谱面替换
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@@ -24,6 +24,7 @@ namespace Dreamteck.Splines
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public enum EmitPoint { Beginning, Ending, Random, Ordered }
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public enum MotionType { None, UseParticleSystem, FollowForward, FollowBackward, ByNormal, ByNormalRandomized }
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public enum Wrap { Default, Loop }
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public enum PathNodeSizeMode { LegacyOffset, ApplyPathNodeSize }
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public bool is3D;
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public float width = 10f;
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@@ -51,6 +52,8 @@ namespace Dreamteck.Splines
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public float minCycles = 1f;
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[HideInInspector]
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public float maxCycles = 1f;
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[HideInInspector]
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public PathNodeSizeMode pathNodeSizeMode = PathNodeSizeMode.LegacyOffset;
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private Dictionary<uint, Particle> _particleDataMap = new Dictionary<uint, Particle>();
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private ParticleSystem.Particle[] _particles = new ParticleSystem.Particle[0];
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