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@@ -29,6 +29,16 @@ namespace Ichni.RhythmGame
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{
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return new FullScreenNearTimeJudgeUnit_BM();
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}
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public override bool CheckJudgeAvailability(InputUnit inputUnit)
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{
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if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
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{
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return flick.CheckSwipeDirection(swipe);
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}
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return true;
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}
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}
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namespace Beatmap
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