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@@ -29152,6 +29152,7 @@ GameObject:
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- component: {fileID: 8304709085130353050}
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- component: {fileID: 8543824802591545481}
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- component: {fileID: 8940303714819021693}
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- component: {fileID: 7045525186860897399}
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m_Layer: 0
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m_Name: Hold_HitFX_P
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m_TagString: Untagged
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@@ -33983,3 +33984,38 @@ ParticleSystemRenderer:
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m_MeshWeighting1: 1
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m_MeshWeighting2: 1
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m_MeshWeighting3: 1
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--- !u!114 &7045525186860897399
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8837549430712806196}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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ReferencedUnityObjects: []
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SerializedBytesString:
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Prefab: {fileID: 0}
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PrefabModificationsReferencedUnityObjects: []
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PrefabModifications: []
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SerializationNodes:
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- Name: onSpawnAction
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Entry: 6
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Data:
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- Name: onDespawnAction
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Entry: 6
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Data:
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isAutoDespawn: 0
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autoDespawnTime: 1
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despawnTimer: 0
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disableAtMediumAndLower:
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- {fileID: 1807912427671244093}
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disableAtLowOnly:
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- {fileID: 4690891593166535979}
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- {fileID: 5194171103924125613}
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