This commit is contained in:
SoulliesOfficial
2026-03-19 14:14:28 -04:00
parent 45366d8f84
commit a1b831ecbf
1987 changed files with 8901800 additions and 740 deletions

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using System;
using System.Collections.Generic;
namespace Ichni.RhythmGame.Beatmap
{
[System.Serializable]
public class PropertyAnimationColor_BM : AnimationBase_BM
{
public string componentName;
public string propertyName;
public FlexibleFloat_BM propertyValueR, propertyValueG, propertyValueB, propertyValueA;
public PropertyAnimationColor_BM()
{
}
public override void ExecuteBM()
{
matchedElement = PropertyAnimationColor.GenerateElement(elementName, elementGuid, tags, true,
GetElement(attachedElementGuid), componentName, propertyName,
propertyValueR?.ConvertToGameType(), propertyValueG?.ConvertToGameType(),
propertyValueB?.ConvertToGameType(), propertyValueA?.ConvertToGameType());
}
}
}

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fileFormatVersion: 2
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using System;
using System.Collections.Generic;
namespace Ichni.RhythmGame.Beatmap
{
[System.Serializable]
public class PropertyAnimationFloat_BM : AnimationBase_BM
{
public string componentName;
public string propertyName;
public FlexibleFloat_BM propertyValue;
public PropertyAnimationFloat_BM()
{
}
public override void ExecuteBM()
{
matchedElement = PropertyAnimationFloat.GenerateElement(elementName, elementGuid, tags, true,
GetElement(attachedElementGuid), componentName, propertyName, propertyValue?.ConvertToGameType());
}
}
}

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fileFormatVersion: 2
guid: 3ed5d3d01d95927429a52f2f2c6b1b66

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using System;
using System.Collections.Generic;
namespace Ichni.RhythmGame.Beatmap
{
[System.Serializable]
public class PropertyAnimationVector3_BM : AnimationBase_BM
{
public string componentName;
public string propertyName;
public FlexibleFloat_BM propertyValueX, propertyValueY, propertyValueZ;
public PropertyAnimationVector3_BM()
{
}
public override void ExecuteBM()
{
matchedElement = PropertyAnimationVector3.GenerateElement(elementName, elementGuid, tags, true,
GetElement(attachedElementGuid), componentName, propertyName,
propertyValueX?.ConvertToGameType(), propertyValueY?.ConvertToGameType(), propertyValueZ?.ConvertToGameType());
}
}
}

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