修改本体,添加CrossTrackPoint兼容层,兼容StaticTrack Hold,为难度选项扩增全屏可选,添加和调整某些谱面

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-07-18 11:39:55 +08:00
parent 40fa80cd70
commit db5dbe246a
125 changed files with 1510 additions and 1571 deletions

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@@ -104,28 +104,11 @@ Shader /*ase_name*/ "Hidden/Universal/2D Lit" /*end*/
#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/LightingUtility.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging2D.hlsl"
#if USE_SHAPE_LIGHT_TYPE_0
SHAPE_LIGHT(0)
#endif
#if USE_SHAPE_LIGHT_TYPE_1
SHAPE_LIGHT(1)
#endif
#if USE_SHAPE_LIGHT_TYPE_2
SHAPE_LIGHT(2)
#endif
#if USE_SHAPE_LIGHT_TYPE_3
SHAPE_LIGHT(3)
#endif
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/CombinedShapeLightShared.hlsl"
/*ase_pragma*/

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@@ -484,7 +484,7 @@ Shader /*ase_name*/ "Hidden/Universal/Lit" /*end*/
/*ase_stencil*/
HLSLINCLUDE
#pragma target 4.5
#pragma target 3.5
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d9 // ensure rendering platforms toggle list is visible

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@@ -250,7 +250,7 @@ Shader /*ase_name*/ "Hidden/Universal/Unlit" /*end*/
/*ase_stencil*/
HLSLINCLUDE
#pragma target 4.5
#pragma target 3.5
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d9 // ensure rendering platforms toggle list is visible