设置扩展
This commit is contained in:
@@ -35,8 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
noteVisual.extraPartList[0].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -35,8 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
noteVisual.extraPartList[0].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
note.SetPerfectPosition();
|
||||
//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
|
||||
effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
|
||||
effectParticle.Play();
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
@@ -38,9 +38,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
noteVisual.extraPartList[0].gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
//LeanPool.Despawn(effectParticle.gameObject, 1);
|
||||
Object.Destroy(effectParticle.gameObject, 1);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user