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@@ -189,7 +189,7 @@ namespace Ichni.UI
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expandSequence.Join(upperTip.DOFade(1f, 0.3f).SetEase(Ease.OutExpo));
|
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expandSequence.OnStart(() => isDuringAnimation = true);
|
expandSequence.OnStart(() => isDuringAnimation = true);
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expandSequence.OnComplete(() =>
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expandSequence.OnStart(() =>
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{
|
{
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|
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expansionRipple.material.SetFloat("_RippleTime", 0f);
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expansionRipple.material.SetFloat("_RippleTime", 0f);
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167
Assets/Scripts/UI/SongSelection/SongDotAnimationUI.cs
Normal file
167
Assets/Scripts/UI/SongSelection/SongDotAnimationUI.cs
Normal file
@@ -0,0 +1,167 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using Ichni.Menu;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SongDotAnimationUI : MonoBehaviour
|
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|
{
|
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|
[Header("引用")]
|
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|
public SongListControllerUI controllerUI;
|
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|
|
||||||
|
[Header("预制体")]
|
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|
public GameObject DotPfab;
|
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|
|
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|
[Header("布局参数")]
|
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|
[SerializeField] private float innerOffset = 400f;
|
||||||
|
[SerializeField] private float outerOffset = 600f;
|
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|
[SerializeField] [Min(1f)] private float visibleSongRadius = 2f;
|
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|
[SerializeField] [Min(1)] private int visibleDotCount = 5;
|
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|
[SerializeField] [Range(0f, 1f)] private float outerScale = 0f;
|
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|
[SerializeField] [Range(0f, 1f)] private float midScale = 0.2f;
|
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|
[SerializeField] [Range(0f, 1f)] private float outerAlpha = 0f;
|
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|
[SerializeField] [Range(0f, 1f)] private float midAlpha = 0.45f;
|
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|
|
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|
private readonly List<RectTransform> dots = new();
|
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|
private readonly List<CanvasGroup> dotCanvasGroups = new();
|
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|
private int displayedCount = -1;
|
||||||
|
|
||||||
|
public int Count => controllerUI != null ? controllerUI.SongCount : 0;
|
||||||
|
public float ScrollProgress => controllerUI != null ? controllerUI.ScrollProgress : 0f;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
RebuildDotsIfNeeded();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
RebuildDotsIfNeeded();
|
||||||
|
|
||||||
|
if (controllerUI == null || dots.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float centerIndex = controllerUI.ContinuousSongIndex;
