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13
Assets/Scripts/Saving/UnlockKeysCollection.cs
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13
Assets/Scripts/Saving/UnlockKeysCollection.cs
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using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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[CreateAssetMenu(fileName = "UnlockKeysCollection", menuName = "Ichni/RhythmGame/UnlockKeysCollection")]
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public class UnlockKeysCollection : SerializedScriptableObject
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{
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public HashSet<string> unlockKeys;
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}
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}
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