Menu基本完成
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35
Assets/Scripts/UI/SongSelection/SongSelectionTabUI.cs
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35
Assets/Scripts/UI/SongSelection/SongSelectionTabUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Menu.UI
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{
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public class SongSelectionTabUI : MonoBehaviour
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{
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public SongItemData connectedSong;
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public TMP_Text songNameText;
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public Button switchDifficultyButton;
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public string currentDifficultyName;
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public void SetUpTab(SongItemData song)
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{
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connectedSong = song;
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songNameText.text = song.songName;
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currentDifficultyName = song.difficultyDataList[0].difficultyName;
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switchDifficultyButton.GetComponentInChildren<TMP_Text>().text = currentDifficultyName + " Lv." + song.difficultyDataList[0].difficultyValue;
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switchDifficultyButton.GetComponentInChildren<TMP_Text>().color = song.difficultyDataList[0].color;
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switchDifficultyButton.onClick.AddListener(() =>
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{
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int currentIndex = song.difficultyDataList.FindIndex(d => d.difficultyName == currentDifficultyName);
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int nextIndex = (currentIndex + 1) % song.difficultyDataList.Count;
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currentDifficultyName = song.difficultyDataList[nextIndex].difficultyName;
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switchDifficultyButton.GetComponentInChildren<TMP_Text>().text = currentDifficultyName + " Lv." + song.difficultyDataList[nextIndex].difficultyValue;
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switchDifficultyButton.GetComponentInChildren<TMP_Text>().color = song.difficultyDataList[nextIndex].color;
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});
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}
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}
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}
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