更新
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@@ -11,13 +11,13 @@ Material:
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m_Shader: {fileID: 4800000, guid: 44e8d6dab1446644688189717537509a, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION_ON
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- _USEREDASALPHA_ON
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _EMISSION_ON
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- _FLIPBOOKBLENDING_OFF
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- _RECEIVE_SHADOWS_OFF
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- _USEREDASALPHA_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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@@ -61,7 +61,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTexture:
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m_Texture: {fileID: 2800000, guid: fe0f51232d3c144e98a40dcef497dca2, type: 3}
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m_Texture: {fileID: 2800000, guid: d7b8dd640e42194458cd8292833fb86d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskTex:
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@@ -173,6 +173,7 @@ Material:
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &2523386628062252728
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MonoBehaviour:
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m_ObjectHideFlags: 11
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@@ -247,7 +247,7 @@ Material:
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- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
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- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
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- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 2, g: 2, b: 2, a: 1}
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- _MainColor: {r: 0.7490195, g: 0.7490195, b: 0.7490195, a: 1}
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- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
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- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
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