diff --git a/Assets/000_assets/material/M_SquareFrame 1.mat b/Assets/000_assets/material/M_SquareFrame 1.mat index c0ac35ba..15e2f210 100644 --- a/Assets/000_assets/material/M_SquareFrame 1.mat +++ b/Assets/000_assets/material/M_SquareFrame 1.mat @@ -213,7 +213,7 @@ Material: - _Dst: 10 - _DstBlend: 0 - _DstBlendAlpha: 0 - - _EdgeValue: 0.51536673 + - _EdgeValue: 0.995674 - _EnvironmentReflections: 1 - _FNLfanxiangkaiguan: 0 - _Face: 1 @@ -258,7 +258,7 @@ Material: - _Mask_scale: 1 - _Metallic: 0 - _OcclusionStrength: 1 - - _Opacity: 0.48463327 + - _Opacity: 0.004325986 - _Parallax: 0.005 - _Pass: 0 - _QueueOffset: 0 diff --git a/Assets/AddressableAssetsData/Android/addressables_content_state.bin b/Assets/AddressableAssetsData/Android/addressables_content_state.bin index 55f529c4..898e015d 100644 Binary files a/Assets/AddressableAssetsData/Android/addressables_content_state.bin and b/Assets/AddressableAssetsData/Android/addressables_content_state.bin differ diff --git a/Assets/Editor/QuickSelector.CS b/Assets/Editor/QuickSelector.CS new file mode 100644 index 00000000..20484d10 --- /dev/null +++ b/Assets/Editor/QuickSelector.CS @@ -0,0 +1,231 @@ +using UnityEngine; +using UnityEditor; +using UnityEngine.UI; +using System.Collections.Generic; +using System.Linq; + +[InitializeOnLoad] +public class QuickSelectorHud +{ + public static GameObject HoveredObject; + + static QuickSelectorHud() + { + SceneView.duringSceneGui += OnSceneGUI; + } + + private static void OnSceneGUI(SceneView sceneView) + { + if (HoveredObject != null) + { + DrawHighlight(HoveredObject); + sceneView.Repaint(); + } + + Event e = Event.current; + if (e.type == EventType.MouseDown && e.button == 1 && e.shift) + { + var entries = CollectData(sceneView, e.mousePosition); + QuickSelectorPopup popup = new QuickSelectorPopup(entries); + PopupWindow.Show(new Rect(e.mousePosition.x, e.mousePosition.y, 0, 0), popup); + e.Use(); + } + } + + private static void DrawHighlight(GameObject go) + { + Handles.color = new Color(0f, 0.7f, 1f, 1f); // 亮蓝色 + RectTransform rt = go.GetComponent(); + if (rt != null) + { + Vector3[] corners = new Vector3[4]; + rt.GetWorldCorners(corners); + Handles.DrawPolyLine(corners[0], corners[1], corners[2], corners[3], corners[0]); + Handles.color = new Color(0f, 0.7f, 1f, 0.1f); + Handles.DrawAAConvexPolygon(corners); + } + else + { + Renderer r = go.GetComponent(); + if (r != null) Handles.DrawWireCube(r.bounds.center, r.bounds.size); + } + } + + private static List CollectData(SceneView sceneView, Vector2 mousePos) + { + bool enableUI = EditorPrefs.GetBool("QS_UI", true); + bool enable3D = EditorPrefs.GetBool("QS_3D", true); + Vector2 guiPos = mousePos; + guiPos.y = sceneView.camera.pixelHeight - guiPos.y; + Ray ray = HandleUtility.GUIPointToWorldRay(mousePos); + + HashSet processed = new HashSet(); + List list = new List(); + + GameObject smart = HandleUtility.PickGameObject(mousePos, false); + if (smart != null) AddEntry(list, processed, smart, "PICK"); + + if (enableUI) + { + var rects = GameObject.FindObjectsByType(FindObjectsSortMode.None); + foreach (var rect in rects) + { + if (rect.gameObject.activeInHierarchy && RectTransformUtility.RectangleContainsScreenPoint(rect, guiPos, sceneView.camera)) + AddEntry(list, processed, rect.gameObject, "UI"); + } + } + + if (enable3D) + { + RaycastHit[] hits = Physics.RaycastAll(ray, float.MaxValue); + foreach (var hit in hits) AddEntry(list, processed, hit.collider.gameObject, "3D"); + foreach (var r in