Story流程+本地化

This commit is contained in:
SoulliesOfficial
2026-07-24 17:56:30 -04:00
parent b0e0a7d5aa
commit de70870682
250 changed files with 5719 additions and 272966 deletions

View File

@@ -25,10 +25,21 @@ namespace Ichni.UI
}
}
public virtual void FadeIn(float duration = 0.5f, bool ignoreTimeScale = false, UnityAction action = null)
/// <summary>
/// 显示页面并播放淡入动画。
/// <paramref name="beforeFadeAction"/> 在 Canvas 已激活、保持完全透明且输入仍被阻断时执行,
/// 适用于需要先完成视口定位、动态布局或数据绑定,再让玩家看见页面的场景。
/// </summary>
public virtual void FadeIn(float duration = 0.5f, bool ignoreTimeScale = false,
UnityAction action = null, UnityAction beforeFadeAction = null)
{
mainCanvasGroup.gameObject.SetActive(true);
// 明确重置为不可见、不可交互状态,保证 beforeFadeAction 的任何布局变化都不会闪现在屏幕上。
mainCanvasGroup.alpha = 0f;
mainCanvasGroup.interactable = false;
mainCanvasGroup.blocksRaycasts = false;
fadeInStartAction?.Invoke();
beforeFadeAction?.Invoke();
Tweener fade = mainCanvasGroup.DOFade(1f, duration).OnComplete(() =>
{
@@ -66,4 +77,4 @@ namespace Ichni.UI
fade.Play();
}
}
}
}