设置扩展
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@@ -9844,6 +9844,7 @@ GameObject:
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- component: {fileID: 3263924656594740668}
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- component: {fileID: 7038272264455304515}
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- component: {fileID: 8700396741641032723}
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- component: {fileID: 987397096316892202}
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m_Layer: 0
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m_Name: Tap_HitEffect_G
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m_TagString: Untagged
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@@ -14672,6 +14673,39 @@ ParticleSystemRenderer:
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m_MeshWeighting1: 1
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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--- !u!114 &987397096316892202
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7671123070809976812}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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ReferencedUnityObjects: []
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SerializedBytesString:
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Prefab: {fileID: 0}
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PrefabModificationsReferencedUnityObjects: []
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PrefabModifications: []
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SerializationNodes:
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- Name: onSpawnAction
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Entry: 6
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Data:
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- Name: onDespawnAction
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Entry: 6
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Data:
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isAutoDespawn: 1
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autoDespawnTime: 0.4
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despawnTimer: 0
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disableAtMediumAndLower:
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- {fileID: 7986537471941685033}
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disableAtLowOnly: []
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--- !u!1 &7986537471941685033
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GameObject:
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m_ObjectHideFlags: 0
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