Codex实装,RegularGridFloor
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@@ -0,0 +1,64 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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||||
{
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||||
[System.Serializable]
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public class DTMRegularGridFloor_BM : EnvironmentObject_BM
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{
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public float gridSizeX = 100f;
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public float gridSizeY = 100f;
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public float gridDensity = 1f;
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public float lineThickness = 0.05f;
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public float edgeSoftness;
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public float moveVectorX;
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public float moveVectorY;
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public bool enableOuterBorder = true;
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public float outerBorderColorR = 1f;
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public float outerBorderColorG = 1f;
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public float outerBorderColorB = 1f;
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public float outerBorderColorA = 1f;
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public float outerBorderWidth = 0.005f;
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public DTMRegularGridFloor_BM()
|
||||
{
|
||||
}
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public DTMRegularGridFloor_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
|
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string themeBundleName, string objectName, bool isStatic,
|
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float gridSizeX, float gridSizeY, float gridDensity,
|
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float lineThickness, float edgeSoftness, float moveVectorX, float moveVectorY,
|
||||
bool enableOuterBorder, Color outerColor, float outerBorderWidth)
|
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
|
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{
|
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this.gridSizeX = gridSizeX;
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this.gridSizeY = gridSizeY;
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this.gridDensity = gridDensity;
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this.lineThickness = lineThickness;
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this.edgeSoftness = edgeSoftness;
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this.moveVectorX = moveVectorX;
|
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this.moveVectorY = moveVectorY;
|
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this.enableOuterBorder = enableOuterBorder;
|
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this.outerBorderColorR = outerColor.r;
|
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this.outerBorderColorG = outerColor.g;
|
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this.outerBorderColorB = outerColor.b;
|
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this.outerBorderColorA = outerColor.a;
|
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this.outerBorderWidth = outerBorderWidth;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
Color outerColor = new Color(outerBorderColorR, outerBorderColorG, outerBorderColorB, outerBorderColorA);
|
||||
|
||||
matchedElement = DTMRegularGridFloor.GenerateElement(elementName, elementGuid, tags, false,
|
||||
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
||||
gridSizeX, gridSizeY, gridDensity,
|
||||
lineThickness, edgeSoftness, moveVectorX, moveVectorY,
|
||||
enableOuterBorder, outerColor, outerBorderWidth);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ad518678d80432788eb0ed64b0ab344
|
||||
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public partial class DTMRegularGridFloor : EnvironmentObject
|
||||
{
|
||||
#region Exposed Fields
|
||||
public float gridSizeX = 100f;
|
||||
public float gridSizeY = 100f;
|
||||
public float gridDensity = 1f;
|
||||
public float lineThickness = 0.05f;
|
||||
public float edgeSoftness;
|
||||
public float moveVectorX;
|
||||
public float moveVectorY;
|
||||
|
||||
public bool enableOuterBorder = true;
|
||||
public Color outerBorderColor = Color.white;
|
||||
public float outerBorderWidth = 0.005f;
|
||||
|
||||
public Renderer meshRenderer;
|
||||
#endregion
|
||||
|
||||
#region Lifecycle & Factory
|
||||
public static DTMRegularGridFloor GenerateElement(string elementName, Guid id, List<string> tags,
|
||||
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
|
||||
bool isStatic,
|
||||
float gridSizeX, float gridSizeY, float gridDensity,
|
||||
float lineThickness, float edgeSoftness, float moveVectorX, float moveVectorY,
|
||||
bool enableOuterBorder, Color outerBorderColor, float outerBorderWidth)
|
||||
{
|
||||
DTMRegularGridFloor regularGridFloor = EnvironmentObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMRegularGridFloor>();
|
||||
|
||||
regularGridFloor.gridSizeX = gridSizeX;
|
||||
regularGridFloor.gridSizeY = gridSizeY;
|
||||
regularGridFloor.gridDensity = gridDensity;
|
||||
regularGridFloor.lineThickness = lineThickness;
|
||||
regularGridFloor.edgeSoftness = edgeSoftness;
|
||||
regularGridFloor.moveVectorX = moveVectorX;
|
||||
regularGridFloor.moveVectorY = moveVectorY;
|
||||
|
||||
regularGridFloor.enableOuterBorder = enableOuterBorder;
|
||||
regularGridFloor.outerBorderColor = outerBorderColor;
|
||||
regularGridFloor.outerBorderWidth = outerBorderWidth;
|
||||
|
||||
return regularGridFloor;
|
||||
}
|
||||
|
||||
public override void FirstSetUpObject(bool isFirstGenerated)
|
||||
{
|
||||
if (meshRenderer == null)
|
||||
meshRenderer = GetComponentInChildren<Renderer>();
|
||||
|
||||
meshRenderer.InitializeShader();
|
||||
}
|
||||
|
||||
public override void AfterInitialize()
|
||||
{
|
||||
base.AfterInitialize();
|
||||
UpdateMaterialProperties();
|
||||
}
|
||||
|
||||
public override void OnDirtyRefresh(Dictionary<string, bool> flags)
|
||||
{
|
||||
UpdateMaterialProperties();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Core Effect Logic
|
||||
public void UpdateMaterialProperties()
|
||||
{
|
||||
if (meshRenderer != null && meshRenderer.material != null)
|
||||
{
|
||||
Material mat = meshRenderer.material;
|
||||
|
||||
mat.SetVector("_GridSize", new Vector4(gridSizeX, gridSizeY, 0f, 0f));
|
||||
mat.SetFloat("_GridDensity", gridDensity);
|
||||
mat.SetFloat("_LineThickness", lineThickness);
|
||||
mat.SetFloat("_EdgeSoftness", edgeSoftness);
|
||||
mat.SetVector("_MoveVector", new Vector4(moveVectorX, moveVectorY, 0f, 0f));
|
||||
|
||||
float borderOn = enableOuterBorder ? 1f : 0f;
|
||||
mat.SetFloat("_EnableOuterBorder", borderOn);
|
||||
if (enableOuterBorder)
|
||||
{
|
||||
mat.EnableKeyword("_OUTER_BORDER_ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.DisableKeyword("_OUTER_BORDER_ON");
|
||||
}
|
||||
|
||||
mat.SetColor("_OuterBorderColor", outerBorderColor);
|
||||
mat.SetFloat("_OuterBorderWidth", outerBorderWidth);
|
||||
|
||||
mat.SetColor("_Color0", colorSubmodule.currentBaseColor);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
|
||||
if (meshRenderer != null)
|
||||
{
|
||||
meshRenderer.material.SetColor("_Color0", colorSubmodule.currentBaseColor);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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guid: 23b750fa4c234eb995b6be5e65b56dba
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BIN
Assets/ThemeBundles/DepartureToMultiverse/Textures/trail_B.png
LFS
Normal file
BIN
Assets/ThemeBundles/DepartureToMultiverse/Textures/trail_B.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,140 @@
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fileFormatVersion: 2
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internalIDToNameTable: []
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serializedVersion: 13
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mipmaps:
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fadeOut: 0
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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generateCubemap: 6
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seamlessCubemap: 0
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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buildTarget: DefaultTexturePlatform
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forceMaximumCompressionQuality_BC6H_BC7: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: iPhone
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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textureCompression: 1
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userData:
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assetBundleVariant:
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Reference in New Issue
Block a user