using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public class BeatmapSave { public float accuracy; public bool isFullCombo; public bool isAllPerfect; public BeatmapSave() { } public BeatmapSave(float accuracy, bool isFullCombo, bool isAllPerfect) { this.accuracy = accuracy; this.isFullCombo = isFullCombo; this.isAllPerfect = isAllPerfect; } public bool IsEmpty() { return accuracy == 0f && !isFullCombo && !isAllPerfect; } } }