存档重构,游戏内容解锁机制;教程完善(未完成)

This commit is contained in:
SoulliesOfficial
2026-07-18 16:51:18 -04:00
parent d48ef1e65e
commit dda354ebb9
123 changed files with 4032 additions and 558 deletions

View File

@@ -282,7 +282,7 @@ Material:
- _RampColorCount: 2
- _UVModeFlag0: 0
- _UVModeFlagType0: 0
- _W9ParticleCustomDataFlag0: 218103808
- _W9ParticleCustomDataFlag0: 251658240
- _W9ParticleCustomDataFlag1: 0
- _W9ParticleCustomDataFlag2: 0
- _W9ParticleCustomDataFlag3: 0
@@ -333,7 +333,7 @@ Material:
- _BaseMapFoldOut: 0
- _BaseMapUVRotation: 0
- _BaseMapUVRotationSpeed: 0
- _BaseOptionBigBlockItemFoldOut: 0
- _BaseOptionBigBlockItemFoldOut: 1
- _BigBlockModeSettingFoldOut: 0
- _Blend: 0
- _BlendMode: 0
@@ -534,7 +534,7 @@ Material:
- _FNLfanxiangkaiguan: 0
- _Face: 1
- _Fail: 0
- _FeatureBigBlockItemFoldOut: 0
- _FeatureBigBlockItemFoldOut: 1
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _FnlPower: 1
@@ -544,7 +544,7 @@ Material:
- _FrameInterpolation: 1
- _Frames: 10
- _FrePower: 0.5
- _FresnelBlockFoldOut: 0
- _FresnelBlockFoldOut: 1
- _FresnelColorAffectByAlpha: 0
- _FresnelFadeDistance: 1
- _FresnelInOutSlider: 1

View File

@@ -4325,30 +4325,30 @@ ParticleSystem:
colorLabel0: Color
vector0_0:
serializedVersion: 2
minMaxState: 0
scalar: 0
minMaxState: 1
scalar: 1
minScalar: 0
maxCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
value: 0.007171631
inSlope: -1.1676109
outSlope: -1.1676109
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0
outWeight: 0.16315788
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
value: -0.72235584
inSlope: -0.14953747
outSlope: -0.14953747
tangentMode: 0
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
inWeight: 0.15789479
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4

View File

@@ -28,7 +28,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
public override void Adjust()
{
note.SetPerfectPosition();
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
effectParticle.Play();
noteVisual.noteMain.SetActive(false);
@@ -38,7 +39,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
//LeanPool.Despawn(effectParticle.gameObject, 1);
Object.Destroy(effectParticle.gameObject, 1);
}
#endregion
}