Storyline+Dialog初步
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using System;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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{
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[System.Serializable]
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public class DTMCircleSpinTrails_BM : EnvironmentObject_BM
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{
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// Circle Spin Trails Settings
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public int particleCount = 20;
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public float particleLifetime = 5f;
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public Gradient colorGradient;
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public float orbitalZSpeed = 1f;
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public float emissionIntensity = 2f;
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public DTMCircleSpinTrails_BM()
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{
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}
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public DTMCircleSpinTrails_BM(
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string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
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string themeBundleName, string objectName, bool isStatic,
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int particleCount, float particleLifetime, Gradient colorGradient,
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float orbitalZSpeed, float emissionIntensity)
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: base(elementName, elementGuid, tags, attachedElement, themeBundleName, objectName, isStatic)
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{
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this.particleCount = particleCount;
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this.particleLifetime = particleLifetime;
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this.colorGradient = colorGradient;
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this.orbitalZSpeed = orbitalZSpeed;
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this.emissionIntensity = emissionIntensity;
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMCircleSpinTrails.GenerateElement(
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elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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particleCount, particleLifetime, colorGradient, orbitalZSpeed, emissionIntensity);
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3884a44903bc0af418e934a3e666e3ab
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