更新
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@@ -7,22 +7,17 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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[System.Serializable]
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public class DTMGlobalFog_BM : EnvironmentObject_BM
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{
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public FlexibleFloat_BM fogColorStartR = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorStartG = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorStartB = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorStartA = new FlexibleFloat_BM();
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public float fogIntensity = 1f;
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public float fogColorStartR = 0.5f, fogColorStartG = 0.75f, fogColorStartB = 1.0f, fogColorStartA = 1.0f;
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public float fogColorEndR = 0.75f, fogColorEndG = 1.0f, fogColorEndB = 1.25f, fogColorEndA = 1.0f;
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public float fogColorDuo = 0f;
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public FlexibleFloat_BM fogColorEndR = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorEndG = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorEndB = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorEndA = new FlexibleFloat_BM();
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public FlexibleFloat_BM fogColorDuo = new FlexibleFloat_BM();
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public FlexibleFloat_BM skyboxFogIntensity = new FlexibleFloat_BM();
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public FlexibleFloat_BM skyboxFogHeight = new FlexibleFloat_BM();
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public FlexibleFloat_BM skyboxFogFalloff = new FlexibleFloat_BM();
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public FlexibleFloat_BM skyboxFogOffset = new FlexibleFloat_BM();
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public float skyboxFogIntensity = 1f;
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public float skyboxFogHeight = 1f;
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public float skyboxFogFalloff = 1f;
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public float skyboxFogOffset = 0f;
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public float skyboxFogBottom = 0f;
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public float skyboxFogFill = 0f;
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public DTMGlobalFog_BM()
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{
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@@ -33,11 +28,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
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{
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matchedElement = DTMGlobalFog.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
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fogColorStartR?.ConvertToGameType(), fogColorStartG?.ConvertToGameType(), fogColorStartB?.ConvertToGameType(), fogColorStartA?.ConvertToGameType(),
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fogColorEndR?.ConvertToGameType(), fogColorEndG?.ConvertToGameType(), fogColorEndB?.ConvertToGameType(), fogColorEndA?.ConvertToGameType(),
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fogColorDuo?.ConvertToGameType(),
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skyboxFogIntensity?.ConvertToGameType(), skyboxFogHeight?.ConvertToGameType(),
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skyboxFogFalloff?.ConvertToGameType(), skyboxFogOffset?.ConvertToGameType());
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fogIntensity,
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fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA,
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fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA,
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fogColorDuo,
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skyboxFogIntensity, skyboxFogHeight,
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skyboxFogFalloff, skyboxFogOffset,
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skyboxFogBottom, skyboxFogFill);
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}
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}
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}
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