GPU优化
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@@ -14,6 +14,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public float timeAngle = 0.1f;
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public float stepA = 0.25f;
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public float stepB = 0.24f;
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public float baseSpeed = 0.2f;
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public bool enableOuterBorder = true;
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public float outerBorderColorR = 1f;
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@@ -32,7 +33,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public DTMRandomGridFloor_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
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string themeBundleName, string objectName, bool isStatic,
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float patternSizeX, float patternSizeY, float gridDensity,
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float timeAngle, float stepA, float stepB,
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float timeAngle, float stepA, float stepB, float baseSpeed,
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bool enableOuterBorder, Color outerColor, float outerBorderWidth,
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float fadeFar = 100f, float fadeNear = 20f)
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
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@@ -43,7 +44,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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this.timeAngle = timeAngle;
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this.stepA = stepA;
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this.stepB = stepB;
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this.baseSpeed = baseSpeed;
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this.enableOuterBorder = enableOuterBorder;
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this.outerBorderColorR = outerColor.r;
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this.outerBorderColorG = outerColor.g;
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@@ -62,7 +64,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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matchedElement = DTMRandomGridFloor.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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patternSizeX, patternSizeY, gridDensity,
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timeAngle, stepA, stepB,
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timeAngle, stepA, stepB, baseSpeed,
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enableOuterBorder, outerColor, outerBorderWidth,
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fadeFar, fadeNear);
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}
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@@ -13,8 +13,9 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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public float gridDensity = 1.0f;
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public float timeAngle = 1.0f;
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public float stepA = 0.293f;
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public float stepB = 0.345f;
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public float stepA = 0.25f;
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public float stepB = 0.24f;
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public float baseSpeed = 0.2f;
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public float seamRotation = -90f;
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public float seamFadeWidth = 0.2f;
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@@ -29,7 +30,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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matchedElement = DTMRandomGridTube.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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patternSizeX, patternSizeY, gridDensity, timeAngle,
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stepA, stepB,
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stepA, stepB, baseSpeed,
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seamRotation, seamFadeWidth, seamFadeSmoothness,
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fadeFar, fadeNear, tubeRadius);
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}
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