|
||||||
|
int firstVisibleSongIndex = Mathf.FloorToInt(centerIndex) - visibleDotCount / 2;
|
||||||
|
for (int i = 0; i < dots.Count; i++)
|
||||||
|
{
|
||||||
|
RectTransform dot = dots[i];
|
||||||
|
int songIndex = firstVisibleSongIndex + i;
|
||||||
|
if (songIndex < 0 || songIndex >= Count)
|
||||||
|
{
|
||||||
|
SetDotVisible(i, false);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float relativeIndex = songIndex - centerIndex;
|
||||||
|
float absoluteRelativeIndex = Mathf.Abs(relativeIndex);
|
||||||
|
bool isVisible = absoluteRelativeIndex <= visibleSongRadius;
|
||||||
|
|
||||||
|
SetDotVisible(i, isVisible);
|
||||||
|
if (!isVisible)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float y = GetDotY(relativeIndex);
|
||||||
|
dots[i].anchoredPosition = new Vector2(0f, y);
|
||||||
|
|
||||||
|
float scale = GetDotScale(absoluteRelativeIndex);
|
||||||
|
dots[i].localScale = Vector3.one * Mathf.Clamp01(scale);
|
||||||
|
|
||||||
|
if (i < dotCanvasGroups.Count && dotCanvasGroups[i] != null)
|
||||||
|
{
|
||||||
|
dotCanvasGroups[i].alpha = GetDotAlpha(absoluteRelativeIndex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RebuildDotsIfNeeded()
|
||||||
|
{
|
||||||
|
int targetCount = Mathf.Min(Count, visibleDotCount);
|
||||||
|
if (displayedCount == targetCount)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = dots.Count - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
if (dots[i] != null)
|
||||||
|
{
|
||||||
|
Destroy(dots[i].gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dots.Clear();
|
||||||
|
dotCanvasGroups.Clear();
|
||||||
|
|
||||||
|
if (DotPfab == null)
|
||||||
|
{
|
||||||
|
displayedCount = -1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < targetCount; i++)
|
||||||
|
{
|
||||||
|
GameObject go = Instantiate(DotPfab, transform);
|
||||||
|
dots.Add(go.GetComponent<RectTransform>());
|
||||||
|
|
||||||
|
CanvasGroup canvasGroup = go.GetComponent<CanvasGroup>();
|
||||||
|
if (canvasGroup == null)
|
||||||
|
{
|
||||||
|
canvasGroup = go.AddComponent<CanvasGroup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
dotCanvasGroups.Add(canvasGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
displayedCount = targetCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetDotVisible(int dotIndex, bool isVisible)
|
||||||
|
{
|
||||||
|
RectTransform dot = dots[dotIndex];
|
||||||
|
if (dot.gameObject.activeSelf != isVisible)
|
||||||
|
{
|
||||||
|
dot.gameObject.SetActive(isVisible);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetDotY(float relativeIndex)
|
||||||
|
{
|
||||||
|
float absRelativeIndex = Mathf.Abs(relativeIndex);
|
||||||
|
if (absRelativeIndex <= 1f)
|
||||||
|
{
|
||||||
|
return -relativeIndex * innerOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
float scaleRange = Mathf.Max(visibleSongRadius - 1f, 0.0001f);
|
||||||
|
float outerT = Mathf.Clamp01((absRelativeIndex - 1f) / scaleRange);
|
||||||
|
float distance = Mathf.Lerp(innerOffset, outerOffset, outerT);
|
||||||
|
return -Mathf.Sign(relativeIndex) * distance;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetDotScale(float absoluteRelativeIndex)
|
||||||
|
{
|
||||||
|
if (absoluteRelativeIndex <= 1f)
|
||||||
|
{
|
||||||
|
return Mathf.Lerp(1f, midScale, absoluteRelativeIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
float scaleRange = Mathf.Max(visibleSongRadius - 1f, 0.0001f);
|
||||||
|
