设置扩展

This commit is contained in:
SoulliesOfficial
2026-07-19 16:44:58 -04:00
parent dda354ebb9
commit 9fd5f098ab
110 changed files with 8386 additions and 2311 deletions

View File

@@ -34636,6 +34636,7 @@ GameObject:
- component: {fileID: 6374922826736626084}
- component: {fileID: 8731137484130123864}
- component: {fileID: 6411650891525449585}
- component: {fileID: 7677400993941291652}
m_Layer: 0
m_Name: Flick_HitFX
m_TagString: Untagged
@@ -39468,3 +39469,38 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &7677400993941291652
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7916584198410465453}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 1
autoDespawnTime: 0.4
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 4315719500094685406}
- {fileID: 7653901243468862591}
disableAtLowOnly:
- {fileID: 218248303542728390}

View File

@@ -19422,6 +19422,7 @@ GameObject:
- component: {fileID: 1036169766419486204}
- component: {fileID: 3711062127305343447}
- component: {fileID: 4188768693027638627}
- component: {fileID: 380390184437325210}
m_Layer: 0
m_Name: Hold_HitFX_B
m_TagString: Untagged
@@ -24253,6 +24254,41 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &380390184437325210
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2943020494385716766}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 0
autoDespawnTime: 1
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 6573924625455929684}
disableAtLowOnly:
- {fileID: 6651680105352939543}
- {fileID: 2070592205952932412}
--- !u!1 &6573924625455929684
GameObject:
m_ObjectHideFlags: 0

View File

@@ -4847,6 +4847,7 @@ GameObject:
- component: {fileID: 6795338915013005225}
- component: {fileID: 7686838569397045560}
- component: {fileID: 8644577418426854476}
- component: {fileID: 786338997556789770}
m_Layer: 0
m_Name: Hold_HitFX_G
m_TagString: Untagged
@@ -9678,6 +9679,41 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &786338997556789770
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5199942171001745879}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 0
autoDespawnTime: 1
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 8145642094151385667}
disableAtLowOnly:
- {fileID: 7142595897816035270}
- {fileID: 6969281223192018514}
--- !u!1 &6422879766326712376
GameObject:
m_ObjectHideFlags: 0

View File

@@ -29152,6 +29152,7 @@ GameObject:
- component: {fileID: 8304709085130353050}
- component: {fileID: 8543824802591545481}
- component: {fileID: 8940303714819021693}
- component: {fileID: 7045525186860897399}
m_Layer: 0
m_Name: Hold_HitFX_P
m_TagString: Untagged
@@ -33983,3 +33984,38 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &7045525186860897399
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8837549430712806196}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 0
autoDespawnTime: 1
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 1807912427671244093}
disableAtLowOnly:
- {fileID: 4690891593166535979}
- {fileID: 5194171103924125613}

View File

@@ -4905,6 +4905,7 @@ GameObject:
- component: {fileID: 3798029571758690913}
- component: {fileID: 6512331645267871761}
- component: {fileID: 4138720391616017682}
- component: {fileID: 5571405091865508458}
m_Layer: 0
m_Name: Stay_HitFX
m_TagString: Untagged
@@ -9733,6 +9734,39 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &5571405091865508458
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5249990677744981946}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 1
autoDespawnTime: 1
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 481741008711077494}
disableAtLowOnly: []
--- !u!1 &5931878544904699336
GameObject:
m_ObjectHideFlags: 0

View File

@@ -9826,6 +9826,7 @@ GameObject:
- component: {fileID: 8544422724010775666}
- component: {fileID: 8082031638419169081}
- component: {fileID: 1014060429300395170}
- component: {fileID: 4889441942532997180}
m_Layer: 0
m_Name: Tap_HiEffect_B
m_TagString: Untagged
@@ -14653,3 +14654,35 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &4889441942532997180
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8754511166712621810}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 1
autoDespawnTime: 0.4
despawnTimer: 0
disableAtMediumAndLower: []
disableAtLowOnly: []

View File

@@ -9844,6 +9844,7 @@ GameObject:
- component: {fileID: 3263924656594740668}
- component: {fileID: 7038272264455304515}
- component: {fileID: 8700396741641032723}
- component: {fileID: 987397096316892202}
m_Layer: 0
m_Name: Tap_HitEffect_G
m_TagString: Untagged
@@ -14672,6 +14673,39 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &987397096316892202
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7671123070809976812}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ichni.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 1
autoDespawnTime: 0.4
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 7986537471941685033}
disableAtLowOnly: []
--- !u!1 &7986537471941685033
GameObject:
m_ObjectHideFlags: 0

View File

@@ -4923,6 +4923,7 @@ GameObject:
- component: {fileID: 5040270902117431550}
- component: {fileID: 447330800752594519}
- component: {fileID: 1390550520963138891}
- component: {fileID: 4762391414571929359}
m_Layer: 0
m_Name: Tap_HitEffect_P
m_TagString: Untagged
@@ -9753,6 +9754,41 @@ ParticleSystemRenderer:
m_MeshWeighting1: 1
m_MeshWeighting2: 1
m_MeshWeighting3: 1
--- !u!114 &4762391414571929359
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 976141841207214558}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 922e341faf5784c41b3b0466e0468972, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.LeanPoolAssistance.VFXObject
serializationData:
SerializedFormat: 2
SerializedBytes:
ReferencedUnityObjects: []
SerializedBytesString:
Prefab: {fileID: 0}
PrefabModificationsReferencedUnityObjects: []
PrefabModifications: []
SerializationNodes:
- Name: onSpawnAction
Entry: 6
Data:
- Name: onDespawnAction
Entry: 6
Data:
isAutoDespawn: 1
autoDespawnTime: 0.4
despawnTimer: 0
disableAtMediumAndLower:
- {fileID: 7286007667833831019}
- {fileID: 1526589185383174293}
disableAtLowOnly:
- {fileID: 587594120215132903}
--- !u!1 &1526589185383174293
GameObject:
m_ObjectHideFlags: 0

View File

@@ -35,8 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
}

View File

@@ -35,8 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
LeanPool.Despawn(effectParticle.gameObject, 1);
}
#endregion
}

View File

@@ -29,7 +29,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
note.SetPerfectPosition();
//effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle = Object.Instantiate(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(GameManager.Instance.cameraManager.gameCamera.transform);
effectParticle.Play();
noteVisual.noteMain.SetActive(false);
@@ -38,9 +38,6 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
//LeanPool.Despawn(effectParticle.gameObject, 1);
Object.Destroy(effectParticle.gameObject, 1);
}
#endregion
}