms CreateObjectMapping: 0.199200 ms MarkObjects: 22.215200 ms DeleteObjects: 0.065600 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Orange_PresetScene Lite.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11977. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.186100 ms (FindLiveObjects: 0.504500 ms CreateObjectMapping: 0.309600 ms MarkObjects: 22.332200 ms DeleteObjects: 0.038400 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Orange_PresetScene Lite.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114) AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string,UnityEditor.SceneManagement.OpenSceneMode) UnityEditor.SceneManagement.EditorSceneManager:OpenScene (string) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:393) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Orange_PresetScene Lite.unity' Deserialize: 0.960 ms Integration: 287.677 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 288.648 ms Unloading 16 unused Assets / (10.5 KB). Loaded Objects now: 12004. Memory consumption went from 0.59 GB to 0.59 GB. Total: 23.960100 ms (FindLiveObjects: 0.440200 ms CreateObjectMapping: 0.197000 ms MarkObjects: 23.254800 ms DeleteObjects: 0.067300 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Vapor_PresetScene Lite.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (15.4 KB). Loaded Objects now: 12004. Memory consumption went from 0.59 GB to 0.59 GB. Total: 24.195700 ms (FindLiveObjects: 0.428700 ms CreateObjectMapping: 0.189900 ms MarkObjects: 23.555700 ms DeleteObjects: 0.019700 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Vapor_PresetScene Lite.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Vapor_PresetScene Lite.unity' Deserialize: 1.000 ms Integration: 257.632 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 258.645 ms Unloading 15 unused Assets / (6.5 KB). Loaded Objects now: 11969. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.155100 ms (FindLiveObjects: 0.423800 ms CreateObjectMapping: 0.239900 ms MarkObjects: 22.423600 ms DeleteObjects: 0.067200 ms) WwiseUnity: Migrating scene: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/VHS_PresetScene Lite.unity UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScenes () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:389) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:489) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 389) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets / (4.4 KB). Loaded Objects now: 11969. Memory consumption went from 0.58 GB to 0.58 GB. Total: 22.657000 ms (FindLiveObjects: 0.412400 ms CreateObjectMapping: 0.199000 ms MarkObjects: 22.023800 ms DeleteObjects: 0.020600 ms) Opening scene 'Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/VHS_PresetScene Lite.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/VHS_PresetScene Lite.unity' Deserialize: 0.691 ms Integration: 259.711 ms Integration of assets: 0.002 ms Thread Wait Time: 0.030 ms Total Operation Time: 260.434 ms Unloading 2 unused Assets / (3.5 KB). Loaded Objects now: 11969. Memory consumption went from 0.58 GB to 0.58 GB. Total: 23.694000 ms (FindLiveObjects: 0.442300 ms CreateObjectMapping: 0.198000 ms MarkObjects: 23.007400 ms DeleteObjects: 0.045300 ms) WwiseUnity: Done migrating Scenes UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:490) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 490) WwiseUnity: Migrating ScriptableObjects... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:492) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 492) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Alpha Merge.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Alpha Split.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/And.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Bacteria Smoothstep.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Bacteria.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Bicubic Precompute.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Bicubic Sample.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Bidirectional Parallax Mapping.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blackbody.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Half Vector.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Blinn-Phong Light.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/BlinnPhongLightWrap.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/BoxMask.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Bricks Pattern.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Checkerboard.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Color Mask.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Compute Mip Level.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/ComputeFilterWidth.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/ConstantBiasScale.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/CotangentFrame.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Create Orthogonal Vector.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Custom Screen Position.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Decode Directional Lighmap.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/DepthMaskedRefraction.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Derive Tangent Basis.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Detail Albedo.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Device Depth.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Dielectric Specular.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Dots Pattern.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Ellipse.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Fade Transition.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/FetchHDColorPyramid.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/FetchLightmapValue.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Flipbook.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Flow.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Four Splats First Pass Terrain.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Grid.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Half Lambert Term.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Hash 22.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/HDRP Decal UVs.