存档重构,游戏内容解锁机制;教程完善(未完成)
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@@ -282,7 +282,7 @@ Material:
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- _RampColorCount: 2
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- _UVModeFlag0: 0
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- _UVModeFlagType0: 0
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- _W9ParticleCustomDataFlag0: 218103808
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- _W9ParticleCustomDataFlag0: 251658240
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- _W9ParticleCustomDataFlag1: 0
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- _W9ParticleCustomDataFlag2: 0
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- _W9ParticleCustomDataFlag3: 0
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@@ -333,7 +333,7 @@ Material:
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- _BaseMapFoldOut: 0
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- _BaseMapUVRotation: 0
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- _BaseMapUVRotationSpeed: 0
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- _BaseOptionBigBlockItemFoldOut: 0
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- _BaseOptionBigBlockItemFoldOut: 1
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- _BigBlockModeSettingFoldOut: 0
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- _Blend: 0
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- _BlendMode: 0
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@@ -534,7 +534,7 @@ Material:
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- _FNLfanxiangkaiguan: 0
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- _Face: 1
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- _Fail: 0
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- _FeatureBigBlockItemFoldOut: 0
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- _FeatureBigBlockItemFoldOut: 1
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- _FlipbookBlending: 0
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- _FlipbookMode: 0
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- _FnlPower: 1
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@@ -544,7 +544,7 @@ Material:
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- _FrameInterpolation: 1
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- _Frames: 10
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- _FrePower: 0.5
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- _FresnelBlockFoldOut: 0
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- _FresnelBlockFoldOut: 1
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- _FresnelColorAffectByAlpha: 0
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- _FresnelFadeDistance: 1
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- _FresnelInOutSlider: 1
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@@ -4325,30 +4325,30 @@ ParticleSystem:
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colorLabel0: Color
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vector0_0:
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serializedVersion: 2
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minMaxState: 0
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scalar: 0
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minMaxState: 1
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scalar: 1
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minScalar: 0
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maxCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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value: 0.007171631
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inSlope: -1.1676109
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outSlope: -1.1676109
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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inWeight: 0
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outWeight: 0.16315788
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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value: -0.72235584
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inSlope: -0.14953747
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outSlope: -0.14953747
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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inWeight: 0.15789479
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@@ -28,7 +28,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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public override void Adjust()
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{
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note.SetPerfectPosition();
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effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
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effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
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effectParticle.Play();
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noteVisual.noteMain.SetActive(false);
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@@ -38,7 +39,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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noteVisual.extraPartList[0].gameObject.SetActive(false);
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}
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LeanPool.Despawn(effectParticle.gameObject, 1);
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//LeanPool.Despawn(effectParticle.gameObject, 1);
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Object.Destroy(effectParticle.gameObject, 1);
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}
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#endregion
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}
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