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271
Assets/Dreamteck/Splines/Editor/SplineComputerEditor.cs
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271
Assets/Dreamteck/Splines/Editor/SplineComputerEditor.cs
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namespace Dreamteck.Splines.Editor
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{
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEditor;
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[CustomEditor(typeof(SplineComputer), true)]
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[CanEditMultipleObjects]
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public partial class SplineComputerEditor : Editor
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{
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public SplineComputer spline;
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public SplineComputer[] splines = new SplineComputer[0];
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public static bool hold = false;
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public int[] pointSelection
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{
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get
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{
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return _selectedPoints.ToArray();
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}
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}
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public int selectedPointsCount
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{
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get { return _selectedPoints.Count; }
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set { }
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}
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protected bool closedOnMirror = false;
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private DreamteckSplinesEditor _pathEditor;
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private ComputerEditor _computerEditor;
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private SplineTriggersEditor _triggersEditor;
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private SplineComputerDebugEditor _debugEditor;
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private bool _rebuildSpline = false;
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private List<int> _selectedPoints = new List<int>();
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[MenuItem("GameObject/3D Object/Spline Computer")]
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private static void NewEmptySpline()
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{
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int count = GameObject.FindObjectsOfType<SplineComputer>().Length;
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string objName = "Spline";
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if (count > 0) objName += " " + count;
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GameObject obj = new GameObject(objName);
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obj.AddComponent<SplineComputer>();
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if (Selection.activeGameObject != null)
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{
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if (EditorUtility.DisplayDialog("Make child?", "Do you want to make the new spline a child of " + Selection.activeGameObject.name + "?", "Yes", "No"))
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{
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obj.transform.parent = Selection.activeGameObject.transform;
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localRotation = Quaternion.identity;
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}
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}
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Selection.activeGameObject = obj;
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}
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[MenuItem("GameObject/3D Object/Spline Node")]
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private static void NewSplineNode()
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{
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int count = Object.FindObjectsOfType<Node>().Length;
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string objName = "Node";
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if (count > 0) objName += " " + count;
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GameObject obj = new GameObject(objName);
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obj.AddComponent<Node>();
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if(Selection.activeGameObject != null)
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{
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if(EditorUtility.DisplayDialog("Make child?", "Do you want to make the new node a child of " + Selection.activeGameObject.name + "?", "Yes", "No"))
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{
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obj.transform.parent = Selection.activeGameObject.transform;
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localRotation = Quaternion.identity;
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}
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}
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Selection.activeGameObject = obj;
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}
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public void UndoRedoPerformed()
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{
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_pathEditor.UndoRedoPerformed();
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spline.EditorUpdateConnectedNodes();
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spline.Rebuild();
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}
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private void OnEnable()
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{
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splines = new SplineComputer[targets.Length];
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for (int i = 0; i < splines.Length; i++)
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{
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splines[i] = (SplineComputer)targets[i];
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splines[i].EditorAwake();
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if (splines[i].editorAlwaysDraw)
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{
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DSSplineDrawer.RegisterComputer(splines[i]);
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}
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}
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spline = splines[0];
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InitializeSplineEditor();
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InitializeComputerEditor();
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_debugEditor = new SplineComputerDebugEditor(spline, serializedObject, _pathEditor);
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_debugEditor.undoHandler += RecordUndo;
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_debugEditor.repaintHandler += OnRepaint;
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_triggersEditor = new SplineTriggersEditor(spline, serializedObject);
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_triggersEditor.undoHandler += RecordUndo;
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_triggersEditor.repaintHandler += OnRepaint;
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hold = false;
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#if UNITY_2019_1_OR_NEWER
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SceneView.beforeSceneGui += BeforeSceneGUI;
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SceneView.duringSceneGui += DuringSceneGUI;
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#else
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SceneView.onSceneGUIDelegate += BeforeSceneGUI;
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SceneView.onSceneGUIDelegate += DuringSceneGUI;
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#endif
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Undo.undoRedoPerformed += UndoRedoPerformed;
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}
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private void BeforeSceneGUI(SceneView current)
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{
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_pathEditor.BeforeSceneGUI(current);
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if (Event.current.type == EventType.MouseUp)
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{
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if (Event.current.button == 0)
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{
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for (int i = 0; i < splines.Length; i++)
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{
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if (splines[i].editorUpdateMode == SplineComputer.EditorUpdateMode.OnMouseUp)
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{
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splines[i].RebuildImmediate();
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}
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}
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}