GameObject.FindObjectsByType(FindObjectsSortMode.None)) + if (!processed.Contains(r.gameObject) && r.bounds.IntersectRay(ray, out _)) + AddEntry(list, processed, r.gameObject, "Mesh"); + } + return list; + } + + private static void AddEntry(List list, HashSet set, GameObject go, string src) + { + if (go == null || !set.Add(go)) return; + string maj = (go.GetComponent() != null) ? "UI" : (go.GetComponent() != null ? "3D" : "Mesh"); + string min = (maj == "UI") ? GetUIType(go) : (go.GetComponent()?.GetType().Name ?? "Object"); + list.Add(new SelectionEntry { go = go, root = GetRoot(go.transform), depth = GetDepth(go.transform), sibling = go.transform.GetSiblingIndex(), major = maj, minor = min }); + } + + private static string GetUIType(GameObject go) + { + if (go.GetComponent("TextMeshProUGUI")) return "TMPro"; + if (go.GetComponent()) return "Text"; + if (go.GetComponent()) return "Image"; + return "Rect"; + } + private static GameObject GetRoot(Transform t) { while (t.parent != null) t = t.parent; return t.gameObject; } + private static int GetDepth(Transform t) { int d = 0; while (t.parent != null) { d++; t = t.parent; } return d; } +} + +public class SelectionEntry { public GameObject go, root; public int depth, sibling; public string major, minor; } + +public class QuickSelectorPopup : PopupWindowContent +{ + private List _entries; + private List _displayItems; + private Vector2 _scroll; + private GUIStyle _hoverStyle; + private GUIStyle _richLabelStyle; // 修正点:手动创建支持富文本的 Style + + public QuickSelectorPopup(List entries) + { + _entries = entries; + RefreshList(); + } + + public override Vector2 GetWindowSize() => new Vector2(280, Mathf.Min((_displayItems.Count * 22) + 30, 450)); + + public override void OnGUI(Rect rect) + { + // 样式初始化 + if (_hoverStyle == null) + { + _hoverStyle = new GUIStyle(EditorStyles.label); + _hoverStyle.normal.background = MakeTex(2, 2, new Color(0.2f, 0.5f, 1f, 0.4f)); + } + if (_richLabelStyle == null) + { + _richLabelStyle = new GUIStyle(EditorStyles.label); + _richLabelStyle.richText = true; // 关键修正:开启富文本支持 + } + + _scroll = EditorGUILayout.BeginScrollView(_scroll); + Event e = Event.current; + + foreach (var item in _displayItems) + { + if (item.isSep) { EditorGUILayout.LabelField("", GUI.skin.horizontalSlider); continue; } + + Rect r = EditorGUILayout.GetControlRect(false, 20); + bool isHover = r.Contains(e.mousePosition); + + if (isHover) + { + GUI.Box(r, "", _hoverStyle); + if (QuickSelectorHud.HoveredObject != item.ent.go) + { + QuickSelectorHud.HoveredObject = item.ent.go; + EditorGUIUtility.PingObject(item.ent.go); + SceneView.RepaintAll(); + } + if (e.type == EventType.MouseDown && e.button == 0) + { + Selection.activeGameObject = item.ent.go; + this.editorWindow.Close(); + } + } + + // 使用修正后的富文本样式绘制 + GUI.Label(r, item.label, _richLabelStyle); + } + EditorGUILayout.EndScrollView(); + + DrawToolbar(); + + if (e.type == EventType.MouseMove && !rect.Contains(e.mousePosition)) + { + QuickSelectorHud.HoveredObject = null; + } + } + + private void DrawToolbar() + { + GUILayout.BeginHorizontal(EditorStyles.toolbar); + if (GUILayout.Toggle(EditorPrefs.GetBool("QS_UI", true), "UI", EditorStyles.toolbarButton) != EditorPrefs.GetBool("QS_UI", true)) + { + EditorPrefs.SetBool("QS_UI", !EditorPrefs.GetBool("QS_UI")); RefreshList(); + } + if (GUILayout.Toggle(EditorPrefs.GetBool("QS_3D", true), "3D", EditorStyles.toolbarButton) != EditorPrefs.GetBool("QS_3D", true)) + { + EditorPrefs.SetBool("QS_3D", !EditorPrefs.GetBool("QS_3D")); RefreshList(); + } + GUILayout.FlexibleSpace(); + if (GUILayout.Toggle(EditorPrefs.GetBool("QS_REV", false), "Reverse", EditorStyles.toolbarButton) != EditorPrefs.GetBool("QS_REV", false)) + { + EditorPrefs.SetBool("QS_REV", !EditorPrefs.GetBool("QS_REV")); RefreshList(); + } + GUILayout.EndHorizontal(); + } + + public override void OnClose() { QuickSelectorHud.HoveredObject = null; SceneView.RepaintAll(); } + + private void RefreshList() + { + _displayItems = new List(); + bool rev = EditorPrefs.GetBool("QS_REV", false); + var groups = _entries.GroupBy(x => x.root).OrderByDescending(g => g.Any(e => e.major == "UI")).ThenBy(g => g.Key.name); + bool first = true; + foreach (var g in groups) + { + if (!first) _displayItems.Add(new DisplayItem { isSep = true }); + first = false; + var sorted = rev ? g.OrderByDescending(x => x.depth).ThenByDescending(x => x.sibling) : g.OrderBy(x => x.depth).ThenBy(x => x.sibling); + int minD = g.Min(x => x.depth); + int maxD = g.Max(x => x.depth); + foreach (var ent in sorted) + { + int ind = rev ? (maxD - ent.depth) : (ent.depth - minD); + string color = (ent.major == "UI" ? "#00E6FF" : "#AAAAAA"); // 调整 UI 标签为更亮的青色 + string label = $"{new string(' ', ind * 4)}[{ent.major}|{ent.minor}] {ent.go.name}"; + _displayItems.Add(new DisplayItem { ent = ent, label = label }); + } + } + if (editorWindow != null) editorWindow.Repaint(); + } + + private Texture2D MakeTex(int w, int h, Color col) + { + Color[] pix = new Color[w * h]; for (int i = 0; i < pix.Length; i++) pix[i] = col; + Texture2D t = new Texture2D(w, h); t.SetPixels(pix); t.Apply(); return t; + } + + private class DisplayItem { public bool isSep; public SelectionEntry ent; public string label; } +} \ No newline at end of file diff --git a/Assets/Editor/QuickSelector.CS.meta b/Assets/Editor/QuickSelector.CS.meta new file mode 100644 index 00000000..7288762a --- /dev/null +++ b/Assets/Editor/QuickSelector.CS.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7e9809a5644224c4fb21f9c621b3bda6 \ No newline at end of file diff --git a/Assets/FR2_Cache.asset b/Assets/FR2_Cache.asset index fe02f2ff..74da1a20 100644 --- a/Assets/FR2_Cache.asset +++ b/Assets/FR2_Cache.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1406401b638900b688c39f7d50aa2119f94fd5310bc63f0f09038d032e495b68 -size 8841392 +oid sha256:175a498e206ddb28ac479598717892c76c0690c7d036feeeaedaab60982a861f +size 8815902 diff --git a/Assets/Prefabs/GameElements/GameCamera.prefab b/Assets/Prefabs/GameElements/GameCamera.prefab index 3a76b8f5..2b045037 100644 --- a/Assets/Prefabs/GameElements/GameCamera.prefab +++ b/Assets/Prefabs/GameElements/GameCamera.prefab @@ -212,7 +212,7 @@ Camera: width: 1 height: 1 near clip plane: 0.1 - far clip plane: 1000 + far clip plane: 2000 field of view: 60 orthographic: 0 orthographic size: 5 diff --git a/Assets/Prefabs/Menu/UI Elements/Dropdown.prefab b/Assets/Prefabs/Menu/UI Elements/Dropdown.prefab index e6d553fe..5eb57ead 100644 --- a/Assets/Prefabs/Menu/UI Elements/Dropdown.prefab +++ b/Assets/Prefabs/Menu/UI Elements/Dropdown.prefab @@ -608,20 +608,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 5 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -819,46 +822,46 @@ MonoBehaviour: selectedItemIndex: 0 animationType: 0 panelDirection: 0 - panelSize: 200 - curveSpeed: 3 + panelSize: 600 + curveSpeed: 2 animationCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 - inSlope: 2 - outSlope: 2 + inSlope: 4.36188 + outSlope: 4.36188 tangentMode: 0 weightedMode: 0 