Storyline+Dialog初步
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using UnityEngine;
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namespace SubAssetsToolbox.Editor
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{
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public enum ReferencePatchingMode
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{
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Disabled = 0,
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AskEachTime = 1,
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AutoApply = 2
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}
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public class SubAssetsToolboxSettings
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{
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public static PackageSetting<bool> WelcomeWindowSeen = new("general.welcomeWindowSeen", false);
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public static readonly string[] DefaultExtensionsToScan =
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{
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"unity", "prefab", "asset", "mat", "controller", "overrideController",
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"playable", "signal", "mixer", "preset", "lighting", "giparams",
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"spriteatlas", "spriteatlasv2", "terrainlayer", "brush", "anim",
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"guiskin", "fontsettings", "flare", "renderTexture", "cubemap"
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};
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public static PackageSetting<ReferencePatchingMode> PatchReferences =
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new("referencePatching.mode", ReferencePatchingMode.AskEachTime);
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public static PackageSetting<string[]> PatchExtensions =
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new("referencePatching.extensions", DefaultExtensionsToScan);
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}
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}
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