剧情+对话完善
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54
Assets/Scripts/UI/Settings/SettingsButton.cs
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54
Assets/Scripts/UI/Settings/SettingsButton.cs
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using Ichni.UI;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Menu
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{
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/// <summary>
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/// 可挂载在任意菜单页面上的通用设置入口。
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/// <para>按钮默认从父级自动查找 <see cref="UIPageBase"/> 作为来源页面;如按钮不在页面层级之下,
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/// 可在 Inspector 中手动指定 sourcePage。点击后由 SettingsUIPage 记录来源,因此返回时会回到正确页面。</para>
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/// </summary>
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[RequireComponent(typeof(Button))]
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public class SettingsButton : MonoBehaviour
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{
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[SerializeField, Tooltip("打开设置页前需要隐藏的来源页面。留空时自动从父级寻找 UIPageBase。")]
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private UIPageBase sourcePage;
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private Button _button;
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private void Awake()
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{
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_button = GetComponent<Button>();
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if (sourcePage == null)
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sourcePage = GetComponentInParent<UIPageBase>();
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}
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private void OnEnable()
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{
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_button.onClick.AddListener(OpenSettings);
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}
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private void OnDisable()
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{
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_button.onClick.RemoveListener(OpenSettings);
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}
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/// <summary>
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/// 打开全局 SettingsUIPage。设置页引用未配置时仅输出警告,保留当前页面,避免点击后丢失界面。
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/// </summary>
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private void OpenSettings()
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{
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SettingsUIPage settingsPage = MenuManager.instance != null
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? MenuManager.instance.settingsUIPage
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: null;
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if (settingsPage == null)
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{
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Debug.LogWarning("[SettingsButton] SettingsUIPage 未配置,无法打开设置页。", this);
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return;
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}
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settingsPage.OpenFrom(sourcePage);
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}
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}
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}
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11
Assets/Scripts/UI/Settings/SettingsButton.cs.meta
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11
Assets/Scripts/UI/Settings/SettingsButton.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9fad765e8a5d4c47a434e22e06254b7e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -10,6 +10,10 @@ namespace Ichni.Menu
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public Button backButton;
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public SettingsWindowController settingsWindowController;
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public OffsetEditor offsetEditor;
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// 设置页不再假定只能从章节选择页进入。该引用只保存本次打开设置时的来源,
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// 不需要写入存档;关闭设置页后即清空。
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private UIPageBase _returnPage;
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protected override void Awake()
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{
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@@ -19,8 +23,20 @@ namespace Ichni.Menu
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{
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FadeOut();
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SettingsManager.instance.SaveGameSettings();
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MenuManager.instance.chapterSelectionUIPage.FadeIn();
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(_returnPage ?? MenuManager.instance.chapterSelectionUIPage)?.FadeIn();
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_returnPage = null;
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});
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}
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/// <summary>
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/// 由独立的 <see cref="SettingsButton"/> 调用,记录打开设置页的来源并切换页面。
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/// 这样章节选择页、剧情页及未来其它页面都可复用同一个设置按钮逻辑。
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/// </summary>
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public void OpenFrom(UIPageBase sourcePage)
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{
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_returnPage = sourcePage;
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sourcePage?.FadeOut();
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FadeIn();
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}
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}
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}
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