using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using Ichni.RhythmGame.Beatmap; using UnityEngine; namespace Ichni.RhythmGame { public class CommandScripts : IBaseElement { List commandList; public BaseElement_BM matchedBM { get; set; } public CommandScripts(List commandList) { this.commandList = commandList; } public void SetUpInspector() { throw new System.NotImplementedException(); } public void Refresh() { throw new System.NotImplementedException(); } } }