存档重构,游戏内容解锁机制;教程完善(未完成)

This commit is contained in:
SoulliesOfficial
2026-07-18 16:51:18 -04:00
parent d48ef1e65e
commit dda354ebb9
123 changed files with 4032 additions and 558 deletions

View File

@@ -28,7 +28,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public override void Adjust()
{
note.SetPerfectPosition();
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
effectParticle.Play();
noteVisual.noteMain.SetActive(false);
@@ -38,7 +39,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
//LeanPool.Despawn(effectParticle.gameObject, 1);
Object.Destroy(effectParticle.gameObject, 1);
}
#endregion
}