inWeight: 0 - outWeight: 0 + outWeight: 0.176818 - serializedVersion: 3 - time: 0.18851778 - value: 0.47798252 - inSlope: 2.068921 - outSlope: 2.068921 + time: 0.13800304 + value: 0.68698835 + inSlope: 1.4016798 + outSlope: 1.4016798 tangentMode: 0 weightedMode: 0 inWeight: 0.29272804 - outWeight: 0.07063071 + outWeight: 0.22682661 - serializedVersion: 3 - time: 0.36163384 - value: 0.7607662 - inSlope: 1.2336681 - outSlope: 1.2336681 + time: 0.5366349 + value: 0.95052403 + inSlope: 0.19610302 + outSlope: 0.19610302 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 - outWeight: 0.33333334 + outWeight: 0.37128827 - serializedVersion: 3 time: 1 value: 1 - inSlope: 0 - outSlope: 0 + inSlope: 0.0087971045 + outSlope: 0.0087971045 tangentMode: 0 weightedMode: 0 - inWeight: 0 + inWeight: 0.34593526 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 @@ -926,7 +929,7 @@ MonoBehaviour: m_Calls: [] --- !u!95 &520950462690864226 Animator: - serializedVersion: 5 + serializedVersion: 7 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -940,6 +943,7 @@ Animator: m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 m_StabilizeFeet: 0 + m_AnimatePhysics: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 @@ -1283,6 +1287,7 @@ GameObject: - component: {fileID: 9062131400857904031} - component: {fileID: 5643495456631530129} - component: {fileID: 4929733186451828159} + - component: {fileID: 3667704046227438547} m_Layer: 5 m_Name: Item List m_TagString: Untagged @@ -1335,6 +1340,20 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Delegates: [] +--- !u!114 &3667704046227438547 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6979408506574131292} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3} + m_Name: + m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RectMask2D + m_Padding: {x: 0, y: 0, z: 0, w: 0} + m_Softness: {x: 0, y: 0} --- !u!1 &7708928578317463321 GameObject: m_ObjectHideFlags: 0 @@ -1440,20 +1459,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -1615,20 +1637,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 diff --git a/Assets/Prefabs/Menu/UI Elements/Switch.prefab b/Assets/Prefabs/Menu/UI Elements/Switch.prefab index 7aea5b5b..aeefbc62 100644 --- a/Assets/Prefabs/Menu/UI Elements/Switch.prefab +++ b/Assets/Prefabs/Menu/UI Elements/Switch.prefab @@ -35,7 +35,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 0, y: 0.5} - m_AnchoredPosition: {x: 25, y: 0} + m_AnchoredPosition: {x: 30, y: 0} m_SizeDelta: {x: 90, y: 40} m_Pivot: {x: 0, y: 0.5} --- !u!222 &3052240434638749590 @@ -239,20 +239,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -375,20 +378,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -550,20 +556,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 @@ -740,7 +749,7 @@ MonoBehaviour: m_Calls: [] --- !u!95 &4382169920134238140 Animator: - serializedVersion: 5 + serializedVersion: 7 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -754,6 +763,7 @@ Animator: m_ApplyRootMotion: 0 m_LinearVelocityBlending: 0 m_StabilizeFeet: 0 + m_AnimatePhysics: 0 m_WarningMessage: m_HasTransformHierarchy: 1 m_AllowConstantClipSamplingOptimization: 1 @@ -1015,20 +1025,23 @@ MonoBehaviour: m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 + m_characterHorizontalScale: 1 m_wordSpacing: 0 m_lineSpacing: 0 m_lineSpacingMax: 0 m_paragraphSpacing: 0 m_charWidthMaxAdj: 0 - m_enableWordWrapping: 1 + m_TextWrappingMode: 1 m_wordWrappingRatios: 0.4 m_overflowMode: 0 m_linkedTextComponent: {fileID: 0} parentLinkedComponent: {fileID: 0} m_enableKerning: 1 + m_ActiveFontFeatures: 6e72656b m_enableExtraPadding: 0 checkPaddingRequired: 0 m_isRichText: 1 + m_EmojiFallbackSupport: 1 m_parseCtrlCharacters: 1 m_isOrthographic: 1 m_isCullingEnabled: 0 diff --git a/Assets/Prefabs/Menu/UI Elements/Switch/Switch Off.anim b/Assets/Prefabs/Menu/UI Elements/Switch/Switch Off.anim index dfb2af33..85d070ad 100644 --- a/Assets/Prefabs/Menu/UI Elements/Switch/Switch Off.anim +++ b/Assets/Prefabs/Menu/UI Elements/Switch/Switch Off.anim @@ -24,24 +24,15 @@ AnimationClip: - serializedVersion: 3 time: 0 value: -25 - inSlope: 0 - outSlope: 0 - tangentMode: 136 + inSlope: 436.54633 + outSlope: 436.54633 + tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 - outWeight: 0.33333334 - - serializedVersion: 3 - time: 0.16666667 - value: 25 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 + outWeight: 0.1278386 - serializedVersion: 3 time: 0.41666666 - value: 25 + value: 30 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -342,24 +333,15 @@ AnimationClip: - serializedVersion: 3 time: 0 value: -25 - inSlope: 0 - outSlope: 0 - tangentMode: 136 + inSlope: 436.54633 + outSlope: 436.54633 + tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 - outWeight: 0.33333334 - - serializedVersion: 3 - time: 0.16666667 - value: 25 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 + outWeight: 0.1278386 - serializedVersion: 3 time: 0.41666666 - value: 25 + value: 30 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Prefabs/Menu/UI Elements/Switch/Switch On.anim b/Assets/Prefabs/Menu/UI Elements/Switch/Switch On.anim index cb63e856..dc1cd2c6 100644 --- a/Assets/Prefabs/Menu/UI Elements/Switch/Switch On.anim +++ b/Assets/Prefabs/Menu/UI Elements/Switch/Switch On.anim @@ -101,30 +101,21 @@ AnimationClip: m_Curve: - 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m_LocalScale: {x: 1, y: 1, z: 1} + m_LocalScale: {x: 0, y: 0, z: 0} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 520601619} - {fileID: 1089279498} - m_Father: {fileID: 1876757693} + m_Father: {fileID: 993868749} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} diff --git a/Assets/Scripts/NewStorySystem/Helper/StoryHelperController.cs b/Assets/Scripts/NewStorySystem/Helper/StoryHelperController.cs index 92cf1f92..03b231c3 100644 --- a/Assets/Scripts/NewStorySystem/Helper/StoryHelperController.cs +++ b/Assets/Scripts/NewStorySystem/Helper/StoryHelperController.cs @@ -118,12 +118,13 @@ namespace Ichni.Story /// 点击 Helper 的统一入口:播放反馈后创建一条新的专属气泡。 private void HandleHelperClicked() { - if (Time.unscaledTime < _nextClickTime) - return; + if (Time.unscaledTime > _nextClickTime) + { + _nextClickTime = Time.unscaledTime + clickCooldown; + TryCreateRandomTalk(); - _nextClickTime = Time.unscaledTime + clickCooldown; + } PlayClickAnimation(); - TryCreateRandomTalk(); } /// diff --git a/Assets/Scripts/UI/Base/ModifyValueSlider.cs b/Assets/Scripts/UI/Base/ModifyValueSlider.cs index f029c408..1e4b6e86 100644 --- a/Assets/Scripts/UI/Base/ModifyValueSlider.cs +++ b/Assets/Scripts/UI/Base/ModifyValueSlider.cs @@ -10,15 +10,15 @@ namespace Ichni.UI { public ValueModifier valueModifier; public RectTransform sliderBackground; - + public void OnPointerClick(PointerEventData eventData) { - valueModifier.SetValue(valueModifier.GetNearestValue(GetPercentage(eventData.position))); + valueModifier.SetValue(valueModifier.GetNearestValue(GetPercentage(eventData.position)), true); } public void OnDrag(PointerEventData eventData) { - valueModifier.SetValue(valueModifier.GetNearestValue(GetPercentage(eventData.position))); + valueModifier.SetValue(valueModifier.GetNearestValue(GetPercentage(eventData.position)), true); } private float GetPercentage(Vector2 inputPosition) @@ -46,7 +46,7 @@ namespace Ichni.UI return percentage; } - + return 0f; } } diff --git a/Assets/Scripts/UI/Base/ValueModifier.cs b/Assets/Scripts/UI/Base/ValueModifier.cs index 97cf1f0b..5e08d246 100644 --- a/Assets/Scripts/UI/Base/ValueModifier.cs +++ b/Assets/Scripts/UI/Base/ValueModifier.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.Collections.Generic; +using DG.Tweening; using I2.Loc; using TMPro; using UnityEngine; @@ -15,17 +16,17 @@ namespace Ichni.UI public int intStep; public int intMin; public int intMax; - + public ModifyValueButton increaseButton; public ModifyValueButton decreaseButton; public TMP_Text valueText; public Image barImage; - + public string prefix; public string suffix; public bool showPositiveMark; - + public void SetUp(int initialValue, int step, string title = "") { intStep = step; @@ -33,19 +34,21 @@ namespace Ichni.UI intMax = int.MaxValue; base.SetUp(title); - + increaseButton.SetUpButton(IncreaseValue, IncreaseValue); decreaseButton.SetUpButton(DecreaseValue, DecreaseValue); SetValue(initialValue); UpdateValueText(); } - + public void SetMinMax(int min, int max) { intMin = Convert.ToInt32(min); intMax = Convert.ToInt32(max); + UpdateValueText(); + } - + public void SetPrefixAndSuffix(string prefix, string suffix, bool showPositiveMark) { this.showPositiveMark = showPositiveMark; @@ -62,42 +65,50 @@ namespace Ichni.UI int valueRange = intMax - intMin; int stepCount = Mathf.RoundToInt(percentage * valueRange / intStep); int nearestValue = intMin + stepCount * intStep; - + return nearestValue; } } - + public partial class ValueModifier { - public void SetValue(int value) + public void SetValue(int value, bool usingAnimation = false) { intValue = Convert.ToInt32(value); intValue = Mathf.Clamp(intValue, intMin, intMax); - - UpdateValueText(); + + if (usingAnimation) UpdateValueTextTween(); else UpdateValueText(); } - + public void IncreaseValue() { - intValue += intStep; - intValue = Mathf.Clamp(intValue, intMin, intMax); - - UpdateValueText(); + SetValue(intValue + 1, true); } - + public void DecreaseValue() { - intValue -= intStep; - intValue = Mathf.Clamp(intValue, intMin, intMax); - - UpdateValueText(); + SetValue(intValue - 1, true); } - + public void UpdateValueText() { + valueText.text = prefix + (showPositiveMark && intValue > 0 ? "+" : "") + intValue.ToString() + suffix; - barImage.rectTransform.sizeDelta = new Vector2((float)(intValue - intMin) / (intMax - intMin) * 660, 20); - + var target = new Vector2((float)(intValue - intMin) / (intMax - intMin) * 660, 20); + barImage.rectTransform.sizeDelta = target; + updateValueAction?.Invoke(); + } + + private Tween tween; + private int LastValue = -1; + public void UpdateValueTextTween() + { + if (LastValue == intValue) return; + tween?.Complete(); + valueText.text = prefix + (showPositiveMark && intValue > 0 ? "+" : "") + intValue.ToString() + suffix; + var target = new Vector2((float)(intValue - intMin) / (intMax - intMin) * 660, 20); + tween = barImage.rectTransform.DOSizeDelta(target, 0.2f).SetEase(Ease.OutExpo).Play(); + LastValue = intValue; updateValueAction?.Invoke(); } diff --git a/Assets/Scripts/UI/ChapterSelection/ChapterSelectionUI.cs b/Assets/Scripts/UI/ChapterSelection/ChapterSelectionUI.cs index d75769a8..119c4363 100644 --- a/Assets/Scripts/UI/ChapterSelection/ChapterSelectionUI.cs +++ b/Assets/Scripts/UI/ChapterSelection/ChapterSelectionUI.cs @@ -171,22 +171,22 @@ namespace Ichni.UI expansionBackground.gameObject.SetActive(true); })); expandSequence.Join(DOTween.To(() => layoutElement.preferredWidth, - x => layoutElement.preferredWidth = x, 1147, 0.3f)); - expandSequence.Join(avatarMask.rectTransform.DOSizeDelta(new Vector2(1147, 826), 0.3f)); - expandSequence.Join(titleRect.DOSizeDelta(new Vector2(0, 100), 0.3f)); - expandSequence.Append(expansionInfos.GetComponent().DOFade(1, 0.3f) + x => layoutElement.preferredWidth = x, 1147, 0.3f).SetEase(Ease.OutExpo)); + expandSequence.Join(avatarMask.rectTransform.DOSizeDelta(new Vector2(1147, 826), 0.3f).SetEase(Ease.OutExpo)); + expandSequence.Join(titleRect.DOSizeDelta(new Vector2(0, 100), 0.3f).SetEase(Ease.OutExpo)); + expandSequence.Append(expansionInfos.GetComponent().DOFade(1, 0.3f).SetEase(Ease.OutExpo) .OnStart(() => { expansionInfos.gameObject.SetActive(true); })); - expandSequence.Join(expansionFunctions.GetComponent().DOFade(1, 0.3f) + expandSequence.Join(expansionFunctions.GetComponent().DOFade(1, 0.3f).SetEase(Ease.OutExpo) .OnStart(() => { expansionFunctions.gameObject.SetActive(true); })); - expandSequence.Join(bottomTip.DOFade(1f, 0.3f)); - expandSequence.Join(upperTip.DOFade(1f, 0.3f)); + expandSequence.Join(bottomTip.DOFade(1f, 0.3f).SetEase(Ease.OutExpo)); + expandSequence.Join(upperTip.DOFade(1f, 0.3f).SetEase(Ease.OutExpo)); expandSequence.OnStart(() => isDuringAnimation = true); expandSequence.OnComplete(() => @@ -194,8 +194,8 @@ namespace Ichni.UI isDuringAnimation = false; expansionRipple.material.SetFloat("_RippleTime", 0f); rippleSequence = DOTween.Sequence(); - rippleSequence.AppendInterval(5f); rippleSequence.Append(expansionRipple.material.DOFloat(1, "_RippleTime", 2f)); + rippleSequence.AppendInterval(5f); rippleSequence.SetLoops(-1); rippleSequence.Play(); }); @@ -211,31 +211,31 @@ namespace Ichni.UI Sequence shrinkSequence = DOTween.Sequence(); - shrinkSequence.Append(bottomTip.DOFade(0f, 0.3f)); - shrinkSequence.Join(upperTip.DOFade(0f, 0.3f)); + shrinkSequence.Append(bottomTip.DOFade(0f, 0.3f).SetEase(Ease.OutExpo)); + shrinkSequence.Join(upperTip.DOFade(0f, 0.3f).SetEase(Ease.OutExpo)); - shrinkSequence.Join(expansionInfos.GetComponent().DOFade(0, 0.3f) + shrinkSequence.Join(expansionInfos.GetComponent().DOFade(0, 0.3f).SetEase(Ease.OutExpo) .OnComplete(() => { expansionInfos.gameObject.SetActive(false); })); - shrinkSequence.Join(expansionFunctions.GetComponent().DOFade(0, 0.3f) + shrinkSequence.Join(expansionFunctions.GetComponent().DOFade(0, 0.3f).SetEase(Ease.OutExpo) .OnComplete(() => { expansionFunctions.gameObject.SetActive(false); })); - shrinkSequence.Join(titleRect.DOSizeDelta(new Vector2(322, 100), 0.3f)); + shrinkSequence.Join(titleRect.DOSizeDelta(new Vector2(322, 100), 0.3f).SetEase(Ease.OutExpo)); - shrinkSequence.Append(expansionBackground.DOSizeDelta(new Vector2(322, 826), 0.3f) + shrinkSequence.Append(expansionBackground.DOSizeDelta(new Vector2(322, 826), 0.3f).SetEase(Ease.OutExpo) .OnComplete(() => { expansionBackground.gameObject.SetActive(false); })); shrinkSequence.Join(DOTween.To(() => layoutElement.preferredWidth, - x => layoutElement.preferredWidth = x, 322, 0.3f)); - shrinkSequence.Join(avatarMask.rectTransform.DOSizeDelta(new Vector2(322, 826), 0.3f)); + x => layoutElement.preferredWidth = x, 322, 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