剧情
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@@ -4,26 +4,50 @@ using UnityEngine;
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namespace Ichni.Story
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{
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public class StorySave : MonoBehaviour
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{
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public StoryBlockSave blockSave;
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public StoryVariableSave variableSave;
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}
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public class StoryBlockSave
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{
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public enum StoryBlockState
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public string blockName;
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public Vector2 position;
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public StoryBlockState state;
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public StoryBlockSave(string blockName, Vector2 position, StoryBlockState state)
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{
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Locked,
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Current,
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Completed
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this.blockName = blockName;
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this.state = state;
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this.position = position;
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}
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public Dictionary<string, StoryBlockState> storyBlockStates = new Dictionary<string, StoryBlockState>();
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}
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public class StoryVariableSave
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public class TutorialBlockSave : StoryBlockSave
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{
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public Dictionary<string, int> variables = new Dictionary<string, int>();
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public TutorialBlockSave(string blockName, Vector2 position, StoryBlockState state) : base(blockName, position, state)
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{
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}
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}
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public class DialogBlockSave : StoryBlockSave
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{
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public DialogBlockSave(string blockName, Vector2 position, StoryBlockState state) : base(blockName, position, state)
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{
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}
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}
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public class SongBlockSave : StoryBlockSave
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{
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public SongBlockSave(string blockName, Vector2 position, StoryBlockState state) : base(blockName, position, state)
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{
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}
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}
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public class BlockConnectorSave
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{
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public string startBlockName;
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public string endBlockName;
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public BlockConnectorSave(string startBlockName, string endBlockName)
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{
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this.startBlockName = startBlockName;
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this.endBlockName = endBlockName;
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}
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}
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}
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