This commit is contained in:
SoulliesOfficial
2025-07-10 08:42:30 -04:00
parent 150ef744e8
commit e483cfe502
286 changed files with 31518 additions and 947 deletions

View File

@@ -0,0 +1,126 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicHoldVisualMesh : NoteVisualBaseHold
{
public MeshGenerator meshGenerator;
public SplinePositioner headPoint, tailPoint;
public static BasicHoldVisualMesh GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMesh>();
return holdVisualMesh;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
this.hold.trackPositioner.autoUpdate = false;
headPoint.spline = hold.track.trackPathSubmodule.path;
meshGenerator.spline = hold.track.trackPathSubmodule.path;
tailPoint.spline = hold.track.trackPathSubmodule.path;
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
//effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicHoldVisualMesh
{
public override void SaveBM()
{
matchedBM = new BasicHoldVisualTube_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
private float startPercent, endPercent;
public override void UpdateHoldInMovableTrack()
{
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
if (hold.isHolding)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
else if (hold.isFinalJudged)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
}
}
namespace Beatmap
{
public class BasicHoldVisualTube_BM : SubstantialObject_BM
{
public BasicHoldVisualTube_BM()
{
}
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisualMesh.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d94f163ef3d384b7eac5af0a344d786d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,86 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicHoldVisualMovable : NoteVisualBaseHold
{
public static BasicHoldVisualMovable GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisualMovable holdVisualMovable = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMovable>();
return holdVisualMovable;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicHoldVisualMovable
{
public override void SaveBM()
{
matchedBM = new Beatmap.BasicHoldVisualMovable_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
public override void UpdateHoldInMovableTrack()
{
if (hold.isHolding)
{
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float percent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
hold.trackPositioner.SetPercent(percent);
}
}
}
namespace Beatmap
{
public class BasicHoldVisualMovable_BM : SubstantialObject_BM
{
public BasicHoldVisualMovable_BM()
{
}
public BasicHoldVisualMovable_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisualMovable.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisualMovable.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cba1fe17342b14361bb504a9a506878b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,76 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicHoldVisualStatic : NoteVisualBaseHold
{
public static BasicHoldVisualStatic GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisualStatic holdVisualStatic = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualStatic>();
return holdVisualStatic;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicHoldVisualStatic
{
public override void SaveBM()
{
matchedBM = new Beatmap.BasicHoldVisualStatic_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
}
namespace Beatmap
{
public class BasicHoldVisualStatic_BM : SubstantialObject_BM
{
public BasicHoldVisualStatic_BM()
{
}
public BasicHoldVisualStatic_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisualStatic.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisualStatic.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f92b9b8f89de544adaa001ccfdf7eae4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteBadShrink : NoteBadEffect
{
Renderer noteMainRenderer;
public BasicNoteBadShrink(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = note.noteVisual;
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
this.effectTime = 0.1f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
}
public override void Adjust()
{
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
noteVisual.noteMain.transform.DOScale(Vector3.zero, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
});
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadShrink_BM(effectTime);
}
}
namespace Beatmap
{
public class BasicNoteBadShrink_BM : NoteBadEffect_BM
{
public BasicNoteBadShrink_BM()
{
}
public BasicNoteBadShrink_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteBadShrink(attachedGameElement as NoteVisualBase);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f3670b926c29e45e5b059ab5ae013d6a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,78 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGenerateExpand : NoteGenerateEffect
{
public BasicNoteGenerateExpand(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.generateTime = 1f;
this.effectTime = 0.1f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(false);
noteVisual.noteMain.transform.localScale = Vector3.zero;
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[1].GetComponent<MeshGenerator>().size = 0;
holdVisualMesh.notePartList[2].SetActive(false);
holdVisualMesh.notePartList[2].transform.localScale = Vector3.zero;
}
}
public override void Adjust()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
MeshGenerator meshGenerator = holdVisualMesh.notePartList[1].GetComponent<MeshGenerator>();
