Story流程+本地化

This commit is contained in:
SoulliesOfficial
2026-07-24 17:56:30 -04:00
parent b0e0a7d5aa
commit de70870682
250 changed files with 5719 additions and 272966 deletions

View File

@@ -70,13 +70,13 @@ namespace Ichni.Menu
public void SetBeatmapInfo(BeatmapSave beatmapSave)
{
accuracyText.text = $"{beatmapSave.accuracy * 100:F2}%";
if (!beatmapSave.isAllPerfect)
{
fullComboMark.gameObject.SetActive(beatmapSave.isFullCombo);
}
allPerfectMark.gameObject.SetActive(beatmapSave.isAllPerfect);
// 两种成绩徽记互斥显示All Perfect 的优先级高于 Full Combo。
// 必须每次都显式设置两个对象;仅在非 All Perfect 时更新 Full Combo 会让 Prefab
// 初始状态或上一次选择谱面的显示状态残留,造成首次进入时同时出现两个徽记。
bool showAllPerfect = beatmapSave.isAllPerfect;
fullComboMark.gameObject.SetActive(!showAllPerfect && beatmapSave.isFullCombo);
allPerfectMark.gameObject.SetActive(showAllPerfect);
}
}
}
}