float outerT = Mathf.Clamp01((absoluteRelativeIndex - 1f) / scaleRange);
|
||||||
|
return Mathf.Lerp(midScale, outerScale, outerT);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetDotAlpha(float absoluteRelativeIndex)
|
||||||
|
{
|
||||||
|
if (absoluteRelativeIndex <= 1f)
|
||||||
|
{
|
||||||
|
return Mathf.Lerp(1f, midAlpha, absoluteRelativeIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
float scaleRange = Mathf.Max(visibleSongRadius - 1f, 0.0001f);
|
||||||
|
float outerT = Mathf.Clamp01((absoluteRelativeIndex - 1f) / scaleRange);
|
||||||
|
return Mathf.Lerp(midAlpha, outerAlpha, outerT);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6ebaa592d5a7fc4594d65a24bd0ec76
|
||||||
@@ -10,7 +10,7 @@ using SLSUtilities.WwiseAssistance;
|
|||||||
|
|
||||||
namespace Ichni.Menu
|
namespace Ichni.Menu
|
||||||
{
|
{
|
||||||
// 一个完全自定义的列表控制器,实现了拖拽、惯性、边界和吸附
|
// 一个完全自定义的列表控制器,实现了拖拽、惯性、边界和吸附
|
||||||
public partial class SongListControllerUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
public partial class SongListControllerUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||||
{
|
{
|
||||||
[Title("核心组件")]
|
[Title("核心组件")]
|
||||||
@@ -27,17 +27,24 @@ namespace Ichni.Menu
|
|||||||
[SerializeField] private float decelerationRate = 0.15f;
|
[SerializeField] private float decelerationRate = 0.15f;
|
||||||
|
|
||||||
[Title("平滑度优化")]
|
[Title("平滑度优化")]
|
||||||
[SerializeField] [Range(1f, 20f)]
|
[SerializeField]
|
||||||
|
[Range(1f, 20f)]
|
||||||
private float dragSmoothing = 16f; // 拖拽平滑度的阻尼值,可在Inspector中调节
|
private float dragSmoothing = 16f; // 拖拽平滑度的阻尼值,可在Inspector中调节
|
||||||
[SerializeField][Range(1f, 20f)]
|
[SerializeField]
|
||||||
|
[Range(1f, 20f)]
|
||||||
private float releaseSmoothing = 4f; // 松手后平滑度的阻尼值,可在Inspector中调节
|
private float releaseSmoothing = 4f; // 松手后平滑度的阻尼值,可在Inspector中调节
|
||||||
|
|
||||||
[Title("甩动判定")]
|
[Title("甩动判定")]
|
||||||
[Tooltip("当松手时的速度大于此值,才会被判定为一次“甩动”并产生惯性")]
|
[Tooltip("当松手时的速度大于此值,才会被判定为一次“甩动”并产生惯性")]
|
||||||
[SerializeField] private float flickThreshold = 50f;
|
[SerializeField] private float flickThreshold = 50f;
|
||||||
|
[Title("吸附判定")]
|
||||||
|
[Tooltip("当甩动惯性低于这玩意的时候就吸附")]
|
||||||
|
[SerializeField] private float SnapThreshold = 10f;
|
||||||
|
[Tooltip("吸附选项时按当前速度预判的时间,值越大越容易顺着滑动方向吸附到下一首")]
|
||||||
|
[SerializeField] [Min(0f)] private float snapVelocityProjectionTime = 0.12f;
|
||||||
public SongSelectionTab selectedTab;
|
public SongSelectionTab selectedTab;
|
||||||
|
|
||||||
|
|
||||||
// 内部变量
|
// 内部变量
|
||||||
public List<RectTransform> songItems = new List<RectTransform>();
|
public List<RectTransform> songItems = new List<RectTransform>();
|
||||||
private Vector2 velocity;
|
private Vector2 velocity;
|
||||||
@@ -47,6 +54,7 @@ namespace Ichni.Menu
|
|||||||
private Vector2 targetPosition; // 【新增】内容的目标位置
|
private Vector2 targetPosition; // 【新增】内容的目标位置
|
||||||
private float targetX = 1500f;
|
private float targetX = 1500f;
|
||||||
public bool isDuringSnap = false;
|
public bool isDuringSnap = false;
|
||||||
|
private bool isSnapRequested = false;
|
||||||
public RectTransform closestTab;
|
public RectTransform closestTab;
|
||||||
|
|
||||||
// 仅供 Story SongBlock 在“下一次初始化列表”时指定初始歌曲;不写入章节缓存,
|
// 仅供 Story SongBlock 在“下一次初始化列表”时指定初始歌曲;不写入章节缓存,
|
||||||
@@ -181,17 +189,16 @@ namespace Ichni.Menu
|
|||||||
// 如果不在拖拽,则处理惯性
|
// 如果不在拖拽,则处理惯性
|
||||||
// 注意:我们只在 isDragging 为 false 时处理惯性,
|
// 注意:我们只在 isDragging 为 false 时处理惯性,
|
||||||
// OnEndDrag中已经对速度进行了判断,所以这里的逻辑依然适用
|
