@@ -16,7 +16,7 @@ namespace Ichni
|
|||||||
public float fakeLoadPercent;
|
public float fakeLoadPercent;
|
||||||
public float realLoadPercent;
|
public float realLoadPercent;
|
||||||
public float displayLoadPercent => Mathf.Min(realLoadPercent, fakeLoadPercent);
|
public float displayLoadPercent => Mathf.Min(realLoadPercent, fakeLoadPercent);
|
||||||
|
|
||||||
public static readonly ES3Settings SaveSettings = new ES3Settings
|
public static readonly ES3Settings SaveSettings = new ES3Settings
|
||||||
{
|
{
|
||||||
compressionType = ES3.CompressionType.None,
|
compressionType = ES3.CompressionType.None,
|
||||||
@@ -24,7 +24,7 @@ namespace Ichni
|
|||||||
format = ES3.Format.JSON,
|
format = ES3.Format.JSON,
|
||||||
location = ES3.Location.Resources
|
location = ES3.Location.Resources
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly ES3Settings LoadSettings = new ES3Settings
|
private static readonly ES3Settings LoadSettings = new ES3Settings
|
||||||
{
|
{
|
||||||
compressionType = ES3.CompressionType.Gzip,
|
compressionType = ES3.CompressionType.Gzip,
|
||||||
@@ -33,19 +33,19 @@ namespace Ichni
|
|||||||
format = ES3.Format.JSON,
|
format = ES3.Format.JSON,
|
||||||
location = ES3.Location.Resources
|
location = ES3.Location.Resources
|
||||||
};
|
};
|
||||||
|
|
||||||
public void TestLoad()
|
public void TestLoad()
|
||||||
{
|
{
|
||||||
string beatMapFolderPath = "Beatmaps/" + InformationTransistor.instance.chapter.chapterIndex +
|
string beatMapFolderPath = "Beatmaps/" + InformationTransistor.instance.chapter.chapterIndex +
|
||||||
"/" + InformationTransistor.instance.song.songName +
|
"/" + InformationTransistor.instance.song.songName +
|
||||||
"/" + InformationTransistor.instance.difficulty.difficultyName;
|
"/" + InformationTransistor.instance.difficulty.difficultyName;
|
||||||
|
|
||||||
LoadProjectInfo(beatMapFolderPath);
|
LoadProjectInfo(beatMapFolderPath);
|
||||||
LoadSongInfo(beatMapFolderPath);
|
LoadSongInfo(beatMapFolderPath);
|
||||||
LoadCommandScripts(beatMapFolderPath);
|
LoadCommandScripts(beatMapFolderPath);
|
||||||
|
|
||||||
GameManager.Instance.gameLoadingCanvas.MoveParts();
|
GameManager.Instance.gameLoadingCanvas.MoveParts();
|
||||||
|
|
||||||
ThemeBundleManager.instance.LoadThemeBundles(GameManager.Instance.projectInformation.selectedThemeBundleList);
|
ThemeBundleManager.instance.LoadThemeBundles(GameManager.Instance.projectInformation.selectedThemeBundleList);
|
||||||
realLoadPercent = 0f;
|
realLoadPercent = 0f;
|
||||||
fakeLoadPercent = 0f;
|
fakeLoadPercent = 0f;
|
||||||
@@ -57,13 +57,13 @@ namespace Ichni
|
|||||||
.Subscribe(_ =>
|
.Subscribe(_ =>
|
||||||
{
|
{
|
||||||
LoadBeatMap(beatMapFolderPath);
|
LoadBeatMap(beatMapFolderPath);
|
||||||
|
|
||||||
IDisposable fakeLoadObserver = Observable.EveryUpdate().Subscribe(_ =>
|
IDisposable fakeLoadObserver = Observable.EveryUpdate().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
fakeLoadPercent += Time.deltaTime * 0.2f;
|
fakeLoadPercent += Time.deltaTime * 0.2f;
|
||||||
GameManager.Instance.gameLoadingCanvas.SetProgress(displayLoadPercent * 100f);
|
GameManager.Instance.gameLoadingCanvas.SetProgress(displayLoadPercent * 100f);
|
||||||
});
|
});
|
||||||
|
|
||||||
Observable.EveryUpdate()
|
Observable.EveryUpdate()
|
||||||
