Storyline+Dialog初步

This commit is contained in:
SoulliesOfficial
2026-07-05 16:08:23 -04:00
parent afa8a56e1d
commit d031afd075
464 changed files with 25716 additions and 4209 deletions

View File

@@ -36,8 +36,7 @@ namespace Ichni
SongSaveModule.LoadStoryUnlockKeys();
StorySaveModule = new StorySaveModule();
StorySaveModule.LoadStoryVariables();
StorySaveModule.LoadChoices();
StorySaveModule.LoadVariables();
}
}
@@ -226,113 +225,5 @@ namespace Ichni
}
}
public partial class StorySaveModule
{
public Dictionary<string, List<TutorialBlockSave>> tutorialBlockSaves;
public Dictionary<string, List<SongBlockSave>> songBlockSaves;
public Dictionary<string, List<DialogBlockSave>> dialogBlockSaves;
public Dictionary<string, List<BlockConnectorSave>> connectorSaves;
public Dictionary<string, int> storyVariables;
public Dictionary<string, int> selectedChoices;
private string GetStorySavePath(string chapterName) => Application.persistentDataPath + "/StorySaves/" + chapterName + ".json";
private string StoryVariablesPath => Application.persistentDataPath + "/StorySaves/StoryVariables.json";
private string ChoicesPath => Application.persistentDataPath + "/StorySaves/Choices.json";
public StorySaveModule()
{
tutorialBlockSaves = new Dictionary<string, List<TutorialBlockSave>>();
songBlockSaves = new Dictionary<string, List<SongBlockSave>>();
dialogBlockSaves = new Dictionary<string, List<DialogBlockSave>>();
connectorSaves = new Dictionary<string, List<BlockConnectorSave>>();
storyVariables = new Dictionary<string, int>();
selectedChoices = new Dictionary<string, int>();
//Debug.Log("Story Variables path: " + StoryVariablesPath);
}
}
public partial class StorySaveModule
{
public bool IsNewStoryline(string chapterName)
{
return !ES3.FileExists(GetStorySavePath(chapterName));
}
public void LoadStoryline(string chapterName)
{
tutorialBlockSaves[chapterName] = ES3.Load<List<TutorialBlockSave>>("TutorialBlockSaves", GetStorySavePath(chapterName));
songBlockSaves[chapterName] = ES3.Load<List<SongBlockSave>>("SongBlockSaves", GetStorySavePath(chapterName));
dialogBlockSaves[chapterName] = ES3.Load<List<DialogBlockSave>>("TextBlockSaves", GetStorySavePath(chapterName));
connectorSaves[chapterName] = ES3.Load<List<BlockConnectorSave>>("BlockConnectorSaves", GetStorySavePath(chapterName));
}
public void SaveStoryline(string chapterName, List<TutorialBlockSave> tutorialBlocks,
List<SongBlockSave> songBlocks, List<DialogBlockSave> dialogBlocks,
List<BlockConnectorSave> connectors)
{
ES3.Save("TutorialBlockSaves", tutorialBlocks, GetStorySavePath(chapterName));
ES3.Save("SongBlockSaves", songBlocks, GetStorySavePath(chapterName));
ES3.Save("TextBlockSaves", dialogBlocks, GetStorySavePath(chapterName));
ES3.Save("BlockConnectorSaves", connectors, GetStorySavePath(chapterName));
SaveStoryVariables();
SaveChoices();
}
public void ClearAllStoryline()
{
string path = GetStorySavePath("Chapter0");
if (ES3.FileExists(path))
{
ES3.DeleteFile(path);
Debug.Log("Cleared all story saves at: " + path);
}
else
{
Debug.LogWarning("No story saves found at: " + path);
}
}
}
public partial class StorySaveModule
{
public void SaveStoryVariables()
{
string path = Application.persistentDataPath + "/StorySaves/" + "StoryVariables.json";
ES3.Save("StoryVariables", storyVariables, path);
}
public void LoadStoryVariables()
{
string path = Application.persistentDataPath + "/StorySaves/" + "StoryVariables.json";
if (ES3.FileExists(path))
{
storyVariables = ES3.Load<Dictionary<string, int>>("StoryVariables", path);
}
else
{
storyVariables = new Dictionary<string, int>();
}
}
public void SaveChoices()
{
string path = Application.persistentDataPath + "/StorySaves/" + "Choices.json";
ES3.Save("Choices", selectedChoices, path);
}
public void LoadChoices()
{
string path = Application.persistentDataPath + "/StorySaves/" + "Choices.json";
if (ES3.FileExists(path))
{
selectedChoices = ES3.Load<Dictionary<string, int>>("Choices", path);
}
else
{
selectedChoices = new Dictionary<string, int>();
}
}
}
// StorySaveModule 已迁移至 NewStorySystem/Save/StorySaveModule.cs按章节存树/选项,全局存变量)
}