// OnEndDrag中已经对速度进行了判断,所以这里的逻辑依然适用
|
||||||
if (!isDragging && Mathf.Abs(velocity.y) > 0.1f)
|
if (!isDragging && !isDuringSnap && Mathf.Abs(velocity.y) > 0.1f)
|
||||||
{
|
{
|
||||||
// 将速度施加于目标位置
|
// 将速度施加于目标位置
|
||||||
targetPosition.y += velocity.y * Time.deltaTime;
|
targetPosition.y += velocity.y * Time.deltaTime;
|
||||||
// 速度衰减
|
// 速度衰减
|
||||||
velocity *= (1 - decelerationRate);
|
velocity *= (1 - decelerationRate);
|
||||||
|
|
||||||
// 当速度足够小时,停止惯性并触发吸附
|
// 惯性速度回落到吸附范围后,就请求吸附到最近歌曲。
|
||||||
if (Mathf.Abs(velocity.y) <= 0.1f)
|
if (!isSnapRequested && Mathf.Abs(velocity.y) <= SnapThreshold)
|
||||||
{
|
{
|
||||||
velocity = Vector2.zero;
|
|
||||||
StartCoroutine(SnapToClosest());
|
StartCoroutine(SnapToClosest());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -210,6 +217,8 @@ namespace Ichni.Menu
|
|||||||
isDragging = true;
|
isDragging = true;
|
||||||
velocity = Vector2.zero;
|
velocity = Vector2.zero;
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
|
isSnapRequested = false;
|
||||||
|
isDuringSnap = false;
|
||||||
// 开始拖拽时,将目标位置与当前位置同步
|
// 开始拖拽时,将目标位置与当前位置同步
|
||||||
targetPosition = content.anchoredPosition;
|
targetPosition = content.anchoredPosition;
|
||||||
|
|
||||||
@@ -244,7 +253,6 @@ namespace Ichni.Menu
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
// 速度很小,是“慢速拖拽”,立即开始吸附
|
// 速度很小,是“慢速拖拽”,立即开始吸附
|
||||||
velocity = Vector2.zero; // 清除残余速度
|
|
||||||
StartCoroutine(SnapToClosest());
|
StartCoroutine(SnapToClosest());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -276,6 +284,7 @@ namespace Ichni.Menu
|
|||||||
SnapCoroutine = null;
|
SnapCoroutine = null;
|
||||||
targetPosition = content.anchoredPosition;
|
targetPosition = content.anchoredPosition;
|
||||||
isDuringSnap = false;
|
isDuringSnap = false;
|
||||||
|
isSnapRequested = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GenerateSongTabs()
|
public void GenerateSongTabs()
|
||||||
@@ -332,18 +341,79 @@ namespace Ichni.Menu
|
|||||||
|
|
||||||
public partial class SongListControllerUI
|
public partial class SongListControllerUI
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 列表滚动进度,0 = 第一首,1 = 最后一首。
|
||||||
|
/// 基于 content.anchoredPosition.y 在 bottomBound ~ topBound 区间归一化。
|
||||||
|
/// </summary>
|
||||||
|
public float ScrollProgress =>
|
||||||
|
songItems.Count <= 1
|
||||||
|
? 0f
|
||||||
|
: Mathf.InverseLerp(bottomBound, topBound, content.anchoredPosition.y);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 当前列表的连续歌曲索引,0 = 第一首,1 = 第二首。
|
||||||
|
/// 拖动或吸附动画中会返回小数,供外部 UI 跟随歌曲滑动。
|
||||||
|
/// </summary>
|
||||||
|
public float ContinuousSongIndex
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (songItems.Count <= 1)
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Mathf.Clamp(ScrollProgress * (songItems.Count - 1), 0f, songItems.Count - 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 当前列表中的歌曲总数。
|
||||||
|
/// </summary>
|
||||||
|
public int SongCount => songItems.Count;
|
||||||
|
|
||||||
private IEnumerator SnapCoroutine;
|
private IEnumerator SnapCoroutine;
|
||||||
|
|
||||||
// SnapToClosest 和 SnapToItem 这两个协程也需要微调,以确保它们能正确地与新的平滑系统协作
|
// SnapToClosest 和 SnapToItem 这两个协程也需要微调,以确保它们能正确地与新的平滑系统协作
|
||||||
private IEnumerator SnapToClosest()
|
private IEnumerator SnapToClosest()
|
||||||
{
|
{
|
||||||
|
if (isSnapRequested)
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
isSnapRequested = true;
|
||||||
|
|
||||||
// ... (寻找最近项的逻辑不变) ...
|
// ... (寻找最近项的逻辑不变) ...
