阶段性完成
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65
Assets/Shaders/UI/Contour Flow.mat
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65
Assets/Shaders/UI/Contour Flow.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Contour Flow
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m_Shader: {fileID: 4800000, guid: caa72d45b56d4aca8bd51d79b8d99135, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BottomGlowPower: 8
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- _BottomGlowStrength: 1
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- _BreathSpeed: 4
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- _ColorMask: 15
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- _EchoDistance: 0.02
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- _EchoStrength: 2
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- _FlowScale: 4
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- _FlowSpeed: 0.18
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- _FlowStrength: 0.03
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- _LineBoost: 0.38
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- _LineSoftness: 0.14
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- _LineThreshold: 0
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- _PulseIntensity: 3
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- _PulseSpeed: 2
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- _PulseWidth: 0.02
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- _RippleFrequency: 32
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- _RippleRadius: 0.9
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- _RippleSpeed: 0.7
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- _RippleStrength: 0.003
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseClipRect: 0
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- _UseUIAlphaClip: 0
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m_Colors:
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- _AccentColor: {r: 0.6399999, g: 0.37999994, b: 1, a: 1}
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- _BottomGlowColor: {r: 0.04, g: 0.19999996, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _LineColor: {r: 0.35999998, g: 0.58, b: 1, a: 1}
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- _RippleCenter: {r: 0.38, g: 0.48, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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