存档重构,游戏内容解锁机制;教程完善(未完成)
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@@ -4,12 +4,27 @@ using UnityEngine;
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namespace Ichni.RhythmGame
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{
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/// <summary>
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/// 单个歌曲难度的最佳成绩。
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/// 这里只保存当前 Chart Revision 下可比较的最佳记录,不保存逐局历史、判定时间线或 Replay。
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/// </summary>
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public class BeatmapSave
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{
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/// <summary>历史最高 Accuracy,固定使用 0 到 1;显示时由 UI 乘以 100。</summary>
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public float accuracy;
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/// <summary>当前 Revision 下是否曾达成 Full Combo。</summary>
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public bool isFullCombo;
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/// <summary>当前 Revision 下是否曾达成 All Perfect。</summary>
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public bool isAllPerfect;
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/// <summary>成绩对应的谱面修订号;0 表示尚未绑定 Revision 的新建或异常记录。</summary>
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public int chartRevision;
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/// <summary>当前 Revision 下的历史最高连击数。</summary>
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public int maxCombo;
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public BeatmapSave()
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{
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@@ -21,10 +36,83 @@ namespace Ichni.RhythmGame
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this.isFullCombo = isFullCombo;
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this.isAllPerfect = isAllPerfect;
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}
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/// <summary>
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/// 令存档成绩匹配当前谱面 Revision。
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/// <para>仅当 Note、Timing 或判定规则改变、导致成绩不再可比较时才递增 Revision。</para>
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/// <para>未绑定 Revision 的记录会保留已有成绩并绑定到当前 Revision;之后出现真正的 Revision
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/// 变化时,才仅重置该谱面的可比成绩。</para>
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/// </summary>
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public bool EnsureChartRevision(int currentChartRevision)
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{
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currentChartRevision = Mathf.Max(1, currentChartRevision);
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if (chartRevision <= 0)
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{
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chartRevision = currentChartRevision;
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return true;
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}
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if (chartRevision == currentChartRevision)
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{
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return false;
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}
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accuracy = 0f;
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isFullCombo = false;
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isAllPerfect = false;
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maxCombo = 0;
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chartRevision = currentChartRevision;
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return true;
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}
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/// <summary>
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/// 合并一次完整演奏的成绩。
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/// <see cref="accuracy"/> 在持久化记录中始终使用 0 到 1 的归一化值,
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/// 而 <see cref="PlayingRecorder.accuracy"/> 的运行时显示值为 0 到 100。
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/// 写入规则是“最高 Accuracy / 最高 Max Combo / FC 与 AP 成就粘性保留”,而不是保存最近一次成绩。
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/// </summary>
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public bool ApplyPlayResult(PlayingRecorder recorder, int currentChartRevision)
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{
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if (recorder == null || recorder.totalCount <= 0)
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{
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return false;
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}
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bool changed = EnsureChartRevision(currentChartRevision);
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float normalizedAccuracy = Mathf.Clamp01(recorder.accuracy / 100f);
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if (normalizedAccuracy > accuracy)
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{
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accuracy = normalizedAccuracy;
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changed = true;
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}
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bool achievedFullCombo = recorder.isFullCombo || recorder.isAllPerfect;
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if (achievedFullCombo && !isFullCombo)
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{
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isFullCombo = true;
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changed = true;
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}
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if (recorder.isAllPerfect && !isAllPerfect)
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{
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isAllPerfect = true;
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changed = true;
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}
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if (recorder.maxCombo > maxCombo)
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{
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maxCombo = recorder.maxCombo;
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changed = true;
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}
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return changed;
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}
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/// <summary>用于章节完成度统计;Revision 本身不代表玩家已经游玩过该谱面。</summary>
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public bool IsEmpty()
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{
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return accuracy == 0f && !isFullCombo && !isAllPerfect;
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return accuracy == 0f && !isFullCombo && !isAllPerfect && maxCombo == 0;
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}
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}
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}
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