@@ -16,7 +16,7 @@ namespace Ichni
|
||||
public float fakeLoadPercent;
|
||||
public float realLoadPercent;
|
||||
public float displayLoadPercent => Mathf.Min(realLoadPercent, fakeLoadPercent);
|
||||
|
||||
|
||||
public static readonly ES3Settings SaveSettings = new ES3Settings
|
||||
{
|
||||
compressionType = ES3.CompressionType.None,
|
||||
@@ -24,7 +24,7 @@ namespace Ichni
|
||||
format = ES3.Format.JSON,
|
||||
location = ES3.Location.Resources
|
||||
};
|
||||
|
||||
|
||||
private static readonly ES3Settings LoadSettings = new ES3Settings
|
||||
{
|
||||
compressionType = ES3.CompressionType.Gzip,
|
||||
@@ -33,19 +33,19 @@ namespace Ichni
|
||||
format = ES3.Format.JSON,
|
||||
location = ES3.Location.Resources
|
||||
};
|
||||
|
||||
|
||||
public void TestLoad()
|
||||
{
|
||||
string beatMapFolderPath = "Beatmaps/" + InformationTransistor.instance.chapter.chapterIndex +
|
||||
"/" + InformationTransistor.instance.song.songName +
|
||||
string beatMapFolderPath = "Beatmaps/" + InformationTransistor.instance.chapter.chapterIndex +
|
||||
"/" + InformationTransistor.instance.song.songName +
|
||||
"/" + InformationTransistor.instance.difficulty.difficultyName;
|
||||
|
||||
|
||||
LoadProjectInfo(beatMapFolderPath);
|
||||
LoadSongInfo(beatMapFolderPath);
|
||||
LoadCommandScripts(beatMapFolderPath);
|
||||
|
||||
GameManager.Instance.gameLoadingCanvas.MoveParts();
|
||||
|
||||
|
||||
ThemeBundleManager.instance.LoadThemeBundles(GameManager.Instance.projectInformation.selectedThemeBundleList);
|
||||
realLoadPercent = 0f;
|
||||
fakeLoadPercent = 0f;
|
||||
@@ -57,13 +57,13 @@ namespace Ichni
|
||||
.Subscribe(_ =>
|
||||
{
|
||||
LoadBeatMap(beatMapFolderPath);
|
||||
|
||||
|
||||
IDisposable fakeLoadObserver = Observable.EveryUpdate().Subscribe(_ =>
|
||||
{
|
||||
fakeLoadPercent += Time.deltaTime * 0.2f;
|
||||
GameManager.Instance.gameLoadingCanvas.SetProgress(displayLoadPercent * 100f);
|
||||
});
|
||||
|
||||
|
||||
Observable.EveryUpdate()
|
||||
.Where(_ => ((BeatmapContainer_BM)GameManager.Instance.beatmapContainer.matchedBM).remainingElementAmount.Value == 0 &&
|
||||
fakeLoadPercent >= 1f)
|
||||
@@ -90,15 +90,15 @@ namespace Ichni
|
||||
Observable.NextFrame().Subscribe(_ =>
|
||||
{
|
||||
GameManager.Instance.timeDurations = GameManager.Instance.beatmapContainer.gameElementList
|
||||
.Select(x=> (x as IHaveTimeDurationSubmodule)?.timeDurationSubmodule)
|
||||
.Where(x => x != null && x.startTime > 0 && x.endTime < GameManager.Instance.songInformation.songLength).ToList();
|
||||
.Select(x => (x as IHaveTimeDurationSubmodule)?.timeDurationSubmodule)
|
||||
.Where(x => x != null && (x.startTime > 0 || x.endTime < GameManager.Instance.songInformation.songLength)).ToList();
|
||||
GameManager.Instance.beatmapContainer.gameElementList.ForEach(element => element.WhenStart());
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
/*Observable.EveryUpdate()
|
||||
.Where(_ => !GameManager.Instance.audioManager.isStarting)
|
||||
.First()
|
||||
@@ -107,11 +107,11 @@ namespace Ichni
|
||||
|
||||
});*/
|
||||
}
|
||||
|
||||
|
||||
public void Load(string chapterName, string musicName, string difficultyName)
|
||||
{
|
||||
string beatMapFolderPath = "Beatmaps/" + chapterName + "/" + musicName + "/" + difficultyName;
|
||||
|
||||
|
||||
LoadProjectInfo(beatMapFolderPath);
|
||||
LoadSongInfo(beatMapFolderPath);
|
||||
LoadCommandScripts(beatMapFolderPath);
|
||||
@@ -127,7 +127,7 @@ namespace Ichni
|
||||
private void LoadSongInfo(string beatMapFolderPath)
|
||||
{
|
||||
string songInfoPath = beatMapFolderPath + "/SongInfo.bytes";
|
||||
ES3.Load<SongInformation_BM>("SongInformation",songInfoPath, LoadSettings).ExecuteBM();
|
||||
ES3.Load<SongInformation_BM>("SongInformation", songInfoPath, LoadSettings).ExecuteBM();
|
||||
}
|
||||
|
||||
private void LoadBeatMap(string beatMapFolderPath)
|
||||
@@ -141,6 +141,6 @@ namespace Ichni
|
||||
string commandScriptsPath = beatMapFolderPath + "/CommandScripts.bytes";
|
||||
ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, LoadSettings).ExecuteBM();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user