Storyline+Dialog初步

This commit is contained in:
SoulliesOfficial
2026-07-05 16:08:23 -04:00
parent afa8a56e1d
commit d031afd075
464 changed files with 25716 additions and 4209 deletions

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using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace SubAssetsToolbox.Samples.Editor
{
[CustomEditor(typeof(SubAssetAwareSO), true)]
public class SubAssetAwareSOEditor : UnityEditor.Editor
{
public VisualTreeAsset lineTemplate;
public VisualTreeAsset extrasTemplate;
private SerializedProperty _subAssetsProp;
public override VisualElement CreateInspectorGUI()
{
VisualElement inspector = new();
InspectorElement.FillDefaultInspector(inspector, serializedObject, this);
_subAssetsProp = serializedObject.FindProperty("_subAssets");
if (_subAssetsProp.arraySize != 0)
{
extrasTemplate.CloneTree(inspector);
// Draw sub-assets list
ListView subAssetsList = inspector.Q<ListView>("SubAssetsList");
subAssetsList.makeItem += MakeItem;
subAssetsList.bindItem += BindItem;
subAssetsList.BindProperty(_subAssetsProp);
}
return inspector;
}
private VisualElement MakeItem()
{
return lineTemplate.Instantiate();
}
private void BindItem(VisualElement visualElement, int index)
{
Object subAsset = _subAssetsProp.GetArrayElementAtIndex(index).objectReferenceValue;
visualElement.Q<ObjectField>("SubAssetField").value = subAsset;
}
}
}

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fileFormatVersion: 2
guid: 21cab18be96345ce975cfe1380654953
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- lineTemplate: {fileID: 9197481963319205126, guid: a3eb80c229d604b8a8483f6df0d7f204,
type: 3}
- extrasTemplate: {fileID: 9197481963319205126, guid: 213eed75602b6410d8cdd7fd24509144,
type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 284154
packageName: SubAssets Toolbox
packageVersion: 1.1.0
assetPath: Packages/io.continis.subassets/Samples~/SubAssetAwareScriptableObjects/Editor/SubAssetAwareSOEditor.cs
uploadId: 869944

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using System.Collections.Generic;
using UnityEngine;
namespace SubAssetsToolbox.Samples
{
/// <summary>
/// ScriptableObject class that implements the <see cref="ISubAssetAware"/> interface to interact with sub-asset workflows.
/// Contains a List to keep references to its sub-assets. The list is displayed in the asset's Inspector using a custom editor.
/// Use this class as a starting point, and implement your own sub-asset aware ScriptableObjects.
/// </summary>
[CreateAssetMenu(menuName = "SubAssets Toolbox/SubAsset Aware SO", fileName = "SubAssetAwareSO")]
public class SubAssetAwareSO : ScriptableObject, ISubAssetAware
{
[SerializeField, HideInInspector] private List<Object> _subAssets = new();
public void AddSubAsset(Object newSubAsset) => _subAssets.Add(newSubAsset);
public void RemoveSubAsset(Object removedSubAsset) => _subAssets.Remove(removedSubAsset);
public virtual Object GetSubAssetByName(string subAssetName) => _subAssets.Find(o => o.name == subAssetName);
public virtual List<Object> GetAllSubAssetsByName(string subAssetName) => _subAssets.FindAll(o => o.name == subAssetName);
public virtual Object GetSubAssetByType<T>() => _subAssets.Find(o => o.GetType() == typeof(T));
public virtual List<Object> GetAllSubAssetsByType<T>() => _subAssets.FindAll(o => o.GetType() == typeof(T));
}
}

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fileFormatVersion: 2
guid: ff267a32cfc64732a2ca1cc5b4acf09f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 284154
packageName: SubAssets Toolbox
packageVersion: 1.1.0
assetPath: Packages/io.continis.subassets/Samples~/SubAssetAwareScriptableObjects/SubAssetAwareSO.cs
uploadId: 869944