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Height-based Blending.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Herringbone.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Hex Lattice.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Houndstooth.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Inverse Lerp.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Lambert Light.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Lerp White To.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Lightmap UV.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Metal Reflectance.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Midtones Control.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Noise Sine Wave.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Non Stereo Screen Pos.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Normal Face.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Normal From Height.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Normal From Texture.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Normal Reconstruct Z.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/NormalCreate.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Or.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/PerturbNormal.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/PerturbNormalHQ.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polar Coordinates.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Polygon.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/PreparePerturbNormalHQ.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Procedural Sample.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Projection.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Radial Shear.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/RadialUVDistortion.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Random Range.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Reconstruct World Position From Depth.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Rectangle.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Rejection.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Replace Color.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Rounded Polygon.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Rounded Rectangle.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Sample Lightmap.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Saturation.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Sawtooth Wave.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Shadow Mask.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Simple HUE.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Smooth Wave.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SphereMask.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Spherize.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Spiral.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Square Wave.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Square.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/SRP Additional Light.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Step Antialiasing.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Stereo Screen Pos.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Stochastic Tiling.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Stripes.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Animate Vertex.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Terrain Wind Value.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triangle Wave.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Triplanar Weights.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Truchet.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Twirl.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/UI-Sprite Effect Layer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/URP Tangent To World Normal.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Whirl.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/World Normal Face.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/AmplifyShaderEditor/Plugins/EditorResources/ShaderFunctions/Zig Zag.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/DefaultVolumeProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Dreamteck/Splines/Components/ObjectController CustomRules/Sine Rule.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Dreamteck/Splines/Components/ObjectController CustomRules/Spiral Rule.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Editor/Version.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog PBR.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog PBR.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog PBR.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog Unlit.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog Unlit.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Apply Height Fog Unlit.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Base.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Compute Jitter.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Handle Color Space.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Remap To 0-1.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Core/Functions/Simple Noise 3D.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Atmospheric Height Fog/Demo/Settings/HD Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Editor/Version.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Day.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/HD Volume Low.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/Universal Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/Universal Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/Universal Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/Universal Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/Universal Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC/Utils/Settings/Universal Volume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/External VFXs/BOXOPHOBIC+/User/Atmospheric Height Fog/Pipeline.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Demos/SequencingDemo/DemoSequences/DrumSequence.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Demos/SequencingDemo/DemoSequences/FeedbacksSequence.