|
||||||
yield return new WaitForEndOfFrame();
|
yield return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
float projectedContentY = Mathf.Clamp(
|
||||||
|
targetPosition.y + velocity.y * snapVelocityProjectionTime,
|
||||||
|
bottomBound,
|
||||||
|
topBound);
|
||||||
|
RectTransform closestItem = FindClosestItemToContentY(projectedContentY);
|
||||||
|
|
||||||
|
velocity = Vector2.zero;
|
||||||
|
|
||||||
|
if (closestItem != null)
|
||||||
|
{
|
||||||
|
yield return SnapToItem(closestItem, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
isSnapRequested = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private RectTransform FindClosestItemToContentY(float contentY)
|
||||||
|
{
|
||||||
float minDistance = float.MaxValue;
|
float minDistance = float.MaxValue;
|
||||||
RectTransform closestItem = null;
|
RectTransform closestItem = null;
|
||||||
foreach (RectTransform item in songItems)
|
foreach (RectTransform item in songItems)
|
||||||
{
|
{
|
||||||
float distance = Mathf.Abs(item.position.y - centerPoint.position.y);
|
Vector3 itemLocalPos = viewport.InverseTransformPoint(item.position);
|
||||||
|
Vector3 centerLocalPos = viewport.InverseTransformPoint(centerPoint.position);
|
||||||
|
float localOffsetY = centerLocalPos.y - itemLocalPos.y;
|
||||||
|
float itemTargetY = Mathf.Clamp(content.anchoredPosition.y + localOffsetY, bottomBound, topBound);
|
||||||
|
float distance = Mathf.Abs(itemTargetY - contentY);
|
||||||
if (distance < minDistance)
|
if (distance < minDistance)
|
||||||
{
|
{
|
||||||
minDistance = distance;
|
minDistance = distance;
|
||||||
@@ -351,16 +421,14 @@ namespace Ichni.Menu
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (closestItem != null)
|
return closestItem;
|
||||||
{
|
|
||||||
yield return SnapToItem(closestItem, false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator SnapToTab(SongSelectionTab tab)
|
public IEnumerator SnapToTab(SongSelectionTab tab)
|
||||||
{
|
{
|
||||||
selectedTab?.SetSelection(false);
|
selectedTab?.SetSelection(false);
|
||||||
selectedTab = null; // 清除当前选中的Tab
|
selectedTab = null; // 清除当前选中的Tab
|
||||||
|
isSnapRequested = false;
|
||||||
|
|
||||||
if (isDuringSnap && SnapCoroutine != null)
|
if (isDuringSnap && SnapCoroutine != null)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -93,10 +93,10 @@ namespace Ichni.Menu
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
Sequence framesSeq = DOTween.Sequence();
|
Sequence framesSeq = DOTween.Sequence();
|
||||||
framesSeq.Append(DOTween.To(() => framePositionOffset, x => framePositionOffset = x, 1f, 1f)
|
framesSeq.Append(DOTween.To(() => framePositionOffset, x => framePositionOffset = x, 1f, 3f)
|
||||||
.SetEase(Ease.Linear)
|
.SetEase(Ease.Linear)
|
||||||
.OnUpdate(() => backgroundFrames.Offset = framePositionOffset));
|
.OnUpdate(() => backgroundFrames.Offset = framePositionOffset));
|
||||||
framesSeq.AppendInterval(4f);
|
framesSeq.AppendInterval(1f);
|
||||||
framesSeq.SetLoops(-1, LoopType.Restart);
|
framesSeq.SetLoops(-1, LoopType.Restart);
|
||||||
framesSeq.Play();
|
framesSeq.Play();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,7 +34,6 @@ namespace Ichni.UI
|
|||||||
peWarningSequence.AppendCallback(() =>
|
peWarningSequence.AppendCallback(() =>
|
||||||
{
|
{
|
||||||
peWarningWindow.SetActive(false);
|
peWarningWindow.SetActive(false);
|
||||||
floatingParticles.Play();
|
|
||||||
});
|
});
|
||||||
peWarningSequence.Play();
|
peWarningSequence.Play();
|
||||||
}
|
}
|
||||||
|
|||||||
Binary file not shown.
