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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _RampColor0: {r: 0, g: 0, b: 0, a: 0}
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- _RampColor2: {r: 1, g: 1, b: 1, a: 1}
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- _RampColorAlpha1: {r: 1, g: 0, b: 1, a: 1}
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- _RampColorAlpha2: {r: 1, g: 0, b: 1, a: 1}
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- _RampColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
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- _RampColorMapOffset: {r: 0, g: 0, b: 0, a: 0}
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meshRenderer: {fileID: 8033154349789972278}
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@@ -0,0 +1,64 @@
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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||||
{
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||||
[System.Serializable]
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public class DTMRegularGridFloor_BM : EnvironmentObject_BM
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{
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public float gridSizeX = 100f;
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public float gridSizeY = 100f;
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public float gridDensity = 1f;
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public float lineThickness = 0.05f;
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public float edgeSoftness;
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public float moveVectorX;
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public float moveVectorY;
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public bool enableOuterBorder = true;
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public float outerBorderColorR = 1f;
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public float outerBorderColorG = 1f;
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public float outerBorderColorB = 1f;
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public float outerBorderColorA = 1f;
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public float outerBorderWidth = 0.005f;
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public DTMRegularGridFloor_BM()
|
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{
|
||||
}
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public DTMRegularGridFloor_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
|
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string themeBundleName, string objectName, bool isStatic,
|
||||
float gridSizeX, float gridSizeY, float gridDensity,
|
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float lineThickness, float edgeSoftness, float moveVectorX, float moveVectorY,
|
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bool enableOuterBorder, Color outerColor, float outerBorderWidth)
|
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
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{
|
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this.gridSizeX = gridSizeX;
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this.gridSizeY = gridSizeY;
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this.gridDensity = gridDensity;
|
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this.lineThickness = lineThickness;
|
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this.edgeSoftness = edgeSoftness;
|
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this.moveVectorX = moveVectorX;
|
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this.moveVectorY = moveVectorY;
|
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|
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this.enableOuterBorder = enableOuterBorder;
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this.outerBorderColorR = outerColor.r;
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this.outerBorderColorG = outerColor.g;
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this.outerBorderColorB = outerColor.b;
|
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this.outerBorderColorA = outerColor.a;
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this.outerBorderWidth = outerBorderWidth;
|
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}
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public override void ExecuteBM()
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{
|
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Color outerColor = new Color(outerBorderColorR, outerBorderColorG, outerBorderColorB, outerBorderColorA);
|
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matchedElement = DTMRegularGridFloor.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
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gridSizeX, gridSizeY, gridDensity,
|
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lineThickness, edgeSoftness, moveVectorX, moveVectorY,
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enableOuterBorder, outerColor, outerBorderWidth);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 4ad518678d80432788eb0ed64b0ab344
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@@ -0,0 +1,113 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
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public partial class DTMRegularGridFloor : EnvironmentObject
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{
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#region Exposed Fields
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public float gridSizeX = 100f;
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public float gridSizeY = 100f;
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public float gridDensity = 1f;
|
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public float lineThickness = 0.05f;
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public float edgeSoftness;
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public float moveVectorX;
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public float moveVectorY;
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|
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public bool enableOuterBorder = true;
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public Color outerBorderColor = Color.white;
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public float outerBorderWidth = 0.005f;
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public Renderer meshRenderer;
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#endregion
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#region Lifecycle & Factory
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public static DTMRegularGridFloor GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
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bool isStatic,
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float gridSizeX, float gridSizeY, float gridDensity,
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float lineThickness, float edgeSoftness, float moveVectorX, float moveVectorY,
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bool enableOuterBorder, Color outerBorderColor, float outerBorderWidth)
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{
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DTMRegularGridFloor regularGridFloor = EnvironmentObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMRegularGridFloor>();
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regularGridFloor.gridSizeX = gridSizeX;
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regularGridFloor.gridSizeY = gridSizeY;
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regularGridFloor.gridDensity = gridDensity;
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regularGridFloor.lineThickness = lineThickness;
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regularGridFloor.edgeSoftness = edgeSoftness;
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regularGridFloor.moveVectorX = moveVectorX;
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regularGridFloor.moveVectorY = moveVectorY;
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regularGridFloor.enableOuterBorder = enableOuterBorder;
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regularGridFloor.outerBorderColor = outerBorderColor;
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regularGridFloor.outerBorderWidth = outerBorderWidth;
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return regularGridFloor;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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if (meshRenderer == null)
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meshRenderer = GetComponentInChildren<Renderer>();
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meshRenderer.InitializeShader();
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}
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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UpdateMaterialProperties();
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}
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public override void OnDirtyRefresh(Dictionary<string, bool> flags)
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{
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UpdateMaterialProperties();
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}
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#endregion
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#region Core Effect Logic
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public void UpdateMaterialProperties()
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{
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if (meshRenderer != null && meshRenderer.material != null)
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{
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Material mat = meshRenderer.material;
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mat.SetVector("_GridSize", new Vector4(gridSizeX, gridSizeY, 0f, 0f));
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mat.SetFloat("_GridDensity", gridDensity);
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mat.SetFloat("_LineThickness", lineThickness);
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mat.SetFloat("_EdgeSoftness", edgeSoftness);
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mat.SetVector("_MoveVector", new Vector4(moveVectorX, moveVectorY, 0f, 0f));
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float borderOn = enableOuterBorder ? 1f : 0f;
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mat.SetFloat("_EnableOuterBorder", borderOn);
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if (enableOuterBorder)
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{
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mat.EnableKeyword("_OUTER_BORDER_ON");
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}
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else
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{
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mat.DisableKeyword("_OUTER_BORDER_ON");
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}
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mat.SetColor("_OuterBorderColor", outerBorderColor);
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mat.SetFloat("_OuterBorderWidth", outerBorderWidth);
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mat.SetColor("_Color0", colorSubmodule.currentBaseColor);
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}
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}
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public override void Refresh()
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{
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base.Refresh();
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if (meshRenderer != null)
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{
|
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meshRenderer.material.SetColor("_Color0", colorSubmodule.currentBaseColor);
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}
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}
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#endregion
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}
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}
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Reference in New Issue
Block a user