This commit is contained in:
SoulliesOfficial
2026-03-19 14:14:28 -04:00
parent 45366d8f84
commit a1b831ecbf
1987 changed files with 8901800 additions and 740 deletions

View File

@@ -7,22 +7,17 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
[System.Serializable]
public class DTMGlobalFog_BM : EnvironmentObject_BM
{
public FlexibleFloat_BM fogColorStartR = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorStartG = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorStartB = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorStartA = new FlexibleFloat_BM();
public float fogIntensity = 1f;
public float fogColorStartR = 0.5f, fogColorStartG = 0.75f, fogColorStartB = 1.0f, fogColorStartA = 1.0f;
public float fogColorEndR = 0.75f, fogColorEndG = 1.0f, fogColorEndB = 1.25f, fogColorEndA = 1.0f;
public float fogColorDuo = 0f;
public FlexibleFloat_BM fogColorEndR = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorEndG = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorEndB = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorEndA = new FlexibleFloat_BM();
public FlexibleFloat_BM fogColorDuo = new FlexibleFloat_BM();
public FlexibleFloat_BM skyboxFogIntensity = new FlexibleFloat_BM();
public FlexibleFloat_BM skyboxFogHeight = new FlexibleFloat_BM();
public FlexibleFloat_BM skyboxFogFalloff = new FlexibleFloat_BM();
public FlexibleFloat_BM skyboxFogOffset = new FlexibleFloat_BM();
public float skyboxFogIntensity = 1f;
public float skyboxFogHeight = 1f;
public float skyboxFogFalloff = 1f;
public float skyboxFogOffset = 0f;
public float skyboxFogBottom = 0f;
public float skyboxFogFill = 0f;
public DTMGlobalFog_BM()
{
@@ -33,11 +28,13 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap
{
matchedElement = DTMGlobalFog.GenerateElement(elementName, elementGuid, tags, false,
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
fogColorStartR?.ConvertToGameType(), fogColorStartG?.ConvertToGameType(), fogColorStartB?.ConvertToGameType(), fogColorStartA?.ConvertToGameType(),
fogColorEndR?.ConvertToGameType(), fogColorEndG?.ConvertToGameType(), fogColorEndB?.ConvertToGameType(), fogColorEndA?.ConvertToGameType(),
fogColorDuo?.ConvertToGameType(),
skyboxFogIntensity?.ConvertToGameType(), skyboxFogHeight?.ConvertToGameType(),
skyboxFogFalloff?.ConvertToGameType(), skyboxFogOffset?.ConvertToGameType());
fogIntensity,
fogColorStartR, fogColorStartG, fogColorStartB, fogColorStartA,
fogColorEndR, fogColorEndG, fogColorEndB, fogColorEndA,
fogColorDuo,
skyboxFogIntensity, skyboxFogHeight,
skyboxFogFalloff, skyboxFogOffset,
skyboxFogBottom, skyboxFogFill);
}
}
}