设置扩展

This commit is contained in:
SoulliesOfficial
2026-07-19 16:44:58 -04:00
parent dda354ebb9
commit 9fd5f098ab
110 changed files with 8386 additions and 2311 deletions

View File

@@ -35,8 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
}

View File

@@ -35,8 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
}

View File

@@ -29,7 +29,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
note.SetPerfectPosition();
//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
effectParticle.Play();
noteVisual.noteMain.SetActive(false);
@@ -38,9 +38,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
//LeanPool.Despawn(effectParticle.gameObject, 1);
Object.Destroy(effectParticle.gameObject, 1);
}
#endregion
}