存档重构,游戏内容解锁机制;教程完善(未完成)
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@@ -28,7 +28,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void Adjust()
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{
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note.SetPerfectPosition();
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effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
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effectParticle.Play();
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noteVisual.noteMain.SetActive(false);
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@@ -38,7 +39,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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noteVisual.extraPartList[0].gameObject.SetActive(false);
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}
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LeanPool.Despawn(effectParticle.gameObject, 1);
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//LeanPool.Despawn(effectParticle.gameObject, 1);
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Object.Destroy(effectParticle.gameObject, 1);
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}
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#endregion
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}
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