性能优化:MovableTrack

Signed-off-by: TRADER_FOER <lhf190@outlook.com>
This commit is contained in:
2026-07-18 12:32:51 +08:00
parent df4d35942a
commit d331f4d9af
8 changed files with 119 additions and 14 deletions

View File

@@ -31,6 +31,11 @@ namespace Ichni.RhythmGame
public float trackTotalTime;
public float visibleTrackTimeLength;
public AnimationCurveType animationCurveType;
private const float ClipChangeEpsilon = 0.0001f;
private bool hasClipState;
private float lastClipFrom;
private float lastClipTo;
#endregion
#region [] Initialization
@@ -49,17 +54,54 @@ namespace Ichni.RhythmGame
#region [] Timing Calculation
public void UpdateTrackPart(float songTime)
{
CalculateVisibleClip(songTime, out float newTailPercent, out float newHeadPercent);
headPercent = newHeadPercent;
tailPercent = newTailPercent;
TrackRendererSubmodule rendererSubmodule = track.trackRendererSubmodule;
if (rendererSubmodule == null || rendererSubmodule.meshGenerator == null)
{
return;
}
bool clipChanged = !hasClipState ||
Mathf.Abs(lastClipFrom - tailPercent) > ClipChangeEpsilon ||
Mathf.Abs(lastClipTo - headPercent) > ClipChangeEpsilon;
bool rebuildRequested = rendererSubmodule.ConsumeMeshRebuildRequest();
if (!clipChanged && !rebuildRequested)
{
return;
}
rendererSubmodule.meshGenerator.clipFrom = tailPercent;
rendererSubmodule.meshGenerator.clipTo = headPercent;
rendererSubmodule.meshGenerator.RebuildImmediate();
hasClipState = true;
lastClipFrom = tailPercent;
lastClipTo = headPercent;
//track.trackPathSubmodule.path.Rebuild(true);
}
private void CalculateVisibleClip(float songTime, out float tailPercent, out float headPercent)
{
if (songTime <= trackStartTime)
{
tailPercent = 0f;
headPercent = 0f;
return;
}
if (songTime >= trackEndTime + visibleTrackTimeLength)
{
tailPercent = 1f;
headPercent = 1f;
return;
}
headPercent = GetTrackPercent(songTime);
tailPercent = GetTrackPercent(songTime - visibleTrackTimeLength);
if (track.trackRendererSubmodule != null)
{
track.trackRendererSubmodule.meshGenerator.clipFrom = tailPercent;
track.trackRendererSubmodule.meshGenerator.clipTo = headPercent;
track.trackRendererSubmodule.meshGenerator.RebuildImmediate();
}
//track.trackPathSubmodule.path.Rebuild(true);
}
public float GetTrackPercent(float songTimeInTime)