.Where(_ => ((BeatmapContainer_BM)GameManager.Instance.beatmapContainer.matchedBM).remainingElementAmount.Value == 0 &&
|
.Where(_ => ((BeatmapContainer_BM)GameManager.Instance.beatmapContainer.matchedBM).remainingElementAmount.Value == 0 &&
|
||||||
fakeLoadPercent >= 1f)
|
fakeLoadPercent >= 1f)
|
||||||
@@ -90,15 +90,15 @@ namespace Ichni
|
|||||||
Observable.NextFrame().Subscribe(_ =>
|
Observable.NextFrame().Subscribe(_ =>
|
||||||
{
|
{
|
||||||
GameManager.Instance.timeDurations = GameManager.Instance.beatmapContainer.gameElementList
|
GameManager.Instance.timeDurations = GameManager.Instance.beatmapContainer.gameElementList
|
||||||
.Select(x=> (x as IHaveTimeDurationSubmodule)?.timeDurationSubmodule)
|
.Select(x => (x as IHaveTimeDurationSubmodule)?.timeDurationSubmodule)
|
||||||
.Where(x => x != null && x.startTime > 0 && x.endTime < GameManager.Instance.songInformation.songLength).ToList();
|
.Where(x => x != null && (x.startTime > 0 || x.endTime < GameManager.Instance.songInformation.songLength)).ToList();
|
||||||
GameManager.Instance.beatmapContainer.gameElementList.ForEach(element => element.WhenStart());
|
GameManager.Instance.beatmapContainer.gameElementList.ForEach(element => element.WhenStart());
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
/*Observable.EveryUpdate()
|
/*Observable.EveryUpdate()
|
||||||
.Where(_ => !GameManager.Instance.audioManager.isStarting)
|
.Where(_ => !GameManager.Instance.audioManager.isStarting)
|
||||||
.First()
|
.First()
|
||||||
@@ -107,11 +107,11 @@ namespace Ichni
|
|||||||
|
|
||||||
});*/
|
});*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Load(string chapterName, string musicName, string difficultyName)
|
public void Load(string chapterName, string musicName, string difficultyName)
|
||||||
{
|
{
|
||||||
string beatMapFolderPath = "Beatmaps/" + chapterName + "/" + musicName + "/" + difficultyName;
|
string beatMapFolderPath = "Beatmaps/" + chapterName + "/" + musicName + "/" + difficultyName;
|
||||||
|
|
||||||
LoadProjectInfo(beatMapFolderPath);
|
LoadProjectInfo(beatMapFolderPath);
|
||||||
LoadSongInfo(beatMapFolderPath);
|
LoadSongInfo(beatMapFolderPath);
|
||||||
LoadCommandScripts(beatMapFolderPath);
|
LoadCommandScripts(beatMapFolderPath);
|
||||||
@@ -127,7 +127,7 @@ namespace Ichni
|
|||||||
private void LoadSongInfo(string beatMapFolderPath)
|
private void LoadSongInfo(string beatMapFolderPath)
|
||||||
{
|
{
|
||||||
string songInfoPath = beatMapFolderPath + "/SongInfo.bytes";
|
string songInfoPath = beatMapFolderPath + "/SongInfo.bytes";
|
||||||
ES3.Load<SongInformation_BM>("SongInformation",songInfoPath, LoadSettings).ExecuteBM();
|
ES3.Load<SongInformation_BM>("SongInformation", songInfoPath, LoadSettings).ExecuteBM();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadBeatMap(string beatMapFolderPath)
|
private void LoadBeatMap(string beatMapFolderPath)
|
||||||
@@ -141,6 +141,6 @@ namespace Ichni
|
|||||||
string commandScriptsPath = beatMapFolderPath + "/CommandScripts.bytes";
|
string commandScriptsPath = beatMapFolderPath + "/CommandScripts.bytes";
|
||||||
ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, LoadSettings).ExecuteBM();
|
ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, LoadSettings).ExecuteBM();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user