using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Dreamteck.Splines; using Sirenix.OdinInspector; using UniRx; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.RhythmGame { public abstract partial class NoteBase : GameElement, IHaveTimeDurationSubmodule { [Title("Basic Info")] public float exactJudgeTime; public NoteJudgeIntervals judgeIntervals; [Title("Track Info")] public bool isOnTrack; public Track track; public SplinePositioner trackPositioner; [Title("Audio")] public AudioContainer audioContainer; [Title("NoteVisual")] public NoteVisualBase noteVisual; [Title("Submodules")] public TimeDurationSubmodule timeDurationSubmodule { get; set; } public NoteJudgeSubmodule noteJudgeSubmodule { get; set; } public NoteAudioSubmodule noteAudioSubmodule { get; set; } [Title("In-Game Info")] public Vector2 noteScreenPosition; public bool isFirstJudged; public bool isFinalJudged; public override int HierarchyPriority => -10; /// /// 在MovableTrack上更新Note的位置,注意HoldNote需要重写这个方法 /// public virtual void UpdateNoteInMovableTrack() { TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable; trackPositioner.SetPercent(trackTimeSubmoduleMovable.GetTrackPercent(exactJudgeTime)); } /// /// 在StaticTrack上更新Note的位置,注意HoldNote需要重写这个方法 /// public virtual void UpdateNoteInStaticTrack() { float songTime = GameManager.instance.songTime; TrackTimeSubmoduleStatic trackTimeSubmoduleStatic = track.trackTimeSubmodule as TrackTimeSubmoduleStatic; float startMove = exactJudgeTime - trackTimeSubmoduleStatic.trackTotalTime; float percent = AnimationCurveEvaluator.Evaluate(trackTimeSubmoduleStatic.animationCurveType, (songTime - startMove) / trackTimeSubmoduleStatic.trackTotalTime); percent = Mathf.Max(percent, 0); percent = Mathf.Min(percent, 1); trackPositioner.SetPercent(1 - percent); } public override void SetDefaultSubmodules() { timeDurationSubmodule = new TimeDurationSubmodule(this); noteJudgeSubmodule = new NoteJudgeSubmodule(this); } public override void AfterInitialize() { noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.Recover()); } protected virtual void Update() { if (!GameManager.instance.audioManager.isUpdating) { return; } if (isOnTrack) { if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic) { UpdateNoteInStaticTrack(); } } if (noteJudgeSubmodule != null) { if (GameManager.instance.songTime > exactJudgeTime - 0.25f && !isFirstJudged) { foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => !unit.isShowingJudge)) { unit.SetShowingJudge(true); } } foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge)) { unit.UpdateJudge(); } if (GameManager.instance.songTime > exactJudgeTime + 0.25f) { foreach (NoteJudgeUnit unit in noteJudgeSubmodule.judgeUnitList.Where(unit => unit.isShowingJudge)) { unit.SetShowingJudge(false); } } } noteScreenPosition = GameManager.instance.cameraManager.gameCamera.gameCamera .WorldToScreenPoint(noteVisual.transform.position); if (noteVisual != null) { noteVisual.effectSubmodule.effectCollection["Generate"].ForEach(e => e.UpdateEffect(exactJudgeTime)); } if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + 0.25f) { Debug.Log("Note judged too late, marking as Miss."); Miss(exactJudgeTime + 0.25f); isFirstJudged = true; isFinalJudged = true; if (this is Tap t) { GameManager.instance.inputManager.checkingTapList.Remove(t); } } } public virtual NoteJudgeType GetStartJudgeType(float timeDifference) { return judgeIntervals.GetNoteJudgeType(timeDifference); } public virtual void ExecuteStartJudge() { Debug.Log("ExecuteStartJudge"); float triggerTime = GameManager.instance.songTime; float timeDifference = triggerTime - exactJudgeTime; noteAudioSubmodule.PlayGeneralJudgeAudios(); NoteJudgeType startJudgeType = GetStartJudgeType(timeDifference); if (startJudgeType == NoteJudgeType.Perfect) { Perfect(triggerTime); } else if (startJudgeType == NoteJudgeType.Good) { Good(triggerTime); } else if (startJudgeType == NoteJudgeType.Bad) { Bad(triggerTime); } else if (startJudgeType == NoteJudgeType.Miss) { Miss(triggerTime); } isFirstJudged = true; } public void UpdateNoteInTrack() { if (isOnTrack && track.trackTimeSubmodule != null) { if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable) { UpdateNoteInMovableTrack(); } else if (track.trackTimeSubmodule is TrackTimeSubmoduleStatic) { UpdateNoteInStaticTrack(); } } } public virtual void Perfect(float triggerTime) { GameManager.instance.playingRecorder.AddPerfect(); noteAudioSubmodule.PlayNoteJudgeAudios(NoteJudgeType.Perfect); Observable.EveryUpdate().Subscribe(_ => { noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["Perfect"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime)); }).AddTo(gameObject); } public virtual void Good(float triggerTime) { GameManager.instance.playingRecorder.AddGood(); noteAudioSubmodule.PlayNoteJudgeAudios(NoteJudgeType.Good); Observable.EveryUpdate().Subscribe(_ => { noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["Good"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime)); }).AddTo(gameObject); } public virtual void Bad(float triggerTime){ { GameManager.instance.playingRecorder.AddBad(); noteAudioSubmodule.PlayNoteJudgeAudios(NoteJudgeType.Bad); Observable.EveryUpdate().Subscribe(_ => { noteVisual.effectSubmodule.effectCollection["GeneralJudge"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["Bad"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime)); }).AddTo(gameObject); }} public virtual void Miss(float triggerTime) { GameManager.instance.playingRecorder.AddMiss(); noteAudioSubmodule.PlayNoteJudgeAudios(NoteJudgeType.Miss); Observable.EveryUpdate().Subscribe(_ => { noteVisual.effectSubmodule.effectCollection["Miss"].ForEach(e => e.UpdateEffect(triggerTime)); noteVisual.effectSubmodule.effectCollection["AfterJudge"].ForEach(e => e.UpdateEffect(exactJudgeTime)); }).AddTo(gameObject); } } public abstract partial class NoteBase { public enum NoteJudgeType { Perfect, Good, Bad, Miss, NotJudged } public class NoteJudgeIntervals { public TimeInterval beforeMiss; public TimeInterval beforeBad; public TimeInterval beforeGood; public TimeInterval perfect; public TimeInterval afterGood; public TimeInterval afterBad; public float afterMiss; public NoteJudgeIntervals(TimeInterval beforeMiss, TimeInterval beforeBad, TimeInterval beforeGood, TimeInterval perfect, TimeInterval afterGood, TimeInterval afterBad, float afterMiss) { this.beforeMiss = beforeMiss; this.beforeBad = beforeBad; this.beforeGood = beforeGood; this.perfect = perfect; this.afterGood = afterGood; this.afterBad = afterBad; this.afterMiss = afterMiss; } public NoteJudgeType GetNoteJudgeType(float timeDifference) { if (beforeMiss.IsInInterval(timeDifference)) { return NoteJudgeType.Miss; } else if (beforeBad.IsInInterval(timeDifference)) { return NoteJudgeType.Bad; } else if (beforeGood.IsInInterval(timeDifference)) { return NoteJudgeType.Good; } else if (perfect.IsInInterval(timeDifference)) { return NoteJudgeType.Perfect; } else if (afterGood.IsInInterval(timeDifference)) { return NoteJudgeType.Good; } else if (afterBad.IsInInterval(timeDifference)) { return NoteJudgeType.Bad; } return NoteJudgeType.Miss; // Default to Miss if no other condition is met } } public class TimeInterval { public float intervalStart; public float intervalEnd; public TimeInterval(float start, float end) { intervalStart = start; intervalEnd = end; } public bool IsInInterval(float time) { if (Mathf.Approximately(intervalStart, intervalEnd)) return false; return time >= intervalStart && time <= intervalEnd; } } public static string GetNoteTypeName(NoteBase note) { return note switch { Tap => "Tap", Stay => "Stay", Hold => "Hold", Flick => "Flick", _ => throw new NotImplementedException("Note type not recognized") }; } } namespace Beatmap { public abstract class NoteBase_BM : GameElement_BM { public float exactJudgeTime; public NoteBase_BM() { } public NoteBase_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, float exactJudgeTime) : base(elementName, elementGuid, tags, attachedElement) { this.exactJudgeTime = exactJudgeTime; } public override void ExecuteBM() { throw new NotImplementedException(); } public override GameElement DuplicateBM(GameElement parent) { throw new NotImplementedException(); } } } }