DOTween.To(() => meshGenerator.size, x => meshGenerator.size = x, 1, effectTime).SetEase(Ease.OutBack);
holdVisualMesh.notePartList[2].SetActive(true);
holdVisualMesh.notePartList[2].transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
}
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGenerateExpand_BM(effectTime, generateTime);
}
}
namespace Beatmap
{
public class BasicNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public BasicNoteGenerateExpand_BM()
{
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteGenerateExpand(attachedGameElement as NoteVisualBase);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d03309d69f59b4d25b6749ada9160c6b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,77 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGoodBurst : NoteGoodEffect
{
private GameObject effectRing;
public BasicNoteGoodBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectRing = noteVisual.effectPartList[0];
this.effectTime = 0.1f;
}
public override void Recover()
{
effectRing.SetActive(false);
effectRing.transform.localScale = Vector3.zero;
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
noteVisual.noteMain.SetActive(true);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
}
public override void Adjust()
{
effectRing.gameObject.SetActive(true);
effectRing.transform.DOScale(Vector3.one * 0.5f, effectTime).SetEase(Ease.OutQuad);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGoodBurst_BM(effectTime);
}
}
namespace Beatmap
{
public class BasicNoteGoodBurst_BM : NoteGoodEffect_BM
{
public BasicNoteGoodBurst_BM()
{
}
public BasicNoteGoodBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteGoodBurst(attachedGameElement as NoteVisualBase);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 01c52632ad5b643f58504f3b8294d253
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteHoldingExpand : NoteHoldingEffect
{
public BasicNoteHoldingExpand(NoteVisualBaseHold noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = GetHoldingTime();
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
this.effectTime = GetHoldingTime();//TODO: 后续改为修改Hold的判定时间和结束时间时自动调整effectTime
}
public override void Adjust()
{
noteVisual.noteMain.transform.localScale = Vector3.one * 2f;
}
public override void Execute()
{
noteVisual.noteMain.transform.localScale = Vector3.one + Vector3.one * effectProgressPercent;
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteHoldingExpand_BM(effectTime);
}
}
namespace Beatmap
{
public class BasicNoteHoldingExpand_BM : NoteHoldingEffect_BM
{
public BasicNoteHoldingExpand_BM()
{
}
public BasicNoteHoldingExpand_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteHoldingExpand(attachedGameElement as NoteVisualBaseHold);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 971e63ea1e76642e7931d0b40be179bc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteMissPale : NoteMissEffect
{
Renderer noteMainRenderer;
public BasicNoteMissPale(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
this.effectTime = 0.2f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
}
public override void Adjust()
{
noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
});
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteMissPale_BM(effectTime);
}
}
namespace Beatmap
{
public class BasicNoteMissPale_BM : NoteMissEffect_BM
{
public BasicNoteMissPale_BM()
{
}
public BasicNoteMissPale_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteMissPale(attachedGameElement as NoteVisualBase);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 403dbcfe52a994428a72e2d7dbc2bb50
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,77 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNotePerfectBurst : NotePerfectEffect
{
private GameObject effectRing;
public BasicNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectRing = noteVisual.effectPartList[0];
this.effectTime = 0.1f;
}
public override void Recover()
{
effectRing.SetActive(false);
effectRing.transform.localScale = Vector3.zero;
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
noteVisual.noteMain.SetActive(true);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
}
public override void Adjust()
{
effectRing.gameObject.SetActive(true);
effectRing.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutQuad);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNotePerfectBurst_BM(effectTime);
}
}
namespace Beatmap
{
public class BasicNotePerfectBurst_BM : NotePerfectEffect_BM
{
public BasicNotePerfectBurst_BM()
{
}
public BasicNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNotePerfectBurst(attachedGameElement as NoteVisualBase);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 15a3d3264a53c481c9fc2db8ac8a76e4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicNoteVisual : NoteVisualBase
{
public static BasicNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicNoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicNoteVisual>();
return noteVisual;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicNoteVisual
{
public override void SaveBM()
{
matchedBM = new Beatmap.BasicNoteVisual_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
}
namespace Beatmap
{
public class BasicNoteVisual_BM : SubstantialObject_BM
{
public BasicNoteVisual_BM()
{
}
public BasicNoteVisual_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicNoteVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 72caf325f2b59403c94193cd2037b7ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: