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@@ -41,8 +41,9 @@ namespace Ichni.Story
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public void SetDialog(string dialogName)
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{
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string chapter = ChapterSelectionManager.instance.currentChapter.chapterName;
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string chapter = ChapterSelectionManager.instance.currentChapter.chapterIndex;
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TextAsset dialog = Resources.Load<TextAsset>("Story/" + chapter + "/Dialogs/" + dialogName);
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dialogUIPage.dialogContentFrame.ClearAllSentences();
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SetDialog(new List<TextAsset> { dialog });
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}
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@@ -53,12 +54,10 @@ namespace Ichni.Story
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isPlayingDialog = true;
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currentDialog = "NULL";
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LoadDialog(dialogFiles, out string firstHeader);
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Debug.Log($"Loaded dialog, first header: {firstHeader}");
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currentDialog = dialogParagraphName == "" ? firstHeader : dialogParagraphName;
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Debug.Log($"Setting dialog to: {currentDialog}");
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}
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public void PlayNextDialogParagraph(string nextDialog, bool invokeFunctions = true)
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@@ -138,6 +137,9 @@ namespace Ichni.Story
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{
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StoryManager.instance.storyline.currentBlock.state = StoryBlockState.Completed;
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isPlayingDialog = false;
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dialogUIPage.FadeOut();
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Debug.Log("Dialog completed, setting block state to Completed.");
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StoryManager.instance.storyline.SaveStoryline(ChapterSelectionManager.instance.currentChapter.chapterIndex);
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}
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}
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@@ -145,7 +147,7 @@ namespace Ichni.Story
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{
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string finalType;
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int max = 0;
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Debug.Log($"Revealing dialog: {currentDialog}, currentFinalType: {currentFinalType}");
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do
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{
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finalType = currentFinalType;
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@@ -26,6 +26,7 @@ namespace Ichni.Story
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FunctionInterpreter.SetFunction("GetVariable", new Func<string, int>(GetStoryVariable));
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FunctionInterpreter.SetFunction("GenerateDialogBlock", new Action<string>(GenerateDialogBlock));
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FunctionInterpreter.SetFunction("GenerateSongBlock", new Action<string>(GenerateSongBlock));
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FunctionInterpreter.SetFunction("SetUnlockKey", new Action<string>(SetUnlockKey));
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}
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static void SetConditionInterpreter()
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@@ -75,5 +76,13 @@ namespace Ichni.Story
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SongBlockUI newBlock = StoryManager.instance.storyline.GenerateSongBlock(blockName, currentBlock.blockPosition + positionOffset, StoryBlockState.Current);
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StoryManager.instance.storyline.GenerateConnector(currentBlock, newBlock);
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}
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static void SetUnlockKey(string key)
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{
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if (GameSaveManager.instance.SongSaveModule.unlockKeys.Add(key))
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{
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GameSaveManager.instance.SongSaveModule.SaveUnlockKeys();
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}
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}
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}
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}
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@@ -26,7 +26,12 @@ namespace Ichni.Story
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public partial class StoryManager
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{
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[Button]
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public void ClearAllStorySave()
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{
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GameSaveManager.instance.StorySaveModule.ClearAllStoryline();
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GameSaveManager.instance.SongSaveModule.ClearUnlock();
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}
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}
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public enum StoryBlockState
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