perf
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@@ -40,9 +40,15 @@ namespace Ichni.RhythmGame
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float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
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Debug.Log("Input Position: " + inputScreenPosition + ", Note Position: " + noteScreenPosition + ", Distance: " + distance);
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if (distance <= areaRadius * CurrentScreenRatio() * 0.5f)
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//Debug.Log("Input Position: " + inputScreenPosition + ", Note Position: " + noteScreenPosition + ", Distance: " + distance);
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if (distance <= areaRadius * CurrentScreenRatio())
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{
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if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
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{
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return flick.CheckSwipeDirection(swipe.swipeDirection);
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}
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return true;
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}
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