设置扩展

This commit is contained in:
SoulliesOfficial
2026-07-19 16:44:58 -04:00
parent dda354ebb9
commit 9fd5f098ab
110 changed files with 8386 additions and 2311 deletions

View File

@@ -4923,6 +4923,7 @@ GameObject:
- component: {fileID: 5040270902117431550}
- component: {fileID: 447330800752594519}
- component: {fileID: 1390550520963138891}
- component: {fileID: 4762391414571929359}
m_Layer: 0
m_Name: Tap_HitEffect_P
m_TagString: Untagged
@@ -9753,6 +9754,41 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &4762391414571929359
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 976141841207214558}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.LeanPoolAssistance.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 1
autoDespawnTime: 0.4
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 7286007667833831019}
- {fileID: 1526589185383174293}
disableAtLowOnly:
- {fileID: 587594120215132903}
--- !u!1 &1526589185383174293
GameObject:
m_ObjectHideFlags: 0