剧情+对话完善

This commit is contained in:
SoulliesOfficial
2026-07-21 15:24:42 -04:00
parent 8f230831e9
commit 810d019619
161 changed files with 7271 additions and 1893 deletions

View File

@@ -49,6 +49,19 @@ namespace Ichni.Menu
public bool isDuringSnap = false;
public RectTransform closestTab;
// 仅供 Story SongBlock 在“下一次初始化列表”时指定初始歌曲;不写入章节缓存,
// 以免剧情入口覆盖玩家平时在该章节记录的歌曲/难度选择。
private SongItemData _initialSongSelectionOverride;
/// <summary>
/// 请求下一次 <see cref="InitializeList"/> 自动选中指定歌曲。
/// 此请求是一次性的:无论目标是否仍存在,初始化完成后都会清除。
/// </summary>
public void RequestInitialSongSelection(SongItemData song)
{
_initialSongSelectionOverride = song;
}
public void InitializeList()
{
// FadeOut 通常已经清理过旧 Tab但这里仍保持幂等防止重复初始化时残留旧引用或重复 UI。
@@ -66,6 +79,7 @@ namespace Ichni.Menu
MenuManager.instance.songSelectionUIPage.selectedSong = null;
MenuManager.instance.songSelectionUIPage.selectedSave = null;
MenuManager.instance.songSelectionUIPage.difficultySelectionContainer.SetUp(null);
_initialSongSelectionOverride = null;
return;
}
@@ -106,6 +120,32 @@ namespace Ichni.Menu
menuInformationRecorder.SetRecordForChapter(currentChapter, resolvedSong, preferredDifficultyIndex);
}
}
// Story SongBlock 的目标歌曲优先于常规章节缓存,但只影响本次页面打开。
// 先比对对象引用,再按稳定 songName 兼容热更新或重建后的 SongItemData 实例。
if (_initialSongSelectionOverride != null)
{
int overrideIndex = songItems.FindIndex(item => item != null &&
item.GetComponent<SongSelectionTab>()?.connectedSong == _initialSongSelectionOverride);
if (overrideIndex < 0 && !string.IsNullOrEmpty(_initialSongSelectionOverride.songName))
{
overrideIndex = songItems.FindIndex(item => item != null &&
item.GetComponent<SongSelectionTab>()?.connectedSong?.songName ==
_initialSongSelectionOverride.songName);
}
if (overrideIndex >= 0)
{
songIndex = overrideIndex;
}
else
{
Debug.LogWarning($"[SongListControllerUI] 请求自动选中的歌曲 '{_initialSongSelectionOverride.songName}' 不在当前章节列表中,已保留常规缓存选择。");
}
_initialSongSelectionOverride = null;
}
StartCoroutine(SnapToItem(songItems[songIndex], true));
closestTab = songItems[songIndex];

View File

@@ -1,5 +1,6 @@
using DG.Tweening;
using Ichni.RhythmGame;
using Ichni.Story;
using Ichni.UI;
using SLSUtilities.WwiseAssistance;
using UnityEngine.Events;
@@ -46,8 +47,13 @@ namespace Ichni.Menu
backButton.onClick.AddListener(() =>
{
FadeOut();
MenuManager.instance.chapterSelectionUIPage.FadeIn();
SongSelectionManager.instance.StopPreviewSong();
// 仅当本次选曲由剧情 SongBlock 发起时返回剧情页;普通选曲保持原有的章节选择返回逻辑。
if (StoryManager.instance != null && StoryManager.instance.TryReturnFromSongSelection())
StoryManager.instance.storyUIPage.FadeIn();
else
MenuManager.instance.chapterSelectionUIPage.FadeIn();
});
songInfoUI.SetUp();