Codex实装,RegularGridFloor

This commit is contained in:
SoulliesOfficial
2026-07-08 04:29:20 -04:00
parent 7b7d069b84
commit d474a8929c
176 changed files with 31884 additions and 890 deletions

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m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMFramesFloor
m_EditorClassIdentifier: Assembly-CSharp::Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMRegularGridFloor
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objectName:
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patternSizeX: 100
patternSizeY: 100
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gridSizeY: 100
gridDensity: 1
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stepB: 0.24
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using System;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
[System.Serializable]
public class DTMRegularGridFloor_BM : EnvironmentObject_BM
{
public float gridSizeX = 100f;
public float gridSizeY = 100f;
public float gridDensity = 1f;
public float lineThickness = 0.05f;
public float edgeSoftness;
public float moveVectorX;
public float moveVectorY;
public bool enableOuterBorder = true;
public float outerBorderColorR = 1f;
public float outerBorderColorG = 1f;
public float outerBorderColorB = 1f;
public float outerBorderColorA = 1f;
public float outerBorderWidth = 0.005f;
public DTMRegularGridFloor_BM()
{
}
public DTMRegularGridFloor_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
string themeBundleName, string objectName, bool isStatic,
float gridSizeX, float gridSizeY, float gridDensity,
float lineThickness, float edgeSoftness, float moveVectorX, float moveVectorY,
bool enableOuterBorder, Color outerColor, float outerBorderWidth)
: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
{
this.gridSizeX = gridSizeX;
this.gridSizeY = gridSizeY;
this.gridDensity = gridDensity;
this.lineThickness = lineThickness;
this.edgeSoftness = edgeSoftness;
this.moveVectorX = moveVectorX;
this.moveVectorY = moveVectorY;
this.enableOuterBorder = enableOuterBorder;
this.outerBorderColorR = outerColor.r;
this.outerBorderColorG = outerColor.g;
this.outerBorderColorB = outerColor.b;
this.outerBorderColorA = outerColor.a;
this.outerBorderWidth = outerBorderWidth;
}
public override void ExecuteBM()
{
Color outerColor = new Color(outerBorderColorR, outerBorderColorG, outerBorderColorB, outerBorderColorA);
matchedElement = DTMRegularGridFloor.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
gridSizeX, gridSizeY, gridDensity,
lineThickness, edgeSoftness, moveVectorX, moveVectorY,
enableOuterBorder, outerColor, outerBorderWidth);
}
}
}

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using System;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public partial class DTMRegularGridFloor : EnvironmentObject
{
#region Exposed Fields
public float gridSizeX = 100f;
public float gridSizeY = 100f;
public float gridDensity = 1f;
public float lineThickness = 0.05f;
public float edgeSoftness;
public float moveVectorX;
public float moveVectorY;
public bool enableOuterBorder = true;
public Color outerBorderColor = Color.white;
public float outerBorderWidth = 0.005f;
public Renderer meshRenderer;
#endregion
#region Lifecycle & Factory
public static DTMRegularGridFloor GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
bool isStatic,
float gridSizeX, float gridSizeY, float gridDensity,
float lineThickness, float edgeSoftness, float moveVectorX, float moveVectorY,
bool enableOuterBorder, Color outerBorderColor, float outerBorderWidth)
{
DTMRegularGridFloor regularGridFloor = EnvironmentObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMRegularGridFloor>();
regularGridFloor.gridSizeX = gridSizeX;
regularGridFloor.gridSizeY = gridSizeY;
regularGridFloor.gridDensity = gridDensity;
regularGridFloor.lineThickness = lineThickness;
regularGridFloor.edgeSoftness = edgeSoftness;
regularGridFloor.moveVectorX = moveVectorX;
regularGridFloor.moveVectorY = moveVectorY;
regularGridFloor.enableOuterBorder = enableOuterBorder;
regularGridFloor.outerBorderColor = outerBorderColor;
regularGridFloor.outerBorderWidth = outerBorderWidth;
return regularGridFloor;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
if (meshRenderer == null)
meshRenderer = GetComponentInChildren<Renderer>();
meshRenderer.InitializeShader();
}
public override void AfterInitialize()
{
base.AfterInitialize();
UpdateMaterialProperties();
}
public override void OnDirtyRefresh(Dictionary<string, bool> flags)
{
UpdateMaterialProperties();
}
#endregion
#region Core Effect Logic
public void UpdateMaterialProperties()
{
if (meshRenderer != null && meshRenderer.material != null)
{
Material mat = meshRenderer.material;
mat.SetVector("_GridSize", new Vector4(gridSizeX, gridSizeY, 0f, 0f));
mat.SetFloat("_GridDensity", gridDensity);
mat.SetFloat("_LineThickness", lineThickness);
mat.SetFloat("_EdgeSoftness", edgeSoftness);
mat.SetVector("_MoveVector", new Vector4(moveVectorX, moveVectorY, 0f, 0f));
float borderOn = enableOuterBorder ? 1f : 0f;
mat.SetFloat("_EnableOuterBorder", borderOn);
if (enableOuterBorder)
{
mat.EnableKeyword("_OUTER_BORDER_ON");
}
else
{
mat.DisableKeyword("_OUTER_BORDER_ON");
}
mat.SetColor("_OuterBorderColor", outerBorderColor);
mat.SetFloat("_OuterBorderWidth", outerBorderWidth);
mat.SetColor("_Color0", colorSubmodule.currentBaseColor);
}
}
public override void Refresh()
{
base.Refresh();
if (meshRenderer != null)
{
meshRenderer.material.SetColor("_Color0", colorSubmodule.currentBaseColor);
}
}
#endregion
}
}

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