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Demos/SequencingDemo/DemoSequences/RecordedSequence.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Editor/Curves/Editor/MMFAntiCurves.curves UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Editor/Curves/Editor/MMFCurves.curves UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Editor/Resources/MMF_PlayerConfiguration.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/Editor/Resources/MMFeedbacksConfiguration.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacks/Core/MMChannels/ChannelA.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacks/Core/MMChannels/ChannelB.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacks/Core/MMChannels/ChannelC.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/HDRP/Resources/MMDefaultHDRPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Missing script! Please consider resolving the missing scripts before migrating your Unity project. Any WwiseType on this object will NOT be migrated! UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) WwiseSetupWizard:MigrateObject (UnityEngine.Object) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:238) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:374) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 238) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMFeedbacks/MMFeedbacksForThirdParty/URP/Resources/MMDefaultURPProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Accessories/Editor/MMCurves/MMAntiCurves.curves UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Accessories/Editor/MMCurves/MMCurves.curves UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Core/Editor/MMAttributes/MMMonoBehaviourUITKEditorStylesheet.uss UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Core/MMAudio/MMSoundManager/Settings/MMSoundManagerSettings.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMDebugMenu/MMDebugMenuDemoData.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Black SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-BlackItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Bold SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-BoldItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Hairline SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-HairlineItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Heavy SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-HeavyItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Italic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Light SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-LightItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Medium SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-MediumItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Semibold SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-SemiboldItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-Thin SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/MMTools/Demos/MMTween/Fonts/Lato/SDF/Lato-ThinItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVCarillon.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVDice.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVDrumsLoop.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVGameOver.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVHeartbeats.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVLaser.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVPowerOff.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVReload.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/HapticClipsDemo/Haptics/NVTeleport.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/Demo/DemoAssets/WobbleDemo/Haptics/NVWobbleSpring.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Alert1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Award1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Beep1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Beep2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Beep3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Button1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Button2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Button3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Button4.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/CameraShutter1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Hover1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Hover2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/ApplicationUX/Pop1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepGrass1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepGrass2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepGrass3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepGravel1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepGravel2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepGravel3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Footsteps/FootstepSnow1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Body1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Body2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Body3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/BulletCrack1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/BulletCrack2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/BulletCrack3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/BulletMetal1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/CarCrash1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/CombatPunch1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/CombatPunch2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Concrete1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Concrete2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Concrete3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Glass1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Glass2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Glass3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/ImpactMetal1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Punch1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Wood1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Wood2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Impacts/Wood3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Cymbal1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Cymbal