更新
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@@ -34,15 +34,9 @@ public partial class BasePrefabsCollection : SerializedScriptableObject
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public GameObject areaHint;
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public GameObject triggerHint;
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[Title("Effect相关")] public Material defaultParticleMaterial;
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[Title("Effect相关")]
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public Material defaultParticleMaterial;
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public GameObject particleEmitter;
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public GameObject bloomEffect;
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public GameObject cameraShakeEffect;
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public GameObject cameraZoomEffect;
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public GameObject chromaticAberrationEffect;
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public GameObject vignetteEffect;
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public GameObject lowPassFilterEffect;
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public GameObject highPassFilterEffect;
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[Title("Background相关")] public Sprite defaultBackground;
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public Material defaultSkyboxMaterial;
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@@ -69,7 +63,7 @@ public partial class BasePrefabsCollection
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{
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foreach (KeyValuePair<string, Event> sound in noteSounds)
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{
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AkSoundEngine.PrepareEvent(AkPreparationType.Preparation_Load, new uint[] { sound.Value.PlayingId }, 1);
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AkUnitySoundEngine.PrepareEvent(AkPreparationType.Preparation_Load, new uint[] { sound.Value.PlayingId }, 1);
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}
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}
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}
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