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}
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}
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private void InitializeSplineEditor()
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{
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_pathEditor = new DreamteckSplinesEditor(spline, serializedObject);
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_pathEditor.undoHandler = RecordUndo;
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_pathEditor.repaintHandler = OnRepaint;
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_pathEditor.editSpace = (SplineEditor.Space)SplinePrefs.pointEditSpace;
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}
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private void InitializeComputerEditor()
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{
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_computerEditor = new ComputerEditor(splines, serializedObject, _pathEditor);
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_computerEditor.undoHandler = RecordUndo;
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_computerEditor.repaintHandler = OnRepaint;
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}
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private void RecordUndo(string title)
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{
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for (int i = 0; i < splines.Length; i++)
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{
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Undo.RecordObject(splines[i], title);
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}
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}
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private void OnRepaint()
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{
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SceneView.RepaintAll();
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Repaint();
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}
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private void OnDisable()
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{
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Undo.undoRedoPerformed -= UndoRedoPerformed;
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#if UNITY_2019_1_OR_NEWER
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SceneView.beforeSceneGui -= BeforeSceneGUI;
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SceneView.duringSceneGui -= DuringSceneGUI;
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#else
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SceneView.onSceneGUIDelegate -= BeforeSceneGUI;
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SceneView.onSceneGUIDelegate -= DuringSceneGUI;
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#endif
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_pathEditor.Destroy();
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_computerEditor.Destroy();
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_debugEditor.Destroy();
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_triggersEditor.Destroy();
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}
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public override void OnInspectorGUI()
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{
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if (_debugEditor.editorUpdateMode == SplineComputer.EditorUpdateMode.OnMouseUp)
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{
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if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
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{
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_rebuildSpline = true;
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}
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if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter))
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{
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_rebuildSpline = true;
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}
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}
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base.OnInspectorGUI();
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spline = (SplineComputer)target;
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if (splines.Length == 1)
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{
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SplineEditorGUI.BeginContainerBox(ref _pathEditor.open, "Edit");
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if (_pathEditor.open)
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{
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SplineEditor.Space lastSpace = _pathEditor.editSpace;
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_pathEditor.DrawInspector();
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if (lastSpace != _pathEditor.editSpace)
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{
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SplinePrefs.pointEditSpace = (SplineComputer.Space)_pathEditor.editSpace;
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SplinePrefs.SavePrefs();
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}
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}
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else if (_pathEditor.lastEditorTool != Tool.None && Tools.current == Tool.None)
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{
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Tools.current = _pathEditor.lastEditorTool;
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}
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SplineEditorGUI.EndContainerBox();
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}
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SplineEditorGUI.BeginContainerBox(ref _computerEditor.open, "Spline Computer");
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if (_computerEditor.open)
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{
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_computerEditor.DrawInspector();
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}
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SplineEditorGUI.EndContainerBox();
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if (splines.Length == 1)
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{
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SplineEditorGUI.BeginContainerBox(ref _triggersEditor.open, "Triggers");
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if (_triggersEditor.open) _triggersEditor.DrawInspector();
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SplineEditorGUI.EndContainerBox();
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}
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SplineEditorGUI.BeginContainerBox(ref _debugEditor.open, "Editor Properties");
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if (_debugEditor.open) _debugEditor.DrawInspector();
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SplineEditorGUI.EndContainerBox();
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if (GUI.changed)
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{
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EditorUtility.SetDirty(spline);
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}
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if (Event.current.type == EventType.Layout && _rebuildSpline)
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{
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for (int i = 0; i < splines.Length; i++)
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{
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if (splines[i].editorUpdateMode == SplineComputer.EditorUpdateMode.OnMouseUp)
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{
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splines[i].RebuildImmediate(true);
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}
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}
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_rebuildSpline = false;
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}
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}
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public bool IsPointSelected(int index)
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{
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return _selectedPoints.Contains(index);
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}
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private void DuringSceneGUI(SceneView currentSceneView)
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{
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_debugEditor.DrawScene(currentSceneView);
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_computerEditor.drawComputer = !(_pathEditor.currentModule is CreatePointModule);
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_computerEditor.drawPivot = _pathEditor.open && spline.editorDrawPivot;
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_computerEditor.DrawScene(currentSceneView);
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if (splines.Length == 1 && _triggersEditor.open) _triggersEditor.DrawScene(currentSceneView);
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if (splines.Length == 1 && _pathEditor.open) _pathEditor.DrawScene(currentSceneView);
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}
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}
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}
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