2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Cymbal3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Drums1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Drums2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Kick1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Kick2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Snare1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Tom1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Music/Tom2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/CatPurr1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/CreatureRoar1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/Rain1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/RaininCar1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/RainonUmbrella1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/Splash1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/Thunder1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Nature/Thunder2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Book1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Book2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Book3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Cash1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Cash2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/CashRegister1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Coin1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Coin2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Coin3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Coin4.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Coin5.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Coin6.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/DoorKnob1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Fan1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Fan2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Fireplace1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Fireplace2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Flashlight1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Flashlight2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Hammer1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Hammer2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Hammer3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Keyboard1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Keyboard2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Keyboard3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Keychain1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Keys1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Pen1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchHeavy1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchHeavy2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchLight1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchLight2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchLight3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchMed1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/SwitchMed2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Velcro1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Velcro2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Woodsaw1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Woodsaw2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Objects/Woodsaw3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/Boost1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/CarEngine1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/CarEngine2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/CarScreech1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/CarScreech2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/Crumbling1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/IceCubes1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/SoundFX/MovieProjector1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/BowRelease1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/DistanceGunShot1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/DistanceGunShot2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/DistanceGunShot3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/HeavyMachineGunFire1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/HeavyMachineGunFire2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/HeavyMachineGunLoad1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/LightMachineGunFire1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/LightMachineGunLoad1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/PistolFire1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/PistolFire2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/PistolFire3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/PistolLoad1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/PistolLoad2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/PistolLoad3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ScifiGunshot1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunFire1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunFire2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunFire3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunLoad1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunLoad2.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunLoad3.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/ShotgunShell1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Feel/NiceVibrations/HapticSamples/Weapons/SniperFire1.haptic UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/en/SarasaGothicSC-Regular SDF en.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ja/SarasaGothicSC-Italic SDF ja Kanji-1.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ja/SarasaGothicSC-Italic SDF ja Kanji-2.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ja/SarasaGothicSC-Italic SDF ja.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ja/SarasaGothicSC-Regular SDF ja Kanji-1.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ja/SarasaGothicSC-Regular SDF ja Kanji-2.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ja/SarasaGothicSC-Regular SDF ja.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/ko/SarasaGothicSC-Regular SDF ko.