谱面替换
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@@ -23,7 +23,7 @@ namespace Ichni
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/// Phase 4 TrackCore — 更新轨道时间、裁剪区间(Track 通过 IScheduledElement 注册)
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/// Phase 5 TrackFollower — CrossTrackPoint / HeadPoint / PercentPoint
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/// [TrackManager.ManualLateUpdate — 清除 refreshedThisFrame 标记]
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/// Phase 6 Note — NoteManager 内部驱动(激活 + 更新 + 重置)
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/// Phase 6 Note — Note Prepare → Input Judge → Note Resolve → Hold Reset
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/// Phase 7 Effect — ParticleEmitter / TimeEffectsCollection / ParticleTracker / DTM 元素 / LookAt 旋转覆盖
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/// Phase 8 Misc — SkyboxSubsetter / JudgeTrigger / LowPriorityActions
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///
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@@ -198,7 +198,11 @@ namespace Ichni
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public void TickEarly(float songTime)
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{
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_isUpdating = GameManager.Instance.songPlayer.isUpdating;
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if (!_isUpdating) return;
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if (!_isUpdating)
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{
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GameManager.Instance.noteJudgeManager.DiscardPendingInputs();
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return;
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}
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_cachedSongTime = songTime;
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@@ -257,11 +261,13 @@ namespace Ichni
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GameManager.Instance.trackManager.ManualLateUpdate(songTime);
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}
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// ─── Phase 6: Note(由 NoteManager 内部驱动)─────────────────────────
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// ─── Phase 6: Note(空间准备 → 输入判定 → 生命周期结算 → Hold 重置)──
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using (PhaseMarkers[PhaseIndex(UpdatePhase.Note)].Auto())
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{
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TickPhaseElements(UpdatePhase.Note, songTime);
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GameManager.Instance.noteManager.ManualUpdate(songTime);
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GameManager.Instance.noteManager.ManualPrepareForJudge(songTime);
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GameManager.Instance.noteJudgeManager.ProcessPendingInputs(songTime);
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GameManager.Instance.noteManager.ManualResolveAfterJudge(songTime);
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GameManager.Instance.noteManager.ManualLateUpdate(songTime);
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}
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