using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public class SongStatusSave { public bool isCompleted; public string additionalInfo; public List beatmapSaves; public SongStatusSave() { } public SongStatusSave(bool isCompleted, string additionalInfo, List beatmapSaves) { this.isCompleted = isCompleted; this.additionalInfo = additionalInfo; this.beatmapSaves = beatmapSaves; } } }