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/SarasaGothicSC-Regular All.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/th/NotoSans-Regular SDF th.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/vi/SarasaGothicSC-Regular SDF vi.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/zh-CN/SarasaGothicSC-Italic SDF zh-CN.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/zh-CN/SarasaGothicSC-Regular SDF zh-CN.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/zh-TW/SarasaGothicSC-Italic SDF zh-TW Extra.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/zh-TW/SarasaGothicSC-Italic SDF zh-TW.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/zh-TW/SarasaGothicSC-Regular SDF zh-TW Extra.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Fonts/zh-TW/SarasaGothicSC-Regular SDF zh-TW.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/I2/Localization/Examples/Resources/ARIAL SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/GameInput.inputactions UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Input/InputSystem.inputsettings.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Configs/Fullscreen FX Blur Config.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Configs/Minimal Scene Blur Config.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Configs/Overlay Blur Config.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Configs/Particle Blur Config.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Le Tai's Asset/TranslucentImage/Resources/Translucent Image Default Resources.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-Bold SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-BoldItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-ExtraBold SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-ExtraBoldItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-Italic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-Light SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-LightItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-Regular SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-Semibold SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Fonts/OpenSans-SemiboldItalic SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Resources/Icon Library.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Modern UI Pack/Resources/MUIP Manager.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/CW/LeanCommon/GUIDE.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/CW/LeanPool/GUIDE.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/CW/LeanTouch/GUIDE.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Assets/Editor/OdinPathLookup.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/AOTGenerationConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/ColorPaletteManager.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/GeneralDrawerConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/ImportSettingsConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/InspectorConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/OdinModuleConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/TypeRegistryUserConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Sirenix/Odin Inspector/Config/Resources/Sirenix/GlobalSerializationConfig.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Plugins/Wingman/WingmanPersistentData.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Prefabs/BasePrefabsCollection.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Resources/Chapter0.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Resources/Chapter1.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Resources/DOTweenSettings.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Resources/I2Languages.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Resources/Story/Chapter0/StoryData_Chapter0.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Resources/TutorialCollection.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/GameObject (2) Profile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/GameObject (2) Profile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/MenuVolume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/MenuVolume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/MenuVolume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/MenuVolume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scenes/MenuScene/MenuVolume.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Scripts/Game/GameElements/Notes/AudioSubmodule/NoteAudioCollection.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/SampleSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Balanced-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Balanced-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Balanced-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Balanced-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Balanced.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-HighFidelity-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-HighFidelity-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-HighFidelity-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-HighFidelity-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-HighFidelity.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Performant-Renderer.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Settings/URP-Performant.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Scene Assets/RetrowaveSkiesSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Scene Assets/RetrowaveSkiesSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Scene Assets/RetrowaveSkiesSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Scene Assets/RetrowaveSkiesSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/_Demo Scenes/Demo Scenes/Scene Assets/RetrowaveSkiesSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/READ ME.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/Shaders/Subgraphs/Grid Parallax.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/Shaders/Subgraphs/Grid Parallax.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/Shaders/Subgraphs/Skybox UVs.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/Shaders/Subgraphs/Skybox UVs.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/Shaders/Subgraphs/Worldspace UVs.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES/Shaders/Subgraphs/Worldspace UVs.