存档重构,游戏内容解锁机制;教程完善(未完成)
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@@ -19,12 +19,37 @@ namespace Ichni.Menu
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enterGameButton.onClick.AddListener(EnterGame);
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}
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/// <summary>
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/// 设置标准 Play 按钮是否允许进入游戏。
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/// 当当前歌曲没有可用难度时由 DifficultySelectionContainer 关闭;歌曲锁定仍沿用原有的独立判断。
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/// </summary>
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public void SetEnterGameAvailable(bool isAvailable)
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{
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enterGameButton.interactable = isAvailable;
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}
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private void EnterGame()
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{
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if (MenuManager.instance.songSelectionUIPage.songListController.selectedTab.isLocked)
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SongSelectionUIPage songSelectionUIPage = MenuManager.instance.songSelectionUIPage;
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SongSelectionTab selectedTab = songSelectionUIPage.songListController.selectedTab;
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// 即使 Button 的 interactable 状态被错误地恢复,也不能把空难度传给 InformationTransistor。
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if (songSelectionUIPage.selectedSong == null || songSelectionUIPage.selectedDifficulty == null || selectedTab == null)
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{
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return;
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}
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// 不能只读取 Tab 的旧显示状态。解锁 Key 可能刚被剧情授予,或 UI 状态被其它逻辑改写;
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// 标准 Play 与快速点击都会回到 UnlockSaveModule 的同一最终授权判断。
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UnlockSaveModule unlockSaveModule = GameSaveManager.instance?.UnlockSaveModule;
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if (unlockSaveModule == null || !unlockSaveModule.CanEnterSong(
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ChapterSelectionManager.instance?.currentChapter,
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songSelectionUIPage.selectedSong))
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{
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return;
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}
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selectedTab.RefreshUnlockState();
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if (MenuManager.instance.isEnteringGame)
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{
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@@ -34,9 +59,9 @@ namespace Ichni.Menu
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MenuManager.instance.isEnteringGame = true;
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InformationTransistor.instance.SetInformation(
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ChapterSelectionManager.instance.currentChapter,
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MenuManager.instance.songSelectionUIPage.selectedSong,
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MenuManager.instance.songSelectionUIPage.selectedDifficulty);
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ChapterSelectionManager.instance.currentChapter,
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songSelectionUIPage.selectedSong,
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songSelectionUIPage.selectedDifficulty);
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AudioManager.Post(AK.EVENTS.ENTERTOGAME);
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SongSelectionManager.instance.StopPreviewSong();
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@@ -61,4 +86,4 @@ namespace Ichni.Menu
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arrowSeq.Play();
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}
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}
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}
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}
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