GPU优化
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- BOOLEAN_WORLDSPACEUV: 1
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 0
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- _CastShadows: 1
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- _Cull: 2
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- _DstBlend: 0
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- _ENABLE_PARALLAX_EFFECT: 1
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- _GridRotation: 0
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- _Grid_Line_X_Width: 0.9
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- _Grid_Line_Y_Width: 0.9
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- _Metallic: 0.3
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- _Parallax_Distance: -0.5
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- _Parallax_Offset: -0.5
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- _QueueControl: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.922
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- _SrcBlend: 1
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- _Surface: 0
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- _USETEXTUREBOOL: 1
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- _WorkflowMode: 1
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- _ZTest: 4
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- _ZWrite: 1
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- _ZWriteControl: 0
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m_Colors:
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- _GridColor: {r: 0.13833803, g: 0.50980395, b: 0.12549019, a: 1}
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- _GridSpeed: {r: 0, g: -0.1, b: 0, a: 0}
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- _GroundColor: {r: 0.05513528, g: 0.19217989, b: 0.5566038, a: 1}
|
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- _Parallax_Color: {r: 0.27049786, g: 0.7156938, b: 0.637597, a: 1}
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- _Tiling: {r: 0.1, g: 0.1, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: cb05ec18bb5ab514a803d838c986e47f
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
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Reference in New Issue
Block a user