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Scene Assets/RetrowaveSkiesLiteSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Scene Assets/RetrowaveSkiesLiteSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Scene Assets/RetrowaveSkiesLiteSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Scene Assets/RetrowaveSkiesLiteSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Demo Scenes/Scene Assets/RetrowaveSkiesLiteSceneProfile.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/READ ME.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Shaders/Subgraphs/Skybox UVs.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Shaders/Subgraphs/Skybox UVs.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Shaders/Subgraphs/Worldspace UVs Lite.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Suggo Creations/RETROWAVE SKIES Lite/Shaders/Subgraphs/Worldspace UVs Lite.shadersubgraph UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/TextMesh Pro/Resources/Style Sheets/Default Style Sheet.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/TextMesh Pro/Resources/TMP Settings.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/ThemeBundles/DepartureToMultiverse/DTM_CustomPrefabs.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/UniversalRenderPipelineGlobalSettings.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/0A4E12E7-5F61-4D7E-8C9D-3951545E476B.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/2B1F1F2D-C769-4868-900A-8938C89AFB88.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/02DA1874-1520-45A4-B1D2-4CB4A26558A7.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/3B0A2D32-FA77-4890-8743-A3C20740F0CB.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/4E7373E8-F5E1-4175-89E0-16E09739632B.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/6E4D9762-7923-4DB0-BC36-D9B31861D085.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/24BA72EE-88D8-4E7E-886B-8F7840B2375F.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/47EC4AAD-741C-4C02-B211-C27CBF1CC1E0.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/63C63AB7-637E-4B64-9DEA-5830F8ABEA80.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/3875F074-7BE5-4957-80EC-858B7656C868.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/256972D4-EA86-4924-B8C8-757B17CFB6AF.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/B59A8F6D-03B9-4935-B6FB-16C9C820A9AD.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/B215EA15-0A73-4E53-93E9-DE5811C7F0BC.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/D0C748AE-50F8-40B3-9531-0D0027C68455.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/D6565664-7376-4A33-A710-13291A0119B4.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Migrating ScriptableObject: Assets/Wwise/ScriptableObjects/Event/F8BAC1F3-0857-4DDC-8E71-F476A89F464F.asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:MigrateScriptableObjects () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:373) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:493) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 373) WwiseUnity: Done migrating ScriptableObjects UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogFormat (string,object[]) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:494) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 494) Unloading 920 Unused Serialized files (Serialized files now loaded: 0) Unloading 1643 unused Assets / (20.4 MB). Loaded Objects now: 11972. Memory consumption went from 0.68 GB to 0.66 GB. Total: 26.382400 ms (FindLiveObjects: 0.481900 ms CreateObjectMapping: 0.247600 ms MarkObjects: 22.888700 ms DeleteObjects: 2.762100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 24 unused Assets / (32.9 MB). Loaded Objects now: 11934. Memory consumption went from 0.66 GB to 0.63 GB. Total: 26.973300 ms (FindLiveObjects: 0.382700 ms CreateObjectMapping: 0.264200 ms MarkObjects: 24.186700 ms DeleteObjects: 2.138700 ms) [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: Define symbols changed [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: Define symbols changed WwiseUnity: Removing lock for launcher. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:PerformMigration (int) (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:513) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:138) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 513) Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: '291692e63b0e89589b5209ed9970abcd') in 0.0114789 seconds Start importing Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Materials/TI_Demo_Translucent Image_Main Panel.mat using Guid(a115fdc1da77e09478198a8e8278150c) (NativeFormatImporter) -> (artifact id: 'ddc78d7a5c1a502a936306e5ba114146') in 0.0110206 seconds Start importing Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Materials/TI_Demo_Translucent Image_Overlay.mat using Guid(3280c6a87b6fc9b44b1b693e52dc007f) (NativeFormatImporter) -> (artifact id: '3694e7d637e0d7801929981804ec2f1f') in 0.0112941 seconds Start importing Assets/Le Tai's Asset/TranslucentImage/Material/Default-Translucent.mat using Guid(96c5704d0681e35408630c488fc0c234) (NativeFormatImporter) -> (artifact id: '39ed97d96665df549102fbbe759ae959') in 0.0101623 seconds Start importing Assets/Le Tai's Asset/TranslucentImage/Demo/zz_Common/Materials/TI_Demo_Fullscreen_Translucent Image_Steam.mat using Guid(c8491d8238bcd844bab576822a7b2be2) (NativeFormatImporter) -> (artifact id: '5c66e99995bb8b48948748756e5a78ed') in 0.0111019 seconds Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(60b284c88aaa5664ea362882bfe74dd4) (NativeFormatImporter) -> (artifact id: '10c947bf2b9b6e78e1af600ed3c9a9b5') in 0.0015801 seconds Start importing Assets/Wwise/ScriptableObjects/Event/6E4D9762-7923-4DB0-BC36-D9B31861D085.asset using Guid(80006a78da14df14f8d0e5aaa198f47e) (NativeFormatImporter) -> (artifact id: '74790e03fc65bceb6b7f69509e73b7f5') in 0.0010916 seconds Start importing Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset using Guid(b099c86e0fc3306478b0805221d1642a) (NativeFormatImporter) -> (artifact id: '779b7cf5aecce0c60ea58d761af0d0c1') in 0.0009971 seconds Start importing Assets/Wwise/ScriptableObjects/Event/47EC4AAD-741C-4C02-B211-C27CBF1CC1E0.asset using Guid(e0e20096839d50d4ca4f7492639f5d28) (NativeFormatImporter) -> (artifact id: '07d81e856a14a54d3e508530d5dfcc3b') in 0.0010899 seconds Start importing Assets/Wwise/ScriptableObjects/Event/3B0A2D32-FA77-4890-8743-A3C20740F0CB.asset using Guid(327f17522f82cf147a8acde4aaf7a9a2) (NativeFormatImporter) -> (artifact id: 'e6ed32ad8ede0cfa8227015ade3a28a6') in 0.0010714 seconds Start importing Assets/Wwise/ScriptableObjects/Event/D0C748AE-50F8-40B3-9531-0D0027C68455.asset using Guid(d277bb13d318c414999deb758c16baac) (NativeFormatImporter) -> (artifact id: 'bef3bae1049b614f65fccf4b491c7462') in 0.0014664 seconds Start importing Assets/Wwise/ScriptableObjects/Event/B215EA15-0A73-4E53-93E9-DE5811C7F0BC.asset using Guid(f2e5e4d12f9aafa4b85a0d4967fcdbd9) (NativeFormatImporter) -> (artifact id: '735dfb496c7e8b504bc05bbd2f2af048') in 0.0010876 seconds Start importing Assets/Wwise/ScriptableObjects/Event/24BA72EE-88D8-4E7E-886B-8F7840B2375F.asset using Guid(a345fb2d6a8fa23419904b1ce2966f4f) (NativeFormatImporter) -> (artifact id: '20af7c1b791cf06914672674637873cf') in 0.0010176 seconds Start importing Assets/Wwise/ScriptableObjects/Event/3875F074-7BE5-4957-80EC-858B7656C868.asset using Guid(c377c985e31a0a244acda3849e15fcc1) (NativeFormatImporter) -> (artifact id: '3411f4cb16c17da93092bd3e9481af04') in 0.001011 seconds Start importing Assets/Wwise/ScriptableObjects/Event/256972D4-EA86-4924-B8C8-757B17CFB6AF.asset using Guid(97ba18ff4aecef546a0cf3193a8b78a7) (NativeFormatImporter) -> (artifact id: '3b9f91f8ec4396ee92d36366be642b53') in 0.0011254 seconds Start importing Assets/Wwise/ScriptableObjects/Event/F8BAC1F3-0857-4DDC-8E71-F476A89F464F.asset using Guid(b8bddd439d7fdf14a810f29f18a6c3c6) (NativeFormatImporter) -> (artifact id: '7ef8ed4088041141c8137b78daa91019') in 0.0011484 seconds Start importing Assets/Wwise/ScriptableObjects/Event/2B1F1F2D-C769-4868-900A-8938C89AFB88.asset using Guid(dae95aa57492d1f46814a4bdd6cf1042) (NativeFormatImporter) -> (artifact id: 'b90c501eeb3628b2df66f0b7da9d4817') in 0.0009719 seconds Start importing Assets/Wwise/ScriptableObjects/Event/02DA1874-1520-45A4-B1D2-4CB4A26558A7.asset using Guid(fd02c21b19cab334086fbb421079279a) (NativeFormatImporter) -> (artifact id: 'c47704ae500bee41faa81a163393a25e') in 0.0009703 seconds Start importing Assets/Wwise/ScriptableObjects/Event/0A4E12E7-5F61-4D7E-8C9D-3951545E476B.asset using Guid(fd9942415c5710847950da81b546fa4b) (NativeFormatImporter) -> (artifact id: '528b5d734b52d61fe65ca3f672330031') in 0.0009714 seconds Start importing Assets/Wwise/ScriptableObjects/Event/B59A8F6D-03B9-4935-B6FB-16C9C820A9AD.asset using Guid(1e1a0536f2071364e829c5a233639b98) (NativeFormatImporter) -> (artifact id: 'ac52e817c374b735fbaf7d79f9288aa4') in 0.001148 seconds Start importing Assets/Wwise/ScriptableObjects/Event/D6565664-7376-4A33-A710-13291A0119B4.asset using Guid(2ec999dcc617d6b44977da9a7c022010) (NativeFormatImporter) -> (artifact id: '264c2463ec89d0e59fb974a34b5e74a9') in 0.0009818 seconds Start importing Assets/Wwise/ScriptableObjects/Event/63C63AB7-637E-4B64-9DEA-5830F8ABEA80.asset using Guid(7e8e06d65bb105246ac4cc1818b471fe) (NativeFormatImporter) -> (artifact id: 'ef60f14a305448000432a5717a532176') in 0.000974 seconds Start importing Assets/Wwise/ScriptableObjects/Event/4E7373E8-F5E1-4175-89E0-16E09739632B.asset using Guid(2fa39b8be1677df418512f763a733719) (NativeFormatImporter) -> (artifact id: 'e42f24a6582f3c3081c81be91defdc5f') in 0.0009518 seconds Shader 'MoreMountains/MMRipple': fallback shader 'Particle/AlphaBlended' not found Refreshing native plugins compatible for Editor in 22.26 ms, found 15 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=17c0a5d1744508c499d0fd582435f693): Total: 1.301 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Summary: Imports: total=23 (actual=23, local cache=0, cache server=0) Asset DB Process Time: managed=2 ms, native=187 ms Asset DB Callback time: managed=1002 ms, native=108 ms Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2916, non-scripts=7597 Asset File Changes: new=0, changed=23, moved=0, deleted=0 Scan Filter Count: 0 InvokeCustomDependenciesCallbacks: 0.001ms InvokePackagesCallback: 0.001ms ApplyChangesToAssetFolders: 0.198ms Scan: 18.114ms OnSourceAssetsModified: 0.081ms CategorizeAssetsWithTransientArtifact: 0.034ms ProcessAssetsWithTransientArtifactChanges: 0.102ms CategorizeAssets: 73.939ms ImportOutOfDateAssets: 86.667ms (1.353ms without children) ImportManagerImport: 81.489ms (1.683ms without children) ImportInProcess: 79.623ms UpdateCategorizedAssets: 0.182ms ReloadNativeAssets: 0.281ms UnloadImportedAssets: 0.362ms ReloadImportedAssets: 0.002ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.788ms InitializingProgressBar: 0.005ms PostProcessAllAssetNotificationsAddChangedAssets: 0.002ms OnDemandSchedulerStart: 1.384ms PostProcessAllAssets: 1157.084ms Hotreload: 22.624ms GatherAllCurrentPrimaryArtifactRevisions: 0.603ms UnloadStreamsBegin: 0.056ms PersistCurrentRevisions: 0.761ms UnloadStreamsEnd: 0.054ms Untracked: -59.339ms WwiseUnity: Refreshing asset database. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:142) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 142) Asset Pipeline Refresh (id=00b0b19f3f01b5048b1afb1dd029cea5): Total: 0.003 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) WwiseUnity: End of setup, exiting Unity. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunMigrate () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:146) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 146) Batchmode quit successfully invoked - shutting down! Killing ADB server in 0.0387202 seconds. [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-soull-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-soull channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono 08:42:10.002 |V| RiderPlugin | :1 | AppDomain.CurrentDomain.DomainUnload lifetimeDefinition.Terminate abort_threads: Failed aborting id: 00000000000066E0, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000006B84, mono_thread_manage will ignore it abort_threads: Failed aborting id: 00000000000066E0, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000006B84, mono_thread_manage will ignore it debugger-agent: Unable to listen on 3400 [usbmuxd] Stop listen thread [usbmuxd] Listen thread exiting Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0