perf
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@@ -69,73 +69,40 @@ namespace Ichni.RhythmGame
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public partial class GameCamera
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{
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private Vector3 GetWorldEulerAngles()
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{
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Vector3 output = transformSubmodule.originalEulerAngles;
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GameElement element = this;
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while (element != null)
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{
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if (element is IHaveTransformSubmodule)
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{
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output += ((TransformSubmodule)element.submoduleList.Where(r => r is TransformSubmodule).First()).currentEulerAngles;
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}
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element = element.parentElement;
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}
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return output;
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}
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public void SetTransformObserver()
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{
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Observable.EveryLateUpdate().Subscribe(_ =>
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{
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if (!GameManager.instance.audioManager.isUpdating && transformSubmodule == null)
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if (transformSubmodule == null)
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{
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return;
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}
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bool willRefresh = false;
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if (transformSubmodule.eulerAnglesOffsetLock)
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{
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transform.localEulerAngles = transformSubmodule.originalEulerAngles;
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}
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else if (transformSubmodule.eulerAnglesDirtyMark)
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{
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Vector3 offset = Vector3.zero;
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foreach (Vector3 eulerOffset in transformSubmodule.eulerAnglesOffset)
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{
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offset += eulerOffset;
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}
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
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bool willRefresh = false;
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if (!transformSubmodule.eulerAnglesOffsetLock && transformSubmodule.eulerAnglesDirtyMark)
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{
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + transformSubmodule.eulerAnglesOffset;
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transform.localEulerAngles = transformSubmodule.currentEulerAngles;
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transformSubmodule.eulerAnglesDirtyMark = false;
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willRefresh = true;
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transformSubmodule.eulerAnglesOffset = Vector3.zero;
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}
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if (transformSubmodule.positionDirtyMark)
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{
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Vector3 offset = Vector3.zero;
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foreach (Vector3 posOffset in transformSubmodule.positionOffset)
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{
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offset += posOffset;
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}
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + offset;
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transformSubmodule.currentPosition = transformSubmodule.originalPosition + transformSubmodule.positionOffset;
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transform.localPosition = transformSubmodule.currentPosition;
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transformSubmodule.positionDirtyMark = false;
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willRefresh = true;
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transformSubmodule.positionOffset = Vector3.zero;
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}
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if(willRefresh)
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if (willRefresh)
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{
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this.Refresh();
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Refresh();
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}
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transformSubmodule.eulerAnglesOffset.Clear();
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transformSubmodule.positionOffset.Clear();
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}).AddTo(gameObject);
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}
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}
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