67
Assets/Shaders/UI/Shader Graphs_UI_ExpandingContours.mat
Normal file
67
Assets/Shaders/UI/Shader Graphs_UI_ExpandingContours.mat
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &-5928508820055242063
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 11
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
|
||||||
|
version: 10
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Shader Graphs_UI_ExpandingContours
|
||||||
|
m_Shader: {fileID: -6465566751694194690, guid: a4707ddd516cb8444aaddb033cc79c69,
|
||||||
|
type: 3}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- unity_Lightmaps:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_LightmapsInd:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
||||||
|
- unity_ShadowMasks:
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@@ -2425,11 +2248,11 @@ MonoBehaviour:
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m_MinSize: {x: 100, y: 100}
|
m_MinSize: {x: 100, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: Animation
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m_Text: "\u52A8\u753B"
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m_Image: {fileID: -3237396543322336831, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: -8166618308981325432, guid: 0000000000000000d000000000000000,
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type: 0}
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type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Animation\u200B"
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m_TextWithWhitespace: "\u52A8\u753B\u200B"
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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x: 63
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x: 63
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@@ -2547,17 +2370,17 @@ MonoBehaviour:
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m_MinSize: {x: 275, y: 50}
|
m_MinSize: {x: 275, y: 50}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: Inspector
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m_Text: "\u68C0\u67E5\u5668"
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m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000,
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type: 0}
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type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Inspector\u200B"
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m_TextWithWhitespace: "\u68C0\u67E5\u5668\u200B"
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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x: 1131.3334
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x: 914
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y: 78.66667
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y: 24
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width: 574.33325
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width: 463
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height: 787.3333
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height: 775
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m_SerializedDataModeController:
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m_SerializedDataModeController:
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m_DataMode: 0
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m_DataMode: 0
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m_PreferredDataMode: 0
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m_PreferredDataMode: 0
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@@ -2599,11 +2422,11 @@ MonoBehaviour:
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m_MinSize: {x: 275, y: 100}
|
m_MinSize: {x: 275, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: Inspector
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m_Text: "\u68C0\u67E5\u5668"
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m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000,
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type: 0}
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type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Inspector\u200B"
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m_TextWithWhitespace: "\u68C0\u67E5\u5668\u200B"
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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x: 1131.3334
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x: 1131.3334
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@@ -2651,11 +2474,11 @@ MonoBehaviour:
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m_MinSize: {x: 275, y: 100}
|
m_MinSize: {x: 275, y: 100}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: Inspector
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m_Text: "\u68C0\u67E5\u5668"
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m_Image: {fileID: -440750813802333266, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: -2667387946076563598, guid: 0000000000000000d000000000000000,
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type: 0}
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type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Inspector\u200B"
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m_TextWithWhitespace: "\u68C0\u67E5\u5668\u200B"
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m_Pos:
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m_Pos:
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serializedVersion: 2
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serializedVersion: 2
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x: 1131.3334
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x: 1131.3334
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@@ -2703,11 +2526,11 @@ MonoBehaviour:
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m_MinSize: {x: 390, y: 390}
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m_MinSize: {x: 390, y: 390}
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m_MaxSize: {x: 4000, y: 4000}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_TitleContent:
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m_Text: Lighting
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m_Text: "\u5149\u7167"
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m_Image: {fileID: -1477008817101679558, guid: 0000000000000000d000000000000000,
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m_Image: {fileID: -1347227620855488341, guid: 0000000000000000d000000000000000,
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type: 0}
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type: 0}
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m_Tooltip:
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m_Tooltip:
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m_TextWithWhitespace: "Lighting\u200B"
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m_TextWithWhitespace: "\u5149\u7167\u200B"
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m_Pos:
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m_Pos:
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serializedVersion: 2
|
serializedVersion: 2
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||||||
x: 1102.6667
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x: 1102.6667
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||||||
|
|||||||
Reference in New Issue
Block a user